set g_ctf_flagscore_pickup_base 0 set g_ctf_flagscore_pickup_dropped_early 3 set g_ctf_flagscore_pickup_dropped_late 3 set g_ctf_flagscore_capture 25 set g_ctf_flagscore_kill 2 set g_ctf_flagpenalty_drop 5 set g_ctf_flagpenalty_suicidedrop 5 set g_ctf_flagpenalty_returned 2 set g_ctf_flagscore_return 3 set g_ctf_flagscore_return_rogue 10 set g_ctf_flagscore_return_by_killer 3 set g_ctf_flagscore_return_rogue_by_killer 10 // succeeded capture (pickup capture) 25 (0 for enemy) // failed capture (pickup kill drop return) -7 (5 for enemy) // failed (shot into void) (pickup kill drop) -5 (2 for enemy) // capture retry (kill drop pickup) -2 (2 for enemy) // suicide, then retake (suicidedrop pickup) 0 (0 for enemy) set g_ctf_personalscore_pickup_base 0 set g_ctf_personalscore_pickup_dropped_early 3 set g_ctf_personalscore_pickup_dropped_late 3 set g_ctf_personalscore_capture 25 set g_ctf_personalscore_kill 2 set g_ctf_personalpenalty_drop 5 set g_ctf_personalpenalty_suicidedrop 5 set g_ctf_personalpenalty_returned 2 set g_ctf_personalscore_return 3 set g_ctf_personalscore_return_rogue 10 set g_ctf_personalscore_return_by_killer 3 set g_ctf_personalscore_return_rogue_by_killer 10 // AWIN = 25 // AFAIL = -7 // AFAILVOID = -5 // DWIN = 5 // ARETRY = -2 // DRETRY = 2 // ATAKE = 0