// Property of Alientrap // // data/key.menu Item DataContainer Key { Item Data_Nex_Key Forward { target "+forward" defValue "'W' 'UpArrow'" } Item Data_Nex_Key Backward { target "+back" defValue "'S' 'DownArrow'" } Item Data_Nex_Key StrafeLeft { target "+moveleft" defValue "'A'" } Item Data_Nex_Key StrafeRight { target "+moveright" defValue "'D'" } Item Data_Nex_Key Jump { target "+jump" defValue "'Enter' 'Space'" } Item Data_Nex_Key Crouch { target "+crouch" defValue "'Shift'" } Item Data_Nex_Key FirePrimary { target "+attack" defValue "'Ctrl' 'Mouse1'" } Item Data_Nex_Key FireSecondary { target "+attack2" defValue "'Mouse2'" } Item Data_Nex_Key PrevWeapon { target "weapprev" defValue "'MWHEELDOWN'" } Item Data_Nex_Key NextWeapon { target "weapnext" defValue "'MWHEELUP'" } Item Data_Nex_Key DropWeapon { target "dropweapon" defValue "'BACKSPACE' 'g'" } Item Data_Nex_Key WeapLast { target "weaplast" defValue "'MOUSE4'" } Item Data_Nex_Key Use { target "+use" defValue "'f'" } Item Data_Nex_Key Zoom { target "+zoom" defValue "'Mouse3'" } Item Data_Nex_Key Hook { target "+hook" defValue "'e'" } Item DataContainer Weapon { Item Data_Nex_Key Laser { target "impulse 1" defValue "'1'" } Item Data_Nex_Key Shotgun { target "impulse 2" defValue "'2'" } Item Data_Nex_Key Machinegun { target "impulse 3" defValue "'3'" } Item Data_Nex_Key Mortar { target "impulse 4" defValue "'4'" } Item Data_Nex_Key Electro { target "impulse 5" defValue "'5'" } Item Data_Nex_Key CryLink { target "impulse 6" defValue "'6'" } Item Data_Nex_Key NexGun { target "impulse 7" defValue "'7' 'CapsLock'" } Item Data_Nex_Key Hagar { target "impulse 8" defValue "'8'" } Item Data_Nex_Key Rocket { target "impulse 9" defValue "'9'" } } Item Data_Nex_Key ShowScores { target "+showscores" defValue "'Tab'" } Item Data_Nex_Key ToggleConsole { target "toggleconsole" defValue "" } Item Data_Nex_Key Message { target "messagemode" defValue "'T'" } Item Data_Nex_Key TeamMessage { target "messagemode2" defValue "'R' 'Y'" } Item Data_Nex_Key Pause { target "pause" defValue "'Pause'" } Item Data_Nex_Key Screenshot { target "screenshot" defValue "'F12'" } Item Data_Nex_Key Quit { target "quit" defValue "'F10'" } Item Data_Nex_Key ViewSmaller { target "sizedown" defValue "'-'" } Item Data_Nex_Key ViewBigger { target "sizeup" defValue "'='" } Item Data_Nex_Key ShowInfo { target "+show_info" defValue "'i'" } Item Data_Nex_Key Spec { target "spec" defValue "'F3'" } Item Data_Nex_Key TeamSelect { target "menu_showteamselect" defValue "'F5'" } Item Data_Nex_Key VoteYes { target "vyes" defValue "'F1'" } Item Data_Nex_Key VoteNo { target "vno" defValue "'F2'" } Item Data_Nex_Key Ready { target "ready" defValue "'F4'" } }