// we're starting a server, but if a map is already running, we have to // reset any pre-existing configurations so that capture the flag for example // won't stick around when the user starts a new dm map. // clean up campaign stuff settemp_restore alias _mutator_reset_0 "" alias _mutator_reset_1 "exec mutator_reset.cfg" _mutator_reset_$g_campaign set g_tdm 0 set g_ctf 0 set g_domination 0 set g_runematch 0 set g_lms 0 set g_arena 0 set g_campaign 0 set g_keyhunt 0 set g_assault 0 set g_onslaught 0 set gamecfg 0 set g_respawn_mapsettings_delay 0 set g_respawn_mapsettings_waves 0 // prepare for loading a mapcfg set timelimit 0 set fraglimit 0 set g_keyhunt_teams 0 set exit_cfg empty.cfg