// changes a cvar and reports it to the server (for the menu to notify the // server about changes) alias setreport "set $1 $2 ; sendcvar $1" // Nexuiz version (formatted for humans) set g_nexuizversion 2.2svn // Nexuiz version (formatted for machines) // used to determine if a client version is compatible // this doesn't have to be bumped with every release // bump when clients become incompatible or any other perfectly good reason // (e.g. game data incompatibility, engine version incompatibility, etc // note: this automatically filters the server browser, clients of the new // version won't see old servers, and clients of the old version won't see new // servers either // // e.g. Nexuiz 1.5.1 RC1 will be 15101 gameversion 20000 // say aliases alias asay_ctf_flagcarrier "say_team flag carrier at %y" alias asay_ctf_haveflag "say_team (%l) have the flag" alias asay_willgo "say_team will go to %y" alias asay_support "say_team (%l) need help, %h%%" alias asay_killed "say_team got killed at %d" alias asay_noammo "say_team (%l) need %W for %w" alias asay_drop "say_team (%l) dropped %w ; impulse 17" // other aliases alias +hook +button6 alias -hook -button6 alias ready "cmd ready" alias bsp "ls maps/*.bsp" alias mapcfg "ls maps/*.mapcfg" alias chmap "exec $exit_cfg ; exec game_reset.cfg; exec maps/$1.mapcfg" alias gotomap "nextmap $1; timelimit -1" alias reset "exec game_reset.cfg" alias dem "ls demos/*.dem" alias rec "record demos/$1" alias ply "playdemo demos/$1" alias tdem "timedemo demos/$1" alias dropweapon "impulse 17" alias +show_info +button7 alias -show_info -button7 alias team_red "cmd selectteam red; cmd join" alias team_blue "cmd selectteam blue; cmd join" alias team_pink "cmd selectteam pink; cmd join" alias team_yellow "cmd selectteam yellow; cmd join" alias team_auto "cmd selectteam auto; cmd join" bind f6 team_auto // merge lightmaps up to 1024x1024 textures // the default of 2048x2048 is too heavy for my rig (SavageX) mod_q3bsp_lightmapmergepower 3 // player defaults _cl_color 153 _cl_name Player _cl_playermodel models/player/marine.zym _cl_playerskin 0 crosshair 5 fov 90 set cl_zoomfactor 5 // how much +zoom will zoom (1-16) set cl_zoomspeed 3.5 // how fast it will zoom (0.5-16), negative values mean instant zoom freelook 1 sensitivity 6 seta scmenu_mouse_speed 1 v_gamma 1.125000 viewsize 110 bgmvolume 1 volume 0.5 // fullscreen 800x600x32bit vid_bitsperpixel 32 vid_fullscreen 1 vid_width 800 vid_height 600 // 2D resolution 640x480 vid_conwidth 640 vid_conheight 480 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction) // these settings determine how much the view is affected by movement/damage cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6 cl_bob 0.02 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0 v_kicktime 0.5 // how long damage kicks of the view last, default is 0.5 seconds gl_polyblend 1 // whether to use screen tints, default is 1 // nexuiz-linux-*.sh will use this seta vid_x11_display "" // This can have three possible settings: // "" run as usual // ":n" use DISPLAY=:n, create it if needed // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M // server settings hostname "Nexuiz Server" sv_maxrate 10000 set sv_mapchange_delay 5 set minplayers 0 sv_cullentities_trace 1 // restart server if all players hit "ready"-button set sv_ready_restart 0 // use default physics exec physicsQBR.cfg set sv_spectator_speed_multiplier 1.5 seta sv_spectate 1 seta sv_defaultcharacter 0 seta sv_defaultplayermodel models/player/nexus.zym seta sv_defaultplayerskin 0 set sv_autoscreenshot 0 net_messagetimeout 300 net_connecttimeout 30 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges cl_movement 1 seta cl_autoswitch 1 cl_netinputpacketlosstolerance 0 cl_stairsmoothspeed 200 cl_forwardspeed $sv_maxspeed cl_backspeed $sv_maxspeed cl_sidespeed $sv_maxspeed cl_upspeed $sv_maxspeed cl_movement_accelerate $sv_accelerate cl_movement_edgefriction $edgefriction cl_movement_friction $sv_friction cl_movement_jumpvelocity $g_balance_jumpheight cl_movement_maxairspeed $sv_maxairspeed cl_movement_maxspeed $sv_maxspeed cl_movement_stepheight $sv_stepheight seta cl_playerdetailreduction 0 // the higher, the less detailed set bot_number 0 // number of bots in server seta bot_usemodelnames 0 // whether bots should be named after the models set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode seta bot_prefix [BOT] seta bot_suffix "" // general bot AI cvars set bot_ai_strategyinterval 2 set bot_ai_enemydetectioninterval 0.5 set bot_ai_aimskill_blendrate 2 set bot_ai_aimskill_fixedrate 15 set bot_ai_aimskill_firetolerance_distdegrees 180 set bot_ai_aimskill_firetolerance_mindegrees 2 set bot_ai_aimskill_firetolerance_maxdegrees 45 set bot_ai_aimskill_mouse 1 set bot_ai_keyboard_distance 250 set bot_ai_keyboard_treshold 0.94 set bot_ai_aimskill_offset 1 set bot_ai_aimskill_think 1 // Better don't touch these, there are hard to tweak! set bot_ai_aimskill_order_mix_1st 0.01 set bot_ai_aimskill_order_mix_2nd 0.1 set bot_ai_aimskill_order_mix_3th 0.01 set bot_ai_aimskill_order_mix_4th 0.05 set bot_ai_aimskill_order_mix_5th 0.01 set bot_ai_aimskill_order_filter_1st 0.2 set bot_ai_aimskill_order_filter_2nd 0.2 set bot_ai_aimskill_order_filter_3th 0.05 set bot_ai_aimskill_order_filter_4th 0.25 set bot_ai_aimskill_order_filter_5th 0.3 // waypoint editor enable set g_waypointeditor 0 set bot_ignore_bots 0 set bot_join_empty 0 alias g_waypointeditor_spawn "impulse 103" alias g_waypointeditor_remove "impulse 104" alias g_waypointeditor_relinkall "impulse 105" alias g_waypointeditor_saveall "impulse 106" locs_enable 0 pausable 0 set g_antilag 0 set g_weapon_stay 0 set g_powerup_superhealth 1 set g_powerup_strength 1 set g_powerup_shield 1 set g_use_ammunition 1 set g_pickup_items 1 set g_instagib 0 set g_minstagib 0 // enable minstagib set g_minstagib_extralives 2 // how many extra lives you will get per powerup set g_minstagib_ammo_start 10 // starting ammo set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility set g_rocketarena 0 set g_vampire 0 set g_laserguided_missile 0 set g_midair 0 set g_midair_shieldtime 0.3 set g_spawnshieldtime 0 set g_forced_respawn 0 set g_fullbrightplayers 0 set g_fullbrightitems 0 set g_casings 0 set g_norecoil 0 set g_throughfloor 1 set g_maplist_defaultlist 'dm_aggressor''dm_aneurysm''dm_basement''dm_bleach''dm_bluesky''dm_bloodprison''dm_darkzone''dm_downer''dm_evilspace''dm_farewell''dm_runningman''dm_runningman_1on1remix''dm_silvercity''dm_skyway''dm_slimepit''dm_soylent''dm_starship''dm_stormkeep''dm_toxic''dm_warfare''dom_aggressor''dom_aneurysm''dom_basement''dom_bleach''dom_darkzone''dom_downer''dom_evilspace''dom_runningman''dom_runningman_1on1remix''dom_silvercity''dom_skyway''dom_slimepit''dom_soylent''dom_starship''dom_stormkeep''dom_toxic''lms_aggressor''lms_basement''lms_bleach''lms_bluesky''lms_bloodprison''lms_downer''lms_evilspace''lms_farewell''lms_runningman''lms_runningman_1on1remix''lms_skyway''lms_slimepit''lms_soylent''lms_starship''lms_stormkeep''lms_toxic''lms_warfare''rune_aggressor''rune_aneurysm''rune_basement''rune_bleach''rune_darkzone''rune_downer''rune_evilspace''rune_runningman''rune_runningman_1on1remix''rune_silvercity''rune_skyway''rune_slimepit''rune_soylent''rune_starship''rune_stormkeep''rune_toxic''tdm_aggressor''tdm_aneurysm''tdm_basement''tdm_bleach''tdm_darkzone''tdm_downer''tdm_evilspace''tdm_farewell''tdm_runningman''tdm_runningman_1on1remix''tdm_silvercity''tdm_skyway''tdm_slimepit''tdm_soylent''tdm_starship''tdm_stormkeep''tdm_toxic''tdm_warfare' seta g_maplist $g_maplist_defaultlist seta g_maplist_index 0 // this is used internally for saving position in maplist cycle seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle seta g_maplist_shuffle 0 // new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list. // timeout for kill credit when your damage knocks someone into a death trap set g_maxpushtime 8.0 set g_cloaked 0 set g_player_alpha 1 seta g_balance_cloaked_alpha 0.25 set welcome_message_time 8 set exit_cfg empty.cfg alias clearmap "disconnect; exec $exit_cfg" seta g_grappling_hook 0 set g_balance_grapplehook_health 130 exec newhook.cfg // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch. seta timelimit_override -1 seta fraglimit_override -1 seta g_ctf_capture_limit -1 seta g_domination_point_limit -1 seta g_runematch_point_limit -1 // respawn delay set g_respawn_delay 2 set g_respawn_waves 0 // when variables are set to 0, they take over the global setting... // to force disable delay or waves, set them to 0.125 set g_ctf_respawn_delay 0 set g_ctf_respawn_waves 0 set g_dm_respawn_delay 0 set g_dm_respawn_waves 0 set g_dom_respawn_delay 0 set g_dom_respawn_waves 0 set g_lms_respawn_delay 0 set g_lms_respawn_waves 0 set g_rune_respawn_delay 0 set g_rune_respawn_waves 0 set g_tdm_respawn_delay 0 set g_tdm_respawn_waves 0 // honor g_respawn_mapsettings_delay and g_respawn_mapsettings_waves set g_respawn_mapsettings 1 // maximum overtime seta timelimit_maxovertime 5 // common team values set g_tdm 0 seta teamplay_default 4 // default teamplay setting in team games // 1 = no friendly fire, self damage // 2 = friendly fire and self damage enabled // 3 = no friendly fire, but self damage enabled // 4 = obey the following two cvars seta g_mirrordamage 0.2 // for teamplay 4: mirror damage factor seta g_friendlyfire 0.0 // for teamplay 4: fiendly fire factor set deathmatch_force_teamplay 0 // always play TDM on dm maps seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect seta g_balance_teams_complain 0 // when 1, complain when team balance is off seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams seta g_tdm_teams 2 // how many teams are in team deathmatch set g_changeteam_banned 0 // not allowed to change team set g_changeteam_fragtransfer 0 // % of frags you get to keep when you change teams (rounded down) // ctf set g_ctf 0 set g_ctf_flag_returntime 30 set g_ctf_flagscore_capture 20 set g_ctf_flagscore_capture_team 0 set g_ctf_flagscore_pickup 1 set g_ctf_flagscore_return 5 set g_ctf_flagscore_return_rogue 10 // runematch set g_runematch 0 set g_runematch_pointrate 5 set g_runematch_pointamt 1 set g_runematch_shuffletime 30 // how often runes change position set g_runematch_respawntime 15 // how soon after being dropped to respawn set g_runematch_frags_killedby_runeholder 4 set g_runematch_frags_killed_runeholder 5 set g_runematch_frags_norune 0 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn set g_runematch_allow_same 0 // allow matching rune-curse pairs set g_runematch_rune_alpha 0.78 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT set g_runematch_rune_glow_size 0 set g_runematch_rune_glow_color 0 set g_runematch_rune_color_strength 1.0 //1.5 // strength/weakness set g_balance_rune_strength_damage 2.0 //1.5 set g_balance_rune_strength_force 1.5 set g_balance_curse_weak_damage 0.5 //0.6 set g_balance_curse_weak_force 0.6 set g_balance_rune_strength_combo_damage 0.9 set g_balance_rune_strength_combo_force 1.0 // defense/vulner set g_balance_rune_defense_takedamage 0.5 set g_balance_curse_vulner_takedamage 2.0 set g_balance_rune_defense_combo_takedamage 1.0 // vampire/empathy set g_balance_rune_vampire_absorb 0.4 set g_balance_curse_empathy_takedamage -0.4 set g_balance_rune_vampire_combo_absorb -0.1 set g_balance_rune_vampire_maxhealth 500 set g_balance_curse_empathy_minhealth 20 set g_balance_rune_vampire_combo_minhealth 40 // regen/venom set g_balance_rune_regen_hpmod 1.75 set g_balance_curse_venom_hpmod 0.6 set g_balance_rune_regen_combo_hpmod 0.9 set g_balance_rune_regen_regenrate 3.0 set g_balance_curse_venom_rotrate 3.0 //2 set g_balance_rune_regen_combo_regenrate 0.5 set g_balance_rune_regen_combo_rotrate 1.5 set g_balance_rune_regen_limitmod 1 set g_balance_curse_venom_limitmod 1 set g_balance_rune_regen_combo_limitmod 1 // speed/slow set g_balance_rune_speed_atkrate 0.66 set g_balance_curse_slow_atkrate 1.5 set g_balance_rune_speed_combo_atkrate 1.2 set g_balance_rune_speed_moverate 1.33 set g_balance_curse_slow_moverate 0.8 set g_balance_rune_speed_combo_moverate 0.9 set g_balance_rune_speed_jumpheight 1.8 set g_balance_curse_slow_jumpheight 1.0 set g_balance_rune_speed_combo_jumpheight 1.0 // domination set g_domination 0 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills set g_domination_point_amt 0 // override: how many points to get per ping set g_domination_point_teamamt 0 // override: how many team points to get per ping set g_domination_point_rate 0 // override: how often to give those points set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference) set g_domination_point_glow 0 // domination point glow (warning, slow) //set g_domination_balance_team_points 1 // # of points received is based on team sizes // last man standing set g_lms 0 set g_lms_lives_override -1 set g_lms_start_health 250 set g_lms_start_armor 100 set g_lms_start_ammo_shells 50 set g_lms_start_ammo_nails 150 set g_lms_start_ammo_rockets 50 set g_lms_start_ammo_cells 50 set g_lms_regenerate 0 set g_lms_campcheck_interval 10 set g_lms_campcheck_message "^1Don't camp!" set g_lms_campcheck_damage 100 set g_lms_campcheck_distance 1800 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player // arena set g_arena 0 set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn) set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches set g_arena_powerups 0 // enables powerups (superhealth, strength and shield), which are removed by default // server game balance settings set g_balance_armor_regen 0 set g_balance_armor_rot 0.1 set g_balance_armor_regenlinear 0 set g_balance_armor_rotlinear 0 set g_balance_armor_stable 100 set g_balance_armor_limit 999 set g_balance_armor_start 0 set g_balance_armor_blockpercent 0.6 set g_balance_health_regen 0.1 set g_balance_health_rot 0.1 set g_balance_health_regenlinear 0 set g_balance_health_rotlinear 0 set g_balance_health_stable 100 set g_balance_health_limit 999 set g_balance_health_start 150 set g_balance_selfdamagepercent 0.6 set g_balance_weaponswitchdelay 0.15 // powerup balance settings set g_balance_powerup_invincible_takedamage 0.2 set g_balance_powerup_invincible_time 30 set g_balance_powerup_strength_damage 3 set g_balance_powerup_strength_force 4 set g_balance_powerup_strength_time 30 // weapon balance settings follow exec weapons.cfg set g_balance_falldamage_deadminspeed 150 set g_balance_falldamage_minspeed 1400 set g_balance_falldamage_factor 0.15 set g_balance_falldamage_maxdamage 25 set g_balance_pause_armor_rot 5 set g_balance_pause_health_rot 5 set g_balance_pause_health_regen 5 set g_balance_pause_armor_rot_spawn 10 set g_balance_pause_health_rot_spawn 10 set g_balance_pause_health_regen_spawn 0 set g_footsteps 0 // serverside footstep sounds // effects r_picmipsprites 0 // Nexuiz uses sprites that should never be picmipped (team mate, typing, waypoints) r_shadow_bumpscale_bumpmap 4 r_shadow_bumpscale_basetexture 5 r_shadow_realtime_world_lightmaps 1 r_ambient 0 cl_decals_fadetime 1 cl_decals_time 2 seta cl_nogibs 0 cl_stainmaps 0 gl_flashblend 0 seta r_glsl 1 seta r_glsl_deluxemapping 1 seta r_glsl_offsetmapping 0 seta r_glsl_offsetmapping_reliefmapping 0 seta r_glsl_offsetmapping_scale 0.02 // execute normal.cfg to make sure that all effect settings are reset exec normal.cfg // misc scr_conalpha 0.8 scr_conbrightness 0.2 scr_screenshot_jpeg 1 scr_screenshot_jpeg_quality 0.9 sv_maxvelocity 1000000000 cl_sound_wizardhit "" cl_sound_hknighthit "" cl_sound_tink1 weapons/tink1.wav cl_sound_ric1 weapons/ric1.wav cl_sound_ric2 weapons/ric2.wav cl_sound_ric3 weapons/ric3.wav cl_sound_r_exp3 "" sv_sound_land "" sv_sound_watersplash "" // startmap_dm is used when running with the -listen or -dedicated commandline options alias startmap_sp "set _sv_init 1; map aggressor" alias startmap_dm "set _sv_init 1; map aggressor" // aliases: alias +attack2 +button3 alias -attack2 -button3 alias +zoom +button4 alias -zoom -button4 alias +crouch +button5 alias -crouch -button5 alias weapnext "impulse 10" alias weaplast "impulse 11" alias weapprev "impulse 12" // movement bind w +forward bind a +moveleft bind s +back bind d +moveright bind UPARROW +forward bind LEFTARROW +moveleft bind DOWNARROW +back bind RIGHTARROW +moveright bind SHIFT +crouch bind ENTER +jump bind SPACE +jump // weapons bind 1 "impulse 1" bind 2 "impulse 2" bind 3 "impulse 3" bind 4 "impulse 4" bind 5 "impulse 5" bind 6 "impulse 6" bind 7 "impulse 7" bind 8 "impulse 8" bind 9 "impulse 9" bind 0 "impulse 210" bind MOUSE1 +attack bind MOUSE2 +attack2 bind MOUSE3 +zoom bind MOUSE4 weaplast bind MOUSE5 +hook bind MWHEELUP weapnext bind MWHEELDOWN weapprev bind BACKSPACE dropweapon // misc bind e +hook bind - sizedown bind = sizeup bind ` toggleconsole bind ~ toggleconsole bind TAB +showscores bind ESCAPE togglemenu bind r messagemode2 bind t messagemode bind y messagemode2 bind i +show_info bind PAUSE pause bind F10 quit bind F11 disconnect bind F12 screenshot bind F4 ready // team say bind kp_ins messagemode bind kp_del messagemode2 bind kp_end "say_team quad soon (l:%l h:%h a:%a w:%w)" bind kp_downarrow "say_team item free x:%x (l:%l h:%h a:%a w:%w)" bind kp_pgdn "say_team took item (l:%l h:%h a:%a w:%w)" bind kp_leftarrow "say_team negative (l:%l h:%h a:%a w:%w)" bind kp_5 "say_team help me (l:%l h:%h a:%a w:%w)" bind kp_rightarrow "say_team enemy seen (l:%l h:%h a:%a w:%w)" bind kp_home "say_team defending (l:%l h:%h a:%a w:%w)" bind kp_uparrow "say_team roaming (l:%l h:%h a:%a w:%w)" bind kp_pgup "say_team attacking (l:%l h:%h a:%a w:%w)" bind kp_multiply "say_team killed flagcarrier (l:%l h:%h a:%a w:%w)" bind kp_slash "say_team dropped flag (l:%l h:%h a:%a w:%w)" bind kp_enter "say :-) / nice one" bind kp_plus "say good game" bind kp_minus "say hi / good luck and have fun" // these commands can be voted set sv_vote_commands "restart timelimit fraglimit chmap gotomap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off" // users can call a vote for the above commands set sv_vote_call 1 // users can call a vote to become master set sv_vote_master 1 // when set, users can use "vdo login (password)" to log in as master set sv_vote_master_password "" // set to 1 to allow to change you vote/mind set sv_vote_change 0 // set to 1 to count votes once after timeout or to 0 to count with every vote set sv_vote_singlecount 0 // a vote will timeout after this many seconds set sv_vote_timeout 60 // a player can not call a vote again for this many seconds set sv_vote_wait 120 // a simple majority suffices to accept a vote (meaning: YES votes > NO votes, otherwise: YES votes > half of the players) set sv_vote_simple_majority 0 alias vhelp "cmd vote help" alias vstatus "cmd vote status" alias vcall "cmd vote call $*" alias vstop "cmd vote stop" alias vmaster "cmd vote master" alias vdo "cmd vote do $*" alias vyes "cmd vote yes" alias vno "cmd vote no" bind F1 vyes bind F2 vno //used for spectate/observer mode alias spec "cmd spectate" bind F3 spec // alias for switching the teamselect menu alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu" bind f5 menu_showteamselect // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon, // and in regular intervals, this weapon is cycled set g_nixnex 0 set g_nixnex_with_laser 0 // TODO these need balancing: set g_balance_nixnex_roundtime 25 set g_balance_nixnex_incrtime 1.6 // initial ammo set g_balance_nixnex_ammo_shells 15 set g_balance_nixnex_ammo_nails 45 set g_balance_nixnex_ammo_rockets 15 set g_balance_nixnex_ammo_cells 15 // ammo increment per second set g_balance_nixnex_ammoincr_shells 2 set g_balance_nixnex_ammoincr_nails 6 set g_balance_nixnex_ammoincr_rockets 2 set g_balance_nixnex_ammoincr_cells 2 // score log set sv_logscores_console 0 // print scores to server console set sv_logscores_file 0 // print scores to file set sv_logscores_filename scores.log // filename set sv_logscores_bots 0 // exclude bots by default // spam (frag/capture) log set sv_eventlog 0 // the master switch for efficiency reasons set sv_eventlog_console 1 set sv_eventlog_files 0 seta sv_eventlog_files_counter 0 set sv_eventlog_files_nameprefix nexuiz set sv_eventlog_files_namesuffix .log set nextmap "" // override the maplist when switching to the next map set lastlevel "" set quit_when_empty 0 // set to 1, then the server exits when the next level starts // singleplayer campaign set g_campaign 0 seta g_campaign_name "" seta g_campaign_index 0 set g_campaign_skill 0 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0" alias singleplayer_continue "set scmenu_campaign_goto -1" alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu" // Green's fullbright skins alias player_fbskin_green "playermodel models/player/nexus.zym;playerskin 3" alias player_fbskin_red "playermodel models/player/nexus.zym;playerskin 4" alias player_fbskin_orange "playermodel models/player/nexus.zym;playerskin 5" alias player_fbskin_off "playermodel models/player/nexus.zym;playerskin 0" alias sv_defaultplayer_fbskin_green "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 3" alias sv_defaultplayer_fbskin_red "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 4" alias sv_defaultplayer_fbskin_orange "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 5" alias sv_defaultplayer_fbskin_off "sv_defaultcharacter 0;sv_defaultplayerskin 0" seta sv_servermodelsonly 1 cl_curl_enabled 1 cl_curl_maxspeed 300 sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file=" set sv_motd "" seta cl_shownames 1 // show player names pointed to (0: never, 1: teamplay only, 2: always) set sv_allow_shownames 1 con_chatwidth 0.6 con_chat 5 con_chatpos -7 sbar_alpha_bg 0.4 net_banlist "" seta _alientrap_net_banlist "" set g_waypoints_for_items 1 // make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always set g_projectiles_newton_style 2 // possible values: // 0: absolute velocity projectiles (like Quake) // 1: relative velocity projectiles, "Newtonian" (like Tribes 2) // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets) // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets) set g_maplist_votable 5 set g_maplist_votable_keeptwotime 15 set g_maplist_votable_timeout 30 // note: must be below 50 seconds! set g_maplist_votable_suggestions 2 alias suggestmap "cmd suggestmap $1" set g_chat_flood_spl 0 // seconds between lines to not count as flooding set g_chat_flood_lmax 0 // maximum number of lines per chat message at once set g_chat_flood_burst 0 // allow bursts of so many chat lines set g_chat_flood_spl_team 0 // \ set g_chat_flood_lmax_team 0 // } same for say_team set g_chat_flood_burst_team 0 // / set g_chat_flood_notify_flooder 1 // when 0, the flooder still can see his own message set g_chat_teamcolors 0 // colorize nicknames in team color for chat set g_waypointsprite_normdistance 512 set g_waypointsprite_minscale 1 set g_waypointsprite_minalpha 0.2 set g_waypointsprite_distancealphaexponent 2 set g_waypointsprite_timealphaexponent 1 set g_waypointsprite_deployed_lifetime 10 set g_waypointsprite_deadlifetime 1 set g_waypointsprite_limitedrange 5120 set g_waypointsprite_stuffbinds 0 alias "g_waypointsprite_personal" "impulse 30" alias "g_waypointsprite_personal_p" "impulse 31" alias "g_waypointsprite_personal_d" "impulse 32" alias "g_waypointsprite_team_helpme" "impulse 33" alias "g_waypointsprite_team_here" "impulse 34" alias "g_waypointsprite_team_here_p" "impulse 35" alias "g_waypointsprite_team_here_d" "impulse 36" alias "g_waypointsprite_team_danger" "impulse 37" alias "g_waypointsprite_team_danger_p" "impulse 38" alias "g_waypointsprite_team_danger_d" "impulse 39" alias "g_waypointsprite_clear_personal" "impulse 47" alias "g_waypointsprite_clear" "impulse 48" alias "g_waypointsprite_toggle" "impulse 49" // key for that? seta cl_hidewaypoints 0 // command extensions alias qc_cmd "sv_cmd $*" // menu QC will override this to menu_cmd alias adminmsg "sv_cmd adminmsg $*" alias teamstatus "sv_cmd teamstatus" alias printstats "sv_cmd printstats" // print status on demand alias g_maplist_add "qc_cmd rpn /maps/$1.mapcfg fexists_assert /g_maplist g_maplist /$1 union def" alias g_maplist_remove "qc_cmd rpn /g_maplist g_maplist /$1 difference def" alias g_maplist_putfirst "qc_cmd rpn /maps/$1.mapcfg fexists_assert /g_maplist /$1 g_maplist union def" alias g_maplist_shufflenow "qc_cmd rpn /g_maplist g_maplist shuffle def"