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[NOT FOR 2.5.2] better gibs for robots (yes, by you-know-who)
[divverent/nexuiz.git] / data / scripts / leiprojectile.shader
1 models/lasertrail
2 {
3         cull disable
4         {
5                 map models/ltrail.tga
6                 blendfunc add
7                 rgbGen identity
8         }
9 }
10
11 models/lasercore
12 {
13         deformVertexes autosprite
14         {
15                 map models/lcore.tga
16                 blendfunc add
17                 rgbGen identity
18         }
19 }
20
21 models/plastrail
22 {
23         cull disable
24         {
25                 map models/ptrail.tga
26                 blendfunc add
27                 rgbGen identity
28         }
29 }
30
31 models/plascore
32 {
33         deformVertexes autosprite
34         {
35                 map models/pcore.tga
36                 blendfunc add
37                 rgbGen identity
38         }
39 }
40
41 models/bultrail
42 {
43         cull disable
44         {
45                 map models/bultrail.tga
46                 blendfunc add
47                 rgbGen identity
48         }
49 }
50
51 models/bulcore
52 {
53         deformVertexes autosprite
54         {
55                 map models/bulcore.tga
56                 blendfunc add
57                 rgbGen identity
58         }
59 }
60
61 models/eleccore
62 {
63         {
64                 animmap 45 models/eleccore.tga models/eleccore2.tga models/eleccore3.tga models/eleccore4.tga models/eleccore5.tga models/eleccore6.tga models/eleccore7.tga models/eleccore8.tga 
65                 blendfunc blend
66                 rgbGen identity
67         }
68 }
69
70 models/elecglass
71 {
72         {
73                 map models/elecglass.tga
74                 blendfunc add
75                 rgbGen lightingDiffuse
76         }
77 }
78
79 models/elecbeam
80 {
81         cull disable
82         {
83                 map models/elecbeam.tga
84                 blendfunc add
85                 rgbGen identity
86                 tcMod scroll -2 0
87         }
88 }
89