// Nexuiz version (formatted for humans) set g_nexuizversion "1.5.1 RC3" // Nexuiz version (formatted for machines) // used to determine if a client version is compatible // this doesn't have to be bumped with every release // bump when clients become incompatible or any other perfectly good reason // (e.g. game data incompatibility, engine version incompatibility, etc // note: this automatically filters the server browser, clients of the new // version won't see old servers, and clients of the old version won't see new // servers either // // e.g. Nexuiz 1.5.1 RC1 will be 15101 gameversion 15102 // other aliases alias "+scores" "+showscores; ping" alias "-scores" "-showscores" alias "+hook" "+button6" alias "-hook" "-button6" alias "ready" "cmd ready" alias "bsp" "ls maps/*.bsp" alias "mapcfg" "ls maps/*.mapcfg" alias "chmap" "exec $exit_cfg; exec game_reset.cfg; exec maps/$1.mapcfg" alias "reset" "exec game_reset.cfg" alias "dem" "ls demos/*.dem" alias "rec" "record demos/$1" alias "ply" "playdemo demos/$1" alias "ccl" "cmd clogin $1" alias "cc" "cmd ccmd $*" alias "dropweapon" "impulse 17" alias "+show_info" "+button7" alias "-show_info" "-button7" alias "team_red" "cmd selectteam red" alias "team_blue" "cmd selectteam blue" alias "team_pink" "cmd selectteam pink" alias "team_yellow" "cmd selectteam yellow" alias "team_auto" "cmd selectteam auto" // player defaults _cl_color 0 _cl_name Player _cl_playermodel models/player/marine.zym _cl_playerskin 0 crosshair 5 fov 90 freelook 1 sensitivity 6 v_gamma 1.125000 viewsize 110 bgmvolume 1 volume 0.5 // fullscreen 800x600x32bit vid_bitsperpixel "32" vid_fullscreen "1" vid_width "800" vid_height "600" // 2D resolution 640x480 vid_conwidth "640" vid_conheight "480" scr_conforcewhiledisconnected "0" v_deathtilt 0 // needed for spectators (who are dead to avoid prediction) // server settings hostname "Nexuiz Server" sv_maxrate 10000 set sv_mapchange_delay 5 set minplayers 0 // disable rcon-like clientcommands to avoid server being open with default password seta sv_clientcommands 0 seta sv_clientcommands_password "hackme" // restart server if all players hit "ready"-button set sv_ready_restart 0 seta g_viewweapon_bobintensity 1 seta g_viewweapon_q1pitching 1 cl_forwardspeed 480 cl_backspeed 480 cl_sidespeed 480 cl_upspeed 400 cl_movement 1 cl_movement_accelerate 5.5 cl_movement_edgefriction 0 cl_movement_friction 5 cl_movement_jumpvelocity 300 cl_movement_maxairspeed 50 cl_movement_maxspeed 400 cl_movement_stepheight 34 cl_stairsmoothspeed 200 seta cl_autoswitch 1 edgefriction 0 set g_balance_jumpheight 300 sv_maxairspeed 25 sv_accelerate 5.5 sv_friction 5 sv_maxspeed 400 sv_stepheight 34 set sv_friction_factor_bunnyhopping 0 seta sv_spectate 1 seta sv_defaultcharacter 0 seta sv_defaultplayermodel models/player/nexus.zym seta sv_defaultplayerskin 0 set sv_autoscreenshot 0 set net_messagetimeout 60 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges // TODO accept or reject? Please test -- div0 alias test_bunny_vs_aircon "sv_friction_factor_bunnyhopping 0.4; sv_maxairspeed 50" alias test_bunny_vs_aircon_like15 "sv_friction_factor_bunnyhopping 1; sv_maxairspeed 50" alias test_bunny_vs_aircon_undo "sv_friction_factor_bunnyhopping 0; sv_maxairspeed 25" set g_navnodeedit 0 pausable 0 set mauvebots 0 set bot_number 0 // number of bots in server set g_antilag 0 set g_start_weapon_laser 1 set g_start_weapon_shotgun 1 set g_start_weapon_uzi 0 set g_start_weapon_grenadelauncher 0 set g_start_weapon_electro 0 set g_start_weapon_crylink 0 set g_start_weapon_nex 0 set g_start_weapon_hagar 0 set g_start_weapon_rocketlauncher 0 set g_start_ammo_shells 50 set g_start_ammo_nails 0 set g_start_ammo_rockets 0 set g_start_ammo_cells 0 set g_powerup_superhealth 1 set g_powerup_strength 1 set g_powerup_shield 1 set g_use_ammunition 1 set g_pickup_items 1 set g_instagib 0 set g_minstagib 0 // enable minstagib set g_minstagib_extralives 2 // how many extra lives you will get per powerup set g_minstagib_ammo_start 10 // starting ammo set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility set g_rocketarena 0 set g_vampire 0 set g_laserguided_missile 0 set g_midair 0 set g_midair_shieldtime 0.3 set g_spawnshieldtime 0 set g_forced_respawn 0 set g_fullbrightplayers 0 set g_fullbrightitems 0 set g_casings 0 set g_norecoil 0 set g_maplist_defaultlist "dm_nexdm01 dm_nexdm02 dm_nexdm03 dm_nexdm04 dm_nexdm05 dm_nexdm06 dm_nexdm07 dm_nexdm08 dm_nexdm09 dm_nexdm10 dm_nexdm11 dm_nexdm12 dm_nexdm13 dm_nexdm14 dm_nexdm15 dm_nexdm16 dm_nexdm17 dm_nexdm18 dm_nexdm18_1on1remix dm_nexdmextra1 dm_nexdmextra2 dom_nexdm01 dom_nexdm02 dom_nexdm03 dom_nexdm04 dom_nexdm05 dom_nexdm06 dom_nexdm07 dom_nexdm08 dom_nexdm09 dom_nexdm10 dom_nexdm11 dom_nexdm12 dom_nexdm13 dom_nexdm14 dom_nexdm15 dom_nexdm16 dom_nexdm17 dom_nexdm18 dom_nexdm18_1on1remix dom_nexdmextra1 dom_nexdmextra2 rune_nexdm01 rune_nexdm02 rune_nexdm03 rune_nexdm04 rune_nexdm05 rune_nexdm06 rune_nexdm07 rune_nexdm08 rune_nexdm09 rune_nexdm10 rune_nexdm11 rune_nexdm12 rune_nexdm13 rune_nexdm14 rune_nexdm15 rune_nexdm16 rune_nexdm17 rune_nexdm18 rune_nexdm18_1on1remix rune_nexdmextra1 rune_nexdmextra2 tdm_nexdm01 tdm_nexdm02 tdm_nexdm03 tdm_nexdm04 tdm_nexdm05 tdm_nexdm06 tdm_nexdm07 tdm_nexdm08 tdm_nexdm09 tdm_nexdm10 tdm_nexdm11 tdm_nexdm12 tdm_nexdm13 tdm_nexdm14 tdm_nexdm15 tdm_nexdm16 tdm_nexdm17 tdm_nexdm18 tdm_nexdm18_1on1remix tdm_nexdmextra1 tdm_nexdmextra2 ctf_nexctf01 ctf_nexctf02 ctf_nexdm13 lms_nexdm01 lms_nexdm02 lms_nexdm03 lms_nexdm04 lms_nexdm05 lms_nexdm06 lms_nexdm07 lms_nexdm08 lms_nexdm10 lms_nexdm11 lms_nexdm12 lms_nexdm13 lms_nexdm14 lms_nexdm18_1on1remix lms_nexdm18 lms_nexdmextra2" seta g_maplist $g_maplist_defaultlist seta g_maplist_index 0 // this is used internally for saving position in maplist cycle // timeout for kill credit when your damage knocks someone into a death trap set g_maxpushtime 8.0 set welcome_message_time 8 set exit_cfg "" alias clearmap "disconnect; exec $exit_cfg" seta g_grappling_hook 0 set g_grappling_hook_tarzan 1 set g_balance_grapplehook_speed_fly 1800 set g_balance_grapplehook_speed_pull 2000 set g_balance_grapplehook_force_rubber 2000 set g_balance_grapplehook_force_rubber_overstretch 1000 set g_balance_grapplehook_length_min 100 set g_balance_grapplehook_stretch 300 set g_balance_grapplehook_airfriction 0.2 set g_balance_grapplehook_health 130 // "This means that timelimit can be overwritten globally and fraglimit can be overwritten for each game mode: DM/TDM, Domination, CTF, and Runematch." seta timelimit_override -1 seta fraglimit_override -1 seta g_ctf_capture_limit -1 seta g_domination_point_limit -1 seta g_runematch_point_limit -1 // common team values set g_tdm 0 seta teamplay_default 3 // default teamplay setting in team games set deathmatch_force_teamplay 0 // always play TDM on dm maps seta g_balance_teams 1 // automatically balance out players entering seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams seta g_tdm_teams 2 // how many teams are in team deathmatch set g_changeteam_banned 0 // not allowed to change team set g_changeteam_fragtransfer 80 // % of frags you get to keep when you change teams (rounded down) // ctf set g_ctf 0 set g_ctf_flag_returntime 30 set g_ctf_flagscore_capture 5 set g_ctf_flagscore_capture_team 20 set g_ctf_flagscore_pickup 1 set g_ctf_flagscore_return 5 set g_ctf_flagscore_return_rogue 10 // runematch set g_runematch 0 set g_runematch_pointrate 5 set g_runematch_pointamt 1 set g_runematch_shuffletime 30 // how often runes change position set g_runematch_respawntime 15 // how soon after being dropped to respawn set g_runematch_frags_killedby_runeholder 4 set g_runematch_frags_killed_runeholder 5 set g_runematch_frags_norune 0 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn set g_runematch_allow_same 0 // allow matching rune-curse pairs set g_runematch_rune_alpha 0.78 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT set g_runematch_rune_glow_size 0 set g_runematch_rune_glow_color 0 set g_runematch_rune_color_strength 1.0 //1.5 // strength/weakness set g_balance_rune_strength_damage 2.0 //1.5 set g_balance_rune_strength_force 1.5 set g_balance_curse_weak_damage 0.5 //0.6 set g_balance_curse_weak_force 0.6 set g_balance_rune_strength_combo_damage 0.9 set g_balance_rune_strength_combo_force 1.0 // defense/vulner set g_balance_rune_defense_takedamage 0.5 set g_balance_curse_vulner_takedamage 2.0 set g_balance_rune_defense_combo_takedamage 1.0 // vampire/empathy set g_balance_rune_vampire_absorb 0.4 set g_balance_curse_empathy_takedamage -0.4 set g_balance_rune_vampire_combo_absorb -0.1 set g_balance_rune_vampire_maxhealth 500 set g_balance_curse_empathy_minhealth 20 set g_balance_rune_vampire_combo_minhealth 40 // regen/venom set g_balance_rune_regen_hpmod 1.75 set g_balance_curse_venom_hpmod 0.6 set g_balance_rune_regen_combo_hpmod 0.9 set g_balance_rune_regen_regenrate 3.0 set g_balance_curse_venom_rotrate 3.0 //2 set g_balance_rune_regen_combo_regenrate 0.5 set g_balance_rune_regen_combo_rotrate 1.5 // speed/slow set g_balance_rune_speed_atkrate 0.66 set g_balance_curse_slow_atkrate 1.5 set g_balance_rune_speed_combo_atkrate 1.2 set g_balance_rune_speed_moverate 1.33 set g_balance_curse_slow_moverate 0.8 set g_balance_rune_speed_combo_moverate 0.9 set g_balance_rune_speed_jumpheight 1.8 set g_balance_curse_slow_jumpheight 1.0 set g_balance_rune_speed_combo_jumpheight 1.0 // domination set g_domination 0 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills set g_domination_point_amt 0 // override: how many points to get per ping set g_domination_point_rate 0 // override: how often to give those points set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference) set g_domination_point_glow 0 // domination point glow (warning, slow) //set g_domination_balance_team_points 1 // # of points received is based on team sizes // last man standing set g_lms 0 set g_lms_lives_override -1 set g_lms_start_health 250 set g_lms_start_armor 100 set g_lms_start_ammo_shells 50 set g_lms_start_ammo_nails 150 set g_lms_start_ammo_rockets 50 set g_lms_start_ammo_cells 50 set g_lms_regenerate 0 set g_lms_campcheck_interval 10 set g_lms_campcheck_message "^1Don't camp!" set g_lms_campcheck_damage 100 set g_lms_campcheck_distance 1800 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player // server game balance settings set g_balance_armor_regen 0 set g_balance_armor_rot 0.1 set g_balance_armor_stable 100 set g_balance_armor_start 0 set g_balance_armor_blockpercent 0.6 set g_balance_health_regen 0.1 set g_balance_health_rot 0.1 set g_balance_health_stable 100 set g_balance_health_start 150 set g_balance_selfdamagepercent 0.6 set g_balance_weaponswitchdelay 0.3 // powerup balance settings set g_balance_powerup_invincible_takedamage 0.2 set g_balance_powerup_invincible_time 30 set g_balance_powerup_strength_damage 3 set g_balance_powerup_strength_force 4 set g_balance_powerup_strength_time 30 // weapon balance settings follow set g_balance_laser_damage 35 set g_balance_laser_edgedamage 10 set g_balance_laser_force 400 set g_balance_laser_radius 70 set g_balance_laser_speed 9000 set g_balance_laser_refire 0.7 set g_balance_laser_animtime 0.3 set g_balance_laser_lifetime 9 set g_balance_shotgun_primary_bullets 10 set g_balance_shotgun_primary_damage 6 set g_balance_shotgun_primary_spread 0.07 set g_balance_shotgun_primary_refire 0.5 set g_balance_shotgun_primary_animtime 0.2 set g_balance_shotgun_primary_ammo 1 set g_balance_shotgun_secondary_bullets 10 set g_balance_shotgun_secondary_damage 6 set g_balance_shotgun_secondary_spread 0.07 set g_balance_shotgun_secondary_refire 1.5 set g_balance_shotgun_secondary_animtime 0.2 set g_balance_shotgun_secondary_ammo 1 set g_balance_uzi_first_damage 30 set g_balance_uzi_first_spread 0.01 set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 1 set g_balance_uzi_sustained_damage 16 set g_balance_uzi_sustained_spread 0.05 set g_balance_uzi_sustained_refire 0.1 set g_balance_uzi_sustained_ammo 1 set g_balance_grenadelauncher_primary_damage 65 set g_balance_grenadelauncher_primary_edgedamage 35 set g_balance_grenadelauncher_primary_force 400 set g_balance_grenadelauncher_primary_radius 140 set g_balance_grenadelauncher_primary_speed 2000 set g_balance_grenadelauncher_primary_speed_up 200 set g_balance_grenadelauncher_primary_lifetime 30 set g_balance_grenadelauncher_primary_refire 0.7 set g_balance_grenadelauncher_primary_animtime 0.3 set g_balance_grenadelauncher_primary_ammo 2 set g_balance_grenadelauncher_secondary_damage 65 set g_balance_grenadelauncher_secondary_edgedamage 35 set g_balance_grenadelauncher_secondary_force 400 set g_balance_grenadelauncher_secondary_radius 140 set g_balance_grenadelauncher_secondary_speed 1400 set g_balance_grenadelauncher_secondary_speed_up 200 set g_balance_grenadelauncher_secondary_lifetime 2.5 set g_balance_grenadelauncher_secondary_refire 0.6 set g_balance_grenadelauncher_secondary_animtime 0.3 set g_balance_grenadelauncher_secondary_ammo 2 set g_balance_electro_primary_damage 90 set g_balance_electro_primary_edgedamage 0 set g_balance_electro_primary_force 200 set g_balance_electro_primary_radius 150 set g_balance_electro_primary_speed 2000 set g_balance_electro_primary_lifetime 2 set g_balance_electro_primary_refire 0.9 set g_balance_electro_primary_animtime 0.05 set g_balance_electro_primary_ammo 4 set g_balance_electro_secondary_damage 30 set g_balance_electro_secondary_edgedamage 0 set g_balance_electro_secondary_force 200 set g_balance_electro_secondary_radius 150 set g_balance_electro_secondary_speed 900 set g_balance_electro_secondary_speed_up 200 set g_balance_electro_secondary_lifetime 2 set g_balance_electro_secondary_refire 0.9 set g_balance_electro_secondary_animtime 0.05 set g_balance_electro_secondary_ammo 1 set g_balance_electro_combo_damage 80 set g_balance_electro_combo_edgedamage 20 set g_balance_electro_combo_force 200 set g_balance_electro_combo_radius 150 set g_balance_crylink_primary_damage 15 set g_balance_crylink_primary_edgedamage 0 set g_balance_crylink_primary_force 55 set g_balance_crylink_primary_radius 3 set g_balance_crylink_primary_speed 7000 set g_balance_crylink_primary_spread 0.08 set g_balance_crylink_primary_shots 7 set g_balance_crylink_primary_lifetime 9 set g_balance_crylink_primary_refire 0.5 set g_balance_crylink_primary_animtime 0.15 set g_balance_crylink_primary_ammo 3 set g_balance_crylink_secondary_damage 15 set g_balance_crylink_secondary_edgedamage 0 set g_balance_crylink_secondary_force 55 set g_balance_crylink_secondary_radius 3 set g_balance_crylink_secondary_speed 7000 set g_balance_crylink_secondary_spread 0.08 set g_balance_crylink_secondary_shots 7 set g_balance_crylink_secondary_lifetime 9 set g_balance_crylink_secondary_refire 0.5 set g_balance_crylink_secondary_animtime 0.15 set g_balance_crylink_secondary_ammo 3 set g_balance_nex_damage 150 set g_balance_nex_refire 1 set g_balance_nex_animtime 0.3 set g_balance_nex_ammo 5 set g_balance_hagar_primary_damage 40 set g_balance_hagar_primary_edgedamage 15 set g_balance_hagar_primary_force 100 set g_balance_hagar_primary_radius 70 set g_balance_hagar_primary_spread 0.025 set g_balance_hagar_primary_speed 3000 set g_balance_hagar_primary_lifetime 10 set g_balance_hagar_primary_refire 0.15 set g_balance_hagar_primary_ammo 1 set g_balance_hagar_secondary_damage 40 set g_balance_hagar_secondary_edgedamage 15 set g_balance_hagar_secondary_force 100 set g_balance_hagar_secondary_radius 70 set g_balance_hagar_secondary_spread 0 set g_balance_hagar_secondary_speed 1400 set g_balance_hagar_secondary_speed_up 100 set g_balance_hagar_secondary_lifetime 10 set g_balance_hagar_secondary_refire 0.15 set g_balance_hagar_secondary_ammo 1 set g_balance_rocketlauncher_damage 130 set g_balance_rocketlauncher_edgedamage 50 set g_balance_rocketlauncher_force 600 set g_balance_rocketlauncher_radius 170 set g_balance_rocketlauncher_speed 850 set g_balance_rocketlauncher_lifetime 9 set g_balance_rocketlauncher_refire 1 set g_balance_rocketlauncher_animtime 0.3 set g_balance_rocketlauncher_ammo 3 set g_balance_rocketlauncher_laserguided_speed 1000 //650 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5 set g_balance_rocketlauncher_laserguided_allow_steal 1 set g_balance_falldamage_deadminspeed 150 set g_balance_falldamage_minspeed 1400 set g_balance_falldamage_factor 0.15 set g_balance_falldamage_maxdamage 25 set g_footsteps 0 // serverside footstep sounds // effects cl_decals 1 cl_decals_fadetime 10 cl_particles 1 cl_particles_quality 0.5 cl_stainmaps 0 gl_picmip 1 gl_flashblend 0 r_bloom 1 r_coronas 1 r_dynamic 1 r_shadow_bumpscale_basetexture 5 r_shadow_realtime_world 0 r_shadow_realtime_world_lightmaps 1 seta r_shadow_glsl 1 r_shadow_glsl_offsetmapping 0 r_shadow_realtime_world_shadows 0 r_shadow_realtime_dlight_shadows 0 r_shadow_realtime_world_dlightshadows 0 r_shadow_gloss 0 // misc set host_maxfps 1000 set host_minfps 10 scr_conbrightness 0 scr_screenshot_jpeg 1 scr_screenshot_jpeg_quality 0.9 sv_maxvelocity 1000000000 cl_sound_wizardhit "" cl_sound_hknighthit "" cl_sound_tink1 "weapons/tink1.wav" cl_sound_ric1 "weapons/ric1.wav" cl_sound_ric2 "weapons/ric2.wav" cl_sound_ric3 "weapons/ric3.wav" cl_sound_r_exp3 "" sv_sound_land "" sv_sound_watersplash "" // startmap_dm is used when using -listen or -dedicated in nexuiz alias startmap_sp "map nexdm01" alias startmap_dm "map nexdm01" // aliases: alias +attack2 +button3 alias -attack2 -button3 alias +zoom +button4 alias -zoom -button4 alias +crouch +button5 alias -crouch -button5 alias weapnext "impulse 10" alias weaplast "impulse 11" alias weapprev "impulse 12" alias bot_add "impulse 100" alias bot_add2 "impulse 101" alias bot_kick "impulse 102" alias bot_cam "impulse 102" alias bot_wayedit "impulse 102" // movement bind w +forward bind a +moveleft bind s +back bind d +moveright bind UPARROW +forward bind LEFTARROW +moveleft bind DOWNARROW +back bind RIGHTARROW +moveright bind SHIFT +crouch bind ENTER +jump bind SPACE +jump // weapons bind 1 "impulse 1" bind 2 "impulse 2" bind 3 "impulse 3" bind 4 "impulse 4" bind 5 "impulse 5" bind 6 "impulse 6" bind 7 "impulse 7" bind 8 "impulse 8" bind 9 "impulse 9" bind 0 "impulse 210" bind MOUSE1 +attack bind MOUSE2 +attack2 bind MOUSE3 +zoom bind MOUSE4 weaplast bind MOUSE5 +hook bind MWHEELUP weapnext bind MWHEELDOWN weapprev bind BACKSPACE dropweapon // misc bind e +hook bind - sizedown bind = sizeup bind ` toggleconsole bind ~ toggleconsole bind TAB +showscores bind ESCAPE togglemenu bind r messagemode2 bind t messagemode bind y messagemode2 bind i +show_info bind PAUSE pause bind F10 quit bind F11 disconnect bind F12 screenshot bind F4 ready // these commands can be voted set sv_vote_commands "restart timelimit fraglimit chmap g_grappling_hook" // users can call a vote for the above commands set sv_vote_call "1" // users can call a vote to become master set sv_vote_master "1" // set to 1 to allow to change you vote/mind set sv_vote_change "0" // set to 1 to count votes once after timeout or to 0 to count with every vote set sv_vote_singlecount "0" // a vote will timeout after this many seconds set sv_vote_timeout "60" // a player can not call a vote again for this many seconds set sv_vote_wait "120" alias vhelp "cmd vote help" alias vstatus "cmd vote status" alias vcall "cmd vote call $*" alias vstop "cmd vote stop" alias vmaster "cmd vote master" alias vdo "cmd vote do $*" alias vyes "cmd vote yes" alias vno "cmd vote no" bind F1 vyes bind F2 vno //used for spectate/observer mode alias "spec" "cmd spectate" bind F3 spec // alias for switching the teamselect menu alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu" bind "f5" "menu_showteamselect" // UrreBots set urrebots "0" set urrebots_strategytime "2" set urrebots_combattime "1" set urrebots_stratsearch_dist "10000000" set urrebots_minisearch_dist "800" set urrebots_debug "0" set urrebots_navopt "0" // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon, // and in regular intervals, this weapon is cycled // you might want this: set g_start_weapon_laser 0 set g_nixnex 0 // TODO these need balancing: set g_balance_nixnex_nextchange 25 // initial ammo set g_balance_nixnex_ammo_shells 10 set g_balance_nixnex_ammo_nails 30 set g_balance_nixnex_ammo_rockets 10 set g_balance_nixnex_ammo_cells 10 // ammo increment per second set g_balance_nixnex_ammoincr_shells 1 set g_balance_nixnex_ammoincr_nails 3 set g_balance_nixnex_ammoincr_rockets 1 set g_balance_nixnex_ammoincr_cells 1 // score log alias printstats "set _printstats 1" // print status on demand set sv_logscores_console 0 // print scores to server console set sv_logscores_file 0 // print scores to file set sv_logscores_filename "scores.log" // filename set sv_logscores_bots 0 // exclude bots by default set nextmap "" // override the maplist when switching to the next map