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now... 175 is the correct 1.1 value for the nex damage... NOT 150
[divverent/nexuiz.git] / qcsrc / default.cfg
1 // team aliases
2 alias team_red          "color 4"
3 alias team_blue         "color 13"
4 alias team_green        "color 3"
5 alias team_yellow       "color 12"
6
7 // player defaults
8 _cl_color 0
9 _cl_name Player
10 _cl_playermodel models/player/marine.zym
11 _cl_playerskin 0
12 crosshair 5
13 fov 90
14 freelook 1
15 sensitivity 6
16 v_gamma 1.125000
17 viewsize 110
18 bgmvolume 1
19 volume 0.5
20 // fullscreen 1024x768x32bit
21 vid_bitsperpixel "32"
22 vid_fullscreen "1"
23 vid_width "1024"
24 vid_height "768"
25 // 2D resolution 640x480
26 vid_conwidth "640"
27 vid_conheight "480"
28 scr_conforcewhiledisconnected "0"
29
30 // server settings
31 hostname "Nexuiz Server"
32 sv_maxrate 10000
33 seta g_viewweapon_bobintensity 1
34 seta g_viewweapon_q1pitching 1
35 seta nex_numbots 0
36 cl_forwardspeed 480
37 cl_backspeed 480
38 cl_sidespeed 480
39 cl_upspeed 400
40 cl_movement 1
41 cl_movement_accelerate 5.5
42 cl_movement_edgefriction 0
43 cl_movement_friction 5
44 cl_movement_jumpvelocity 300
45 cl_movement_maxairspeed 50
46 cl_movement_maxspeed 400
47 cl_movement_stepheight 34
48 cl_stairsmoothspeed 200
49 edgefriction 0
50 set g_balance_jumpheight 300
51 set sv_maxairspeed 50
52 sv_accelerate 5.5
53 sv_friction 5
54 sv_maxspeed 400
55 sv_stepheight 34
56 pausable 0
57 bot_number 0 // number of bots in server
58 set g_instagib 0
59 set g_rocketarena 0
60 set g_vampire 0
61 set g_fullbrightplayers 0
62 set g_fullbrightitems 0
63 set g_casings 0
64 seta "g_maplist" "dm_nexdm01 dm_nexdm02 dm_nexdm03 dm_nexdm04 dm_nexdm05 dm_nexdm06 dm_nexdm07 dm_nexdm08 dm_nexdm09 dm_nexdm10 dm_nexdm11 dm_nexdm12 dm_nexdm13 dm_nexdm14 dm_nexdm15 dm_nexdm16 dm_nexdm17 dm_nexdmextra1 dom_nexdm01 dom_nexdm08 dom_nexdm10 rune_nexdm02 rune_nexdm05 rune_nexdm08 rune_nexdm09 tdm_nexdm01 tdm_nexdm02 tdm_nexdm03 tdm_nexdm04 tdm_nexdm05 tdm_nexdm06 tdm_nexdm07 tdm_nexdm08 tdm_nexdm09 tdm_nexdm10 tdm_nexdm11 tdm_nexdm12 tdm_nexdm13 tdm_nexdm14 tdm_nexdm15 tdm_nexdm16 tdm_nexdm17 tdm_nexdmextra1 tdm_tznex01 ctf_nexctf01 ctf_tznex01"
65 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
66 // timeout for kill credit when your damage knocks someone into a death trap
67 set g_maxpushtime 8.0
68
69 set welcome_message_time                8
70
71 set exit_cfg ""
72 alias clearmap  "disconnect; exec $exit_cfg"
73
74 seta g_grappling_hook 0
75 seta g_balance_grapplehook_speed_fly 1200
76 seta g_balance_grapplehook_speed_pull 1000
77
78 // "This means that timelimit can be overwritten globally and fraglimit can be overwritten for each game mode: DM/TDM, Domination, CTF, and Runematch."
79 set g_ctf_capture_limit 0
80 set fraglimit_override 0
81 set timelimit_override 0
82
83 // common team values
84 set  g_tdm                              0
85 seta teamplay_default                   3       // default teamplay setting in team games
86 set deathmatch_force_teamplay           0       // always play TDM on dm maps
87 seta g_balance_teams                    1       // automatically balance out players entering
88 seta g_balance_teams_force              0       // automatically balance out teams when players move or disconnect
89 seta g_balance_teams_prevent_imbalance  0       // prevent players from changing to larger teams
90 seta g_tdm_teams                        2       // how many teams are in team deathmatch
91 set g_changeteam_banned                 0       // not allowed to change team
92 set g_changeteam_fragtransfer           80      // % of frags you get to keep when you change teams (rounded down)
93
94 // ctf
95 set g_ctf                               0
96 //set g_ctf_capture_limit               5
97 set g_ctf_flag_returntime               30
98 set g_ctf_flagscore_capture             5
99 set g_ctf_flagscore_capture_team        20
100 set g_ctf_flagscore_pickup              1
101 set g_ctf_flagscore_return              5
102 set g_ctf_flagscore_return_rogue        10
103
104 // runematch
105 set g_runematch                                 0
106 set g_runematch_point_limit                     0
107 set g_runematch_pointrate                       5
108 set g_runematch_pointamt                        1
109 set g_runematch_shuffletime                     30 // how often runes change position
110 set g_runematch_respawntime                     15 // how soon after being dropped to respawn
111 set g_runematch_frags_killedby_runeholder       4
112 set g_runematch_frags_killed_runeholder         5
113 set g_runematch_frags_norune                    0
114 set g_runematch_drop_runes_max                  2 // only drop up to 2 runes, the rest should respawn
115 set g_runematch_allow_same                      0 // allow matching rune-curse pairs
116 set g_runematch_rune_alpha                      0.78
117 set g_runematch_rune_effects                    544 // EF_ADDITIVE + EF_FULLBRIGHT
118 set g_runematch_rune_glow_size                  0
119 set g_runematch_rune_glow_color                 0
120 set g_runematch_rune_color_strength             1.0 //1.5
121 // strength/weakness
122 set g_balance_rune_strength_damage              2.0 //1.5
123 set g_balance_rune_strength_force               1.5
124 set g_balance_curse_weak_damage                 0.5 //0.6
125 set g_balance_curse_weak_force                  0.5 //0.6
126 set g_balance_rune_strength_combo_damage        0.9
127 set g_balance_rune_strength_combo_force         1.0
128 // defense/vulner
129 set g_balance_rune_defense_takedamage           0.5
130 set g_balance_curse_vulner_takedamage           2.0
131 set g_balance_rune_defense_combo_takedamage     1.0
132 // vampire/empathy
133 set g_balance_rune_vampire_absorb               0.5
134 set g_balance_curse_empathy_takedamage          -0.6
135 set g_balance_rune_vampire_combo_absorb         -0.2
136 // regen/venom
137 set g_balance_rune_regen_hpmod                  1.75
138 set g_balance_curse_venom_hpmod                 0.6
139 set g_balance_rune_regen_combo_hpmod            0.9
140 set g_balance_rune_regen_regenrate              3.0
141 set g_balance_curse_venom_rotrate               3.0//2
142 set g_balance_rune_regen_combo_regenrate        0.5
143 set g_balance_rune_regen_combo_rotrate          1.5
144 // speed/slow
145 set g_balance_rune_speed_atkrate                0.6
146 set g_balance_curse_slow_atkrate                1.75
147 set g_balance_rune_speed_combo_atkrate          1.2
148 set g_balance_rune_speed_moverate               1.5
149 set g_balance_curse_slow_moverate               0.75
150 set g_balance_rune_speed_combo_moverate         0.9
151 set g_balance_rune_speed_jumpheight             2.0
152 set g_balance_curse_slow_jumpheight             1.0
153 set g_balance_rune_speed_combo_jumpheight       1.0     
154
155 // domination
156 set g_domination                        0
157 set g_domination_point_limit            0
158 set g_domination_default_teams          2 // default number of teams for maps that aren't domination-specific
159 set g_domination_disable_frags          0 // players can't get frags normally; only get points from kills
160 set g_domination_point_amt              0 // override: how many points to get per ping
161 set g_domination_point_rate             0 // override: how often to give those points
162 set g_domination_point_capturetime      0.1 // how long it takes to capture a point (given no interference)
163 set g_domination_point_glow             0 // domination point glow (warning, slow)
164 //seta g_domination_balance_team_points 1 // # of points received is based on team sizes
165
166 // server game balance settings
167 set g_balance_armor_regen 0
168 set g_balance_armor_rot 0.1
169 set g_balance_armor_stable 100
170 set g_balance_armor_start 0
171 set g_balance_armor_blockpercent 0.6
172 set g_balance_health_regen 0.1
173 set g_balance_health_rot 0.1
174 set g_balance_health_stable 100
175 set g_balance_health_start 150
176 set g_balance_selfdamagepercent 0.6
177 set g_balance_weaponswitchdelay 0.3
178 // powerup balance settings
179 set g_balance_powerup_invincible_takedamage 0.2
180 set g_balance_powerup_invincible_time 30
181 set g_balance_powerup_strength_damage 3
182 set g_balance_powerup_strength_force 4
183 set g_balance_powerup_strength_time 30
184 // weapon balance settings
185 set g_balance_laser_damage 35
186 set g_balance_laser_edgedamage 10
187 set g_balance_laser_force 400
188 set g_balance_laser_radius 70
189 set g_balance_laser_speed 9000
190 set g_balance_laser_refire 0.7
191 set g_balance_shotgun_bullets 10
192 set g_balance_shotgun_damage 6
193 set g_balance_shotgun_damage2 6
194 set g_balance_shotgun_spread 0.07
195 set g_balance_shotgun_refire 0.5
196 set g_balance_shotgun_refire2 1.5
197 set g_balance_shotgun_refire3 0.2
198 set g_balance_uzi_damage 16
199 set g_balance_uzi_refire 0.1
200 set g_balance_uzi_spread 0.05
201 set g_balance_uzi_damage2 30
202 set g_balance_uzi_refire2 0.2
203 set g_balance_uzi_spread2 0.01
204 set g_balance_grenadelauncher_damage 65
205 set g_balance_grenadelauncher_edgedamage 35
206 set g_balance_grenadelauncher_force 400
207 set g_balance_grenadelauncher_radius 140
208 set g_balance_grenadelauncher_speed 2000
209 set g_balance_grenadelauncher_speed2 1400
210 set g_balance_grenadelauncher_speed2_up 200
211 set g_balance_grenadelauncher_speed_up 200
212 set g_balance_grenadelauncher_refire 0.7
213 set g_balance_grenadelauncher_refire2 0.6
214 set g_balance_electro_ballspeed 900
215 set g_balance_electro_ballspeed_up 200
216 set g_balance_electro_damage 90
217 set g_balance_electro_edgedamage 0
218 set g_balance_electro_force 200
219 set g_balance_electro_radius 150
220 set g_balance_electro_refire 0.9
221 set g_balance_electro_refire3 0.05
222 set g_balance_electro_speed 2000
223 set g_balance_crylink_damage 20
224 set g_balance_crylink_edgedamage 0
225 set g_balance_crylink_force 55
226 set g_balance_crylink_radius 3
227 set g_balance_crylink_refire 0.8
228 set g_balance_crylink_speed 6000
229 set g_balance_crylink_spread 0.10
230 set g_balance_crylink_shots 7
231 set g_balance_nex_damage 175
232 set g_balance_nex_refire 1
233 set g_balance_hagar_damage 40
234 set g_balance_hagar_edgedamage 15
235 set g_balance_hagar_force 100
236 set g_balance_hagar_radius 70
237 set g_balance_hagar_spread 0.025
238 set g_balance_hagar_speed 3000
239 set g_balance_hagar_speed2 1400
240 set g_balance_hagar_speed2_up 100
241 set g_balance_rocketlauncher_damage 130
242 set g_balance_rocketlauncher_edgedamage 50
243 set g_balance_rocketlauncher_force 600
244 set g_balance_rocketlauncher_radius 170
245 set g_balance_rocketlauncher_speed 850
246 set g_balance_rocketlauncher_refire 1
247 //set g_balance_falldamage_deadminspeed 100
248 //set g_balance_falldamage_minspeed 600
249 //set g_balance_falldamage_factor 0.05
250 //set g_balance_falldamage_maxdamage 50
251 set g_balance_falldamage_deadminspeed 150
252 set g_balance_falldamage_minspeed 1400
253 set g_balance_falldamage_factor 0.15
254 set g_balance_falldamage_maxdamage 25
255
256 // effects
257 cl_decals 1
258 cl_particles 1
259 cl_stainmaps 0
260 gl_flashblend 0
261 r_bloom 1
262 r_coronas 1
263 r_dynamic 1
264 r_shadow_bumpscale_basetexture 5
265 r_shadow_realtime_world 1
266 r_shadow_realtime_world_lightmaps 1
267 r_shadow_glsl_offsetmapping 0
268 r_shadow_realtime_world_shadows 0
269 r_shadow_realtime_dlight_shadows 0
270
271 // disable watershader. Only affects NVidia cards.
272 // turned off to avoid fullbright water
273 r_watershader 0
274
275 // misc
276 host_maxfps 1000
277 host_minfps 10
278 scr_conbrightness 0
279 scr_screenshot_jpeg 1
280 scr_screenshot_jpeg_quality 0.9
281 sv_maxvelocity 1000000000
282
283 // aliases:
284 alias +attack2 +button3
285 alias -attack2 -button3
286 alias +zoom +button4
287 alias -zoom -button4
288 alias +crouch +button5
289 alias -crouch -button5
290 alias weapnext "impulse 10"
291 alias weapprev "impulse 12"
292 alias bot_add "impulse 100"
293 alias bot_add2 "impulse 101"
294 alias bot_kick "impulse 102"
295 alias bot_cam "impulse 102"
296 alias bot_wayedit "impulse 102"
297
298 // movement
299 bind w +forward
300 bind a +moveleft
301 bind s +back
302 bind d +moveright
303 bind UPARROW +forward
304 bind LEFTARROW +moveleft
305 bind DOWNARROW +back
306 bind RIGHTARROW +moveright
307 bind SHIFT +crouch
308 bind ENTER +jump
309 bind SPACE +jump
310
311 // weapons
312 bind 1 "impulse 1"
313 bind 2 "impulse 2"
314 bind 3 "impulse 3"
315 bind 4 "impulse 4"
316 bind 5 "impulse 5"
317 bind 6 "impulse 6"
318 bind 7 "impulse 7"
319 bind 8 "impulse 8"
320 bind 9 "impulse 9"
321 bind 0 "impulse 210"
322 bind MOUSE1 +attack
323 bind MOUSE2 +attack2
324 bind MOUSE3 +zoom
325 bind MWHEELUP weapnext
326 bind MWHEELDOWN weapprev
327
328 // misc
329 bind - sizedown
330 bind = sizeup
331 bind ` toggleconsole
332 bind ~ toggleconsole
333 bind TAB +showscores
334 bind ESCAPE togglemenu
335 bind r messagemode2
336 bind t messagemode
337 bind y messagemode2
338 bind PAUSE pause
339 bind F10 quit
340 bind F12 screenshot
341