]> icculus.org git repositories - divverent/nexuiz.git/blob - data/weapons.cfg
weaken Mortar and Hagar a little, we'll test this later.
[divverent/nexuiz.git] / data / weapons.cfg
1 // NOTE: whenever you add a cvar to this file, run update-cvarcount.sh to
2 // update this checksum!
3 //
4 // And... don't forget to edit weaponsPro.cfg too.
5
6 set cvar_check_weapons f156bf358766dfc169eb26dc36a765b9
7
8 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
9 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
10 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
11 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
12 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
13 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
14 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
15 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
16 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
17 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
18 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
19 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
20 set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
21 set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
22 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
23 set g_start_ammo_shells 40
24 set g_start_ammo_nails 0
25 set g_start_ammo_rockets 0
26 set g_start_ammo_cells 0
27 set g_pickup_shells 15
28 set g_pickup_shells_max 999
29 set g_pickup_nails 80
30 set g_pickup_nails_max 999
31 set g_pickup_rockets 15
32 set g_pickup_rockets_max 999
33 set g_pickup_cells 25
34 set g_pickup_cells_max 999
35 set g_pickup_armorsmall 5
36 set g_pickup_armorsmall_max 999
37 set g_pickup_armormedium 25
38 set g_pickup_armormedium_max 999
39 set g_pickup_armorlarge 100
40 set g_pickup_armorlarge_max 999
41 set g_pickup_healthsmall 5
42 set g_pickup_healthsmall_max 999
43 set g_pickup_healthmedium 25
44 set g_pickup_healthmedium_max 999
45 set g_pickup_healthlarge 50
46 set g_pickup_healthlarge_max 999
47 set g_pickup_healthmega 100
48 set g_pickup_healthmega_max 999
49 set g_pickup_respawntime_short 15
50 set g_pickup_respawntime_medium 20
51 set g_pickup_respawntime_long 30
52 set g_pickup_respawntime_powerup 120
53 set g_pickup_respawntime_weapon 15
54 set g_pickup_respawntime_ammo 15
55
56 set g_balance_laser_primary_damage 35
57 set g_balance_laser_primary_edgedamage 10
58 set g_balance_laser_primary_force 400
59 set g_balance_laser_primary_radius 70
60 set g_balance_laser_primary_speed 9000
61 set g_balance_laser_primary_refire 0.7
62 set g_balance_laser_primary_animtime 0.3
63 set g_balance_laser_primary_lifetime 30
64 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
65 set g_balance_laser_secondary_damage 35
66 set g_balance_laser_secondary_edgedamage 10
67 set g_balance_laser_secondary_force 400
68 set g_balance_laser_secondary_radius 70
69 set g_balance_laser_secondary_speed 9000
70 set g_balance_laser_secondary_refire 0.7
71 set g_balance_laser_secondary_animtime 0.3
72 set g_balance_laser_secondary_lifetime 30
73
74 set g_balance_shotgun_primary_bullets 5
75 set g_balance_shotgun_primary_damage 12
76 set g_balance_shotgun_primary_force 60
77 set g_balance_shotgun_primary_spread 0.08
78 set g_balance_shotgun_primary_refire 0.5
79 set g_balance_shotgun_primary_animtime 0.2
80 set g_balance_shotgun_primary_ammo 1
81 set g_balance_shotgun_primary_speed 12000
82 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
83 set g_balance_shotgun_secondary_bullets 5
84 set g_balance_shotgun_secondary_damage 12
85 set g_balance_shotgun_secondary_force 60
86 set g_balance_shotgun_secondary_spread 0.12
87 set g_balance_shotgun_secondary_refire 1.35
88 set g_balance_shotgun_secondary_animtime 0.2
89 set g_balance_shotgun_secondary_ammo 1
90 set g_balance_shotgun_secondary_speed 12000
91 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
92
93 set g_balance_uzi_first_damage 30
94 set g_balance_uzi_first_force 50
95 set g_balance_uzi_first_spread 0.015
96 set g_balance_uzi_first_refire 0.2
97 set g_balance_uzi_first_ammo 1
98 set g_balance_uzi_sustained_damage 15
99 set g_balance_uzi_sustained_force 27
100 set g_balance_uzi_sustained_spread 0.05
101 set g_balance_uzi_sustained_refire 0.1
102 set g_balance_uzi_sustained_ammo 1
103 set g_balance_uzi_speed 18000
104 set g_balance_uzi_bulletconstant 115 // 13.1qu
105
106 set g_balance_grenadelauncher_primary_damage 65
107 set g_balance_grenadelauncher_primary_edgedamage 35
108 set g_balance_grenadelauncher_primary_force 400
109 set g_balance_grenadelauncher_primary_radius 140
110 set g_balance_grenadelauncher_primary_speed 2000
111 set g_balance_grenadelauncher_primary_speed_up 200
112 set g_balance_grenadelauncher_primary_lifetime 30
113 set g_balance_grenadelauncher_primary_refire 0.8
114 set g_balance_grenadelauncher_primary_animtime 0.3
115 set g_balance_grenadelauncher_primary_ammo 2
116 set g_balance_grenadelauncher_secondary_damage 65
117 set g_balance_grenadelauncher_secondary_edgedamage 35
118 set g_balance_grenadelauncher_secondary_force 400
119 set g_balance_grenadelauncher_secondary_radius 140
120 set g_balance_grenadelauncher_secondary_speed 1400
121 set g_balance_grenadelauncher_secondary_speed_up 200
122 set g_balance_grenadelauncher_secondary_lifetime 2.5
123 set g_balance_grenadelauncher_secondary_refire 0.7
124 set g_balance_grenadelauncher_secondary_animtime 0.3
125 set g_balance_grenadelauncher_secondary_ammo 2
126 set g_balance_grenadelauncher_secondary_health 10
127
128 set g_balance_electro_primary_damage 60
129 set g_balance_electro_primary_edgedamage 0
130 set g_balance_electro_primary_force 200
131 set g_balance_electro_primary_radius 150
132 set g_balance_electro_primary_speed 2000
133 set g_balance_electro_primary_lifetime 30
134 set g_balance_electro_primary_refire 0.6
135 set g_balance_electro_primary_animtime 0.3
136 set g_balance_electro_primary_ammo 2
137 set g_balance_electro_secondary_damage 50
138 set g_balance_electro_secondary_spread 0.05
139 set g_balance_electro_secondary_edgedamage 0
140 set g_balance_electro_secondary_force 200
141 set g_balance_electro_secondary_radius 150
142 set g_balance_electro_secondary_speed 900
143 set g_balance_electro_secondary_speed_up 200
144 set g_balance_electro_secondary_lifetime 5
145 set g_balance_electro_secondary_refire 0.3
146 set g_balance_electro_secondary_animtime 0.3
147 set g_balance_electro_secondary_ammo 2
148 set g_balance_electro_secondary_health 5
149 set g_balance_electro_combo_damage 80
150 set g_balance_electro_combo_edgedamage 0
151 set g_balance_electro_combo_force 200
152 set g_balance_electro_combo_radius 250
153 set g_balance_electro_combo_speed 2000
154
155 set g_balance_crylink_primary_damage 18
156 set g_balance_crylink_primary_edgedamage 0
157 set g_balance_crylink_primary_force -55
158 set g_balance_crylink_primary_radius 80
159 set g_balance_crylink_primary_speed 7000
160 set g_balance_crylink_primary_spread 0.03
161 set g_balance_crylink_primary_shots 4
162 set g_balance_crylink_primary_bounces 1
163 set g_balance_crylink_primary_refire 0.4
164 set g_balance_crylink_primary_animtime 0.3
165 set g_balance_crylink_primary_ammo 2
166 set g_balance_crylink_primary_bouncedamagefactor 0.5
167
168 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
169 set g_balance_crylink_primary_middle_fadetime 5
170 set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2100
171 set g_balance_crylink_primary_star_fadetime 0.2
172 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2100
173 set g_balance_crylink_primary_other_fadetime 0.2
174
175 set g_balance_crylink_secondary_damage 18
176 set g_balance_crylink_secondary_edgedamage 0
177 set g_balance_crylink_secondary_force -55
178 set g_balance_crylink_secondary_radius 3
179 set g_balance_crylink_secondary_speed 7000
180 set g_balance_crylink_secondary_spread 0.08
181 set g_balance_crylink_secondary_shots 7
182 set g_balance_crylink_secondary_bounces 0
183 set g_balance_crylink_secondary_refire 0.5
184 set g_balance_crylink_secondary_animtime 0.3
185 set g_balance_crylink_secondary_ammo 2
186 set g_balance_crylink_secondary_bouncedamagefactor 0.5
187
188 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
189 set g_balance_crylink_secondary_middle_fadetime 5
190 set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
191 set g_balance_crylink_secondary_line_fadetime 2
192
193 set g_balance_nex_damage 130
194 set g_balance_nex_force 600
195 set g_balance_nex_refire 1.5
196 set g_balance_nex_animtime 0.3
197 set g_balance_nex_ammo 5
198
199 set g_balance_minstanex_refire 1
200 set g_balance_minstanex_animtime 0.3
201 set g_balance_minstanex_ammo 10
202
203 set g_balance_hagar_primary_damage 37
204 set g_balance_hagar_primary_edgedamage 15
205 set g_balance_hagar_primary_force 100
206 set g_balance_hagar_primary_radius 65
207 set g_balance_hagar_primary_spread 0.010
208 set g_balance_hagar_primary_speed 3000
209 set g_balance_hagar_primary_lifetime 30
210 set g_balance_hagar_primary_refire 0.15
211 set g_balance_hagar_primary_ammo 1
212 set g_balance_hagar_secondary_damage 37
213 set g_balance_hagar_secondary_edgedamage 15
214 set g_balance_hagar_secondary_force 100
215 set g_balance_hagar_secondary_radius 65
216 set g_balance_hagar_secondary_spread 0.015
217 set g_balance_hagar_secondary_speed 1400
218 set g_balance_hagar_secondary_lifetime 30
219 set g_balance_hagar_secondary_refire 0.15
220 set g_balance_hagar_secondary_ammo 1
221
222 set g_balance_rocketlauncher_damage 120
223 set g_balance_rocketlauncher_edgedamage 35
224 set g_balance_rocketlauncher_force 600
225 set g_balance_rocketlauncher_radius 150
226 set g_balance_rocketlauncher_speed 850
227 set g_balance_rocketlauncher_speedaccel 0
228 set g_balance_rocketlauncher_speedstart 850
229 set g_balance_rocketlauncher_lifetime 30
230 set g_balance_rocketlauncher_refire 1
231 set g_balance_rocketlauncher_animtime 0.3
232 set g_balance_rocketlauncher_ammo 3
233 set g_balance_rocketlauncher_health 30
234 set g_balance_rocketlauncher_detonatedelay 0.2 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
235 set g_balance_rocketlauncher_laserguided_speed 1000  //650
236 set g_balance_rocketlauncher_laserguided_speedaccel 0
237 set g_balance_rocketlauncher_laserguided_speedstart 1000
238 set g_balance_rocketlauncher_laserguided_turnrate       0.75  //0.5
239 set g_balance_rocketlauncher_laserguided_allow_steal    1
240
241 // TESTING: port-o-launch
242 set g_balance_porto_primary_refire 1.5
243 set g_balance_porto_primary_speed 2000
244 set g_balance_porto_primary_lifetime 30
245 set g_balance_porto_primary_ammo 25
246 set g_balance_portal_health 200 // these get recharged whenever the portal is used
247 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
248
249 // TESTING: on-hand hook with bomb
250 set g_balance_hook_primary_ammo 2 // hook monkeys set 0
251 set g_balance_hook_primary_refire 0 // hook monkeys set 0
252 set g_balance_hook_primary_animtime 0.3 // good shoot anim
253 set g_balance_hook_primary_hooked_time_max 0 // infinite
254 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
255 set g_balance_hook_primary_hooked_ammodecrease_delay 0.5 // remove one cell every 0.5 seconds
256 set g_balance_hook_secondary_damage 25 // not much
257 set g_balance_hook_secondary_edgedamage 5 // not much
258 set g_balance_hook_secondary_radius 500 // LOTS
259 set g_balance_hook_secondary_force -2000 // LOTS
260 set g_balance_hook_secondary_ammo 25 // a whole pack
261 set g_balance_hook_secondary_lifetime 30 // infinite
262 set g_balance_hook_secondary_speed 0 // not much throwing
263 set g_balance_hook_secondary_gravity 5 // fast falling
264 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
265 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
266 set g_balance_hook_secondary_power 3 // effect behaves like a square function
267 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
268
269 // HLAC 
270 set g_balance_hlac_primary_spread_min 0.01
271 set g_balance_hlac_primary_spread_max 0.25
272 set g_balance_hlac_primary_spread_add 0.0045
273 set g_balance_hlac_primary_spread_crouchmod 0.25
274
275 set g_balance_hlac_primary_damage 23
276 set g_balance_hlac_primary_edgedamage 10
277 set g_balance_hlac_primary_force 100
278 set g_balance_hlac_primary_radius 70
279 set g_balance_hlac_primary_speed 9000
280 set g_balance_hlac_primary_lifetime 5
281
282 set g_balance_hlac_primary_refire 0.1
283 set g_balance_hlac_primary_animtime 0.1
284 set g_balance_hlac_primary_ammo 1
285
286 set g_balance_hlac_secondary_spread 0.15
287 set g_balance_hlac_secondary_spread_crouchmod 0.5
288
289 set g_balance_hlac_secondary_damage 23
290 set g_balance_hlac_secondary_edgedamage 10
291 set g_balance_hlac_secondary_force 100
292 set g_balance_hlac_secondary_radius 70
293 set g_balance_hlac_secondary_speed 9000
294 set g_balance_hlac_secondary_lifetime 5
295
296 set g_balance_hlac_secondary_refire 1
297 set g_balance_hlac_secondary_animtime 0.3
298 set g_balance_hlac_secondary_ammo 10
299 set g_balance_hlac_secondary_shots 6
300
301
302 // TAG Seeker
303 set g_balance_seeker_tag_speed   9000
304 set g_balance_seeker_tag_ammo    1
305 set g_balance_seeker_tag_animtime 0.1
306 set g_balance_seeker_tag_refire  0.7
307
308 set g_balance_seeker_missile_delay 0.25
309 //set g_balance_seeker_missile_activate_delay 0.1
310
311 set g_balance_seeker_missile_speed        700
312 set g_balance_seeker_missile_accel              1.05
313 set g_balance_seeker_missile_decel              0.9
314
315 set g_balance_seeker_missile_speed_max    1250
316 set g_balance_seeker_missile_turnrate     0.65
317
318 set g_balance_seeker_missile_damage       40
319 set g_balance_seeker_missile_edgedamage   10
320 set g_balance_seeker_missile_radius       80
321 set g_balance_seeker_missile_force        250
322
323 set g_balance_seeker_missile_count                  4
324 set g_balance_seeker_missile_lifetime       15
325 set g_balance_seeker_missile_refire           0.5
326 set g_balance_seeker_missile_animtime       0.25
327 set g_balance_seeker_missile_ammo             2
328
329 set g_balance_seeker_missile_proxy            0
330 set g_balance_seeker_missile_proxy_maxrange   45
331 set g_balance_seeker_missile_proxy_delay      0.2
332
333 // World avoidance
334 set g_balance_seeker_missile_smart             1
335 set g_balance_seeker_missile_smart_mindist     800
336 set g_balance_seeker_missile_smart_trace_max   2500
337 set g_balance_seeker_missile_smart_trace_min   1000
338 // End new seeker
339
340
341 set g_balance_seeker_flac_lifetime      0.1
342 set g_balance_seeker_flac_lifetime_rand 0.05
343 set g_balance_seeker_flac_speed         3000
344 set g_balance_seeker_flac_spread            0.4
345
346 set g_balance_seeker_flac_damage       15
347 set g_balance_seeker_flac_edgedamage   10
348 set g_balance_seeker_flac_radius       100
349 set g_balance_seeker_flac_force        50
350
351 set g_balance_seeker_flac_refire       0.1
352 set g_balance_seeker_flac_animtime     0.1
353 set g_balance_seeker_flac_ammo         0.5
354
355 // NOTE: maps should not use this weapon yet
356 set g_balance_campingrifle_magazinecapacity 8
357 set g_balance_campingrifle_reloadtime 1.1 // this + primary animtime = 1.4 = exactly 2 shots
358 set g_balance_campingrifle_primary_damage 60
359 set g_balance_campingrifle_primary_headshotaddeddamage 100
360 set g_balance_campingrifle_primary_spread 0
361 set g_balance_campingrifle_primary_force 2
362 set g_balance_campingrifle_primary_speed 35000
363 set g_balance_campingrifle_primary_lifetime 5
364 set g_balance_campingrifle_primary_refire 0.7
365 set g_balance_campingrifle_primary_animtime 0.3
366 set g_balance_campingrifle_primary_ammo 10
367 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
368 set g_balance_campingrifle_secondary_damage 35
369 set g_balance_campingrifle_secondary_headshotaddeddamage 15 // 50 damage only on head
370 set g_balance_campingrifle_secondary_spread 0.008
371 set g_balance_campingrifle_secondary_force 1
372 set g_balance_campingrifle_secondary_speed 20000
373 set g_balance_campingrifle_secondary_lifetime 5
374 set g_balance_campingrifle_secondary_refire 0.12
375 set g_balance_campingrifle_secondary_animtime 0.06
376 set g_balance_campingrifle_secondary_ammo 10
377 set g_balance_campingrifle_secondary_health 5
378 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu