7 numAnimatedComponents 6
\r
11 "weapon" 0 63 0 // origin
\r
12 "shot" 1 0 0 // weapon
\r
13 "shell" 1 0 0 // weapon
\r
17 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
18 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
19 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
20 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
21 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
25 ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )
\r
26 ( 10.291484 -9.986809 -17.929485 ) ( -0.000000 0.000000 0.000332 )
\r
27 ( 61.053509 1.333576 5.261511 ) ( 0.000000 0.000000 -0.000333 )
\r
28 ( 12.133600 -0.945925 5.942903 ) ( 0.000000 -0.000000 -0.000332 )
\r
32 10.291484 -9.986809 -17.929485 -0.000000 0.000000 0.000332
\r
36 9.220350 -9.986096 -17.929485 0.000001 0.004121 0.000332
\r
40 8.558021 -9.985657 -17.938303 0.000003 0.007869 0.000332
\r
44 8.302574 -9.985487 -17.947123 0.000003 0.009607 0.000332
\r
48 9.186689 -9.986074 -17.938303 0.000002 0.004804 0.000332
\r