7 numAnimatedComponents 6
11 "weapon" 0 63 0 // origin
12 "shot" 1 0 0 // weapon
13 "shell" 1 0 0 // weapon
17 ( -0.989949 -9.491833 -16.354476 ) ( 24.444487 0.989949 0.000000 )
18 ( -0.989949 -9.491313 -16.250863 ) ( 23.627499 0.989949 0.000000 )
19 ( -0.989949 -9.490983 -16.162741 ) ( 23.101527 0.989949 0.000000 )
20 ( -0.989949 -9.490856 -16.125166 ) ( 22.893407 0.989949 0.000000 )
21 ( -0.989949 -9.491293 -16.239865 ) ( 23.592668 0.989949 0.000000 )
25 ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )
26 ( 3.595824 -6.989619 -15.212333 ) ( -0.000000 0.000000 0.000332 )
27 ( 20.633042 1.184063 6.355701 ) ( 0.000000 0.000000 -0.000332 )
28 ( 6.296125 -2.348547 3.306670 ) ( 0.000000 -0.000000 -0.000332 )
32 3.595824 -6.989619 -15.212333 -0.000000 0.000000 0.000332
36 2.846030 -6.989120 -15.212333 0.000001 0.004121 0.000332
40 2.382400 -6.988813 -15.218506 0.000003 0.007869 0.000332
44 2.203587 -6.988694 -15.224679 0.000003 0.009607 0.000332
48 2.822468 -6.989105 -15.218506 0.000002 0.004804 0.000332