================================================================================ Desert Factory Map Project ================================================================================ Project Title : Desert Factory Version : 1.0 Game : Nexuiz Release Date : February 2009 Author : Severin "sev" Meyer Email Address : sev.ch(at)web.de Final compile: -meta -skyfix -samplesize 8 -vis -saveprt -light -fast -deluxe -filter -samples 3 -lightmapsize 512 -bounce 4 -fastbounce -bouncegrid Have fun sev ================================================================================ License ================================================================================ Michael Quinn releases the ambient sound files, and I release all the other files that are part of the Desert Factory map project under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or any later version. You can redistribute them and/or modify them under the terms of the GNU General Public License. . All the files that are part of the Desert Factory map project are distributed in the hope that they will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ================================================================================ Credits ================================================================================ I want to thank everyone who dedicates their time and talent, and shares their work with all of us. ---------------------------------------- Very special thanks go to Michael "Tenshihan" Quinn who contributed all the great ambient sounds. ---------------------------------------- The programs I used: NetRadiant Q3Map2 Nexuiz GIMP xsane p7zip openSUSE ---------------------------------------- The sources of photographs and textures I used: (Also check the "Detailed Credits for the Textures" section) The Blender Texture Disc Textures provided with Nexuiz ---------------------------------------- The wikis and manuals that helped me getting (almost) everything done the way I intended: GtkRadiant Wikibook Q3Map2 Wikibook Q3Map2 Shader Manual ---------------------------------------- The people who have given me helpful feedback: [-z-] Fisume! < TAVI fin error Tenshihan torus Ronan player CuBe0wL morphed morfar SavageX ================================================================================ Detailed Credits for the Textures ================================================================================ The textures of the Desert Factory project are based on the following files, listed below their respective sources: ---------------------------------------- The Blender texture disc Quote: "The Blender Foundation has now decided to open up this content entirely as public domain. We wish you a lot of fun with the collection!" building/wall/brickvariety_cyc.jpg cloth/paper1.jpg cloth/denimgrey.jpg dirt/spottywall.jpg metal/aluminum_corrugated.jpg metal/pewter-b.jpg skin/whitemonkey.jpg wood/boards3_vcyc.jpg wood/greywood.jpg wood/walnut_blk.jpg wood/wornboards_vcyc.jpg pattern/sign/exit_here.jpg pattern/sign/touch_wires.jpg pattern/sign/warning.jpg pattern/sign/workers_above.jpg pattern/sign/explosion.jpg pattern/sign/toxic.jpg pattern/sign/wear_glasses.jpg pattern/sign/yellow_shock.jpg pattern/sign/radioactive.jpg pattern/sign/use_ladder.jpg pattern/sign/white_biohazard.jpg ---------------------------------------- Textures provided with Nexuiz data/data20080511.pk3 /grass2.tga evil2_misc/barrel_rst.jpg evil2_misc/barrel_rst_ow.jpg evil2_misc/barrel_rst_top2.jpg evil3_roofs/s_roof2.jpg evil3_roofs/s_roof.jpg eX/eX_clangfloor_01b.tga eX/eX_cretebase_02.tga eX/eX_cretewall_03.tga eX/eX_floor_mtl_wrn_01.tga eX/eXmetalBase05Rust.tga eX/eXmetalBase07rust.tga eX/eXmetalrib01.tga strength/sand.tga ================================================================================ Thank you for reading this file. ================================================================================