// {{{ weapon replacement // NOTE: this only replaces weapons on the map // use g_start_weapon_* to also replace the on-startup weapons! // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times // set the cvars to "0" to totally disable a weapon set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun" set g_weaponreplace_laser "" set g_weaponreplace_shotgun "" set g_weaponreplace_uzi "" set g_weaponreplace_grenadelauncher "" set g_weaponreplace_electro "" set g_weaponreplace_crylink "" set g_weaponreplace_nex "" set g_weaponreplace_hagar "" set g_weaponreplace_rocketlauncher "" set g_weaponreplace_porto "" set g_weaponreplace_minstanex "" set g_weaponreplace_hook "" set g_weaponreplace_hlac 0 // I don't particularly like this weapon. set g_weaponreplace_campingrifle "" set g_weaponreplace_tuba "" set g_weaponreplace_fireball 0 // Don't kill me div0, just for now until I figure out a good balance for it. set g_weaponreplace_rcalpistol "" set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility)" // }}} // {{{ starting gear set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_rcalpistol -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_balance_health_start 100 set g_balance_armor_start 0 set g_start_ammo_shells 45 set g_start_ammo_nails 0 set g_start_ammo_rockets 0 set g_start_ammo_cells 0 set g_start_ammo_fuel 0 set g_warmup_start_health 200 "starting values when being in warmup-stage" set g_warmup_start_armor 100 "starting values when being in warmup-stage" set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage" set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage" set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage" set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage" set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" set g_lms_start_health 200 set g_lms_start_armor 100 set g_lms_start_ammo_shells 50 set g_lms_start_ammo_nails 150 set g_lms_start_ammo_rockets 50 set g_lms_start_ammo_cells 50 set g_lms_start_ammo_fuel 0 set g_balance_nixnex_roundtime 25 set g_balance_nixnex_incrtime 1.6 set g_balance_nixnex_ammo_shells 15 set g_balance_nixnex_ammo_nails 45 set g_balance_nixnex_ammo_rockets 15 set g_balance_nixnex_ammo_cells 15 set g_balance_nixnex_ammo_fuel 0 set g_balance_nixnex_ammoincr_shells 2 set g_balance_nixnex_ammoincr_nails 6 set g_balance_nixnex_ammoincr_rockets 2 set g_balance_nixnex_ammoincr_cells 2 set g_balance_nixnex_ammoincr_fuel 2 // }}} // {{{ pickup items set g_pickup_shells 30 set g_pickup_shells_max 120 set g_pickup_nails 80 set g_pickup_nails_max 400 set g_pickup_rockets 30 set g_pickup_rockets_max 120 set g_pickup_cells 50 set g_pickup_cells_max 200 set g_pickup_fuel 25 set g_pickup_fuel_jetpack 50 set g_pickup_fuel_max 999 set g_pickup_armorsmall 10 set g_pickup_armorsmall_max 100 set g_pickup_armormedium 25 set g_pickup_armormedium_max 100 set g_pickup_armorbig 50 set g_pickup_armorbig_max 100 set g_pickup_armorlarge 100 set g_pickup_armorlarge_max 100 set g_pickup_healthsmall 10 set g_pickup_healthsmall_max 200 set g_pickup_healthmedium 25 set g_pickup_healthmedium_max 200 set g_pickup_healthlarge 50 set g_pickup_healthlarge_max 200 set g_pickup_healthmega 100 set g_pickup_healthmega_max 200 set g_pickup_respawntime_short 15 set g_pickup_respawntime_medium 20 set g_pickup_respawntime_long 30 set g_pickup_respawntime_powerup 120 set g_pickup_respawntime_weapon 15 set g_pickup_respawntime_ammo 15 set g_pickup_respawntimejitter_short 0 set g_pickup_respawntimejitter_medium 0 set g_pickup_respawntimejitter_long 0 set g_pickup_respawntimejitter_powerup 10 set g_pickup_respawntimejitter_weapon 0 set g_pickup_respawntimejitter_ammo 0 // }}} // {{{ regen/rot set g_balance_health_regen 0 set g_balance_health_regenlinear 5 set g_balance_pause_health_regen 5 set g_balance_pause_health_regen_spawn 0 set g_balance_health_rot 0 set g_balance_health_rotlinear 5 set g_balance_pause_health_rot 3 set g_balance_pause_health_rot_spawn 1 set g_balance_health_regenstable 100 set g_balance_health_rotstable 100 set g_balance_health_limit 999 set g_balance_armor_regen 0 set g_balance_armor_regenlinear 0 set g_balance_armor_rot 0 set g_balance_armor_rotlinear 0 set g_balance_pause_armor_rot 1 set g_balance_pause_armor_rot_spawn 1 set g_balance_armor_regenstable 100 set g_balance_armor_rotstable 100 set g_balance_armor_limit 999 set g_balance_armor_blockpercent 0.6 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" set g_balance_fuel_regenlinear 0 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter set g_balance_fuel_rot 0.05 set g_balance_fuel_rotlinear 0 set g_balance_pause_fuel_rot 5 set g_balance_pause_fuel_rot_spawn 10 set g_balance_fuel_regenstable 50 set g_balance_fuel_rotstable 100 set g_balance_fuel_limit 999 // }}} // {{{ misc set g_balance_selfdamagepercent 0.6 set g_balance_weaponswitchdelay 0.15 set g_weaponspeedfactor 1 "weapon projectile speed multiplier" set g_weaponratefactor 1 "weapon fire rate multiplier" set g_weapondamagefactor 1 "weapon damage multiplier" set g_weaponforcefactor 1 "weapon force multiplier" set g_weaponspreadfactor 1 "weapon spread multiplier" set g_balance_firetransfer_time 0.9 set g_balance_firetransfer_damage 0.8 set g_throughfloor_damage 0.4 set g_throughfloor_force 0.7 set g_projectiles_newton_style 2 // possible values: // 0: absolute velocity projectiles (like Quake) // 1: relative velocity projectiles, "Newtonian" (like Tribes 2) // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets) // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets) set g_projectiles_newton_style_2_minfactor 0.8 set g_projectiles_newton_style_2_maxfactor 1.5 set g_projectiles_spread_style 0 // possible values: // 0: forward + solid sphere (like Quake) - varies velocity // 1: forward + flattened solid sphere // 2: forward + solid circle // 3: forward + normal distribution 3D - varies velocity // 4: forward + normal distribution on a plane // 5: forward + circle with 1-r falloff // 6: forward + circle with 1-r^2 falloff // 7: forward + circle with (1-r)(2-r) falloff set g_balance_falldamage_deadminspeed 150 set g_balance_falldamage_minspeed 1400 set g_balance_falldamage_factor 0.15 set g_balance_falldamage_maxdamage 25 // }}} // {{{ powerups set g_balance_powerup_invincible_takedamage 0.2 set g_balance_powerup_invincible_time 30 set g_balance_powerup_strength_damage 3 set g_balance_powerup_strength_force 3 set g_balance_powerup_strength_time 30 set g_balance_powerup_strength_selfdamage 1.5 set g_balance_powerup_strength_selfforce 1.5 // }}} // {{{ jetpack/hook set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack" set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction" set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)" set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction" set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction" set g_jetpack_fuel 8 "fuel per second for jetpack" set g_jetpack_attenuation 2 "jetpack sound attenuation" set g_grappling_hook_tarzan 2 // 2: can also pull players set g_balance_grapplehook_speed_fly 1800 set g_balance_grapplehook_speed_pull 2000 set g_balance_grapplehook_force_rubber 2000 set g_balance_grapplehook_force_rubber_overstretch 1000 set g_balance_grapplehook_length_min 50 set g_balance_grapplehook_stretch 50 set g_balance_grapplehook_airfriction 0.2 set g_balance_grapplehook_health 130 // }}} // {{{ weapon properties // {{{ laser set g_balance_laser_primary_damage 25 set g_balance_laser_primary_edgedamage 10 set g_balance_laser_primary_force 400 set g_balance_laser_primary_radius 70 set g_balance_laser_primary_speed 12000 set g_balance_laser_primary_spread 0 set g_balance_laser_primary_refire 0.7 set g_balance_laser_primary_animtime 0.3 set g_balance_laser_primary_lifetime 30 set g_balance_laser_primary_shotangle 0 set g_balance_laser_primary_delay 0.03 set g_balance_laser_gauntlet 0 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists set g_balance_laser_secondary_damage 25 set g_balance_laser_secondary_edgedamage 10 set g_balance_laser_secondary_force 400 set g_balance_laser_secondary_radius 70 set g_balance_laser_secondary_speed 12000 set g_balance_laser_secondary_spread 0 set g_balance_laser_secondary_refire 0.7 set g_balance_laser_secondary_animtime 0.3 set g_balance_laser_secondary_lifetime 30 set g_balance_laser_secondary_shotangle -90 set g_balance_laser_secondary_delay 0 // }}} // {{{ shotgun set g_balance_shotgun_primary_bullets 6 set g_balance_shotgun_primary_damage 8 set g_balance_shotgun_primary_force 0 set g_balance_shotgun_primary_spread 0.11 set g_balance_shotgun_primary_refire 0.5 set g_balance_shotgun_primary_animtime 0.2 set g_balance_shotgun_primary_ammo 1 set g_balance_shotgun_primary_speed 8000 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu set g_balance_shotgun_secondary_bullets 6 set g_balance_shotgun_secondary_damage 8 set g_balance_shotgun_secondary_force 0 set g_balance_shotgun_secondary_spread 0.17 set g_balance_shotgun_secondary_refire 1.35 set g_balance_shotgun_secondary_animtime 0.2 set g_balance_shotgun_secondary_ammo 1 set g_balance_shotgun_secondary_speed 8000 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu // }}} // {{{ uzi set g_balance_uzi_first_damage 12 set g_balance_uzi_first_force 0 set g_balance_uzi_first_spread 0.015 set g_balance_uzi_first_refire 0.15 set g_balance_uzi_first_ammo 1 set g_balance_uzi_sustained_damage 7 set g_balance_uzi_sustained_force 0 set g_balance_uzi_sustained_spread 0.05 set g_balance_uzi_sustained_refire 0.075 set g_balance_uzi_sustained_ammo 1 set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 115 // 13.1qu // }}} // {{{ mortar set g_balance_grenadelauncher_primary_damage 50 set g_balance_grenadelauncher_primary_edgedamage 38 set g_balance_grenadelauncher_primary_force 400 set g_balance_grenadelauncher_primary_radius 140 set g_balance_grenadelauncher_primary_speed 2200 set g_balance_grenadelauncher_primary_speed_up 220 set g_balance_grenadelauncher_primary_spread 0 set g_balance_grenadelauncher_primary_lifetime 30 set g_balance_grenadelauncher_primary_refire 0.8 set g_balance_grenadelauncher_primary_animtime 0.3 set g_balance_grenadelauncher_primary_ammo 2 set g_balance_grenadelauncher_secondary_damage 60 set g_balance_grenadelauncher_secondary_edgedamage 38 set g_balance_grenadelauncher_secondary_force 400 set g_balance_grenadelauncher_secondary_radius 140 set g_balance_grenadelauncher_secondary_speed 1400 set g_balance_grenadelauncher_secondary_speed_up 150 set g_balance_grenadelauncher_secondary_spread 0 set g_balance_grenadelauncher_secondary_lifetime 1 set g_balance_grenadelauncher_secondary_refire 0.7 set g_balance_grenadelauncher_secondary_animtime 0.3 set g_balance_grenadelauncher_secondary_ammo 2 set g_balance_grenadelauncher_secondary_health 70 set g_balance_grenadelauncher_secondary_damageforcescale 4 // }}} // {{{ electro set g_balance_electro_primary_damage 65 set g_balance_electro_primary_edgedamage 0 set g_balance_electro_primary_force 200 set g_balance_electro_primary_radius 150 set g_balance_electro_primary_comboradius 0 set g_balance_electro_primary_speed 2000 set g_balance_electro_primary_spread 0 set g_balance_electro_primary_lifetime 30 set g_balance_electro_primary_refire 0.6 set g_balance_electro_primary_animtime 0.3 set g_balance_electro_primary_ammo 2 set g_balance_electro_secondary_damage 50 set g_balance_electro_secondary_spread 0.05 set g_balance_electro_secondary_edgedamage 0 set g_balance_electro_secondary_force 200 set g_balance_electro_secondary_radius 150 set g_balance_electro_secondary_speed 900 set g_balance_electro_secondary_speed_up 200 set g_balance_electro_secondary_spread 0 set g_balance_electro_secondary_lifetime 2.5 set g_balance_electro_secondary_refire 0.2 set g_balance_electro_secondary_refire2 1 set g_balance_electro_secondary_animtime 0.2 set g_balance_electro_secondary_ammo 2 set g_balance_electro_secondary_health 5 set g_balance_electro_secondary_damageforcescale 4 set g_balance_electro_secondary_count 3 set g_balance_electro_combo_damage 50 set g_balance_electro_combo_edgedamage 0 set g_balance_electro_combo_force 200 set g_balance_electro_combo_radius 250 set g_balance_electro_combo_comboradius 0 set g_balance_electro_combo_speed 2000 // }}} // {{{ crylink set g_balance_crylink_primary_damage 14 set g_balance_crylink_primary_edgedamage 0 set g_balance_crylink_primary_force -55 set g_balance_crylink_primary_radius 80 set g_balance_crylink_primary_speed 7000 set g_balance_crylink_primary_spread 0.01 set g_balance_crylink_primary_shots 4 set g_balance_crylink_primary_bounces 1 set g_balance_crylink_primary_refire 0.4 set g_balance_crylink_primary_animtime 0.3 set g_balance_crylink_primary_ammo 2 set g_balance_crylink_primary_bouncedamagefactor 0.5 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000 set g_balance_crylink_primary_middle_fadetime 5 set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450 set g_balance_crylink_primary_star_fadetime 0.25 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450 set g_balance_crylink_primary_other_fadetime 0.25 set g_balance_crylink_secondary_damage 10 set g_balance_crylink_secondary_edgedamage 0 set g_balance_crylink_secondary_force -40 set g_balance_crylink_secondary_radius 10 set g_balance_crylink_secondary_speed 4000 set g_balance_crylink_secondary_spread 0.01 set g_balance_crylink_secondary_shots 3 set g_balance_crylink_secondary_bounces 0 set g_balance_crylink_secondary_refire 0.1 set g_balance_crylink_secondary_animtime 0.1 set g_balance_crylink_secondary_ammo 1 set g_balance_crylink_secondary_bouncedamagefactor 0.5 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000 set g_balance_crylink_secondary_middle_fadetime 5 set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000 set g_balance_crylink_secondary_line_fadetime 2 set g_balance_crylink_secondary_lightning 0 // }}} // {{{ nex set g_balance_nex_damage 90 set g_balance_nex_force 200 set g_balance_nex_refire 1.5 set g_balance_nex_animtime 0.3 set g_balance_nex_ammo 5 set g_balance_nex_damagefalloff_mindist 1000 set g_balance_nex_damagefalloff_maxdist 3000 set g_balance_nex_damagefalloff_halflife 1500 set g_balance_nex_damagefalloff_forcehalflife 1500 // }}} // {{{ minstanex set g_balance_minstanex_refire 1 set g_balance_minstanex_animtime 0.3 set g_balance_minstanex_ammo 10 // }}} // {{{ hagar set g_balance_hagar_primary_damage 30 set g_balance_hagar_primary_edgedamage 0 set g_balance_hagar_primary_force 50 set g_balance_hagar_primary_radius 70 set g_balance_hagar_primary_spread 0.05 set g_balance_hagar_primary_speed 2400 set g_balance_hagar_primary_lifetime 30 set g_balance_hagar_primary_refire 0.15 set g_balance_hagar_primary_ammo 1 set g_balance_hagar_secondary_damage 20 set g_balance_hagar_secondary_edgedamage 10 set g_balance_hagar_secondary_force 50 set g_balance_hagar_secondary_radius 90 set g_balance_hagar_secondary_spread 0.05 set g_balance_hagar_secondary_speed 2000 set g_balance_hagar_secondary_lifetime_min 0.1 set g_balance_hagar_secondary_lifetime_rand 0.05 set g_balance_hagar_secondary_refire 0.1 set g_balance_hagar_secondary_ammo 0.5 // }}} // {{{ rocketlauncher set g_balance_rocketlauncher_damage 80 set g_balance_rocketlauncher_edgedamage 40 set g_balance_rocketlauncher_force 600 set g_balance_rocketlauncher_radius 100 set g_balance_rocketlauncher_speed 1600 set g_balance_rocketlauncher_speedaccel 1600 set g_balance_rocketlauncher_speedstart 1000 set g_balance_rocketlauncher_lifetime 30 set g_balance_rocketlauncher_refire 1.2 set g_balance_rocketlauncher_animtime 0.3 set g_balance_rocketlauncher_ammo 3 set g_balance_rocketlauncher_health 40 set g_balance_rocketlauncher_damageforcescale 4 set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time set g_balance_rocketlauncher_guiderate 140 // max degrees per second set g_balance_rocketlauncher_guideratedelay 0.01 // immediate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again set g_balance_rocketlauncher_laserguided_speed 1000 //650 set g_balance_rocketlauncher_laserguided_speedaccel 0 set g_balance_rocketlauncher_laserguided_speedstart 1000 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5 set g_balance_rocketlauncher_laserguided_allow_steal 1 // }}} // {{{ porto set g_balance_porto_primary_refire 1.5 set g_balance_porto_primary_animtime 0.3 set g_balance_porto_primary_speed 5000 set g_balance_porto_primary_lifetime 30 set g_balance_portal_health 200 // these get recharged whenever the portal is used set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used // }}} // {{{ hook set g_balance_hook_primary_fuel 2 // hook monkeys set 0 set g_balance_hook_primary_refire 0 // hook monkeys set 0 set g_balance_hook_primary_animtime 0.3 // good shoot anim set g_balance_hook_primary_hooked_time_max 0 // infinite set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked set g_balance_hook_secondary_damage 25 // not much set g_balance_hook_secondary_edgedamage 5 // not much set g_balance_hook_secondary_radius 500 // LOTS set g_balance_hook_secondary_force -2000 // LOTS set g_balance_hook_secondary_ammo 50 // a whole pack set g_balance_hook_secondary_lifetime 30 // infinite set g_balance_hook_secondary_speed 0 // not much throwing set g_balance_hook_secondary_gravity 5 // fast falling set g_balance_hook_secondary_refire 3 // don't drop too many bombs... set g_balance_hook_secondary_animtime 0.3 // good shoot anim set g_balance_hook_secondary_power 3 // effect behaves like a square function set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds // }}} // {{{ hlac set g_balance_hlac_primary_spread_min 0.01 set g_balance_hlac_primary_spread_max 0.25 set g_balance_hlac_primary_spread_add 0.0045 set g_balance_hlac_primary_spread_crouchmod 0.25 set g_balance_hlac_primary_damage 23 set g_balance_hlac_primary_edgedamage 10 set g_balance_hlac_primary_force 100 set g_balance_hlac_primary_radius 70 set g_balance_hlac_primary_speed 9000 set g_balance_hlac_primary_lifetime 5 set g_balance_hlac_primary_refire 0.1 set g_balance_hlac_primary_animtime 0.4 set g_balance_hlac_primary_ammo 1 set g_balance_hlac_secondary_spread 0.15 set g_balance_hlac_secondary_spread_crouchmod 0.5 set g_balance_hlac_secondary_damage 23 set g_balance_hlac_secondary_edgedamage 10 set g_balance_hlac_secondary_force 100 set g_balance_hlac_secondary_radius 70 set g_balance_hlac_secondary_speed 9000 set g_balance_hlac_secondary_lifetime 5 set g_balance_hlac_secondary_refire 1 set g_balance_hlac_secondary_animtime 0.3 set g_balance_hlac_secondary_ammo 10 set g_balance_hlac_secondary_shots 6 // }}} // {{{ campingrifle set g_balance_campingrifle_magazinecapacity 0 set g_balance_campingrifle_reloadtime 2 // matches reload anim set g_balance_campingrifle_auto_reload_after_changing_weapons 0 set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries set g_balance_campingrifle_tracer 1 set g_balance_campingrifle_primary_damage 50 set g_balance_campingrifle_primary_headshotaddeddamage 50 set g_balance_campingrifle_primary_spread 0 set g_balance_campingrifle_primary_force 0 set g_balance_campingrifle_primary_speed 35000 set g_balance_campingrifle_primary_lifetime 5 set g_balance_campingrifle_primary_refire 0.7 set g_balance_campingrifle_primary_animtime 0.3 set g_balance_campingrifle_primary_ammo 10 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time set g_balance_campingrifle_secondary_damage 15 set g_balance_campingrifle_secondary_headshotaddeddamage 25 set g_balance_campingrifle_secondary_spread 0.02 set g_balance_campingrifle_secondary_force 0 set g_balance_campingrifle_secondary_speed 20000 set g_balance_campingrifle_secondary_lifetime 5 set g_balance_campingrifle_secondary_refire 0.1 set g_balance_campingrifle_secondary_animtime 0.1 set g_balance_campingrifle_secondary_ammo 4 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu set g_balance_campingrifle_secondary_burstcost 0.35 // }}} // {{{ tuba set g_balance_tuba_refire 0.05 set g_balance_tuba_animtime 0.05 set g_balance_tuba_attenuation 0.5 set g_balance_tuba_volume 1 set g_balance_tuba_fadetime 0.25 set g_balance_tuba_damage 5 set g_balance_tuba_edgedamage 0 set g_balance_tuba_radius 200 set g_balance_tuba_force 40 // }}} // {{{ fireball set g_balance_fireball_primary_ammo 5 set g_balance_fireball_primary_animtime 0.3 set g_balance_fireball_primary_damage 40 set g_balance_fireball_primary_damageforcescale 4 set g_balance_fireball_primary_damagetime 5 set g_balance_fireball_primary_force 100 set g_balance_fireball_primary_laserburntime 0.5 set g_balance_fireball_primary_laserdamage 30 set g_balance_fireball_primary_laseredgedamage 20 set g_balance_fireball_primary_laserradius 110 set g_balance_fireball_primary_lifetime 7 set g_balance_fireball_primary_refire 2 set g_balance_fireball_primary_speed 900 set g_balance_fireball_primary_speed_up 100 set g_balance_fireball_primary_spread 0 set g_balance_fireball_secondary_ammo 25 set g_balance_fireball_secondary_animtime 0.15 set g_balance_fireball_secondary_bfgdamage 100 set g_balance_fireball_secondary_bfgforce 500 set g_balance_fireball_secondary_bfgradius 750 set g_balance_fireball_secondary_damage 150 set g_balance_fireball_secondary_damageforcescale 4 set g_balance_fireball_secondary_edgedamage 0 set g_balance_fireball_secondary_force 700 set g_balance_fireball_secondary_health 50 set g_balance_fireball_secondary_laserburntime 0.5 set g_balance_fireball_secondary_laserdamage 30 set g_balance_fireball_secondary_laseredgedamage 20 set g_balance_fireball_secondary_laserradius 256 set g_balance_fireball_secondary_lifetime 15 set g_balance_fireball_secondary_radius 200 set g_balance_fireball_secondary_refire 0 set g_balance_fireball_secondary_refire2 4 set g_balance_fireball_secondary_speed 650 set g_balance_fireball_secondary_spread 0 // }}} // {{{ rcalpistol set g_balance_rcalpistol_magazinecapacity 6 set g_balance_rcalpistol_reloadtime 1 // matches reload anim set g_balance_rcalpistol_auto_reload_after_changing_weapons 0 set g_balance_rcalpistol_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries set g_balance_rcalpistol_tracer 0 set g_balance_rcalpistol_primary_damage 40 set g_balance_rcalpistol_primary_headshotaddeddamage 50 set g_balance_rcalpistol_primary_spread 0.04 set g_balance_rcalpistol_primary_force 0 set g_balance_rcalpistol_primary_speed 15000 set g_balance_rcalpistol_primary_lifetime 5 set g_balance_rcalpistol_primary_refire 0.3 set g_balance_rcalpistol_primary_animtime 0.3 set g_balance_rcalpistol_primary_ammo 10 set g_balance_rcalpistol_primary_bulletconstant 130 // 56.3qu set g_balance_rcalpistol_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time set g_balance_rcalpistol_secondary_damage 30 set g_balance_rcalpistol_secondary_headshotaddeddamage 25 set g_balance_rcalpistol_secondary_spread 0.07 set g_balance_rcalpistol_secondary_force 0 set g_balance_rcalpistol_secondary_speed 10000 set g_balance_rcalpistol_secondary_lifetime 5 set g_balance_rcalpistol_secondary_refire 0.1 set g_balance_rcalpistol_secondary_animtime 0.1 set g_balance_rcalpistol_secondary_ammo 4 set g_balance_rcalpistol_secondary_bulletconstant 130 // 18.3qu set g_balance_rcalpistol_secondary_burstcost 0.35 // }}}