Item Layout CTF { direction [Nex_DefaultVertDirection] size '900 585' origin '600 50' alignment [AlignFirst] Derive Nex_Option_EditBox TimeLimit { text "Time Limit Override (disable: -1)" // use the same one from the basic menu target "Data::Server::TimeLimit::Text" } Derive Nex_Option_EditBox CaptureLimit { text "CTF Point Limit Override (disable: -1)" target "Data::Game::CTF::CaptureLimit::Text" } Derive Nex_Option_EditBox FlagReturnTime { text "Flag Return Time" target "::Data::Game::CTF::FlagReturnTime::Text" } Derive Nex_Option_EditBox FragsCapture { text "Capture Points (player)" target "Data::Game::CTF::FragsCapture::Text" } Derive Nex_Option_EditBox FragsCaptureTeam { text "Capture Points (team)" target "::Data::Game::CTF::FragsCaptureTeam::Text" } Derive Nex_Option_EditBox FragsPickup { text "Flag Pickup Points" target "Data::Game::CTF::FragsPickup::Text" } Derive Nex_Option_EditBox FragsReturn { text "Return Flag Points (ally)" target "::Data::Game::CTF::FragsReturn::Text" } Derive Nex_Option_EditBox FragsReturnRogue { text "Return Flag Points (rogue team)" target "::Data::Game::CTF::FragsReturnRogue::Text" } Derive Nex_Line Seperator {} Derive TextButton Reset { normal "Reset to default" init Nex_Action_ResetData target "::Data::Game::CTF" } }