// Property of Alientrap // // data/gamemisc.menu Item DataContainer Misc { Item Data_Cvar JoinMessageTime { cvarName "welcome_message_time" defValue 8 [DataLink_Setting] } Item Data_CvarCreateSave SpawnShieldTime { cvarName "g_spawnshieldtime" defValue 0 [DataLink_Setting] } Item Data_CvarCreateSave Grapple { cvarName "g_grappling_hook" defValue 0 [DataLink_OnOffSwitch] } Item Data_CvarCreateSave GrappleFireSpeed { cvarName "g_balance_grapplehook_speed_fly" defValue 1200 [DataLink_Setting] } Item Data_CvarCreateSave GrapplePullSpeed { cvarName "g_balance_grapplehook_speed_pull" defValue 1000 [DataLink_Setting] } Item Data_Cvar StartLaser { cvarName "g_start_weapon_laser" defValue 1 [DataLink_OnOffSwitch] } Item Data_Cvar StartShotgun { cvarName "g_start_weapon_shotgun" defValue 1 [DataLink_OnOffSwitch] } Item Data_Cvar StartUzi { cvarName "g_start_weapon_uzi" defValue 0 [DataLink_OnOffSwitch] } Item Data_Cvar StartGrenadelauncher { cvarName "g_start_weapon_grenadelauncher" defValue 0 [DataLink_OnOffSwitch] } Item Data_Cvar StartElectro { cvarName "g_start_weapon_electro" defValue 0 [DataLink_OnOffSwitch] } Item Data_Cvar StartCrylink { cvarName "g_start_weapon_crylink" defValue 0 [DataLink_OnOffSwitch] } Item Data_Cvar StartNex { cvarName "g_start_weapon_nex" defValue 0 [DataLink_OnOffSwitch] } Item Data_Cvar StartHagar { cvarName "g_start_weapon_hagar" defValue 0 [DataLink_OnOffSwitch] } Item Data_Cvar StartRocketlauncher { cvarName "g_start_weapon_rocketlauncher" defValue 0 [DataLink_OnOffSwitch] } Item Data_Cvar StartShells { cvarName "g_start_ammo_shells" defValue 50 [DataLink_Setting] } Item Data_Cvar StartNails { cvarName "g_start_ammo_nails" defValue 0 [DataLink_Setting] } Item Data_Cvar StartRockets { cvarName "g_start_ammo_rockets" defValue 0 [DataLink_Setting] } Item Data_Cvar StartCells { cvarName "g_start_ammo_cells" defValue 0 [DataLink_Setting] } Item Data_Cvar UseAmmunition { cvarName "g_use_ammunition" defValue 1 [DataLink_OnOffSwitch] } Item Data_Cvar PickupItems { cvarName "g_pickup_items" defValue 1 [DataLink_OnOffSwitch] } Item Data_Cvar Superhealth { cvarName "g_powerup_superhealth" defValue 1 [DataLink_OnOffSwitch] } Item Data_Cvar Strength { cvarName "g_powerup_strength" defValue 1 [DataLink_OnOffSwitch] } Item Data_Cvar Shield { cvarName "g_powerup_shield" defValue 1 [DataLink_OnOffSwitch] } Item Data_Cvar Instagib { cvarName "g_instagib" defValue 0 [DataLink_OnOffSwitch] } Item Data_Cvar RocketArena { cvarName "g_rocketarena" defValue 0 [DataLink_OnOffSwitch] } Item Data_Cvar Vampire { cvarName "g_vampire" defValue 0 [DataLink_OnOffSwitch] } Item Data_Cvar HomingRocket { cvarName "g_homing_missile" defValue 0 [DataLink_OnOffSwitch] } Item Data_Cvar MidAir { cvarName "g_midair" defValue 0 [DataLink_OnOffSwitch] } Item Data_Cvar MidAirShieldTime { cvarName "g_midair_shieldtime" defValue 0.3 [DataLink_Setting] } Item Data_Cvar MinstaGibMode { cvarName "g_minstagib" defValue 0 [DataLink_OnOffSwitch] } Item Data_Cvar MinstaGibLives { cvarName "g_minstagib_extralives" defValue 2 [DataLink_Setting] } Item Data_Cvar MinstaGibAmmoStart { cvarName "g_minstagib_ammo_start" defValue 10 [DataLink_Setting] } Item Data_Cvar MinstaGibAmmoDrop { cvarName "g_minstagib_ammo_drop" defValue 5 [DataLink_Setting] } Item Data_Cvar MinstaGibInvisAlpha { cvarName "g_minstagib_invis_alpha" defValue 0.1 [DataLink_Setting] } Item Data_Cvar Casings { cvarName "g_casings" defValue 0 [DataLink_OnOffSwitch] } Item Data_Cvar HealthStart { cvarName "g_balance_health_start" defValue 150 [DataLink_Setting] } Item Data_Cvar HealthRot { cvarName "g_balance_health_rot" defValue 0.1 [DataLink_Setting] } Item Data_Cvar HealthStable { cvarName "g_balance_health_stable" defValue 100 [DataLink_Setting] } Item Data_Cvar Gravity { cvarName "sv_gravity" defValue 800 [DataLink_Setting] } Item Data_Cvar MaxSpeed { cvarName "sv_maxspeed" defValue 400 [DataLink_Setting] } Item Data_Cvar GameSpeed { cvarName "slowmo" defValue 1 [DataLink_Setting] } Item Data_Cvar MaxAirSpeed { cvarName "sv_maxairspeed" defValue 50 [DataLink_Setting] } Item Data_Cvar JumpHeight { cvarName "g_balance_jumpheight" defValue 300 [DataLink_Setting] } Item Data_Cvar HealthRegeneration { cvarName "g_balance_health_regen" defValue 0.1 [DataLink_Setting] } Item Data_Cvar ArmorRott { cvarName "g_balance_armor_rot" defValue 0.1 [DataLink_Setting] } Item Data_Cvar ArmorRegen { cvarName "g_balance_armor_regen" defValue 0 [DataLink_Setting] } Item Data_Cvar ArmorStable { cvarName "g_balance_armor_stable" defValue 100 [DataLink_Setting] } Item Data_Cvar ArmorStart { cvarName "g_balance_armor_start" defValue 0 [DataLink_Setting] } Item Data_Cvar SelfDamagePercent { cvarName "g_balance_selfdamagepercent" defValue 0.6 [DataLink_Setting] } Item Data_Cvar WeaponSwitchDelay { cvarName "g_balance_weaponswitchdelay" defValue 0.3 [DataLink_Setting] } Item Data_Cvar Friction { cvarName "sv_friction" defValue 5 [DataLink_Setting] } Item Data_Cvar Accelerate { cvarName "sv_accelerate" defValue 5.5 [DataLink_Setting] } Item Data_Cvar SpecMode { cvarName "sv_spectate" defValue 1 [DataLink_OnOffSwitch] } Item Data_Cvar DefaultModel { cvarName "sv_defaultcharacter" defValue 0 [DataLink_OnOffSwitch] } }