void (vector ang) makevectors = #1; void(entity e, vector o) setorigin = #2; void (entity e, string m) setmodel = #3; void(entity e, vector min, vector max) setsize = #4; void () break = #6; float () random = #7; void (entity e, float chan, string samp, float vol, float atten) sound = #8; vector (vector v) normalize = #9; void (string e) error = #10; void (string e) objerror = #11; float (vector v) vlen = #12; float (vector v) vectoyaw = #13; entity () spawn = #14; void (entity e) remove = #15; void (vector v1, vector v2, float nomonsters, entity forent) traceline = #16; entity (entity start, .string fld, string match) find = #18; string (string s) precache_sound = #19; string (string s) precache_model = #20; //void (string s) dprint = #25; string (float f) ftos = #26; string (vector v) vtos = #27; void () coredump = #28; void () traceon = #29; void () traceoff = #30; void (entity e) eprint = #31; float (float v) rint = #36; float (float v) floor = #37; float (float v) ceil = #38; float (vector v) pointcontents = #41; float (float f) fabs = #43; float (string s) cvar = #45; void (string s, ...) localcmd = #46; entity (entity e) nextent = #47; vector (vector v) vectoangles = #51; vector (vector v, vector w) vectoangles2 = #51; void (string var, string val) cvar_set = #72; float() ReadByte = #360; float() ReadChar = #361; float() ReadShort = #362; float() ReadLong = #363; float() ReadCoord = #364; float() ReadAngle = #365; string() ReadString = #366; //warning: this returns a temporary! float(string s) stof = #81; void (vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox = #90; float (string name, string value, ...) registercvar = #93; entity (entity start, .entity fld, entity match) findentity = #98; entity (entity start, .float fld, float match) findfloat = #98; float (string s) checkextension = #99; float (string filename, float mode) fopen = #110; void (float fhandle) fclose = #111; string (float fhandle) fgets = #112; void (float fhandle, string s) fputs = #113; float (string s) strlen = #114; string (...) strcat = #115; string (string s, float start, float length) substring = #116; vector (string s) stov = #117; string (string s) strzone = #118; void (string s) strunzone = #119; void () R_ClearScene = #300; void (float mask) R_AddEntities = #301; void (entity e) R_AddEntity = #302; float (float property, ...) R_SetView = #303; void () R_RenderScene = #304; void (vector org, float radius, vector rgb) R_AddDynamicLight = #305; void () R_CalcRefDef = #306; vector (vector v) cs_unproject = #310; vector (vector v) cs_project = #311; void drawline(float width, vector pos1, vector pos2, vector rgb, float alpha, float flags) = #315; float iscachedpic(string name) = #316; string precache_pic(string name, ...) = #317; vector drawgetimagesize(string pic) = #318; void freepic(string name) = #319; float drawcharacter(vector position, float character, vector scale, vector rgb, float alpha, float flag) = #320; float drawstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) = #321; float drawpic(vector position, string pic, vector size, vector rgb, float alpha, float flag) = #322; float drawfill(vector position, vector size, vector rgb, float alpha, float flag) = #323; void drawsetcliparea(float x, float y, float width, float height) = #324; void drawresetcliparea(void) = #325; float drawcolorcodedstring(vector position, string text, vector scale, float alpha, float flag) = #326; float stringwidth(string text, float handleColors) = #327; float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328; float (float statnum) getstatf = #330; float (float statnum) getstati = #331; string (float statnum) getstats = #332; void (entity e, float i) setmodelindex = #333; string (float i) modelnameforindex = #334; float(string efname) particleeffectnum = #335; void(entity ent, float effectnum, vector start, vector end, ...) trailparticles = #336; void (float efnum, vector org, vector vel, float countmultiplier, ...) pointparticles = #337; void (string s, ...) cprint = #338; void (string s, ...) print = #339; void (float scale) setsensitivityscale = #346; void (float framenum) RetrieveMovementFrame = #345; void () DefaultPlayerPhysics = #347; string (float playernum, string key) getplayerkey = #348; void (string cmdname) registercmd = #352; vector () getmousepos = #344; string (string s) uncolorstring = #170; void (vector org, vector forward, vector right, vector up) setlistener = #351; float (vector start, vector end, float ignore, float csqcents) selecttraceline = #355; float () isdemo = #349; float () isserver = #350; void (float f) setwantsmousemove = #343; string (float key) getkeybind = #342; //string (float f) chr = #78; string (float f) chr = #78; float(string str, float ofs) str2chr = #222; string(float c, ...) chr2str = #223; vector (vector org) getlight = #92; entity (.string fld, string match) findchain = #402; entity (.float fld, float match) findchainflags = #450; entity (.entity fld, entity match) findchainentity = #403; entity (.float fld, float match) findchainfloat = #403; entity (entity start, .float fld, float match) findflags = #449; float (string pattern, float caseinsensitive, float quiet) search_begin = #444; void (float handle) search_end = #445; float (float handle) search_getsize = #446; string (float handle, float num) search_getfilename = #447; float (entity e, float s) getsurfacenumpoints = #434; vector (entity e, float s, float n) getsurfacepoint = #435; vector (entity e, float s) getsurfacenormal = #436; string (entity e, float s) getsurfacetexture = #437; float (entity e, vector p) getsurfacenearpoint = #438; vector (entity e, float s, vector p) getsurfaceclippedpoint = #439; float (float a, float b) min = #94; float (float a, float b, float c) min3 = #94; float (float a, float b, float c, float d) min4 = #94; float (float a, float b, float c, float d, float e) min5 = #94; float (float a, float b, float c, float d, float e, float f) min6 = #94; float (float a, float b, float c, float d, float e, float f, float g) min7 = #94; float (float a, float b, float c, float d, float e, float f, float g, float h) min8 = #94; float (float a, float b) max = #95; float (float a, float b, float c) max3 = #95; float (float a, float b, float c, float d) max4 = #95; float (float a, float b, float c, float d, float e) max5 = #95; float (float a, float b, float c, float d, float e, float f) max6 = #95; float (float a, float b, float c, float d, float e, float f, float g) max7 = #95; float (float a, float b, float c, float d, float e, float f, float g, float h) max8 = #95; float (float minimum, float val, float maximum) bound = #96; vector () randomvec = #91; float (float val) sin = #60; float (float val) cos = #61; float (float val) sqrt = #62; float (float a, float b) pow = #97; void (vector org, string modelname, float startframe, float endframe, float framerate) effect = #404; void (vector org, vector velocity, float howmany) te_blood = #405; void (vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower = #406; void (vector org, float radius, float lifetime, vector color) te_customflash = #417; void(vector org, vector color) te_explosionrgb = #407; void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube = #408; void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain = #409; void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow = #410; void(vector org) te_plasmaburn = #433; void(vector org) te_gunshotquad = #412; void(vector org) te_spikequad = #413; void(vector org) te_superspikequad = #414; void(vector org) te_explosionquad = #415; void(vector org) te_smallflash = #416; void(vector org, vector vel, float howmany) te_spark = #411; void(vector org) te_gunshot = #418; void(vector org) te_spike = #419; void(vector org) te_superspike = #420; void(vector org) te_explosion = #421; void(vector org) te_tarexplosion = #422; void(vector org) te_wizspike = #423; void(vector org) te_knightspike = #424; void(vector org) te_lavasplash = #425; void(vector org) te_teleport = #426; void(vector org, float color, float colorlength) te_explosion2 = #427; void(entity own, vector start, vector end) te_lightning1 = #428; void(entity own, vector start, vector end) te_lightning2 = #429; void(entity own, vector start, vector end) te_lightning3 = #430; void(entity own, vector start, vector end) te_beam = #431; float (entity ent, string tagname) gettagindex = #451; vector (entity ent, float tagindex) gettaginfo = #452; float (string s) tokenize = #441; string (float argnum) argv = #442; string (string s) cvar_string = #448; float () buf_create = #460; void (float bufhandle) buf_del = #461; float (float bufhandle) buf_getsize = #462; void (float bufhandle_from, float bufhandle_to) buf_copy = #463; void (float bufhandle, float sortpower, float backward) buf_sort = #464; string (float bufhandle, string glue) buf_implode = #465; string (float bufhandle, float string_index) bufstr_get = #466; void (float bufhandle, float string_index, string str) bufstr_set = #467; float (float bufhandle, string str, float order) bufstr_add = #468; void (float bufhandle, float string_index) bufstr_free = #469; float () onground = #355; void(string texturename, ...) R_BeginPolygon = #306; void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex = #307; void() R_EndPolygon = #308; float(string s, float num) charindex = #356; // Darkplaces Additional Functions string(string s) strdecolorize = #477; string(string s) strtolower = #480; // returns the passed in string in pure lowercase form string(string s) strtoupper = #481; // returns the passed in string in pure uppercase form float(string s) strlennocol = #476; void(vector origin, string sample, float volume, float attenuation) pointsound = #483; // added by blub string(string key) serverkey = #354; float(string s1, string s2) strcasecmp = #229; float(string s1, string s2, float len) strncasecmp = #230; float(string str, string sub, float startoffs) strstrofs = #221; //float(string str, string sub) strstrofs = #221; entity(float num) edict_num = #459; string(void) ReadPicture = #501; string(string filename) whichpack = #503; float(entity ent) num_for_edict = #512; float(string s, string separator1, ...) tokenizebyseparator = #479; string(string in) uri_unescape = #511; float(float caseinsensitive, string s, ...) crc16 = #494; string(string info, string key) infoget = #227; string(string info, string key, string value, ...) infoadd = #226; string(string in) uri_escape = #510; string keynumtostring(float keynum) = #520; string findkeysforcommand(string command) = #521; string(float ccase, float calpha, float cnum, string s, ...) strconv = #224; float(entity ent) wasfreed = #353; entity(vector org, float rad) findradius = #22; string(float uselocaltime, string format, ...) strftime = #478; float(float timer) gettime = #519; #define GETTIME_CDTRACK 4 float(string s) tokenize_console = #514; float(float i) argv_start_index = #515; float(float i) argv_end_index = #516;