cvars: ______________ sv_eventlog master switch (default: 0) sv_eventlog_files print frags, scores and captures for separate files each match (default: 0) sv_eventlog_console print frags, scores and captures to serverconsole during the match (default: 1) sv_logscores_bots choose whether bot are included in stats or not (default: 0) sv_eventlog_files_counter number of matches logged until now sv_eventlog_files_nameprefix file name prefix to be used (default: nexuiz) sv_eventlog_files_namesuffix file name extension to be used (default: .log) sv_eventlog_files_timestamps prefix log lines in the files with :time events (default: 1) log format: ______________ :logversion:2 :gamestart:_: :gameinfo:mutators:LIST:mutator1:mutator2:... (note that mutators are listed by their cvar name with g_ removed, unless such a cvar is 1 by default - then the mutator is listed with a no_ prefix if the cvar is 0) :gameinfo:end :join::player: :join::bot: :name:: :part: :team:: :kill:frag:::type=:items=:victimitems= :kill:tk:::type=:items=:victimitems= :kill:suicide:::type=:items= :kill:accident:::type=:items= :ctf:steal:: :ctf:dropped:: :ctf:pickup:: :ctf:capture:: :ctf:return:: :ctf:returned: :dom:taken:: :scores:_: :labels:player:,,... :player:see-labels:,,...:::: :player:see-labels:,,...::spectator:: :labels:teamscores:,,... :teamscores:see-labels:,,...: :end :restart :gameover :vote:suggested:: :vote:keeptwo:::::::::...:didn't vote: :vote:finished:::::::::...:didn't vote: :vote:suggestion_accepted: :vote:vcall:: :vote:vyes::::: :vote:vno::::: :vote:vtimeout::::: :vote:vstop: :vote:vlogin: :vote:vdo:: :time: Note that only the :join and :player lines ever contain player names. The :time event only appears in the log files if sv_eventlog_files_timestamps is 1; there is no way to log these time stamps to the console (for console timestamps, set timestamps to 1). team colors: 1 = No Team (Domination) 5 = Red Team 14 = Blue Team 10 = Pink Team 13 = Yellow Team label flags: !! = primary sorting key or | where flags can contain: F = player carries the flag S = player has strength I = player has the shield T = player is typing (console, menu or chat) and weapon IDs are: 1 = Shotgun 2 = Uzi 4 = Mortar 8 = Electro 16 = Crylink 32 = Nex 64 = Hagar 128 = Rocket Launcher 4096 = Laser runes/curses are stored as a bit mask with the following values: 1 = Strength 2 = Defense 4 = Regeneration 8 = Speed 16 = Vampire 8192 = Weakness 16384 = Vulnerability 32768 = Venom 65536 = Slow 131072 = Empathy death type: either a weapon ID (see above), or one of: 10000 = fallen to death 10001 = telefragged 10002 = drowned 10003 = killed by a trap / fallen into the void 10004 = lava 10005 = slime 10006 = console kill 10007 = (MinstaGib) out of ammo 10008 = swamp 10009 = team change 10010 = auto team change 10011 = camping protection 10012 = player became too fast (should never happen) There will be a log analyzer parsing this file format soon. Note that weapon IDs are below 10000.