findradius wrapper - more guns work now
[divverent/nexuiz.git] / data / unit_walker.cfg
1 set g_turrets_unit_walker_std_health 500
2 set g_turrets_unit_walker_std_respawntime 60
3
4 set g_turrets_unit_walker_speed_run  300
5 set g_turrets_unit_walker_speed_roam 100
6 set g_turrets_unit_walker_speed_walk 200
7 set g_turrets_unit_walker_speed_swim 200
8 set g_turrets_unit_walker_speed_jump 800
9 set g_turrets_unit_walker_speed_stop 90
10
11 // Main machineguns prop's
12 set g_turrets_unit_walker_std_shot_dmg 5
13 set g_turrets_unit_walker_std_shot_refire 0.05
14 set g_turrets_unit_walker_std_shot_spread 0.025
15 set g_turrets_unit_walker_std_shot_force        10
16 set g_turrets_unit_walker_std_shot_radius 0
17 set g_turrets_unit_walker_std_shot_speed 18000
18
19 set g_turrets_unit_walker_std_shot_volly 10
20 set g_turrets_unit_walker_std_shot_volly_refire 1
21
22 set g_turrets_unit_walker_std_target_range 5000
23 set g_turrets_unit_walker_std_target_range_optimal 100
24 set g_turrets_unit_walker_std_target_range_min 0
25
26 set g_turrets_unit_walker_std_target_select_rangebias 0.25
27 set g_turrets_unit_walker_std_target_select_samebias 0.25
28 set g_turrets_unit_walker_std_target_select_anglebias 0.5
29 set g_turrets_unit_walker_std_target_select_playerbias 1
30 set g_turrets_unit_walker_std_target_select_missilebias 0
31
32 set g_turrets_unit_walker_std_ammo_max      4000
33 set g_turrets_unit_walker_std_ammo          500
34 set g_turrets_unit_walker_std_ammo_recharge 100
35
36 set g_turrets_unit_walker_std_aim_firetolerance_dist  100
37 set g_turrets_unit_walker_std_aim_speed               45
38 set g_turrets_unit_walker_std_aim_maxrot              90
39 set g_turrets_unit_walker_std_aim_maxpitch            15
40
41 // Head (minigun) is attached. must use tractype 1
42 set g_turrets_unit_walker_std_track_type 1
43
44 // "Wobbly" homing rockets that sometimes loop
45 set g_turrets_unit_walker_std_rockets_range     4000
46 set g_turrets_unit_walker_std_rockets_range_min 500
47 set g_turrets_unit_walker_std_rocket_refire     10
48 set g_turrets_unit_walker_std_rocket_dmg        50
49 set g_turrets_unit_walker_std_rocket_radius     150
50 set g_turrets_unit_walker_std_rocket_force      150
51 set g_turrets_unit_walker_std_rocket_turnrate    0.4
52 set g_turrets_unit_walker_std_rocket_speed      900
53
54 // Meele attack. Only happens when theres a target directly in front
55 set g_turrets_unit_walker_std_meele_range 100
56 set g_turrets_unit_walker_std_meele_dmg   100
57 set g_turrets_unit_walker_std_meele_force 600
58
59 set g_turrets_unit_walker_std_track_accel_pitch 0.5
60 set g_turrets_unit_walker_std_track_accel_rot 0.8
61 set g_turrets_unit_walker_std_track_blendrate 0.2