// Property of Alientrap/AK // custom/player/avatar.qh // Item_Nex_Avatar_Info // its a valid item nevertheless .string normal; // contains the avatar name .string target; // contains the model name .string link; // contains the skin name .string picture; // contains the picture that should be displayed .string text; // contains the description text void() Item_Nex_Avatar_Info_Destroy; void() Item_Nex_Avatar_Info_Spawn; // see control/data/data.qh // Item_Data_Nex_Avatar Item_DataLink_Value (implements more or less) // value should be a integer in the range 1..n where n is the number of found mdefs .entity _link; void( float pEvent ) Item_Data_Nex_Avatar_DataEvent; void() Item_Data_Nex_Avatar_Spawn; // see control/data/data.qh // Item_Data_Nex_ShirtColor Item_DataLink_Value void( float pEvent ) Item_DataLink_Nex_ShirtColor_DataEvent; void() Item_DataLink_Nex_ShirtColor_Spawn; // see control/data/data.qh // Item_Data_Nex_PantsColor Item_DataLink_Value void( float pEvent ) Item_DataLink_Nex_PantsColor_DataEvent; void() Item_DataLink_Nex_PantsColor_Spawn; // see control/data/data.qh // Item_Data_Nex_Color [Item_Data] void( float pEvent ) Item_Data_Nex_Color_DataEvent; void() Item_Data_Nex_Color_Spawn;