7 numAnimatedComponents 6
11 "weapon" 0 63 0 // origin
12 "shot" 1 0 0 // weapon
13 "shell" 1 0 0 // weapon
17 ( -5.988412 -13.401408 -18.204302 ) ( 31.374087 0.989949 0.000000 )
18 ( -6.803503 -13.400898 -18.198809 ) ( 30.566381 0.989949 0.000000 )
19 ( -7.325977 -13.400582 -18.199722 ) ( 30.048420 0.989949 0.000000 )
20 ( -7.531903 -13.400459 -18.203372 ) ( 29.843873 0.989949 0.000000 )
21 ( -6.837820 -13.400882 -18.204037 ) ( 30.533043 0.989949 0.000000 )
25 ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )
26 ( 3.140943 -6.989518 -13.783196 ) ( -0.000000 0.000000 0.000332 )
27 ( 28.642578 0.342710 6.078844 ) ( 0.000000 0.000000 -0.000332 )
28 ( 8.495490 -3.634588 1.276860 ) ( 0.000000 -0.000000 -0.000332 )
32 3.140943 -6.989518 -13.783196 -0.000000 0.000000 0.000332
36 2.391150 -6.989019 -13.783196 0.000001 0.004121 0.000332
40 1.927519 -6.988711 -13.789369 0.000003 0.007869 0.000332
44 1.748707 -6.988592 -13.795542 0.000003 0.009607 0.000332
48 2.367587 -6.989004 -13.789369 0.000002 0.004804 0.000332