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renamed nexuiz-linux.sh to nexuiz-linux-sdl.sh
[divverent/nexuiz.git] / data / scripts / stralenex1.shader
1 textures/evil8_lights/e8minitrimlight\r
2 {\r
3         qer_editorimage textures/evil8_lights/e8minitrimlight.tga\r
4         q3map_lightimage textures/evil8_lights/e8minitrimlight.blend.tga\r
5         surfaceparm nomarks\r
6         q3map_surfacelight 1200\r
7         {\r
8                 map textures/evil8_lights/e8minitrimlight.tga\r
9         }\r
10         {\r
11                 map $lightmap \r
12                 blendfunc filter\r
13                 tcGen lightmap \r
14         }\r
15         {\r
16                 map textures/evil8_lights/e8minitrimlight.blend.tga\r
17                 blendfunc add\r
18         }\r
19 }\r
20 textures/evil8_lights/e8tinylight2k\r
21 {\r
22         qer_editorimage textures/evil8_lights/e8tinylight.tga\r
23         q3map_lightimage textures/evil8_lights/e8tinylightcolor.tga\r
24         surfaceparm nomarks\r
25         q3map_surfacelight 2000\r
26         {\r
27                 map textures/evil8_lights/e8tinylight.tga\r
28         }\r
29         {\r
30                 map $lightmap \r
31                 blendfunc filter\r
32                 tcGen lightmap \r
33         }\r
34         {\r
35                 map textures/evil8_lights/e8tinylight.blend.tga\r
36                 blendfunc add\r
37         }\r
38 }\r
39 \r
40 textures/evil8_lights/e8tinylightblue2k\r
41 {\r
42         qer_editorimage textures/evil8_lights/e8tinylightblue.tga\r
43         q3map_lightimage textures/evil8_lights/e8tinylightbluecolor.tga\r
44         surfaceparm nomarks\r
45         q3map_surfacelight 2000\r
46         {\r
47                 map textures/evil8_lights/e8tinylightblue.tga\r
48         }\r
49         {\r
50                 map $lightmap \r
51                 blendfunc filter\r
52                 tcGen lightmap \r
53         }\r
54         {\r
55                 map textures/evil8_lights/e8tinylightblue.blend.tga\r
56                 blendfunc add\r
57         }\r
58 }\r
59 \r
60 textures/stralenex1/light_tube_green\r
61 {        \r
62         qer_editorimage textures/stralenex1/light_tube_green.tga\r
63         q3map_lightimage textures/stralenex1/light_tube_green_glow.tga \r
64         q3map_surfacelight 1000 \r
65         {\r
66                 map textures/stralenex1/light_tube_green.tga \r
67                 //blendfunc add \r
68        tcmod scale 12 1  \r
69                 //rgbGen identity \r
70 \r
71         \r
72         }
73         {\r
74                 map $lightmap\r
75                 rgbGen identity\r
76         }\r
77\r
78 \r
79 \r
80 textures/stralenex1/e8_bluestrip\r
81 {\r
82         surfaceparm nolightmap\r
83         surfaceparm nomarks\r
84         surfaceparm trans\r
85         {\r
86                 map textures/stralenex1/e8_bluestrip.tga\r
87                 blendfunc add\r
88                 rgbGen identity\r
89         }\r
90 }\r
91 \r
92 textures/stralenex1/e8_redstrip\r
93 {\r
94         surfaceparm nolightmap\r
95         surfaceparm nomarks\r
96         surfaceparm trans\r
97         {\r
98                 map textures/stralenex1/e8_redstrip.tga\r
99                 blendfunc add\r
100                 rgbGen identity\r
101         }\r
102 }\r
103 \r
104 textures/stralenex1/stralenex5_water\r
105\r
106         qer_editorimage textures/stralenex1/stralenex5_water.tga\r
107       qer_trans 0.5\r
108         \r
109         surfaceparm trans\r
110         surfaceparm nonsolid\r
111       surfaceparm water\r
112         \r
113         deformVertexes wave 150.0 sin 2 5 0.25 0.1\r
114         Q3map_TessSize 128\r
115         cull none\r
116 \r
117       {\r
118                 map textures/stralenex1/stralenex5_water.tga\r
119             blendFunc add\r
120             rgbGen identity\r
121         }\r
122 }\r
123 \r
124 textures/stralenex1/e6xrst_supprt\r
125 {\r
126         qer_editorimage textures/stralenex1/e6xrst_supprt.tga\r
127         surfaceparm nomarks\r
128         surfaceparm trans\r
129         cull none\r
130         nopicmip\r
131         {\r
132                 map textures/stralenex1/e6xrst_supprt.tga\r
133                 rgbGen identity\r
134                 depthWrite\r
135                 alphaFunc GE128\r
136         }\r
137         {\r
138                 map $lightmap \r
139                 blendfunc filter\r
140                 rgbGen identity\r
141                 tcGen lightmap \r
142                 depthFunc equal\r
143         }\r
144 }\r
145 \r
146 \r
147 textures/stralenex1/strale_grey_box\r
148 {\r
149         qer_editorimage env/strale_grey/ygrey_up.tga\r
150 \r
151         surfaceparm nolightmap\r
152         surfaceparm noimpact\r
153         surfaceparm nomarks\r
154         surfaceparm sky\r
155 \r
156         skyparms env/strale_grey/ygrey - -\r
157         q3map_surfacelight 60\r
158         q3map_lightimage textures/strale_grey/ygrey_up.tga\r
159         q3map_sun .9 .9 1 70 65 78\r
160 \r
161 }\r
162 \r
163 textures/stralenex1/strale_brown_box\r
164 {\r
165         qer_editorimage env/strale_grey/ygrey_up.tga\r
166 \r
167         surfaceparm nolightmap\r
168         surfaceparm noimpact\r
169         surfaceparm nomarks\r
170         surfaceparm sky\r
171 \r
172         skyparms env/strale_grey/ygrey - -\r
173         q3map_surfacelight 100\r
174         q3map_lightimage textures/strale_grey/ygrey_up.tga\r
175         q3map_sun .75 .65 .6 130 255 80\r
176 \r
177 }\r
178 \r
179 textures/stralenex1/greennebula\r
180 {\r
181         qer_editorimage env/stralenex5/greennebula_bk.tga\r
182 \r
183         surfaceparm nolightmap\r
184         surfaceparm noimpact\r
185         surfaceparm nomarks\r
186         surfaceparm sky\r
187 \r
188         skyparms env/stralenex5/greennebula - -\r
189         q3map_surfacelight 80\r
190         q3map_lightimage textures/stralenex5/stralenex5_up.tga\r
191         q3map_sun 0.3 0.33 0.3 60 80 20\r
192         /*q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>*/\r
193 \r
194 }\r
195 \r
196 textures/stralenex1/stralenex5\r
197 {\r
198         qer_editorimage env/stralenex5/stralenex5_up.tga\r
199 \r
200         surfaceparm nolightmap\r
201         surfaceparm noimpact\r
202         surfaceparm nomarks\r
203         surfaceparm sky\r
204 \r
205         skyparms env/stralenex5/stralenex5 - -\r
206         q3map_surfacelight 60\r
207         q3map_lightimage textures/stralenex5/stralenex5_up.tga\r
208         q3map_sun .627 .525 0.392 60 300 40\r
209         /*q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>*/\r
210 \r
211 }
212
213 textures/stralenex1/stralenex5_1\r
214 {\r
215         qer_editorimage env/stralenex5/stralenex5_up.tga\r
216 \r
217         surfaceparm nolightmap\r
218         surfaceparm noimpact\r
219         surfaceparm nomarks\r
220         surfaceparm sky\r
221 \r
222         skyparms env/stralenex5/stralenex5 - -\r
223         q3map_surfacelight 60\r
224         q3map_lightimage textures/stralenex5/stralenex5_up.tga\r
225         q3map_sun .627 .525 0.392 450 60 13\r
226         /*q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>*/\r
227 \r
228 }
229
230 textures/stralenex1/stralenex5_2\r
231 {\r
232         qer_editorimage env/stralenex5/stralenex5_up.tga\r
233 \r
234         surfaceparm nolightmap\r
235         surfaceparm noimpact\r
236         surfaceparm nomarks\r
237         surfaceparm sky\r
238 \r
239         skyparms env/stralenex5/stralenex5 - -\r
240         q3map_surfacelight 180\r
241         q3map_lightimage textures/stralenex5/stralenex5_up.tga\r
242         q3map_sun .627 .525 0.392 450 60 13\r
243         /*q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>*/\r
244 \r
245 }\r
246 \r
247 //copied from harlequin-sky.shader\r
248 textures/harlequin_sky/strale_jf-nebula_sky\r
249 {\r
250         qer_editorimage textures/harlequin_sky/nebula_qer1.tga\r
251         surfaceparm sky\r
252         surfaceparm noimpact\r
253         surfaceparm nolightmap\r
254         surfaceparm nomarks\r
255         \r
256         skyparms textures/harlequin_sky/env/nebular - -\r
257         q3map_surfacelight 45\r
258 // note: Change the surfacelight value if you want more ambient light from the sky.\r
259         q3map_sun 0.88 .71 .71 80 0 90\r
260 // note: Change the fourth value (80) if you want a brighter or dimmer sun\r
261         \r
262 }\r
263 \r
264 textures/stralenex1/stralenex_trimlight\r
265 {\r
266         qer_editorimage textures/stralenex1/stralenex_trimlight.tga\r
267         q3map_lightimage textures/stralenex1/stralenex_trimlight_glow.tga\r
268         q3map_surfacelight 1800\r
269         surfaceparm nomarks\r
270         {\r
271                 map $lightmap\r
272                 rgbGen identity\r
273         }\r
274         {\r
275                 map textures/stralenex1/stralenex_trimlight.tga\r
276                 blendFunc GL_DST_COLOR GL_ZERO\r
277                 rgbGen identity\r
278         }\r
279         {\r
280                 map textures/stralenex1/stralenex_trimlight_glow.tga\r
281                 blendfunc GL_ONE GL_ONE\r
282                 rgbGen identityLighting\r
283         }\r
284 }\r
285 \r
286 textures/stralenex1/stralenex_roundlight\r
287 {\r
288         qer_editorimage textures/stralenex1/stralenex_roundlight.tga\r
289         q3map_lightimage textures/stralenex1/stralenex_roundlight_glow.tga\r
290         q3map_surfacelight 4000\r
291         surfaceparm nomarks\r
292         {\r
293                 map $lightmap\r
294                 rgbGen identity\r
295         }\r
296         {\r
297                 map textures/stralenex1/stralenex_roundlight.tga\r
298                 blendFunc GL_DST_COLOR GL_ZERO\r
299                 rgbGen identity\r
300         }\r
301         {\r
302                 map textures/stralenex1/stralenex_roundlight_glow.tga\r
303                 blendfunc GL_ONE GL_ONE\r
304                 rgbGen wave sin .3 .1 0 0.5\r
305         }\r
306 }\r
307 \r
308 textures/evil8_lights/e8trimlight\r
309 {\r
310         qer_editorimage textures/evil8_lights/e8trimlight.tga\r
311         q3map_lightimage textures/evil8_lights/e8trimlight_glow.tga\r
312         q3map_surfacelight 2000\r
313         surfaceparm nomarks\r
314         {\r
315                 map $lightmap\r
316                 rgbGen identity\r
317         }\r
318         {\r
319                 map textures/evil8_lights/e8trimlight.tga\r
320                 blendFunc GL_DST_COLOR GL_ZERO\r
321                 rgbGen identity\r
322         }\r
323         {\r
324                 map textures/evil8_lights/e8trimlight_glow.tga\r
325                 blendfunc GL_ONE GL_ONE\r
326                 rgbGen identityLighting\r
327         }\r
328 }\r