// changes a cvar and reports it to the server (for the menu to notify the // server about changes) alias setreport "set $1 $2 ; sendcvar $1" // Nexuiz version (formatted for humans) set g_nexuizversion 2.2svn // Nexuiz version (formatted for machines) // used to determine if a client version is compatible // this doesn't have to be bumped with every release // bump when clients become incompatible or any other perfectly good reason // (e.g. game data incompatibility, engine version incompatibility, etc // note: this automatically filters the server browser, clients of the new // version won't see old servers, and clients of the old version won't see new // servers either // // e.g. Nexuiz 1.5.1 RC1 will be 15101 gameversion 20000 // say aliases alias asay_ctf_flagcarrier "say_team flag carrier at %y" alias asay_ctf_haveflag "say_team (%l) have the flag" alias asay_willgo "say_team will go to %y" alias asay_support "say_team (%l) need help, %h%%" alias asay_killed "say_team got killed at %d" alias asay_noammo "say_team (%l) need %W for %w" alias asay_drop "say_team (%l) dropped %w ; impulse 17" // other aliases alias +hook +button6 alias -hook -button6 alias ready "cmd ready" alias bsp "ls maps/*.bsp" alias mapcfg "ls maps/*.mapcfg" alias chmap "exec $exit_cfg ; exec game_reset.cfg; exec maps/$1.mapcfg" alias gotomap "nextmap $1; timelimit -1" alias reset "exec game_reset.cfg" alias dem "ls demos/*.dem" alias rec "record demos/$1" alias ply "playdemo demos/$1" alias tdem "timedemo demos/$1" alias dropweapon "impulse 17" alias +show_info +button7 alias -show_info -button7 alias team_red "cmd selectteam red; cmd join" alias team_blue "cmd selectteam blue; cmd join" alias team_pink "cmd selectteam pink; cmd join" alias team_yellow "cmd selectteam yellow; cmd join" alias team_auto "cmd selectteam auto; cmd join" bind f6 team_auto // merge lightmaps up to 1024x1024 textures // the default of 2048x2048 is too heavy for my rig (SavageX) mod_q3bsp_lightmapmergepower 3 // player defaults _cl_color 153 _cl_name Player _cl_playermodel models/player/marine.zym _cl_playerskin 0 crosshair 5 fov 90 seta cl_zoomfactor 5 // how much +zoom will zoom (1-16) seta cl_zoomspeed 3.5 // how fast it will zoom (0.5-16), negative values mean instant zoom freelook 1 sensitivity 6 seta scmenu_mouse_speed 1 v_gamma 1.125000 viewsize 110 bgmvolume 1 volume 0.5 // fullscreen 800x600x32bit vid_bitsperpixel 32 vid_fullscreen 1 vid_width 800 vid_height 600 // 2D resolution 800x600 vid_conwidth 800 vid_conheight 600 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction) // these settings determine how much the view is affected by movement/damage cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6 cl_bob 0.02 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0 v_kicktime 0.5 // how long damage kicks of the view last, default is 0.5 seconds gl_polyblend 1 // whether to use screen tints, default is 1 // nexuiz-linux-*.sh will use this seta vid_x11_display "" // This can have three possible settings: // "" run as usual // ":n" use DISPLAY=:n, create it if needed // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M // server settings hostname "Nexuiz Server" sv_maxrate 10000 set sv_mapchange_delay 5 set minplayers 0 sv_cullentities_trace 1 // restart server if all players hit "ready"-button set sv_ready_restart 0 // use default physics exec physicsQBR.cfg seta sv_precacheplayermodels 1 seta sv_precacheweapons 0 seta sv_precacheitems 0 set sv_spectator_speed_multiplier 1.5 seta sv_spectate 1 seta sv_defaultcharacter 0 seta sv_defaultplayermodel models/player/nexus.zym seta sv_defaultplayerskin 0 set sv_autoscreenshot 0 net_messagetimeout 300 net_connecttimeout 30 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges set ekg 0 cl_movement 1 seta cl_autoswitch 1 cl_netinputpacketlosstolerance 0 cl_stairsmoothspeed 200 cl_forwardspeed $sv_maxspeed cl_backspeed $sv_maxspeed cl_sidespeed $sv_maxspeed cl_upspeed $sv_maxspeed cl_movement_accelerate $sv_accelerate cl_movement_edgefriction $edgefriction cl_movement_friction $sv_friction cl_movement_jumpvelocity $sv_jumpvelocity cl_movement_maxairspeed $sv_maxairspeed cl_movement_maxspeed $sv_maxspeed cl_movement_stepheight $sv_stepheight seta cl_playerdetailreduction 0 // the higher, the less detailed set bot_number 0 // number of bots in server seta bot_usemodelnames 0 // whether bots should be named after the models set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode seta bot_prefix [BOT] seta bot_suffix "" // general bot AI cvars set bot_ai_strategyinterval 2 set bot_ai_enemydetectioninterval 0.5 set bot_ai_aimskill_blendrate 2 set bot_ai_aimskill_fixedrate 15 set bot_ai_aimskill_firetolerance_distdegrees 180 set bot_ai_aimskill_firetolerance_mindegrees 2 set bot_ai_aimskill_firetolerance_maxdegrees 45 set bot_ai_aimskill_mouse 1 set bot_ai_keyboard_distance 250 set bot_ai_keyboard_treshold 0.94 set bot_ai_aimskill_offset 1 set bot_ai_aimskill_think 1 // Better don't touch these, there are hard to tweak! set bot_ai_aimskill_order_mix_1st 0.01 set bot_ai_aimskill_order_mix_2nd 0.1 set bot_ai_aimskill_order_mix_3th 0.01 set bot_ai_aimskill_order_mix_4th 0.05 set bot_ai_aimskill_order_mix_5th 0.01 set bot_ai_aimskill_order_filter_1st 0.2 set bot_ai_aimskill_order_filter_2nd 0.2 set bot_ai_aimskill_order_filter_3th 0.05 set bot_ai_aimskill_order_filter_4th 0.25 set bot_ai_aimskill_order_filter_5th 0.3 // waypoint editor enable set g_waypointeditor 0 set bot_ignore_bots 0 set bot_join_empty 0 alias g_waypointeditor_spawn "impulse 103" alias g_waypointeditor_remove "impulse 104" alias g_waypointeditor_relinkall "impulse 105" alias g_waypointeditor_saveall "impulse 106" locs_enable 0 pausable 0 set g_antilag 0 set g_shootfromeye 0 set g_shootfromcenter 0 set g_weapon_stay 0 set g_powerup_superhealth 1 set g_powerup_strength 1 set g_powerup_shield 1 set g_use_ammunition 1 set g_pickup_items 1 set g_instagib 0 set g_minstagib 0 // enable minstagib set g_minstagib_extralives 2 // how many extra lives you will get per powerup set g_minstagib_ammo_start 10 // starting ammo set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility set g_rocketarena 0 set g_vampire 0 set g_laserguided_missile 0 set g_midair 0 set g_midair_shieldtime 0.3 set g_spawnshieldtime 0 set g_spawnsound 1 set g_spawnpoints_autodrop 0 set g_forced_respawn 0 set g_fullbrightplayers 0 set g_fullbrightitems 0 set g_casings 0 set g_norecoil 0 set g_throughfloor 1 set g_maplist_defaultlist 'dm_aggressor''dm_aneurysm''dm_basement''dm_bleach''dm_bluesky''dm_bloodprison''dm_darkzone''dm_downer''dm_evilspace''dm_farewell''dm_runningman''dm_runningman_1on1remix''dm_silvercity''dm_skyway''dm_reslimed''dm_soylent''dm_starship''dm_stormkeep''dm_toxic''dm_warfare' seta g_maplist $g_maplist_defaultlist seta g_maplist_index 0 // this is used internally for saving position in maplist cycle seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle seta g_maplist_shuffle 1 // new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list. // timeout for kill credit when your damage knocks someone into a death trap set g_maxpushtime 8.0 set g_cloaked 0 set g_player_alpha 1 seta g_balance_cloaked_alpha 0.25 set welcome_message_time 8 set exit_cfg empty.cfg alias clearmap "disconnect; exec $exit_cfg" seta g_grappling_hook 0 set g_balance_grapplehook_health 130 exec newhook.cfg // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch. seta timelimit_override -1 seta fraglimit_override -1 seta g_ctf_capture_limit -1 seta g_domination_point_limit -1 seta g_runematch_point_limit -1 seta g_keyhunt_point_limit -1 // respawn delay set g_respawn_delay 2 set g_respawn_waves 0 // when variables are set to 0, they take over the global setting... // to force disable delay or waves, set them to 0.125 set g_ctf_respawn_delay 0 set g_ctf_respawn_waves 0 set g_dm_respawn_delay 0 set g_dm_respawn_waves 0 set g_dom_respawn_delay 0 set g_dom_respawn_waves 0 set g_lms_respawn_delay 0 set g_lms_respawn_waves 0 set g_rune_respawn_delay 0 set g_rune_respawn_waves 0 set g_tdm_respawn_delay 0 set g_tdm_respawn_waves 0 // honor g_respawn_mapsettings_delay and g_respawn_mapsettings_waves set g_respawn_mapsettings 1 // maximum overtime seta timelimit_maxovertime 5 // common team values set g_tdm 0 seta teamplay_default 4 // default teamplay setting in team games // 1 = no friendly fire, self damage // 2 = friendly fire and self damage enabled // 3 = no friendly fire, but self damage enabled // 4 = obey the following two cvars seta g_mirrordamage 0.2 // for teamplay 4: mirror damage factor seta g_friendlyfire 0.0 // for teamplay 4: fiendly fire factor set deathmatch_force_teamplay 0 // always play TDM on dm maps seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect seta g_balance_teams_complain 0 // when 1, complain when team balance is off seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams seta g_tdm_teams 2 // how many teams are in team deathmatch set g_changeteam_banned 0 // not allowed to change team set g_changeteam_fragtransfer 0 // % of frags you get to keep when you change teams (rounded down) // ctf set g_ctf 0 set g_ctf_flag_returntime 30 set g_ctf_flagscore_capture 20 set g_ctf_flagscore_capture_team 0 set g_ctf_flagscore_pickup 1 set g_ctf_flagscore_return 5 set g_ctf_flagscore_return_rogue 10 // runematch set g_runematch 0 set g_runematch_pointrate 5 set g_runematch_pointamt 1 set g_runematch_shuffletime 30 // how often runes change position set g_runematch_respawntime 15 // how soon after being dropped to respawn set g_runematch_frags_killedby_runeholder 4 set g_runematch_frags_killed_runeholder 5 set g_runematch_frags_norune 0 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn set g_runematch_allow_same 0 // allow matching rune-curse pairs set g_runematch_rune_alpha 0.78 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT set g_runematch_rune_glow_size 0 set g_runematch_rune_glow_color 0 set g_runematch_rune_color_strength 1.0 //1.5 // strength/weakness set g_balance_rune_strength_damage 2.0 //1.5 set g_balance_rune_strength_force 1.5 set g_balance_curse_weak_damage 0.5 //0.6 set g_balance_curse_weak_force 0.6 set g_balance_rune_strength_combo_damage 0.9 set g_balance_rune_strength_combo_force 1.0 // defense/vulner set g_balance_rune_defense_takedamage 0.5 set g_balance_curse_vulner_takedamage 2.0 set g_balance_rune_defense_combo_takedamage 1.0 // vampire/empathy set g_balance_rune_vampire_absorb 0.4 set g_balance_curse_empathy_takedamage -0.4 set g_balance_rune_vampire_combo_absorb -0.1 set g_balance_rune_vampire_maxhealth 500 set g_balance_curse_empathy_minhealth 20 set g_balance_rune_vampire_combo_minhealth 40 // regen/venom set g_balance_rune_regen_hpmod 1.75 set g_balance_curse_venom_hpmod 0.6 set g_balance_rune_regen_combo_hpmod 0.9 set g_balance_rune_regen_regenrate 3.0 set g_balance_curse_venom_rotrate 3.0 //2 set g_balance_rune_regen_combo_regenrate 0.5 set g_balance_rune_regen_combo_rotrate 1.5 set g_balance_rune_regen_limitmod 1 set g_balance_curse_venom_limitmod 1 set g_balance_rune_regen_combo_limitmod 1 // speed/slow set g_balance_rune_speed_atkrate 0.66 set g_balance_curse_slow_atkrate 1.5 set g_balance_rune_speed_combo_atkrate 1.2 set g_balance_rune_speed_moverate 1.33 set g_balance_curse_slow_moverate 0.8 set g_balance_rune_speed_combo_moverate 0.9 set g_balance_rune_speed_jumpheight 1.8 set g_balance_curse_slow_jumpheight 1.0 set g_balance_rune_speed_combo_jumpheight 1.0 // domination set g_domination 0 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills set g_domination_point_amt 0 // override: how many points to get per ping set g_domination_point_teamamt 0 // override: how many team points to get per ping set g_domination_point_rate 0 // override: how often to give those points set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference) set g_domination_point_glow 0 // domination point glow (warning, slow) //set g_domination_balance_team_points 1 // # of points received is based on team sizes // last man standing set g_lms 0 set g_lms_lives_override -1 set g_lms_start_health 250 set g_lms_start_armor 100 set g_lms_start_ammo_shells 50 set g_lms_start_ammo_nails 150 set g_lms_start_ammo_rockets 50 set g_lms_start_ammo_cells 50 set g_lms_regenerate 0 set g_lms_campcheck_interval 10 set g_lms_campcheck_message "^1Don't camp!" set g_lms_campcheck_damage 100 set g_lms_campcheck_distance 1800 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player // arena set g_arena 0 set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn) set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches set g_arena_powerups 0 // enables powerups (superhealth, strength and shield), which are removed by default // server game balance settings set g_balance_armor_regen 0 set g_balance_armor_rot 0.1 set g_balance_armor_regenlinear 0 set g_balance_armor_rotlinear 0 set g_balance_armor_stable 100 set g_balance_armor_limit 999 set g_balance_armor_start 0 set g_balance_armor_blockpercent 0.6 set g_balance_health_regen 0.1 set g_balance_health_rot 0.1 set g_balance_health_regenlinear 0 set g_balance_health_rotlinear 0 set g_balance_health_stable 100 set g_balance_health_limit 999 set g_balance_health_start 150 set g_balance_selfdamagepercent 0.6 set g_balance_weaponswitchdelay 0.15 // powerup balance settings set g_balance_powerup_invincible_takedamage 0.2 set g_balance_powerup_invincible_time 30 set g_balance_powerup_strength_damage 3 set g_balance_powerup_strength_force 4 set g_balance_powerup_strength_time 30 // weapon balance settings follow exec weapons.cfg set g_balance_falldamage_deadminspeed 150 set g_balance_falldamage_minspeed 1400 set g_balance_falldamage_factor 0.15 set g_balance_falldamage_maxdamage 25 set g_balance_pause_armor_rot 5 set g_balance_pause_health_rot 5 set g_balance_pause_health_regen 5 set g_balance_pause_armor_rot_spawn 10 set g_balance_pause_health_rot_spawn 10 set g_balance_pause_health_regen_spawn 0 set g_footsteps 0 // serverside footstep sounds // effects r_picmipsprites 0 // Nexuiz uses sprites that should never be picmipped (team mate, typing, waypoints) r_mipsprites 1 r_mipskins 1 r_shadow_realtime_world_lightmaps 1 r_ambient 0 cl_decals_fadetime 1 cl_decals_time 2 seta cl_nogibs 0 cl_stainmaps 0 cl_particles_explosions_smokes 1 r_glsl 1 r_glsl_deluxemapping 1 r_glsl_offsetmapping 0 r_glsl_offsetmapping_reliefmapping 0 r_glsl_offsetmapping_scale 0.02 // execute normal.cfg to make sure that all effect settings are reset alias menu_sync "" // will be re-aliased later exec normal.cfg // misc fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files scr_conalpha 0.8 scr_conbrightness 0.2 scr_screenshot_jpeg 1 scr_screenshot_jpeg_quality 0.9 sv_maxvelocity 1000000000 cl_sound_wizardhit "" cl_sound_hknighthit "" cl_sound_tink1 weapons/tink1.wav cl_sound_ric1 weapons/ric1.wav cl_sound_ric2 weapons/ric2.wav cl_sound_ric3 weapons/ric3.wav cl_sound_r_exp3 "" sv_sound_land "" sv_sound_watersplash "" // startmap_dm is used when running with the -listen or -dedicated commandline options alias startmap_sp "set _sv_init 1; map aggressor" alias startmap_dm "set _sv_init 1; map aggressor" // aliases: alias +attack2 +button3 alias -attack2 -button3 alias +zoom +button4 alias -zoom -button4 alias +crouch +button5 alias -crouch -button5 alias weapnext "impulse 10" alias weaplast "impulse 11" alias weapprev "impulse 12" // movement bind w +forward bind a +moveleft bind s +back bind d +moveright bind UPARROW +forward bind LEFTARROW +moveleft bind DOWNARROW +back bind RIGHTARROW +moveright bind SHIFT +crouch bind ENTER +jump bind SPACE +jump // weapons bind 1 "impulse 1" bind 2 "impulse 2" bind 3 "impulse 3" bind 4 "impulse 4" bind 5 "impulse 5" bind 6 "impulse 6" bind 7 "impulse 7" bind 8 "impulse 8" bind 9 "impulse 9" bind 0 "impulse 210" bind MOUSE1 +attack bind MOUSE2 +attack2 bind MOUSE3 +zoom bind MOUSE4 weaplast bind MOUSE5 +hook bind MWHEELUP weapnext bind MWHEELDOWN weapprev bind BACKSPACE dropweapon // misc bind e +hook bind - sizedown bind = sizeup bind ` toggleconsole bind ~ toggleconsole bind TAB +showscores bind ESCAPE togglemenu bind r messagemode2 bind t messagemode bind y messagemode2 bind i +show_info bind PAUSE pause bind F10 quit bind F11 disconnect bind F12 screenshot bind F4 ready // team say bind kp_ins messagemode bind kp_del messagemode2 bind kp_end "say_team quad soon" bind kp_downarrow "say_team free item %x^7 (%y^7);g_waypointsprite_team_here_p" bind kp_pgdn "say_team took item (%l^7);g_waypointsprite_team_here" bind kp_leftarrow "say_team negative" bind kp_5 "say_team need help (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_helpme" bind kp_rightarrow "say_team enemy seen (%y^7);g_waypointsprite_team_danger_p" bind kp_home "say_team defending (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here" bind kp_uparrow "say_team roaming (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here" bind kp_pgup "say_team attacking (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here" bind kp_multiply "say_team killed flagcarrier (%y^7);g_waypointsprite_team_p" bind kp_slash "say_team dropped flag (%d^7);g_waypointsprite_team_here_d" bind kp_enter "say :-) / nice one" bind kp_plus "say good game" bind kp_minus "say hi / good luck and have fun" // these commands can be voted set sv_vote_commands "restart timelimit fraglimit chmap gotomap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off" // users can call a vote for the above commands set sv_vote_call 1 // users can call a vote to become master set sv_vote_master 1 // when set, users can use "vdo login (password)" to log in as master set sv_vote_master_password "" // set to 1 to allow to change you vote/mind set sv_vote_change 0 // set to 1 to count votes once after timeout or to 0 to count with every vote set sv_vote_singlecount 0 // a vote will timeout after this many seconds set sv_vote_timeout 60 // a player can not call a vote again for this many seconds set sv_vote_wait 120 // a simple majority suffices to accept a vote (meaning: YES votes > NO votes, otherwise: YES votes > half of the players) set sv_vote_simple_majority 0 // when disabled, don't allow game type changes set sv_vote_change_gametype 0 alias vhelp "cmd vote help" alias vstatus "cmd vote status" alias vcall "cmd vote call $*" alias vstop "cmd vote stop" alias vmaster "cmd vote master" alias vdo "cmd vote do $*" alias vyes "cmd vote yes" alias vno "cmd vote no" bind F1 vyes bind F2 vno //used for spectate/observer mode alias spec "cmd spectate" bind F3 spec // alias for switching the teamselect menu alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu" alias menu_sync "menu_cmd sync" bind f5 menu_showteamselect // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon, // and in regular intervals, this weapon is cycled set g_nixnex 0 set g_nixnex_with_laser 0 // TODO these need balancing: set g_balance_nixnex_roundtime 25 set g_balance_nixnex_incrtime 1.6 // initial ammo set g_balance_nixnex_ammo_shells 15 set g_balance_nixnex_ammo_nails 45 set g_balance_nixnex_ammo_rockets 15 set g_balance_nixnex_ammo_cells 15 // ammo increment per second set g_balance_nixnex_ammoincr_shells 2 set g_balance_nixnex_ammoincr_nails 6 set g_balance_nixnex_ammoincr_rockets 2 set g_balance_nixnex_ammoincr_cells 2 // score log set sv_logscores_console 0 // print scores to server console set sv_logscores_file 0 // print scores to file set sv_logscores_filename scores.log // filename set sv_logscores_bots 0 // exclude bots by default // spam (frag/capture) log set sv_eventlog 0 // the master switch for efficiency reasons set sv_eventlog_console 1 set sv_eventlog_files 0 seta sv_eventlog_files_counter 0 set sv_eventlog_files_nameprefix nexuiz set sv_eventlog_files_namesuffix .log set nextmap "" // override the maplist when switching to the next map set lastlevel "" set quit_when_empty 0 // set to 1, then the server exits when the next level would start but is empty set quit_and_redirect "" // set to an IP to redirect all players at the end of the match to another server. Set to "self" to let all players reconnect at the end of the match (use it to make seamless engine updates) // singleplayer campaign set g_campaign 0 seta g_campaign_name "" seta g_campaign_index 0 set g_campaign_skill 0 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0" alias singleplayer_continue "set scmenu_campaign_goto -1" alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu" // Green's fullbright skins alias player_fbskin_green "playermodel models/player/nexus.zym;playerskin 3" alias player_fbskin_red "playermodel models/player/nexus.zym;playerskin 4" alias player_fbskin_orange "playermodel models/player/nexus.zym;playerskin 5" alias player_fbskin_off "playermodel models/player/nexus.zym;playerskin 0" alias sv_defaultplayer_fbskin_green "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 3" alias sv_defaultplayer_fbskin_red "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 4" alias sv_defaultplayer_fbskin_orange "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 5" alias sv_defaultplayer_fbskin_off "sv_defaultcharacter 0;sv_defaultplayerskin 0" seta sv_servermodelsonly 1 cl_curl_enabled 1 cl_curl_maxspeed 300 sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file=" set sv_motd "" seta cl_shownames 1 // show player names pointed to (0: never, 1: teamplay only, 2: always) set sv_allow_shownames 1 con_chatwidth 0.6 con_chat 5 con_chatpos -7 sbar_alpha_bg 0.4 net_banlist "" seta _alientrap_net_banlist "" set g_waypoints_for_items 1 // make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always set g_projectiles_newton_style 2 // possible values: // 0: absolute velocity projectiles (like Quake) // 1: relative velocity projectiles, "Newtonian" (like Tribes 2) // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets) // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets) seta g_maplist_votable 5 seta g_maplist_votable_keeptwotime 15 seta g_maplist_votable_timeout 30 // note: must be below 50 seconds! seta g_maplist_votable_suggestions 2 seta g_maplist_votable_suggestions_change_gametype 0 alias suggestmap "cmd suggestmap $1" set g_chat_flood_spl 0 // seconds between lines to not count as flooding set g_chat_flood_lmax 0 // maximum number of lines per chat message at once set g_chat_flood_burst 0 // allow bursts of so many chat lines set g_chat_flood_spl_team 0 // \ set g_chat_flood_lmax_team 0 // } same for say_team set g_chat_flood_burst_team 0 // / set g_chat_flood_notify_flooder 1 // when 0, the flooder still can see his own message set g_chat_teamcolors 0 // colorize nicknames in team color for chat set g_waypointsprite_normdistance 512 set g_waypointsprite_minscale 1 set g_waypointsprite_minalpha 0.2 set g_waypointsprite_distancealphaexponent 2 set g_waypointsprite_timealphaexponent 1 set g_waypointsprite_deployed_lifetime 10 set g_waypointsprite_deadlifetime 1 set g_waypointsprite_limitedrange 5120 set g_waypointsprite_stuffbinds 0 alias "g_waypointsprite_personal" "impulse 30" alias "g_waypointsprite_personal_p" "impulse 31" alias "g_waypointsprite_personal_d" "impulse 32" alias "g_waypointsprite_team_helpme" "impulse 33" alias "g_waypointsprite_team_here" "impulse 34" alias "g_waypointsprite_team_here_p" "impulse 35" alias "g_waypointsprite_team_here_d" "impulse 36" alias "g_waypointsprite_team_danger" "impulse 37" alias "g_waypointsprite_team_danger_p" "impulse 38" alias "g_waypointsprite_team_danger_d" "impulse 39" alias "g_waypointsprite_clear_personal" "impulse 47" alias "g_waypointsprite_clear" "impulse 48" alias "g_waypointsprite_toggle" "impulse 49" // key for that? seta cl_hidewaypoints 0 // command extension alias qc_cmd "sv_cmd $*" // menu QC will override this to menu_cmd alias adminmsg "sv_cmd adminmsg $*" alias teamstatus "sv_cmd teamstatus" alias printstats "sv_cmd printstats" // print status on demand alias g_maplist_add "qc_cmd rpn /maps/$1.mapcfg fexists_assert /g_maplist g_maplist /'$1' union def" alias g_maplist_remove "qc_cmd rpn /g_maplist g_maplist /'$1' difference def" alias g_maplist_putfirst "qc_cmd rpn /maps/$1.mapcfg fexists_assert /g_maplist /'$1' g_maplist union def" alias g_maplist_shufflenow "qc_cmd rpn /g_maplist g_maplist shuffle def" // key hunt set g_keyhunt 0 set g_balance_keyhunt_delay_return 60 set g_balance_keyhunt_delay_round 5 set g_balance_keyhunt_delay_tracking 10 set g_balance_keyhunt_delay_fadeout 2 set g_balance_keyhunt_delay_collect 1.5 set g_balance_keyhunt_delay_drop 0.4 set g_balance_keyhunt_maxdist 150 set g_balance_keyhunt_score_collect 3 set g_balance_keyhunt_score_carrierfrag 2 set g_balance_keyhunt_score_capture 100 set g_balance_keyhunt_score_push 60 set g_balance_keyhunt_score_destroyed 50 set g_balance_keyhunt_score_destroyed_ownfactor 1 set g_balance_keyhunt_dropvelocity 300 set g_balance_keyhunt_throwvelocity 400 set g_balance_keyhunt_protecttime 0.8 set g_balance_keyhunt_damageforcescale 1 set g_keyhunt_teams_override 0 set g_keyhunt_teams 0 // mapcfgs NEED to specify this! // so it can be stuffcmd-ed still set cl_gravity 800 // but ignored anyway