/* // quake wizard spike impact effect TE_WIZSPIKE count 30 type alphastatic color 0x372b17 0x73571f alpha 51 256 512 originjitter 4 4 4 velocityjitter 16 16 16 */ // item respawn effect // flare particle and light effect TE_WIZSPIKE countabsolute 1 type static color 0x63F2EA 0x63f2EA size 20 20 alpha 128 128 128 lightradius 200 lightradiusfade 200 lightcolor 0.4 0.9 0.9 // cloud of particles which expand rapidly and then slow to form a ball effect TE_WIZSPIKE count 100 type static color 0x63F2EA 0x63f2EA size 2 2 alpha 64 64 64 airfriction 2 liquidfriction 2 originjitter 16 16 16 velocityjitter 32 32 32 /* // quake hell knight fireball impact effect TE_KNIGHTSPIKE count 20 type alphastatic color 0x5f0700 0xcf632b alpha 51 256 512 originjitter 4 4 4 velocityjitter 16 16 16 */ // laser impact // decal effect TE_KNIGHTSPIKE countabsolute 1 type decal tex 47 47 size 24 24 alpha 256 256 0 originjitter 16 16 16 lightradius 200 lightradiusfade 1000 lightcolor 4 0.2 0.2 // flare effect effect TE_KNIGHTSPIKE countabsolute 1 type static tex 39 39 color 0xFF2010 0xFF2010 alpha 256 256 1024 size 24 24 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect effect TE_KNIGHTSPIKE count 256 type spark color 0x800000 0xFF8020 alpha 256 256 1024 size 4 4 //bounce 1.5 airfriction 6 liquidfriction 6 //originjitter 32 32 32 velocityjitter 256 256 256 // machinegun bullet impact // bullet impact decal effect TE_SPIKE countabsolute 1 type decal tex 56 59 size 5 5 alpha 256 256 0 originjitter 6 6 6 // dust/smoke drifting away from the impact effect TE_SPIKE count 8 type smoke tex 0 8 color 0x101010 0x101010 size 3 3 sizeincrease 3 alpha 255 255 256 originjitter 0 0 0 velocityjitter 8 8 8 // dust/smoke staying at the impact effect TE_SPIKE count 1 type smoke tex 0 8 color 0x505050 0x505050 size 4 4 sizeincrease 4 alpha 255 255 128 originjitter 0 0 0 velocityjitter 0 0 0 // bouncing sparks effect TE_SPIKE count 20 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 0 256 256 gravity 1 bounce 1.5 velocityoffset 0 0 80 velocityjitter 64 64 64 // electro combo explosion // decal effect TE_SPIKEQUAD countabsolute 1 type decal tex 59 59 size 64 64 alpha 256 256 0 originjitter 34 34 34 lightradius 400 lightradiusfade 200 lightcolor 2 2.5 3 // flare effect effect TE_SPIKEQUAD countabsolute 1 type static tex 38 38 color 0x80C0FF 0x80C0FF size 48 48 alpha 256 256 128 // large sparks effect TE_SPIKEQUAD count 20 type static color 0x2030FF 0x80C0FF size 32 32 alpha 256 256 256 //gravity 1 bounce 1.5 airfriction 4 liquidfriction 16 //velocityoffset 0 0 120 velocityjitter 512 512 512 /* // inner cloud of smoke effect TE_SPIKEQUAD count 0.25 type smoke color 0x202020 0x404040 tex 0 8 size 24 24 alpha 256 256 256 originjitter 20 20 20 velocityjitter 32 32 32 */ // quake effect // decal effect TE_SUPERSPIKE countabsolute 1 type decal tex 56 59 size 3 3 alpha 256 256 0 originjitter 6 6 6 // dust/smoke drifting away from the impact effect TE_SUPERSPIKE count 8 type smoke tex 0 8 color 0x101010 0x101010 size 3 3 sizeincrease 3 alpha 255 255 256 originjitter 0 0 0 velocityjitter 8 8 8 // dust/smoke staying at the impact effect TE_SUPERSPIKE count 1 type smoke tex 0 8 color 0x505050 0x505050 size 4 4 sizeincrease 4 alpha 255 255 128 originjitter 0 0 0 velocityjitter 0 0 0 // sparks that disappear on impact effect TE_SUPERSPIKE count 30 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 0 256 768 gravity 1 bounce -1 velocityoffset 0 0 80 velocityjitter 64 64 64 // quake effect // decal effect TE_SUPERSPIKEQUAD countabsolute 1 type decal tex 56 59 size 3 3 alpha 256 256 0 originjitter 6 6 6 lightradius 100 lightradiusfade 500 lightcolor 0.15 0.15 1.5 // dust/smoke drifting away from the impact effect TE_SUPERSPIKEQUAD count 8 type smoke tex 0 8 color 0x101010 0x101010 size 3 3 sizeincrease 3 alpha 255 255 256 originjitter 0 0 0 velocityjitter 8 8 8 // dust/smoke staying at the impact effect TE_SUPERSPIKEQUAD count 1 type smoke tex 0 8 color 0x505050 0x505050 size 4 4 sizeincrease 4 alpha 255 255 128 originjitter 0 0 0 velocityjitter 0 0 0 // sparks that disappear on impact effect TE_SUPERSPIKEQUAD count 30 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 0 256 768 gravity 1 bounce -1 velocityoffset 0 0 80 velocityjitter 64 64 64 // shotgun pellet impact // decal effect TE_GUNSHOT countabsolute 1 type decal tex 56 59 size 3 3 alpha 256 256 0 originjitter 6 6 6 // dust/smoke drifting away from the impact effect TE_GUNSHOT count 4 type smoke tex 0 8 color 0x101010 0x101010 size 3 3 sizeincrease 3 alpha 128 128 64 originjitter 0 0 0 velocityjitter 8 8 8 // dust/smoke staying at the impact effect TE_GUNSHOT count 1 type smoke tex 0 8 color 0x505050 0x505050 size 4 4 sizeincrease 4 alpha 128 128 64 originjitter 0 0 0 velocityjitter 0 0 0 // bouncing sparks effect TE_GUNSHOT count 10 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 0 64 64 gravity 1 bounce 1.5 velocityoffset 0 0 80 velocityjitter 64 64 64 /* // quake effect // decal effect TE_GUNSHOTQUAD countabsolute 1 type decal tex 56 59 size 3 3 alpha 256 256 0 originjitter 6 6 6 lightradius 100 lightradiusfade 500 lightcolor 0.15 0.15 1.5 // dust/smoke drifting away from the impact effect TE_GUNSHOTQUAD count 4 type smoke tex 0 8 color 0x101010 0x101010 size 3 3 sizeincrease 3 alpha 255 255 256 originjitter 0 0 0 velocityjitter 8 8 8 // dust/smoke staying at the impact effect TE_GUNSHOTQUAD count 1 type smoke tex 0 8 color 0x202020 0x202020 size 4 4 sizeincrease 4 alpha 255 255 128 originjitter 0 0 0 velocityjitter 0 0 0 // sparks that disappear on impact effect TE_GUNSHOTQUAD count 15 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 0 256 768 gravity 1 bounce -1 velocityoffset 0 0 80 velocityjitter 64 64 64 */ // crylink impact effect // decal effect TE_GUNSHOTQUAD countabsolute 1 type decal tex 47 47 size 8 8 alpha 256 256 0 originjitter 12 12 12 //lightradius 100 //lightradiusfade 300 //lightcolor 0.5 0.5 0.5 // purple flare effect effect TE_GUNSHOTQUAD countabsolute 1 type static tex 39 39 color 0x504060 0x504060 size 8 8 alpha 256 256 512 // purple sparks effect TE_GUNSHOTQUAD count 12 type spark color 0xA040C0 0xFFFFFF size 1 1 alpha 128 128 384 gravity 1 bounce 1.5 velocityoffset 0 0 80 velocityjitter 128 128 128 // mortar/hagar explosion (smaller than rocket) // decal effect TE_EXPLOSION countabsolute 1 type decal tex 8 16 size 48 48 alpha 256 256 0 originjitter 40 40 40 lightradius 350 lightradiusfade 700 lightcolor 4 2 0.5 // flare effect effect TE_EXPLOSION countabsolute 1 type static tex 35 37 color 0x404040 0x404040 size 48 48 alpha 192 192 64 // fire effect which expands then slows effect TE_EXPLOSION notunderwater count 128 type static tex 48 55 color 0x902010 0xFFD080 size 16 16 alpha 128 128 256 bounce 1.5 airfriction 4 liquidfriction 4 originjitter 8 8 8 velocityjitter 256 256 256 // underwater bubbles effect TE_EXPLOSION underwater count 32 type bubble tex 62 62 color 0x404040 0x808080 size 3 3 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 16 16 16 velocityjitter 96 96 96 // bouncing sparks effect TE_EXPLOSION notunderwater count 32 type spark color 0x903010 0xFFD030 size 2 2 alpha 256 256 384 gravity 1 airfriction 0.2 bounce 1.5 liquidfriction 0.8 velocityoffset 0 0 80 velocityjitter 256 256 256 /* // experimental black smoke effect TE_EXPLOSION count 32 type alphastatic tex 0 8 color 0x000000 0x000000 size 32 32 alpha 128 256 512 bounce 1.5 airfriction 5 liquidfriction 5 originjitter 10 10 10 velocityjitter 256 256 256 */ /* // experimental debris effect TE_EXPLOSION count 32 type alphastatic tex 0 8 color 0x202020 0x404040 size 2 4 alpha 128 256 128 gravity 1 airfriction 0.4 bounce 1.5 liquidfriction 0.8 velocityoffset 0 0 80 velocityjitter 256 256 256 */ /* // experimental dark smoke effect TE_EXPLOSION count 16 type alphastatic tex 0 8 color 0x101010 0x202020 size 32 32 alpha 128 256 256 airfriction 2 liquidfriction 2 originjitter 24 24 24 velocityjitter 64 64 64 */ // quake effect // decal effect TE_EXPLOSIONQUAD countabsolute 1 type decal tex 8 16 size 48 48 alpha 256 256 0 originjitter 40 40 40 lightradius 350 lightradiusfade 700 lightcolor 4 2 8 // smoke cloud effect TE_EXPLOSIONQUAD notunderwater count 32 type smoke color 0x202020 0x404040 tex 0 8 size 12 12 alpha 32 32 64 velocityjitter 48 48 48 // underwater bubbles effect TE_EXPLOSIONQUAD underwater count 32 type bubble tex 62 62 color 0x404040 0x808080 size 3 3 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 16 16 16 velocityjitter 96 96 96 // sparks which go through walls effect TE_EXPLOSIONQUAD notunderwater count 128 type spark color 0x903010 0xFFD030 size 1 1 alpha 0 256 512 gravity 1 airfriction 0.2 liquidfriction 0.8 velocityoffset 0 0 80 velocityjitter 256 256 256 // quake effect // decal effect TE_TAREXPLOSION countabsolute 1 type decal tex 8 16 size 48 48 alpha 256 256 0 originjitter 40 40 40 lightradius 600 lightradiusfade 1200 lightcolor 1.6 0.8 2 // smoke cloud effect TE_TAREXPLOSION notunderwater count 32 type smoke color 0x202020 0x404040 tex 0 8 size 12 12 alpha 32 32 64 velocityjitter 48 48 48 // underwater bubbles effect TE_TAREXPLOSION underwater count 32 type bubble tex 62 62 color 0x404040 0x808080 size 3 3 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 16 16 16 velocityjitter 96 96 96 // sparks which go through walls effect TE_TAREXPLOSION notunderwater count 128 type spark color 0x903010 0xFFD030 size 1 1 alpha 0 256 512 gravity 1 airfriction 0.2 liquidfriction 0.8 velocityoffset 0 0 80 velocityjitter 256 256 256 // bloody impact effect indicating damage effect TE_BLOOD count 0.333 type blood tex 24 32 size 8 8 alpha 256 256 64 bounce -1 airfriction 1 liquidfriction 4 velocityjitter 64 64 64 velocitymultiplier 1 // sparks (quake effect) effect TE_SPARK count 1 type spark tex 40 40 color 0x8f4333 0xfff31b size 0.4 0.6 alpha 64 256 768 gravity 1 bounce -1 velocityoffset 0 0 80 velocityjitter 64 64 64 velocitymultiplier 1 // nex impact // decal effect TE_PLASMABURN countabsolute 1 type decal tex 47 47 size 24 24 alpha 256 256 0 originjitter 16 16 16 lightradius 200 lightradiusfade 400 lightcolor 1 1 1 // flare effect effect TE_PLASMABURN countabsolute 1 type static tex 37 37 color 0x80C0FF 0x80C0FF size 8 8 alpha 256 256 512 /* // experimental effect TE_PLASMABURN count 64 type static color 0x2030FF 0x80C0FF size 2 4 alpha 256 256 512 bounce 1.5 airfriction 8 liquidfriction 8 velocityjitter 512 512 512 */ // small sparks which form a sphere as they slow down effect TE_PLASMABURN count 256 type spark color 0x2030FF 0x80C0FF size 1 2 alpha 256 256 1024 bounce 2 airfriction 8 liquidfriction 8 velocityjitter 128 128 128 // quake effect effect TE_SMALLFLASH lightradius 200 lightradiusfade 1000 lightcolor 2 2 2 // quake effect effect TE_FLAMEJET count 1 type smoke color 0x6f0f00 0xe3974f size 4 4 alpha 64 128 384 gravity -1 bounce 1.1 airfriction 1 liquidfriction 4 velocityjitter 128 128 128 velocitymultiplier 1 // quake effect effect TE_LAVASPLASH count 64 type alphastatic color 0x6f0f00 0xe3974f size 12 12 alpha 256 256 256 gravity 0.05 originoffset 0 0 32 originjitter 128 128 32 velocityoffset 0 0 256 velocityjitter 128 128 0 // player teleport effect effect TE_TELEPORT count 112 type static color 0xA0A0A0 0xFFFFFF size 10 10 alpha 64 128 256 airfriction 1 liquidfriction 4 originoffset 0 0 28 originjitter 16 16 28 velocityjitter 0 0 256 // nex beam effect TE_TEI_G3 countabsolute 1 type beam tex 60 60 color 0xFFFFFF 0xFFFFFF size 4 4 alpha 128 128 256 // experimental effect TE_TEI_G3 trailspacing 2 type static color 0x202020 0x404040 size 1 1 alpha 256 256 512 airfriction -4 //liquidfriction -4 velocityjitter 8 8 8 type smoke /* // experimental effect TE_TEI_G3 trailspacing 1 type static tex 0 8 color 0x202020 0x404040 size 1 1 sizeincrease 1 alpha 256 256 128 gravity -0.01 //bounce 1.5 //airfriction 4 //liquidfriction 4 //velocityoffset 0 0 80 //velocityjitter 4 4 4 */ // smoke effect effect TE_TEI_SMOKE count 0.333 type smoke color 0x202020 0x404040 tex 0 8 size 5 5 alpha 256 256 512 originjitter 1.5 1.5 1.5 velocityjitter 6 6 6 velocitymultiplier 1 // rocket explosion (bigger than mortar and hagar) // decal effect TE_TEI_BIGEXPLOSION countabsolute 1 type decal tex 8 16 size 72 72 alpha 256 256 0 originjitter 40 40 40 lightradius 500 lightradiusfade 500 lightcolor 4 2 0.5 // flare effect effect TE_TEI_BIGEXPLOSION countabsolute 1 type static tex 35 37 color 0x404040 0x404040 size 72 72 alpha 192 192 64 // fire effect effect TE_TEI_BIGEXPLOSION notunderwater count 256 type static tex 48 55 color 0x902010 0xFFD080 size 16 16 alpha 128 128 256 bounce 1.5 airfriction 4 liquidfriction 4 originjitter 8 8 8 velocityjitter 512 512 512 // underwater bubbles effect TE_TEI_BIGEXPLOSION underwater count 64 type bubble tex 62 62 color 0x404040 0x808080 size 3 3 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 16 16 16 velocityjitter 144 144 144 // bouncing sparks effect TE_TEI_BIGEXPLOSION notunderwater count 128 type spark color 0x903010 0xFFD030 size 2 2 alpha 256 256 384 gravity 1 airfriction 0.2 bounce 1.5 liquidfriction 0.8 velocityoffset 0 0 80 velocityjitter 384 384 384 // electro explosion // decal effect TE_TEI_PLASMAHIT countabsolute 1 type decal tex 59 59 size 32 32 alpha 256 256 0 originjitter 20 20 20 lightradius 200 lightradiusfade 600 lightcolor 2.4 4.8 8 // flare effect effect TE_TEI_PLASMAHIT countabsolute 1 type static tex 38 38 color 0x80C0FF 0x80C0FF size 32 32 alpha 256 256 512 // cloud of bouncing sparks effect TE_TEI_PLASMAHIT count 1 type spark color 0x2030FF 0x80C0FF size 2 4 alpha 256 256 1024 //gravity 1 bounce 1.5 //velocityoffset 0 0 120 velocityjitter 512 512 512 /* // inner cloud of smoke effect TE_TEI_PLASMAHIT count 0.25 type smoke color 0x202020 0x404040 tex 0 8 size 24 24 alpha 256 256 512 originjitter 20 20 20 velocityjitter 32 32 32 */ ////////////////////////////////////////////////// // New effects in 2.4 ////////////////////////////////////////////////// // bloody impact effect indicating damage effect blood count 0.333 type blood tex 24 32 size 8 8 alpha 256 256 64 bounce -1 airfriction 1 liquidfriction 4 velocityjitter 64 64 64 velocitymultiplier 1 // player teleport effect effect teleport count 112 type static color 0xA0A0A0 0xFFFFFF size 10 10 alpha 64 128 256 airfriction 1 liquidfriction 4 originoffset 0 0 28 originjitter 16 16 28 velocityjitter 0 0 256 // normal super gory blood trail (used by gibs) effect TR_BLOOD trailspacing 16 type blood color 0xFFFFFF 0xFFFFFF tex 24 32 size 8 8 alpha 384 384 192 bounce -1 airfriction 1 liquidfriction 4 velocityjitter 64 64 64 velocitymultiplier 0.5 // thinner blood trail (used by quake zombies) effect TR_SLIGHTBLOOD trailspacing 32 type blood color 0xFFFFFF 0xFFFFFF tex 24 32 size 8 8 alpha 384 384 192 bounce -1 airfriction 1 liquidfriction 4 velocityjitter 64 64 64 velocitymultiplier 0.5 // func_stardust effect, used in some maps to indicate teleporters effect EF_STARDUST count 75 type static color 0xfff368 0xfff368 size 1.0 2.0 alpha 64 128 128 gravity -0.1 airfriction 0.2 liquidfriction 0.8 originjitter 16 16 64 velocityjitter 32 32 0 //lightradius 200 //lighttime 0 //lightcolor 0.4 0.9 0.9 // flare particle and light effect item_respawn countabsolute 1 type static color 0x63F2EA 0x63f2EA size 32 32 alpha 128 128 128 // cloud of particles which expand rapidly and then slow to form a ball effect item_respawn count 64 type spark tex 41 41 color 0x63F2EA 0x63f2EA size 2 2 alpha 256 256 1280 //originjitter 24 24 24 velocityjitter 256 256 256 effect jumppad_activate lightradius 200 lightradiusfade 2000 lightcolor 2 2 2 effect laser_muzzleflash count 1 type smoke color 0xFFFFFF 0xFFFFFF tex 0 8 size 5 5 alpha 64 64 128 airfriction 12 originjitter 1.5 1.5 1.5 velocityjitter 6 6 6 velocitymultiplier 0.01 lightradius 200 lightradiusfade 2000 lightcolor 3 0.1 0.1 // decal effect laser_impact countabsolute 1 type decal tex 47 47 size 24 24 alpha 256 256 0 originjitter 16 16 16 lightradius 200 lightradiusfade 500 lightcolor 8 0.4 0.4 // flare effect effect laser_impact countabsolute 1 type static tex 39 39 color 0xFF2010 0xFF2010 alpha 256 256 1024 size 24 24 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect effect laser_impact count 256 type spark color 0x800000 0xFF8020 alpha 256 256 1024 size 4 4 //bounce 1.5 airfriction 6 liquidfriction 6 //originjitter 32 32 32 velocityjitter 256 256 256 effect laser_impact count 8 type smoke tex 48 55 color 0x800000 0xFF8020 size 12 12 alpha 128 256 256 originjitter 1 1 1 velocitymultiplier 0.01 velocityjitter 16 16 16 sizeincrease 6 effect shotgun_muzzleflash count 3 type smoke color 0x202020 0x404040 tex 0 8 size 5 5 alpha 256 256 512 originjitter 1.5 1.5 1.5 velocityjitter 6 6 6 velocitymultiplier 0.01 lightradius 200 lightradiusfade 2000 lightcolor 2 1.5 0.2 sizeincrease 12 velocitymultiplier 0.05 effect shotgun_muzzleflash count 10 type spark tex 40 40 color 0xFFFDD9 0xff5a00 size 2 2 alpha 0 128 1024 originjitter 1 1 1 velocityjitter 444 444 444 velocitymultiplier 1.7 gravity 0.3 airfriction 5 // shotgun pellet impact // decal effect shotgun_impact countabsolute 1 type decal tex 56 59 size 3 3 alpha 256 256 0 originjitter 6 6 6 //lightradius 30 //lightradiusfade 90 //lightcolor 1 1 1 // dust/smoke drifting away from the impact effect shotgun_impact count 5 type smoke tex 0 8 color 0xFFFFFF 0xA37443 size 7 7 alpha 0 64 32 originjitter 1 1 1 airfriction 7 liquidfriction 16 velocityjitter 100 100 100 sizeincrease 12 velocitymultiplier 0.25 // dust/smoke staying at the impact effect shotgun_impact count 1 type smoke tex 0 8 color 0xFFFFFF 0xFFFFFF size 17 17 alpha 64 64 32 sizeincrease 4 // sparks effect shotgun_impact notunderwater count 20 type spark tex 40 40 color 0xFDFFD9 0xFDFFD9 size 0.6 0.6 alpha 256 256 768 gravity 1 bounce 1 airfriction 5 originjitter 1 1 1 velocityjitter 400 400 400 velocitymultiplier 0.1 effect uzi_muzzleflash count 2 type static color 0x202020 0x404040 tex 0 8 size 5 5 alpha 256 256 512 originjitter 1.5 1.5 1.5 velocityjitter 1 1 1 velocitymultiplier 0.03 lightradius 200 lightradiusfade 2000 lightcolor 2 1.5 0.2 gravity -0.1 effect uzi_muzzleflash count 20 type spark tex 40 40 color 0xFFFDD9 0xFFFDD9 size 2 2 alpha 0 128 1024 originjitter 1 1 1 velocityjitter 300 300 300 velocitymultiplier 0.5 airfriction 12 /* // explosion effect uzi_muzzleflash count 3 type smoke tex 48 55 size 20 5 alpha 255 255 2024 color 0xFF9600 0x0090ff */ // decal effect machinegun_impact countabsolute 1 type decal tex 56 59 size 5 5 alpha 256 256 0 originjitter 6 6 6 lightradius 80 lightradiusfade 800 lightcolor 6 3.6 0.6 // dust/smoke drifting away from the impact effect machinegun_impact count 5 type smoke tex 0 8 color 0xFFFFFF 0xA37443 size 7 7 alpha 0 64 32 originjitter 1 1 1 airfriction 7 liquidfriction 16 velocityjitter 100 100 100 sizeincrease 12 velocitymultiplier 0.25 // dust/smoke staying at the impact effect machinegun_impact count 1 type smoke tex 0 8 color 0xFFFFFF 0xFFFFFF size 17 17 alpha 64 64 32 sizeincrease 4 // sparks effect machinegun_impact notunderwater count 20 type spark tex 40 40 color 0xFDFFD9 0xFDFFD9 size 0.3 0.3 alpha 256 256 768 gravity 1 bounce 1 airfriction 5 originjitter 1 1 1 velocityjitter 400 400 400 velocitymultiplier 0.1 effect grenadelauncher_muzzleflash count 3 type smoke color 0x202020 0x404040 tex 0 8 size 5 5 alpha 256 256 512 originjitter 1.5 1.5 1.5 airfriction 12 velocityjitter 20 20 20 velocitymultiplier 0.03 lightradius 200 lightradiusfade 2000 lightcolor 2 1.5 0.2 effect grenadelauncher_muzzleflash count 30 type spark tex 40 40 color 0xFFFDD9 0xFFFDD9 size 3 3 alpha 0 128 1024 originjitter 1 1 1 velocityjitter 300 300 300 velocitymultiplier 0.5 airfriction 12 // grenade/hagar trail // smoke effect TR_GRENADE notunderwater trailspacing 5 type alphastatic color 0x303030 0x000000 tex 0 8 size 3 3 bounce 1 sizeincrease 11 alpha 100 200 400 originjitter 2 2 2 velocityjitter 3 3 3 velocitymultiplier -0.02 gravity -0.11 //marker effect TR_GRENADE type alphastatic color 0xFF0000 0xFF0000 tex 62 62 size 1 1 sizeincrease -0.1 trailspacing 1 alpha 256 256 720 // bubbles effect TR_GRENADE underwater trailspacing 16 type bubble tex 62 62 color 0x404040 0x808080 size 1 1 alpha 256 256 256 gravity -0.125 bounce 1.5 liquidfriction 4 velocityjitter 16 16 16 // decal effect grenade_explode countabsolute 1 type decal tex 8 16 size 48 48 alpha 256 256 0 originjitter 40 40 40 lightradius 250 lightradiusfade 400 lightcolor 8 4 1 // fire effect which expands then slows effect grenade_explode notunderwater count 80 type static tex 48 55 color 0xe03f00 0x5e0000 size 16 26 sizeincrease 20 alpha 128 228 356 bounce 4.5 airfriction 8 liquidfriction 8 originjitter 8 8 8 velocityjitter 256 256 256 // fire effect which make brigt dot inside effect grenade_explode notunderwater count 30 type static tex 48 55 color 0xe03f00 0xffdf92 size 6 16 sizeincrease 40 alpha 228 328 756 bounce 1 airfriction 8 liquidfriction 8 originjitter 8 8 8 velocityjitter 256 256 256 // smoke effect grenade_explode type alphastatic notunderwater tex 0 8 count 20 size 20 40 sizeincrease 34 alpha 500 600 556 velocityjitter 256 256 256 airfriction 5 color 0x000000 0x111111 bounce 6 // underwater bubbles effect grenade_explode underwater count 32 type bubble tex 62 62 color 0x404040 0x808080 size 3 3 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 16 16 16 velocityjitter 96 96 96 // bouncing sparks effect grenade_explode notunderwater count 16 type spark color 0x903010 0xFFD030 size 2 2 tex 40 40 alpha 256 256 384 gravity 1 airfriction 0.2 bounce 1.5 liquidfriction 0.8 velocityoffset 0 0 80 velocityjitter 256 256 256 effect electro_muzzleflash count 1 type smoke color 0x202020 0x404040 tex 0 8 size 5 5 alpha 256 256 512 originjitter 1.5 1.5 1.5 velocityjitter 6 6 6 velocitymultiplier 0.01 lightradius 200 lightradiusfade 2000 lightcolor 2 1.5 0.2 effect electro_muzzleflash count 30 type spark tex 31 31 color 0xD9FDFF 0xD9FDFF size 3 3 alpha 0 128 1024 originjitter 1 1 1 velocityjitter 300 300 300 velocitymultiplier 0.5 airfriction 12 // electro trail // glowing vapor trail effect TR_NEXUIZPLASMA trailspacing 2 type static color 0x283880 0x283880 size 3 3 tex 62 62 alpha 256 256 968 //velocityjitter 16 16 16 lightradius 90 lighttime 0 lightcolor 1.5 3 6 velocitymultiplier -0.1 // bright sparks effect TR_NEXUIZPLASMA trailspacing 6 count 3 type snow tex 42 42 color 0x629dff 0x0018ff size 2 4 sizeincrease -20 alpha 444 512 1866 bounce 1 velocityoffset 0 0 15 airfriction 12 originjitter 1 1 1 velocityjitter 50 50 50 // decal effect electro_impact countabsolute 1 type decal tex 59 59 size 32 32 alpha 256 256 0 originjitter 20 20 20 lightradius 250 lightradiusfade 250 lightcolor 3.125 4.375 10 // flare effect effect electro_impact countabsolute 1 type static tex 38 38 color 0x80C0FF 0x80C0FF size 12 32 alpha 256 256 512 // cloud of bouncing sparks effect electro_impact count 60 type smoke tex 42 42 color 0x629dff 0x0018ff size 36 36 sizeincrease -50 alpha 256 256 1024 bounce 2 gravity -0.3 airfriction 6 originjitter 1 1 1 velocityjitter 512 512 512 // inner cloud of smoke effect electro_impact count 60 type smoke color 0x629dff 0x0018ff tex 0 8 size 20 24 sizeincrease 50 alpha 200 256 512 airfriction 30 originjitter 20 20 20 velocityjitter 320 320 320 // decal effect electro_ballexplode countabsolute 1 type decal tex 59 59 size 32 32 alpha 256 256 0 originjitter 20 20 20 lightradius 250 lightradiusfade 250 lightcolor 3.125 4.375 10 // flare effect effect electro_ballexplode countabsolute 1 type static tex 38 38 color 0x80C0FF 0x80C0FF size 32 32 alpha 256 256 512 // cloud of bouncing sparks effect electro_ballexplode count 128 type spark tex 41 41 color 0xFDFFD9 0xFDFFD9 size 16 16 alpha 256 256 1024 bounce 2 //airfriction 2 originjitter 1 1 1 velocityjitter 512 512 512 // inner cloud of smoke effect electro_ballexplode count 16 type smoke color 0x202020 0x404040 tex 0 8 size 24 24 alpha 256 256 512 originjitter 20 20 20 velocityjitter 32 32 32 // decal effect electro_combo countabsolute 1 type decal tex 59 59 size 64 64 alpha 256 256 0 originjitter 34 34 34 lightradius 400 lightradiusfade 300 lightcolor 4 5 6 // flare effect effect electro_combo countabsolute 1 type static tex 38 38 color 0x80C0FF 0x80C0FF size 48 48 alpha 128 128 64 // large sparks effect electro_combo count 20 type static color 0x2030FF 0x80C0FF size 32 32 alpha 256 256 256 bounce 2 airfriction 6 liquidfriction 16 //velocityoffset 0 0 120 velocityjitter 512 512 512 effect electro_combo count 64 type spark tex 41 41 color 0xFDFFD9 0xFDFFD9 size 16 16 alpha 444 512 866 bounce 2 //airfriction 2 originjitter 1 1 1 velocityjitter 512 512 512 // inner cloud of smoke effect electro_combo count 0.25 type smoke color 0x202020 0x404040 tex 0 8 size 24 24 alpha 256 256 256 originjitter 20 20 20 velocityjitter 32 32 32 effect crylink_muzzleflash count 1 type smoke color 0x202020 0x404040 tex 0 8 size 5 5 alpha 128 128 256 originjitter 1.5 1.5 1.5 velocityjitter 6 6 6 velocitymultiplier 0.01 lightradius 200 lightradiusfade 2000 lightcolor 2 1.5 0.2 effect crylink_muzzleflash count 10 type spark tex 40 40 color 0xA080C0 0xA080C0 size 3 3 alpha 0 128 1024 originjitter 1 1 1 velocityjitter 200 200 200 velocitymultiplier 0.3 airfriction 12 // crylink impact effect // decal effect crylink_impact countabsolute 1 type decal tex 47 47 size 8 8 alpha 256 256 0 originjitter 12 12 12 //lightradius 60 //lightradiusfade 300 //lightcolor 3.2 0.4 4 // purple flare effect effect crylink_impact countabsolute 1 type static tex 39 39 color 0x504060 0x504060 size 8 8 alpha 256 256 512 // purple sparks effect crylink_impact count 20 type spark tex 41 41 color 0xA040C0 0xA040C0 bounce 2 size 4 4 alpha 256 256 1024 velocityjitter 256 256 256 // purple splash effect crylink_impact count 3 type static color 0xE070FF 0xE070FF size 8 8 alpha 256 256 512 velocityjitter 8 8 8 // purple splash effect crylink_impact count 3 type static color 0xE070FF 0xE070FF size 8 8 alpha 256 256 1024 velocityjitter 32 32 32 effect nex_muzzleflash count 10 type smoke color 0x202020 0x404040 tex 0 8 size 16 16 alpha 128 128 192 originjitter 4 4 4 velocityjitter 24 24 24 velocitymultiplier 0.02 lightradius 200 lightradiusfade 200 lightcolor 2 2.5 3 effect nex_muzzleflash count 150 type spark tex 41 41 color 0xD9FDFF 0xD9FDFF size 3 3 alpha 0 128 1024 originjitter 1 1 1 velocityjitter 600 600 600 velocitymultiplier 0.5 airfriction 9 //// nex beam //effect nex_beam //countabsolute 1 //type beam //tex 60 60 //color 0xFFFFFF 0xFFFFFF //size 6 6 //alpha 128 128 192 // nex beam: ring smoke effect nex_beam trailspacing 32 color 0x1680A0 0x1680A0 size 4 4 tex 32 32 alpha 64 128 64 airfriction 5 sizeincrease 2 type static // nex beam: drifting smoke effect nex_beam trailspacing 6 color 0x5080A0 0x5080A0 size 1 1 tex 0 8 alpha 32 64 32 airfriction 9 sizeincrease 8 velocityjitter 64 64 64 type static // nex beam: bright core effect nex_beam trailspacing 6 color 0x80CDFF 0x80CDFF size 4 4 //tex 48 55 alpha 256 256 1280 type static //sparks effect nex_beam trailspacing 8 color 0x1680A0 0x1680A0 size 1 1 tex 63 63 alpha 64 128 80 airfriction 5 gravity -0.01 type snow // nex impact // decal effect nex_impact countabsolute 1 type decal tex 47 47 size 24 24 alpha 256 256 0 originjitter 16 16 16 lightradius 200 lightradiusfade 250 lightcolor 4 6 8 // shockwave effect nex_impact countabsolute 1 type static tex 34 34 size 16 16 alpha 100 100 300 sizeincrease 200 // flare effect effect nex_impact countabsolute 1 type static tex 37 37 color 0x80C0FF 0x80C0FF size 8 8 alpha 256 256 256 // small sparks which form a sphere as they slow down //effect nex_impact //count 256 //type spark //color 0x2030FF 0x80C0FF //size 1 2 //alpha 256 256 512 //bounce 2 //airfriction 8 //liquidfriction 8 //velocityjitter 384 384 384 // small sparks which glow brightly but live briefly effect nex_impact count 128 type spark tex 41 41 color 0xD9FDFF 0xD9FDFF size 4 4 alpha 0 128 512 bounce 2 velocityjitter 600 600 600 velocitymultiplier 0.5 airfriction 9 effect hagar_muzzleflash count 4 type smoke color 0x202020 0x404040 tex 0 8 size 5 5 alpha 256 256 512 originjitter 1.5 1.5 1.5 velocityjitter 6 6 6 velocitymultiplier 0.01 lightradius 200 lightradiusfade 2000 lightcolor 2 1.5 0.2 effect hagar_muzzleflash count 30 type spark tex 40 40 color 0xFFFDD9 0xFFFDD9 size 3 3 alpha 0 128 1024 originjitter 1 1 1 velocityjitter 300 300 300 velocitymultiplier 0.5 airfriction 12 effect hagar_bounce count 4 type smoke color 0x202020 0x404040 tex 0 8 size 5 5 alpha 256 256 256 originjitter 1.5 1.5 1.5 velocityjitter 6 6 6 velocitymultiplier 0.01 lightradius 60 lightradiusfade 300 lightcolor 2 1.5 0.2 effect hagar_bounce count 30 type spark tex 40 40 color 0xFFFDD9 0xFFFDD9 size 3 3 alpha 0 256 256 gravity 1 bounce 1.5 originjitter 1 1 1 velocityjitter 600 600 600 velocitymultiplier 0.5 airfriction 12 // decal effect hagar_explode countabsolute 1 type decal tex 8 16 size 28 38 alpha 256 256 0 originjitter 40 40 40 lightradius 250 lightradiusfade 400 lightcolor 8 4 1 // fire effect which make bright dot inside effect hagar_explode notunderwater count 12 type smoke tex 48 55 color 0xffe955 0xff5a00 size 16 26 sizeincrease 5 alpha 128 256 456 bounce 1.5 airfriction 8 liquidfriction 8 originjitter 8 8 8 velocityjitter 156 156 156 // fire effect which expands then slows effect hagar_explode notunderwater count 24 type static tex 48 55 color 0x8f0d00 0xff5a00 size 20 26 sizeincrease 15 alpha 128 256 456 bounce 1.5 airfriction 12 liquidfriction 8 originjitter 8 8 8 velocityjitter 256 256 256 // smoke effect hagar_explode type alphastatic notunderwater tex 0 8 count 20 size 20 40 sizeincrease 20 alpha 500 600 556 velocityjitter 244 244 244 airfriction 5 color 0x000000 0x111111 bounce 2 // underwater bubbles effect hagar_explode underwater count 32 type bubble tex 62 62 color 0x404040 0x808080 size 3 3 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 16 16 16 velocityjitter 96 96 96 // bouncing sparks effect hagar_explode notunderwater count 16 type spark color 0x903010 0xFFD030 size 2 2 tex 40 40 alpha 256 256 384 gravity 1 airfriction 0.2 bounce 1.5 liquidfriction 0.8 velocityoffset 0 0 80 velocityjitter 256 256 256 effect rocketlauncher_muzzleflash count 20 type smoke color 0x202020 0x404040 tex 0 8 size 1 1 sizeincrease 20 alpha 256 256 256 airfriction 2 originjitter 1.5 1.5 1.5 velocityjitter 40 40 40 velocitymultiplier -0.13 //lightradius 200 //lightradiusfade 2000 //lightcolor 2 1.5 0.2 effect rocketlauncher_muzzleflash count 30 type spark tex 40 40 color 0xFFFDD9 0xFFFDD9 size 3 3 alpha 0 128 1024 originjitter 1 1 1 velocityjitter 300 300 300 velocitymultiplier 0.5 airfriction 12 // rocket trail // smoke effect TR_ROCKET trailspacing 5 type alphastatic color 0x303030 0x000000 tex 0 8 size 1 4 bounce 1 sizeincrease 11 alpha 200 300 200 lightradius 150 lighttime 0 lightcolor 6 3 1 originjitter 2 2 2 velocityjitter 3 3 3 velocitymultiplier -0.02 //gravity -0.11 // fire effect TR_ROCKET notunderwater trailspacing 2 type static color 0xffdf72 0x811200 tex 48 55 size 7 7 sizeincrease -30 alpha 100 144 588 airfriction 8 velocityjitter 32 32 32 velocitymultiplier -1.5 // bubbles effect TR_ROCKET underwater trailspacing 8 type bubble tex 62 62 color 0x404040 0x808080 size 1 1 alpha 256 256 256 gravity -0.125 bounce 1.5 liquidfriction 4 velocityjitter 16 16 16 // sparks effect TR_ROCKET trailspacing 10 type spark tex 40 40 color 0xFFFDD9 0xFFFDD9 size 1 1 alpha 444 512 1866 //gravity 1 bounce 1 //velocityoffset 0 0 15 airfriction 5 originjitter 1 1 1 velocityjitter 100 100 100 velocitymultiplier -0.31 // rocket explosion (bigger than mortar and hagar) // decal effect rocket_explode countabsolute 1 type decal tex 8 16 size 72 72 alpha 256 256 0 originjitter 40 40 40 lightradius 400 lightradiusfade 750 lightcolor 8 4 1 // fire effect effect rocket_explode notunderwater count 64 type static tex 48 55 color 0x8f0d00 0xff5a00 size 33 44 sizeincrease 45 alpha 200 256 512 bounce 1.5 airfriction 8 liquidfriction 8 originjitter 8 8 8 velocityjitter 512 512 512 // fire effect 2 effect rocket_explode notunderwater count 28 type smoke tex 48 55 color 0x8f0d00 0xfffde4 size 33 44 sizeincrease 45 alpha 200 256 612 bounce 1.5 airfriction 19 liquidfriction 19 originjitter 8 8 8 velocityjitter 812 812 812 // smoke effect rocket_explode type alphastatic notunderwater tex 0 8 count 64 size 20 40 sizeincrease 44 alpha 400 500 456 velocityjitter 444 444 444 airfriction 5 color 0x000000 0x111111 bounce 2 // underwater bubbles effect rocket_explode underwater count 64 type bubble tex 62 62 color 0x404040 0x808080 size 3 3 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 originjitter 16 16 16 velocityjitter 144 144 144 // bouncing sparks effect rocket_explode notunderwater count 64 type spark tex 40 40 color 0x903010 0xFFD030 size 2 2 sizeincrease 5 alpha 44 256 384 gravity 1 airfriction -1 bounce 1.5 liquidfriction 0.8 velocityoffset 0 0 80 originjitter 16 16 16 velocityjitter 284 284 384 effect grapple_muzzleflash lightradius 160 lightradiusfade 800 lightcolor 1 0 0 effect grapple_impact lightradius 160 lightradiusfade 800 lightcolor 1 0 0 effect nex242_misc_laser_beam countabsolute 1 type beam tex 60 60 size 1 1 alpha 256 256 64 color 0xff0000 0xff0000 sizeincrease 1 effect nex242_misc_laser_beam_end count 1 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 128 256 768 gravity 1 bounce -1 velocityjitter 64 64 64 velocitymultiplier 100 effect nex242_misc_laser_beam_fast countabsolute 1 type beam tex 60 60 size 1 1 alpha 256 256 640 color 0xff0000 0xff0000 sizeincrease 0.1 effect nex242_misc_laser_beam_fast_end count 1 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 128 256 768 gravity 1 bounce -1 velocityjitter 64 64 64 velocitymultiplier 100 // additional laser colors (mike) effect nex242_misc_laser_green_beam countabsolute 1 type beam tex 60 60 size 1 1 alpha 256 256 64 color 0x00ff00 0x00ff00 sizeincrease 1 effect nex242_misc_laser_green_beam_end count 1 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 128 256 768 gravity 1 bounce -1 velocityjitter 64 64 64 velocitymultiplier 100 effect nex242_misc_laser_blue_beam countabsolute 1 type beam tex 60 60 size 1 1 alpha 256 256 64 color 0x0000ff 0x0000ff sizeincrease 1 effect nex242_misc_laser_blue_beam_end count 1 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 128 256 768 gravity 1 bounce -1 velocityjitter 64 64 64 velocitymultiplier 100 effect nex242_misc_laser_yellow_beam countabsolute 1 type beam tex 60 60 size 1 1 alpha 256 256 64 color 0xffff00 0xffff00 sizeincrease 1 effect nex242_misc_laser_yellow_beam_end count 1 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 128 256 768 gravity 1 bounce -1 velocityjitter 64 64 64 velocitymultiplier 100 effect nex242_misc_laser_cyan_beam countabsolute 1 type beam tex 60 60 size 1 1 alpha 256 256 64 color 0x00ffff 0x00ffff sizeincrease 1 effect nex242_misc_laser_cyan_beam_end count 1 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 128 256 768 gravity 1 bounce -1 velocityjitter 64 64 64 velocitymultiplier 100 effect nex242_misc_laser_magenta_beam countabsolute 1 type beam tex 60 60 size 1 1 alpha 256 256 64 color 0xff00ff 0xff00ff sizeincrease 1 effect nex242_misc_laser_magenta_beam_end count 1 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 128 256 768 gravity 1 bounce -1 velocityjitter 64 64 64 velocitymultiplier 100 effect nex242_misc_laser_white_beam countabsolute 1 type beam tex 60 60 size 1 1 alpha 256 256 64 color 0xffffff 0xffffff sizeincrease 1 effect nex242_misc_laser_white_beam_end count 1 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 128 256 768 gravity 1 bounce -1 velocityjitter 64 64 64 velocitymultiplier 100 effect nex242_misc_laser_black_beam countabsolute 1 type beam tex 60 60 size 1 1 alpha 256 256 64 color 0x000000 0x000000 sizeincrease 1 effect nex242_misc_laser_black_beam_end count 1 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 128 256 768 gravity 1 bounce -1 velocityjitter 64 64 64 velocitymultiplier 100 effect nex242_misc_laser_orange_beam countabsolute 1 type beam tex 60 60 size 1 1 alpha 256 256 64 color 0xff6600 0xff6600 sizeincrease 1 effect nex242_misc_laser_orange_beam_end count 1 type spark color 0x8f4333 0xfff31b size 0.4 0.4 alpha 128 256 768 gravity 1 bounce -1 velocityjitter 64 64 64 velocitymultiplier 100 // bigger crylink impact effect // decal effect crylink_impactbig countabsolute 1 type decal tex 47 47 size 24 24 alpha 256 256 0 originjitter 12 12 12 //lightradius 200 //lightradiusfade 800 //lightcolor 3.2 0.4 4 // purple flare effect effect crylink_impactbig countabsolute 1 type static tex 39 39 color 0x504060 0x504060 size 24 24 alpha 256 256 512 // purple sparks effect crylink_impactbig count 80 type spark tex 41 41 color 0xA040C0 0xA040C0 bounce 2 size 6 6 alpha 256 256 1024 velocityjitter 512 512 512 // purple splash effect crylink_impactbig count 3 type static color 0xE070FF 0xE070FF size 16 16 alpha 256 256 512 velocityjitter 32 32 32 // purple splash effect crylink_impactbig count 6 type static color 0xE070FF 0xE070FF size 16 16 alpha 256 256 1024 velocityjitter 256 256 256 // Zero-violence effects // impact effect indicating damage effect damage_hit count 1 type static color 0x20FF30 0x80FFC0 size 1 1 alpha 256 256 256 gravity -0.4 bounce 1.5 airfriction 8 liquidfriction 16 //velocityoffset 0 0 120 velocityjitter 16 16 16 // effect for removing player model // "teleport" effect damage_dissolve count 96 type static color 0x66FF66 0xFFFFFF size 10 10 alpha 64 128 128 airfriction 1 liquidfriction 4 originoffset 0 0 28 originjitter 16 16 28 velocityjitter 0 0 256 // flare effect damage_dissolve countabsolute 1 type static tex 38 38 color 0x00FF00 0x99FF99 size 32 32 alpha 256 256 196 // large sparks effect damage_dissolve count 20 type static color 0x00FF00 0x99FF99 size 16 16 alpha 256 256 256 //gravity 1 bounce 1.5 airfriction 4 liquidfriction 16 //velocityoffset 0 0 120 velocityjitter 512 512 512 // decal effect laser_deadly countabsolute 1 type decal tex 56 59 size 5 5 alpha 256 256 0 originjitter 6 6 6 // dust/smoke drifting away from the impact effect laser_deadly count 0.05 // 50 per second type smoke tex 48 55 color 0xFFFFFF 0xFFFFFF size 3 3 alpha 0 64 64 originjitter 1 1 1 airfriction 7 liquidfriction 16 velocityjitter 15 15 15 sizeincrease 2 velocitymultiplier 20 // sparks effect laser_deadly notunderwater count 0.05 // 50 per second type spark tex 40 40 color 0xFDFFD9 0xFDFFD9 size 0.6 0.6 alpha 256 256 768 gravity 1 bounce 1 airfriction 5 originjitter 1 1 1 velocityjitter 100 100 100 velocitymultiplier 100 //torch //fire effect torch_small //notunderwater count 16 type smoke tex 48 55 size 1 11 alpha 200 256 512 gravity -0.5 color 0x8f0d00 0xff5a00 //bounce 1 sizeincrease -1 originjitter 5 5 5 velocityjitter 1 1 50 // smoke effect torch_small type alphastatic count 8 tex 0 8 size 5 10 sizeincrease 5 alpha 200 256 200 color 0x000000 0x111111 gravity -0.3 originjitter 3 3 3 velocityjitter 11 11 50 //bounce 1 //fountain01 effect fountain01 count 32 tex 0 8 size 10 15 alpha 0 100 100 gravity 0.6 bounce 1 sizeincrease 20 type snow bounce 1 originjitter 5 5 5 velocityjitter 81 81 150 color 0x7cbaff 0xcfd1ff velocitymultiplier 2