]> icculus.org git repositories - divverent/nexuiz.git/blob - data/scripts/stralenex1.shader
commit 1.2.1 game media
[divverent/nexuiz.git] / data / scripts / stralenex1.shader
1 textures/stralenex1/e6xrst_supprt\r
2 {\r
3         qer_editorimage textures/stralenex1/e6xrst_supprt.tga\r
4         surfaceparm nomarks\r
5         surfaceparm trans\r
6         cull none\r
7         nopicmip\r
8         {\r
9                 map textures/stralenex1/e6xrst_supprt.tga\r
10                 rgbGen identity\r
11                 depthWrite\r
12                 alphaFunc GE128\r
13         }\r
14         {\r
15                 map $lightmap \r
16                 blendfunc filter\r
17                 rgbGen identity\r
18                 tcGen lightmap \r
19                 depthFunc equal\r
20         }\r
21 }\r
22 \r
23 \r
24 textures/stralenex1/strale_grey_box\r
25 {\r
26         qer_editorimage env/strale_grey/ygrey_up.tga\r
27 \r
28         surfaceparm nolightmap\r
29         surfaceparm noimpact\r
30         surfaceparm nomarks\r
31         surfaceparm sky\r
32 \r
33         skyparms env/strale_grey/ygrey - -\r
34         q3map_surfacelight 60\r
35         q3map_lightimage textures/strale_grey/ygrey_up.tga\r
36         q3map_sun .9 .9 1 70 65 78\r
37 \r
38 }\r
39 \r
40 textures/stralenex1/stralenex_trimlight\r
41 {\r
42         qer_editorimage textures/stralenex1/stralenex_trimlight.tga\r
43         q3map_lightimage textures/stralenex1/stralenex_trimlight_glow.tga\r
44         q3map_surfacelight 1800\r
45         surfaceparm nomarks\r
46         {\r
47                 map $lightmap\r
48                 rgbGen identity\r
49         }\r
50         {\r
51                 map textures/stralenex1/stralenex_trimlight.tga\r
52                 blendFunc GL_DST_COLOR GL_ZERO\r
53                 rgbGen identity\r
54         }\r
55         {\r
56                 map textures/stralenex1/stralenex_trimlight_glow.tga\r
57                 blendfunc GL_ONE GL_ONE\r
58                 rgbGen identityLighting\r
59         }\r
60 }\r
61 \r
62 textures/stralenex1/stralenex_roundlight\r
63 {\r
64         qer_editorimage textures/stralenex1/stralenex_roundlight.tga\r
65         q3map_lightimage textures/stralenex1/stralenex_roundlight_glow.tga\r
66         q3map_surfacelight 4000\r
67         surfaceparm nomarks\r
68         {\r
69                 map $lightmap\r
70                 rgbGen identity\r
71         }\r
72         {\r
73                 map textures/stralenex1/stralenex_roundlight.tga\r
74                 blendFunc GL_DST_COLOR GL_ZERO\r
75                 rgbGen identity\r
76         }\r
77         {\r
78                 map textures/stralenex1/stralenex_roundlight_glow.tga\r
79                 blendfunc GL_ONE GL_ONE\r
80                 rgbGen wave sin .3 .1 0 0.5\r
81         }\r
82 }\r