// Nexuiz version (formatted for humans) set g_nexuizversion "1.6" // Nexuiz version (formatted for machines) // used to determine if a client version is compatible // this doesn't have to be bumped with every release // bump when clients become incompatible or any other perfectly good reason // (e.g. game data incompatibility, engine version incompatibility, etc // note: this automatically filters the server browser, clients of the new // version won't see old servers, and clients of the old version won't see new // servers either // // e.g. Nexuiz 1.5.1 RC1 will be 15101 gameversion 16002 // say aliases alias asay_ctf_flagcarrier "say_team flag carrier at %y" alias asay_ctf_haveflag "say_team (%l) have the flag" alias asay_willgo "say_team will go to %y" alias asay_support "say_team (%l) need help, %h%%" alias asay_killed "say_team got killed at %d" alias asay_noammo "say_team (%l) need %W for %w" alias asay_drop "say_team (%l) dropped %w ; impulse 17" // other aliases alias +scores "+showscores; ping" alias -scores "-showscores" alias +hook +button6 alias -hook -button6 alias ready "cmd ready" alias bsp "ls maps/*.bsp" alias mapcfg "ls maps/*.mapcfg" alias chmap "exec $exit_cfg; exec game_reset.cfg; exec maps/$1.mapcfg" alias reset "exec game_reset.cfg" alias dem "ls demos/*.dem" alias rec "record demos/$1" alias ply "playdemo demos/$1" alias tdem "timedemo demos/$1" alias ccl "cmd clogin $1" alias cc "cmd ccmd $*" alias dropweapon "impulse 17" alias +show_info "+button7" alias -show_info "-button7" alias team_red "cmd selectteam red" alias team_blue "cmd selectteam blue" alias team_pink "cmd selectteam pink" alias team_yellow "cmd selectteam yellow" alias team_auto "cmd selectteam auto" // player defaults _cl_color 153 _cl_name Player _cl_playermodel models/player/marine.zym _cl_playerskin 0 crosshair 5 fov 90 freelook 1 sensitivity 6 seta scmenu_mouse_speed 1 v_gamma 1.125000 viewsize 110 bgmvolume 1 volume 0.5 // fullscreen 800x600x32bit vid_bitsperpixel 32 vid_fullscreen 1 vid_width 800 vid_height 600 // 2D resolution 640x480 vid_conwidth 640 vid_conheight 480 scr_conforcewhiledisconnected 0 scr_menuforcewhiledisconnected 1 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction) // server settings hostname "Nexuiz Server" sv_maxrate 10000 set sv_mapchange_delay 5 set minplayers 0 // disable rcon-like clientcommands to avoid server being open with default password seta sv_clientcommands 0 seta sv_clientcommands_password "hackme" // restart server if all players hit "ready"-button set sv_ready_restart 0 seta g_viewweapon_bobintensity 1 seta g_viewweapon_q1pitching 1 cl_forwardspeed 480 cl_backspeed 480 cl_sidespeed 480 cl_upspeed 400 cl_movement 1 cl_movement_accelerate 5.5 cl_movement_edgefriction 0 cl_movement_friction 5 cl_movement_jumpvelocity 300 cl_movement_maxairspeed 220 cl_movement_maxspeed 400 cl_movement_stepheight 34 cl_stairsmoothspeed 200 seta cl_autoswitch 1 edgefriction 0 set g_balance_jumpheight 300 sv_maxairspeed 220 sv_accelerate 5.5 sv_airaccelerate 5.5 sv_friction 5 sv_maxspeed 400 sv_stepheight 34 set sv_friction_on_land 0 // factor of the speed which gets lost on landing seta sv_spectate 1 seta sv_defaultcharacter 0 seta sv_defaultplayermodel models/player/nexus.zym seta sv_defaultplayerskin 0 set sv_autoscreenshot 0 set net_messagetimeout 60 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges set sv_airaccel_sideways_friction 0.3 set sv_airaccel_qw 0.93 seta cl_playerdetailreduction 0 // the higher, the less detailed set bot_number 0 // number of bots in server set bot_usemodelnames 0 // whether bots should be named after the models set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode seta bot_prefix "[BOT]" seta bot_suffix "" // general bot AI cvars set bot_ai_strategyinterval 2 set bot_ai_enemydetectioninterval 0.5 set bot_ai_aimskill_blendrate 2 set bot_ai_aimskill_fixedrate 30 set bot_ai_aimskill_firetolerance_distdegrees 180 set bot_ai_aimskill_firetolerance_mindegrees 2 set bot_ai_aimskill_firetolerance_maxdegrees 30 // waypoint editor enable set g_waypointeditor 0 set bot_ignore_bots 0 set bot_join_empty 0 alias g_waypointeditor_spawn "impulse 103" alias g_waypointeditor_remove "impulse 104" alias g_waypointeditor_relinkall "impulse 105" alias g_waypointeditor_saveall "impulse 106" pausable 0 set g_antilag 0 set g_start_weapon_laser 1 set g_start_weapon_shotgun 1 set g_start_weapon_uzi 0 set g_start_weapon_grenadelauncher 0 set g_start_weapon_electro 0 set g_start_weapon_crylink 0 set g_start_weapon_nex 0 set g_start_weapon_hagar 0 set g_start_weapon_rocketlauncher 0 set g_start_ammo_shells 50 set g_start_ammo_nails 0 set g_start_ammo_rockets 0 set g_start_ammo_cells 0 set g_powerup_superhealth 1 set g_powerup_strength 1 set g_powerup_shield 1 set g_use_ammunition 1 set g_pickup_items 1 set g_instagib 0 set g_minstagib 0 // enable minstagib set g_minstagib_extralives 2 // how many extra lives you will get per powerup set g_minstagib_ammo_start 10 // starting ammo set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility set g_rocketarena 0 set g_vampire 0 set g_laserguided_missile 0 set g_midair 0 set g_midair_shieldtime 0.3 set g_spawnshieldtime 0 set g_forced_respawn 0 set g_fullbrightplayers 0 set g_fullbrightitems 0 set g_casings 0 set g_norecoil 0 set g_maplist_defaultlist "'dm_aggressor''dm_aneurysm''dm_basement''dm_bleach''dm_bloodprison''dm_darkzone''dm_dismal''dm_downer''dm_evilspace''dm_farewell''dm_runningman''dm_runningman_1on1remix''dm_silvercity''dm_skyway''dm_slimepit''dm_soylent''dm_starship''dm_stormkeep''dm_toxic''dm_warfare''dom_aggressor''dom_aneurysm''dom_basement''dom_bleach''dom_darkzone''dom_dismal''dom_downer''dom_evilspace''dom_runningman''dom_runningman_1on1remix''dom_silvercity''dom_skyway''dom_slimepit''dom_soylent''dom_starship''dom_stormkeep''dom_toxic''lms_aggressor''lms_basement''lms_bleach''lms_bloodprison''lms_dismal''lms_downer''lms_evilspace''lms_farewell''lms_runningman''lms_runningman_1on1remix''lms_skyway''lms_slimepit''lms_soylent''lms_starship''lms_stormkeep''lms_toxic''lms_warfare''rune_aggressor''rune_aneurysm''rune_basement''rune_bleach''rune_darkzone''rune_dismal''rune_downer''rune_evilspace''rune_runningman''rune_runningman_1on1remix''rune_silvercity''rune_skyway''rune_slimepit''rune_soylent''rune_starship''rune_stormkeep''rune_toxic''tdm_aggressor''tdm_aneurysm''tdm_basement''tdm_bleach''tdm_darkzone''tdm_dismal''tdm_downer''tdm_evilspace''tdm_farewell''tdm_runningman''tdm_runningman_1on1remix''tdm_silvercity''tdm_skyway''tdm_slimepit''tdm_soylent''tdm_starship''tdm_stormkeep''tdm_toxic''tdm_warfare'" seta g_maplist $g_maplist_defaultlist seta g_maplist_index 0 // this is used internally for saving position in maplist cycle seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map // timeout for kill credit when your damage knocks someone into a death trap set g_maxpushtime 8.0 set g_cloaked 0 set g_player_alpha 1 seta g_balance_cloaked_alpha 0.25 set welcome_message_time 8 set exit_cfg "" alias clearmap "disconnect; exec $exit_cfg" seta g_grappling_hook 0 set g_grappling_hook_tarzan 1 set g_balance_grapplehook_speed_fly 1800 set g_balance_grapplehook_speed_pull 2000 set g_balance_grapplehook_force_rubber 2000 set g_balance_grapplehook_force_rubber_overstretch 1000 set g_balance_grapplehook_length_min 50 set g_balance_grapplehook_stretch 50 set g_balance_grapplehook_airfriction 0.2 set g_balance_grapplehook_health 130 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch. seta timelimit_override -1 seta fraglimit_override -1 seta g_ctf_capture_limit -1 seta g_domination_point_limit -1 seta g_runematch_point_limit -1 // maximum overtime seta timelimit_maxovertime 5 // common team values set g_tdm 0 seta teamplay_default 3 // default teamplay setting in team games set deathmatch_force_teamplay 0 // always play TDM on dm maps seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams seta g_tdm_teams 2 // how many teams are in team deathmatch set g_changeteam_banned 0 // not allowed to change team set g_changeteam_fragtransfer 80 // % of frags you get to keep when you change teams (rounded down) // ctf set g_ctf 0 set g_ctf_flag_returntime 30 set g_ctf_flagscore_capture 5 set g_ctf_flagscore_capture_team 20 set g_ctf_flagscore_pickup 1 set g_ctf_flagscore_return 5 set g_ctf_flagscore_return_rogue 10 // runematch set g_runematch 0 set g_runematch_pointrate 5 set g_runematch_pointamt 1 set g_runematch_shuffletime 30 // how often runes change position set g_runematch_respawntime 15 // how soon after being dropped to respawn set g_runematch_frags_killedby_runeholder 4 set g_runematch_frags_killed_runeholder 5 set g_runematch_frags_norune 0 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn set g_runematch_allow_same 0 // allow matching rune-curse pairs set g_runematch_rune_alpha 0.78 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT set g_runematch_rune_glow_size 0 set g_runematch_rune_glow_color 0 set g_runematch_rune_color_strength 1.0 //1.5 // strength/weakness set g_balance_rune_strength_damage 2.0 //1.5 set g_balance_rune_strength_force 1.5 set g_balance_curse_weak_damage 0.5 //0.6 set g_balance_curse_weak_force 0.6 set g_balance_rune_strength_combo_damage 0.9 set g_balance_rune_strength_combo_force 1.0 // defense/vulner set g_balance_rune_defense_takedamage 0.5 set g_balance_curse_vulner_takedamage 2.0 set g_balance_rune_defense_combo_takedamage 1.0 // vampire/empathy set g_balance_rune_vampire_absorb 0.4 set g_balance_curse_empathy_takedamage -0.4 set g_balance_rune_vampire_combo_absorb -0.1 set g_balance_rune_vampire_maxhealth 500 set g_balance_curse_empathy_minhealth 20 set g_balance_rune_vampire_combo_minhealth 40 // regen/venom set g_balance_rune_regen_hpmod 1.75 set g_balance_curse_venom_hpmod 0.6 set g_balance_rune_regen_combo_hpmod 0.9 set g_balance_rune_regen_regenrate 3.0 set g_balance_curse_venom_rotrate 3.0 //2 set g_balance_rune_regen_combo_regenrate 0.5 set g_balance_rune_regen_combo_rotrate 1.5 set g_balance_rune_regen_limitmod 1 set g_balance_curse_venom_limitmod 1 set g_balance_rune_regen_combo_limitmod 1 // speed/slow set g_balance_rune_speed_atkrate 0.66 set g_balance_curse_slow_atkrate 1.5 set g_balance_rune_speed_combo_atkrate 1.2 set g_balance_rune_speed_moverate 1.33 set g_balance_curse_slow_moverate 0.8 set g_balance_rune_speed_combo_moverate 0.9 set g_balance_rune_speed_jumpheight 1.8 set g_balance_curse_slow_jumpheight 1.0 set g_balance_rune_speed_combo_jumpheight 1.0 // domination set g_domination 0 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills set g_domination_point_amt 0 // override: how many points to get per ping set g_domination_point_rate 0 // override: how often to give those points set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference) set g_domination_point_glow 0 // domination point glow (warning, slow) //set g_domination_balance_team_points 1 // # of points received is based on team sizes // last man standing set g_lms 0 set g_lms_lives_override -1 set g_lms_start_health 250 set g_lms_start_armor 100 set g_lms_start_ammo_shells 50 set g_lms_start_ammo_nails 150 set g_lms_start_ammo_rockets 50 set g_lms_start_ammo_cells 50 set g_lms_regenerate 0 set g_lms_campcheck_interval 10 set g_lms_campcheck_message "^1Don't camp!" set g_lms_campcheck_damage 100 set g_lms_campcheck_distance 1800 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player // arena set g_arena 0 set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn) set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches // server game balance settings set g_balance_armor_regen 0 set g_balance_armor_rot 0.1 set g_balance_armor_stable 100 set g_balance_armor_limit 999 set g_balance_armor_start 0 set g_balance_armor_blockpercent 0.6 set g_balance_health_regen 0.1 set g_balance_health_rot 0.1 set g_balance_health_stable 100 set g_balance_health_limit 999 set g_balance_health_start 150 set g_balance_selfdamagepercent 0.6 set g_balance_weaponswitchdelay 0.3 // powerup balance settings set g_balance_powerup_invincible_takedamage 0.2 set g_balance_powerup_invincible_time 30 set g_balance_powerup_strength_damage 3 set g_balance_powerup_strength_force 4 set g_balance_powerup_strength_time 30 // weapon balance settings follow set g_balance_laser_damage 35 set g_balance_laser_edgedamage 10 set g_balance_laser_force 400 set g_balance_laser_radius 70 set g_balance_laser_speed 9000 set g_balance_laser_refire 0.7 set g_balance_laser_animtime 0.3 set g_balance_laser_lifetime 9 set g_balance_shotgun_primary_bullets 10 set g_balance_shotgun_primary_damage 6 set g_balance_shotgun_primary_spread 0.07 set g_balance_shotgun_primary_refire 0.5 set g_balance_shotgun_primary_animtime 0.2 set g_balance_shotgun_primary_ammo 1 set g_balance_shotgun_secondary_bullets 10 set g_balance_shotgun_secondary_damage 6 set g_balance_shotgun_secondary_spread 0.07 set g_balance_shotgun_secondary_refire 1.5 set g_balance_shotgun_secondary_animtime 0.2 set g_balance_shotgun_secondary_ammo 1 set g_balance_uzi_first_damage 30 set g_balance_uzi_first_spread 0.01 set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 1 set g_balance_uzi_sustained_damage 16 set g_balance_uzi_sustained_spread 0.05 set g_balance_uzi_sustained_refire 0.1 set g_balance_uzi_sustained_ammo 1 set g_balance_grenadelauncher_primary_damage 65 set g_balance_grenadelauncher_primary_edgedamage 35 set g_balance_grenadelauncher_primary_force 400 set g_balance_grenadelauncher_primary_radius 140 set g_balance_grenadelauncher_primary_speed 2000 set g_balance_grenadelauncher_primary_speed_up 200 set g_balance_grenadelauncher_primary_lifetime 30 set g_balance_grenadelauncher_primary_refire 0.7 set g_balance_grenadelauncher_primary_animtime 0.3 set g_balance_grenadelauncher_primary_ammo 2 set g_balance_grenadelauncher_secondary_damage 65 set g_balance_grenadelauncher_secondary_edgedamage 35 set g_balance_grenadelauncher_secondary_force 400 set g_balance_grenadelauncher_secondary_radius 140 set g_balance_grenadelauncher_secondary_speed 1400 set g_balance_grenadelauncher_secondary_speed_up 200 set g_balance_grenadelauncher_secondary_lifetime 2.5 set g_balance_grenadelauncher_secondary_refire 0.6 set g_balance_grenadelauncher_secondary_animtime 0.3 set g_balance_grenadelauncher_secondary_ammo 2 set g_balance_electro_primary_damage 90 set g_balance_electro_primary_edgedamage 0 set g_balance_electro_primary_force 200 set g_balance_electro_primary_radius 150 set g_balance_electro_primary_speed 2000 set g_balance_electro_primary_lifetime 2 set g_balance_electro_primary_refire 0.9 set g_balance_electro_primary_animtime 0.05 set g_balance_electro_primary_ammo 4 set g_balance_electro_secondary_damage 30 set g_balance_electro_secondary_edgedamage 0 set g_balance_electro_secondary_force 200 set g_balance_electro_secondary_radius 150 set g_balance_electro_secondary_speed 900 set g_balance_electro_secondary_speed_up 200 set g_balance_electro_secondary_lifetime 5 set g_balance_electro_secondary_refire 0.3 set g_balance_electro_secondary_animtime 0.05 set g_balance_electro_secondary_ammo 1 set g_balance_electro_combo_damage 80 set g_balance_electro_combo_edgedamage 20 set g_balance_electro_combo_force 200 set g_balance_electro_combo_radius 250 set g_balance_crylink_primary_damage 15 set g_balance_crylink_primary_edgedamage 0 set g_balance_crylink_primary_force 55 set g_balance_crylink_primary_radius 3 set g_balance_crylink_primary_speed 7000 set g_balance_crylink_primary_spread 0.08 set g_balance_crylink_primary_shots 4 set g_balance_crylink_primary_lifetime 9 set g_balance_crylink_primary_refire 0.25 set g_balance_crylink_primary_animtime 0.15 set g_balance_crylink_primary_ammo 1 set g_balance_crylink_secondary_damage 15 set g_balance_crylink_secondary_edgedamage 0 set g_balance_crylink_secondary_force 55 set g_balance_crylink_secondary_radius 3 set g_balance_crylink_secondary_speed 7000 set g_balance_crylink_secondary_spread 0.08 set g_balance_crylink_secondary_shots 7 set g_balance_crylink_secondary_lifetime 9 set g_balance_crylink_secondary_refire 0.5 set g_balance_crylink_secondary_animtime 0.15 set g_balance_crylink_secondary_ammo 3 set g_balance_nex_damage 150 set g_balance_nex_refire 1 set g_balance_nex_animtime 0.3 set g_balance_nex_ammo 5 set g_balance_hagar_primary_damage 40 set g_balance_hagar_primary_edgedamage 15 set g_balance_hagar_primary_force 100 set g_balance_hagar_primary_radius 70 set g_balance_hagar_primary_spread 0.025 set g_balance_hagar_primary_speed 3000 set g_balance_hagar_primary_lifetime 10 set g_balance_hagar_primary_refire 0.15 set g_balance_hagar_primary_ammo 1 set g_balance_hagar_secondary_damage 40 set g_balance_hagar_secondary_edgedamage 15 set g_balance_hagar_secondary_force 100 set g_balance_hagar_secondary_radius 70 set g_balance_hagar_secondary_spread 0.025 set g_balance_hagar_secondary_speed 1400 set g_balance_hagar_secondary_lifetime 10 set g_balance_hagar_secondary_refire 0.15 set g_balance_hagar_secondary_ammo 1 set g_balance_rocketlauncher_damage 130 set g_balance_rocketlauncher_edgedamage 50 set g_balance_rocketlauncher_force 600 set g_balance_rocketlauncher_radius 170 set g_balance_rocketlauncher_speed 850 set g_balance_rocketlauncher_lifetime 9 set g_balance_rocketlauncher_refire 1 set g_balance_rocketlauncher_animtime 0.3 set g_balance_rocketlauncher_ammo 3 set g_balance_rocketlauncher_laserguided_speed 1000 //650 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5 set g_balance_rocketlauncher_laserguided_allow_steal 1 set g_balance_falldamage_deadminspeed 150 set g_balance_falldamage_minspeed 1400 set g_balance_falldamage_factor 0.15 set g_balance_falldamage_maxdamage 25 set g_balance_pause_armor_rot 5 set g_balance_pause_health_rot 5 set g_balance_pause_health_regen 5 set g_balance_pause_armor_rot_spawn 10 set g_balance_pause_health_rot_spawn 10 set g_balance_pause_health_regen_spawn 0 set g_footsteps 0 // serverside footstep sounds // effects cl_decals 1 cl_decals_time 2 cl_decals_fadetime 1 cl_particles 1 cl_particles_quality 0.5 cl_stainmaps 0 seta cl_nogibs 0 gl_picmip 1 gl_flashblend 0 r_bloom 1 r_coronas 1 r_dynamic 1 r_shadow_bumpscale_basetexture 5 r_shadow_realtime_world 0 r_shadow_realtime_world_lightmaps 1 seta r_glsl 1 seta r_glsl_deluxemapping 2 seta r_glsl_offsetmapping 0 set r_glsl_offsetmapping_scale 0.02 r_shadow_realtime_world_shadows 0 r_shadow_realtime_dlight_shadows 0 r_shadow_realtime_world_dlightshadows 0 r_shadow_gloss 1 // misc set host_maxfps 1000 set host_minfps 10 scr_conbrightness 0 scr_screenshot_jpeg 1 scr_screenshot_jpeg_quality 0.9 sv_maxvelocity 1000000000 cl_sound_wizardhit "" cl_sound_hknighthit "" cl_sound_tink1 "weapons/tink1.wav" cl_sound_ric1 "weapons/ric1.wav" cl_sound_ric2 "weapons/ric2.wav" cl_sound_ric3 "weapons/ric3.wav" cl_sound_r_exp3 "" sv_sound_land "" sv_sound_watersplash "" // startmap_dm is used when running with the -listen or -dedicated commandline options alias startmap_sp "set _sv_init 1; map aggressor" alias startmap_dm "set _sv_init 1; map aggressor" // aliases: alias +attack2 +button3 alias -attack2 -button3 alias +zoom +button4 alias -zoom -button4 alias +crouch +button5 alias -crouch -button5 alias weapnext "impulse 10" alias weaplast "impulse 11" alias weapprev "impulse 12" // movement bind w +forward bind a +moveleft bind s +back bind d +moveright bind UPARROW +forward bind LEFTARROW +moveleft bind DOWNARROW +back bind RIGHTARROW +moveright bind SHIFT +crouch bind ENTER +jump bind SPACE +jump // weapons bind 1 "impulse 1" bind 2 "impulse 2" bind 3 "impulse 3" bind 4 "impulse 4" bind 5 "impulse 5" bind 6 "impulse 6" bind 7 "impulse 7" bind 8 "impulse 8" bind 9 "impulse 9" bind 0 "impulse 210" bind MOUSE1 +attack bind MOUSE2 +attack2 bind MOUSE3 +zoom bind MOUSE4 weaplast bind MOUSE5 +hook bind MWHEELUP weapnext bind MWHEELDOWN weapprev bind BACKSPACE dropweapon // misc bind e +hook bind - sizedown bind = sizeup bind ` toggleconsole bind ~ toggleconsole bind TAB +showscores bind ESCAPE togglemenu bind r messagemode2 bind t messagemode bind y messagemode2 bind i +show_info bind PAUSE pause bind F10 quit bind F11 disconnect bind F12 screenshot bind F4 ready // these commands can be voted set sv_vote_commands "restart timelimit fraglimit chmap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off" // users can call a vote for the above commands set sv_vote_call 1 // users can call a vote to become master set sv_vote_master 1 // set to 1 to allow to change you vote/mind set sv_vote_change 0 // set to 1 to count votes once after timeout or to 0 to count with every vote set sv_vote_singlecount 0 // a vote will timeout after this many seconds set sv_vote_timeout 60 // a player can not call a vote again for this many seconds set sv_vote_wait 120 alias vhelp "cmd vote help" alias vstatus "cmd vote status" alias vcall "cmd vote call $*" alias vstop "cmd vote stop" alias vmaster "cmd vote master" alias vdo "cmd vote do $*" alias vyes "cmd vote yes" alias vno "cmd vote no" bind F1 vyes bind F2 vno //used for spectate/observer mode alias spec "cmd spectate" bind F3 spec // alias for switching the teamselect menu alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu" bind f5 menu_showteamselect // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon, // and in regular intervals, this weapon is cycled set g_nixnex 0 set g_nixnex_with_laser 0 // TODO these need balancing: set g_balance_nixnex_roundtime 25 set g_balance_nixnex_incrtime 1.6 // initial ammo set g_balance_nixnex_ammo_shells 15 set g_balance_nixnex_ammo_nails 45 set g_balance_nixnex_ammo_rockets 15 set g_balance_nixnex_ammo_cells 15 // ammo increment per second set g_balance_nixnex_ammoincr_shells 2 set g_balance_nixnex_ammoincr_nails 6 set g_balance_nixnex_ammoincr_rockets 2 set g_balance_nixnex_ammoincr_cells 2 // score log alias printstats "set _printstats 1" // print status on demand set sv_logscores_console 0 // print scores to server console set sv_logscores_file 0 // print scores to file set sv_logscores_filename "scores.log" // filename set sv_logscores_bots 0 // exclude bots by default // spam (frag/capture) log set sv_eventlog 0 // the master switch for efficiency reasons set sv_eventlog_console 1 set sv_eventlog_files 0 seta sv_eventlog_files_counter 0 set sv_eventlog_files_nameprefix "nexuiz" set sv_eventlog_files_namesuffix ".log" set nextmap "" // override the maplist when switching to the next map set lastlevel "" // singleplayer campaign set g_campaign 0 seta g_campaign_index 0 set g_campaign_skill 0 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0" alias singleplayer_continue "set scmenu_campaign_goto -1" alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu" // Green's fullbright skins alias "player_fbskin_green" "playermodel models/player/nexus.zym;playerskin 3" alias "player_fbskin_red" "playermodel models/player/nexus.zym;playerskin 4" alias "player_fbskin_orange" "playermodel models/player/nexus.zym;playerskin 5" alias "player_fbskin_off" "playermodel models/player/nexus.zym;playerskin 0" alias "sv_defaultplayer_fbskin_green" "set sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 3" alias "sv_defaultplayer_fbskin_red" "sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 4" alias "sv_defaultplayer_fbskin_orange" "sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 5" alias "sv_defaultplayer_fbskin_off" "sv_defaultcharacter 0;set sv_defaultplayerskin 0" seta sv_servermodelsonly 1 seta cl_curl_enabled 1