]> icculus.org git repositories - divverent/nexuiz.git/blob - data/weaponsHavoc.cfg
fix bug with guiding accelerated rockets
[divverent/nexuiz.git] / data / weaponsHavoc.cfg
1 set cvar_check_weapons 5278169134188aeb084c58d3ed3ed289
2
3 // NOTE: this only replaces weapons on the map
4 // use g_start_weapon_* to also replace the on-startup weapons!
5 // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
6 // set the cvars to "0" to totally disable a weapon
7 set g_weaponreplace_laser ""
8 set g_weaponreplace_shotgun ""
9 set g_weaponreplace_uzi ""
10 set g_weaponreplace_grenadelauncher ""
11 set g_weaponreplace_electro ""
12 set g_weaponreplace_crylink ""
13 set g_weaponreplace_nex ""
14 set g_weaponreplace_hagar ""
15 set g_weaponreplace_rocketlauncher ""
16 set g_weaponreplace_porto ""
17 set g_weaponreplace_minstanex ""
18 set g_weaponreplace_hook ""
19 set g_weaponreplace_hlac ""
20 set g_weaponreplace_campingrifle ""
21 set g_weaponreplace_tuba ""
22 set g_weaponreplace_fireball ""
23
24
25 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
26 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
27 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
28 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
29 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
30 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
31 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
32 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
33 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
34 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
35 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
36 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
37 set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
38 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
39 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
40 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
41 set g_start_ammo_shells 45
42 set g_start_ammo_nails 0
43 set g_start_ammo_rockets 0
44 set g_start_ammo_cells 0
45 set g_start_ammo_fuel 0
46 set g_pickup_shells 30
47 set g_pickup_shells_max 120
48 set g_pickup_nails 80
49 set g_pickup_nails_max 400
50 set g_pickup_rockets 30
51 set g_pickup_rockets_max 120
52 set g_pickup_cells 50
53 set g_pickup_cells_max 200
54 set g_pickup_fuel 25
55 set g_pickup_fuel_jetpack 50
56 set g_pickup_fuel_max 999
57 set g_pickup_armorsmall 10
58 set g_pickup_armorsmall_max 200
59 set g_pickup_armormedium 25
60 set g_pickup_armormedium_max 200
61 set g_pickup_armorbig 50
62 set g_pickup_armorbig_max 200
63 set g_pickup_armorlarge 100
64 set g_pickup_armorlarge_max 200
65 set g_pickup_healthsmall 10
66 set g_pickup_healthsmall_max 200
67 set g_pickup_healthmedium 25
68 set g_pickup_healthmedium_max 200
69 set g_pickup_healthlarge 50
70 set g_pickup_healthlarge_max 200
71 set g_pickup_healthmega 100
72 set g_pickup_healthmega_max 200
73 set g_pickup_respawntime_short 15
74 set g_pickup_respawntime_medium 20
75 set g_pickup_respawntime_long 30
76 set g_pickup_respawntime_powerup 120
77 set g_pickup_respawntime_weapon 15
78 set g_pickup_respawntime_ammo 15
79 set g_pickup_respawntimejitter_short 0
80 set g_pickup_respawntimejitter_medium 0
81 set g_pickup_respawntimejitter_long 0
82 set g_pickup_respawntimejitter_powerup 10
83 set g_pickup_respawntimejitter_weapon 0
84 set g_pickup_respawntimejitter_ammo 0
85
86 set g_balance_laser_primary_damage 25
87 set g_balance_laser_primary_edgedamage 10
88 set g_balance_laser_primary_force 400
89 set g_balance_laser_primary_radius 70
90 set g_balance_laser_primary_speed 9000
91 set g_balance_laser_primary_refire 0.7
92 set g_balance_laser_primary_animtime 0.3
93 set g_balance_laser_primary_lifetime 30
94 set g_balance_laser_primary_shotangle 0
95 set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists
96 set g_balance_laser_secondary_damage 25
97 set g_balance_laser_secondary_edgedamage 10
98 set g_balance_laser_secondary_force 400
99 set g_balance_laser_secondary_radius 70
100 set g_balance_laser_secondary_speed 9000
101 set g_balance_laser_secondary_refire 0.7
102 set g_balance_laser_secondary_animtime 0.3
103 set g_balance_laser_secondary_lifetime 30
104 set g_balance_laser_secondary_shotangle -90
105
106 set g_balance_shotgun_primary_bullets 18
107 set g_balance_shotgun_primary_damage 6
108 set g_balance_shotgun_primary_force 0
109 set g_balance_shotgun_primary_spread 0.09
110 set g_balance_shotgun_primary_refire 1
111 set g_balance_shotgun_primary_animtime 0.2
112 set g_balance_shotgun_primary_ammo 3
113 set g_balance_shotgun_primary_speed 12000
114 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
115 set g_balance_shotgun_secondary_bullets 6
116 set g_balance_shotgun_secondary_damage 6
117 set g_balance_shotgun_secondary_force 0
118 set g_balance_shotgun_secondary_spread 0.09
119 set g_balance_shotgun_secondary_refire 1
120 set g_balance_shotgun_secondary_animtime 0.1
121 set g_balance_shotgun_secondary_ammo 1
122 set g_balance_shotgun_secondary_speed 12000
123 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
124
125 set g_balance_uzi_first_damage 35
126 set g_balance_uzi_first_force 50
127 set g_balance_uzi_first_spread 0.015
128 set g_balance_uzi_first_refire 0.2
129 set g_balance_uzi_first_ammo 1
130 set g_balance_uzi_sustained_damage 8
131 set g_balance_uzi_sustained_force 27
132 set g_balance_uzi_sustained_spread 0.05
133 set g_balance_uzi_sustained_refire 0.05
134 set g_balance_uzi_sustained_ammo 1
135 set g_balance_uzi_speed 18000
136 set g_balance_uzi_bulletconstant 115 // 13.1qu
137
138 set g_balance_grenadelauncher_primary_damage 50
139 set g_balance_grenadelauncher_primary_edgedamage 30
140 set g_balance_grenadelauncher_primary_force 400
141 set g_balance_grenadelauncher_primary_radius 140
142 set g_balance_grenadelauncher_primary_speed 2000
143 set g_balance_grenadelauncher_primary_speed_up 200
144 set g_balance_grenadelauncher_primary_lifetime 30
145 set g_balance_grenadelauncher_primary_refire 0.5
146 set g_balance_grenadelauncher_primary_animtime 0.3
147 set g_balance_grenadelauncher_primary_ammo 2
148 set g_balance_grenadelauncher_secondary_damage 50
149 set g_balance_grenadelauncher_secondary_edgedamage 30
150 set g_balance_grenadelauncher_secondary_force 400
151 set g_balance_grenadelauncher_secondary_radius 140
152 set g_balance_grenadelauncher_secondary_speed 1400
153 set g_balance_grenadelauncher_secondary_speed_up 200
154 set g_balance_grenadelauncher_secondary_lifetime 2.5
155 set g_balance_grenadelauncher_secondary_refire 0.5
156 set g_balance_grenadelauncher_secondary_animtime 0.3
157 set g_balance_grenadelauncher_secondary_ammo 2
158 set g_balance_grenadelauncher_secondary_health 10
159 set g_balance_grenadelauncher_secondary_damageforcescale 4
160
161 set g_balance_electro_primary_damage 90
162 set g_balance_electro_primary_edgedamage 0
163 set g_balance_electro_primary_force 200
164 set g_balance_electro_primary_radius 200
165 set g_balance_electro_primary_speed 2000
166 set g_balance_electro_primary_lifetime 30
167 set g_balance_electro_primary_refire 0.8
168 set g_balance_electro_primary_animtime 0.3
169 set g_balance_electro_primary_ammo 4
170 set g_balance_electro_secondary_damage 50
171 set g_balance_electro_secondary_spread 0.05
172 set g_balance_electro_secondary_edgedamage 0
173 set g_balance_electro_secondary_force 200
174 set g_balance_electro_secondary_radius 150
175 set g_balance_electro_secondary_speed 900
176 set g_balance_electro_secondary_speed_up 200
177 set g_balance_electro_secondary_lifetime 5
178 set g_balance_electro_secondary_refire 0.3
179 set g_balance_electro_secondary_animtime 0.3
180 set g_balance_electro_secondary_ammo 2
181 set g_balance_electro_secondary_health 5
182 set g_balance_electro_secondary_damageforcescale 4
183 set g_balance_electro_secondary_count 1
184 set g_balance_electro_combo_damage 80
185 set g_balance_electro_combo_edgedamage 0
186 set g_balance_electro_combo_force 200
187 set g_balance_electro_combo_radius 250
188 set g_balance_electro_combo_speed 2000
189
190 set g_balance_crylink_primary_damage 20
191 set g_balance_crylink_primary_edgedamage 0
192 set g_balance_crylink_primary_force 0
193 set g_balance_crylink_primary_radius 80
194 set g_balance_crylink_primary_speed 7000
195 set g_balance_crylink_primary_spread 0.03
196 set g_balance_crylink_primary_shots 4
197 set g_balance_crylink_primary_bounces 1
198 set g_balance_crylink_primary_refire 0.8
199 set g_balance_crylink_primary_animtime 0.3
200 set g_balance_crylink_primary_ammo 2
201 set g_balance_crylink_primary_bouncedamagefactor 0.5
202
203 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
204 set g_balance_crylink_primary_middle_fadetime 5
205 set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
206 set g_balance_crylink_primary_star_fadetime 0.25
207 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
208 set g_balance_crylink_primary_other_fadetime 0.25
209
210 set g_balance_crylink_secondary_damage 20
211 set g_balance_crylink_secondary_edgedamage 0
212 set g_balance_crylink_secondary_force 0
213 set g_balance_crylink_secondary_radius 80
214 set g_balance_crylink_secondary_speed 7000
215 set g_balance_crylink_secondary_spread 0.08
216 set g_balance_crylink_secondary_shots 5
217 set g_balance_crylink_secondary_bounces 1
218 set g_balance_crylink_secondary_refire 0.8
219 set g_balance_crylink_secondary_animtime 0.3
220 set g_balance_crylink_secondary_ammo 5
221 set g_balance_crylink_secondary_bouncedamagefactor 0.5
222
223 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
224 set g_balance_crylink_secondary_middle_fadetime 5
225 set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
226 set g_balance_crylink_secondary_line_fadetime 2
227
228 set g_balance_nex_damage 80
229 set g_balance_nex_force 0
230 set g_balance_nex_refire 0.7
231 set g_balance_nex_animtime 0.3
232 set g_balance_nex_ammo 5
233
234 set g_balance_minstanex_refire 1
235 set g_balance_minstanex_animtime 0.3
236 set g_balance_minstanex_ammo 10
237
238 set g_balance_hagar_primary_damage 40
239 set g_balance_hagar_primary_edgedamage 0
240 set g_balance_hagar_primary_force 50
241 set g_balance_hagar_primary_radius 90
242 set g_balance_hagar_primary_spread 0.1
243 set g_balance_hagar_primary_speed 2000
244 set g_balance_hagar_primary_lifetime 30
245 set g_balance_hagar_primary_refire 0.15
246 set g_balance_hagar_primary_ammo 1
247 set g_balance_hagar_secondary_damage 40
248 set g_balance_hagar_secondary_edgedamage 0
249 set g_balance_hagar_secondary_force 50
250 set g_balance_hagar_secondary_radius 90
251 set g_balance_hagar_secondary_spread 0.1
252 set g_balance_hagar_secondary_speed 2000
253 set g_balance_hagar_secondary_lifetime 30
254 set g_balance_hagar_secondary_refire 0.15
255 set g_balance_hagar_secondary_ammo 1
256
257 set g_balance_rocketlauncher_damage 100
258 set g_balance_rocketlauncher_edgedamage 0
259 set g_balance_rocketlauncher_force 400
260 set g_balance_rocketlauncher_radius 110
261 set g_balance_rocketlauncher_speed 2200
262 set g_balance_rocketlauncher_speedaccel 0
263 set g_balance_rocketlauncher_speedstart 2200
264 set g_balance_rocketlauncher_lifetime 30
265 set g_balance_rocketlauncher_refire 1
266 set g_balance_rocketlauncher_animtime 0.3
267 set g_balance_rocketlauncher_ammo 3
268 set g_balance_rocketlauncher_health 40
269 set g_balance_rocketlauncher_damageforcescale 0
270 set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
271 set g_balance_rocketlauncher_guiderate 360 // max degrees per second
272 set g_balance_rocketlauncher_guideratedelay 0.25 // takes a while to full guide rate
273 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
274 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
275 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
276 set g_balance_rocketlauncher_laserguided_speed 1000  //650
277 set g_balance_rocketlauncher_laserguided_speedaccel 0
278 set g_balance_rocketlauncher_laserguided_speedstart 1000
279 set g_balance_rocketlauncher_laserguided_turnrate       0.75  //0.5
280 set g_balance_rocketlauncher_laserguided_allow_steal    1
281
282 set g_balance_porto_primary_refire 1.5
283 set g_balance_porto_primary_speed 2000
284 set g_balance_porto_primary_lifetime 30
285 set g_balance_portal_health 200 // these get recharged whenever the portal is used
286 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
287
288 set g_balance_hook_primary_fuel 5 // hook monkeys set 0
289 set g_balance_hook_primary_refire 0 // hook monkeys set 0
290 set g_balance_hook_primary_animtime 0.3 // good shoot anim
291 set g_balance_hook_primary_hooked_time_max 0 // infinite
292 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
293 set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
294 set g_balance_hook_secondary_damage 25 // not much
295 set g_balance_hook_secondary_edgedamage 5 // not much
296 set g_balance_hook_secondary_radius 500 // LOTS
297 set g_balance_hook_secondary_force -2000 // LOTS
298 set g_balance_hook_secondary_ammo 50 // a whole pack
299 set g_balance_hook_secondary_lifetime 30 // infinite
300 set g_balance_hook_secondary_speed 0 // not much throwing
301 set g_balance_hook_secondary_gravity 5 // fast falling
302 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
303 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
304 set g_balance_hook_secondary_power 3 // effect behaves like a square function
305 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
306
307 // HLAC 
308 set g_balance_hlac_primary_spread_min 0.01
309 set g_balance_hlac_primary_spread_max 0.03
310 set g_balance_hlac_primary_spread_add 0.002
311 set g_balance_hlac_primary_spread_crouchmod 0.5
312
313 set g_balance_hlac_primary_damage 24
314 set g_balance_hlac_primary_edgedamage 0
315 set g_balance_hlac_primary_force 50
316 set g_balance_hlac_primary_radius 70
317 set g_balance_hlac_primary_speed 20000
318 set g_balance_hlac_primary_lifetime 5
319
320 set g_balance_hlac_primary_refire 0.15
321 set g_balance_hlac_primary_animtime 0.05
322 set g_balance_hlac_primary_ammo 1
323
324 set g_balance_hlac_secondary_spread 0.06
325 set g_balance_hlac_secondary_spread_crouchmod 0.5
326
327 set g_balance_hlac_secondary_damage 15
328 set g_balance_hlac_secondary_edgedamage 10
329 set g_balance_hlac_secondary_force 100
330 set g_balance_hlac_secondary_radius 70
331 set g_balance_hlac_secondary_speed 20000
332 set g_balance_hlac_secondary_lifetime 5
333
334 set g_balance_hlac_secondary_refire 1
335 set g_balance_hlac_secondary_animtime 0.3
336 set g_balance_hlac_secondary_ammo 10
337 set g_balance_hlac_secondary_shots 5
338
339 set g_balance_campingrifle_magazinecapacity 0
340 set g_balance_campingrifle_reloadtime 2 // matches reload anim
341 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
342 set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
343 set g_balance_campingrifle_primary_damage 50
344 set g_balance_campingrifle_primary_headshotaddeddamage 50
345 set g_balance_campingrifle_primary_spread 0
346 set g_balance_campingrifle_primary_force 2
347 set g_balance_campingrifle_primary_speed 35000
348 set g_balance_campingrifle_primary_lifetime 5
349 set g_balance_campingrifle_primary_refire 0.7
350 set g_balance_campingrifle_primary_animtime 0.3
351 set g_balance_campingrifle_primary_ammo 15
352 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
353 set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
354 set g_balance_campingrifle_secondary_damage 15
355 set g_balance_campingrifle_secondary_headshotaddeddamage 25
356 set g_balance_campingrifle_secondary_spread 0.02
357 set g_balance_campingrifle_secondary_force 1
358 set g_balance_campingrifle_secondary_speed 20000
359 set g_balance_campingrifle_secondary_lifetime 5
360 set g_balance_campingrifle_secondary_refire 0.1
361 set g_balance_campingrifle_secondary_animtime 0.1
362 set g_balance_campingrifle_secondary_ammo 5
363 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
364 set g_balance_campingrifle_secondary_burstcost 0.35
365
366 set g_balance_tuba_refire 0.25
367 set g_balance_tuba_animtime 0.25
368 set g_balance_tuba_attenuation 0.5
369 set g_balance_tuba_volume 1
370 set g_balance_tuba_damage 25
371 set g_balance_tuba_edgedamage 0
372 set g_balance_tuba_radius 200
373 set g_balance_tuba_force 200
374
375 set g_balance_fireball_primary_ammo 5
376 set g_balance_fireball_primary_animtime 0.3
377 set g_balance_fireball_primary_damage 60
378 set g_balance_fireball_primary_damageforcescale 4
379 set g_balance_fireball_primary_damagetime 5
380 set g_balance_fireball_primary_force 100
381 set g_balance_fireball_primary_laserburntime 0.5
382 set g_balance_fireball_primary_laserdamage 50
383 set g_balance_fireball_primary_laseredgedamage 20
384 set g_balance_fireball_primary_laserradius 128
385 set g_balance_fireball_primary_lifetime 7
386 set g_balance_fireball_primary_refire 1
387 set g_balance_fireball_primary_speed 700
388 set g_balance_fireball_primary_speed_up 100
389 set g_balance_fireball_secondary_ammo 15
390 set g_balance_fireball_secondary_animtime 0.15
391 set g_balance_fireball_secondary_bfgdamage 250
392 set g_balance_fireball_secondary_bfgforce 0
393 set g_balance_fireball_secondary_bfgradius 1500
394 set g_balance_fireball_secondary_damage 100
395 set g_balance_fireball_secondary_damageforcescale 4
396 set g_balance_fireball_secondary_edgedamage 0
397 set g_balance_fireball_secondary_force 700
398 set g_balance_fireball_secondary_health 50
399 set g_balance_fireball_secondary_laserburntime 0.5
400 set g_balance_fireball_secondary_laserdamage 50
401 set g_balance_fireball_secondary_laseredgedamage 20
402 set g_balance_fireball_secondary_laserradius 256
403 set g_balance_fireball_secondary_lifetime 15
404 set g_balance_fireball_secondary_radius 200
405 set g_balance_fireball_secondary_refire 3
406 set g_balance_fireball_secondary_speed 600