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[divverent/nexuiz.git] / data / scripts / evil6_floors.shader
1 textures/evil6_floors/e6bsegrtflr128_s\r
2 {\r
3         qer_editorimage textures/evil6_floors/e6bsegrtflr128.tga\r
4         surfaceparm trans\r
5         surfaceparm nomarks\r
6         surfaceparm metalsteps\r
7         cull none\r
8         {\r
9                 map textures/evil6_floors/e6bsegrtflr128.tga\r
10                 alphafunc GE128\r
11                 depthwrite\r
12         }\r
13         {\r
14                 map $lightmap\r
15                 depthfunc equal\r
16                 blendfunc filter\r
17         }\r
18 }\r
19 \r
20 textures/evil6_floors/e6bsegrtflr256_s\r
21 {\r
22         qer_editorimage textures/evil6_floors/e6bsegrtflr256.tga\r
23         surfaceparm trans\r
24         surfaceparm nomarks\r
25         surfaceparm metalsteps\r
26         cull none\r
27         {\r
28                 map textures/evil6_floors/e6bsegrtflr256.tga\r
29                 alphafunc GE128\r
30                 depthwrite\r
31         }\r
32         {\r
33                 map $lightmap\r
34                 depthfunc equal\r
35                 blendfunc filter\r
36         }\r
37 }\r
38 \r
39 textures/evil6_floors/e6grate_flr_b_s\r
40 {\r
41         qer_editorimage textures/evil6_floors/e6grate_flr_b.tga\r
42         surfaceparm trans\r
43         surfaceparm nomarks\r
44         surfaceparm metalsteps\r
45         cull none\r
46         {\r
47                 map textures/evil6_floors/e6grate_flr_b.tga\r
48                 alphafunc GE128\r
49                 depthwrite\r
50         }\r
51         {\r
52                 map $lightmap\r
53                 depthfunc equal\r
54                 blendfunc filter\r
55         }\r
56 }\r
57 \r
58 textures/evil6_floors/e6grate_flr_s\r
59 {\r
60         qer_editorimage textures/evil6_floors/e6grate_flr.tga\r
61         surfaceparm trans\r
62         surfaceparm nomarks\r
63         surfaceparm metalsteps\r
64         cull none\r
65         {\r
66                 map textures/evil6_floors/e6grate_flr.tga\r
67                 alphafunc GE128\r
68                 depthwrite\r
69         }\r
70         {\r
71                 map $lightmap\r
72                 depthfunc equal\r
73                 blendfunc filter\r
74         }\r
75 }\r
76 \r
77 textures/evil6_floors/e6grtfloorceil_s\r
78 {\r
79         qer_editorimage textures/evil6_floors/e6grtfloorceil.tga\r
80         surfaceparm trans\r
81         surfaceparm nomarks\r
82         surfaceparm metalsteps\r
83         cull none\r
84         {\r
85                 map textures/evil6_floors/e6grtfloorceil.tga\r
86                 alphafunc GE128\r
87                 depthwrite\r
88         }\r
89         {\r
90                 map $lightmap\r
91                 depthfunc equal\r
92                 blendfunc filter\r
93         }\r
94 }\r
95 \r
96 textures/evil6_floors/e6grate2_flr_s\r
97 {\r
98         qer_editorimage textures/evil6_floors/e6grate2_flr.tga\r
99         surfaceparm trans\r
100         surfaceparm nomarks\r
101         surfaceparm metalsteps\r
102         cull none\r
103         {\r
104                 map textures/evil6_floors/e6grate2_flr.tga\r
105                 alphafunc GE128\r
106                 depthwrite\r
107         }\r
108         {\r
109                 map $lightmap\r
110                 depthfunc equal\r
111                 blendfunc filter\r
112         }\r
113 }\r
114 \r
115 textures/evil6_floors/e6grate2_flr_b_s\r
116 {\r
117         qer_editorimage textures/evil6_floors/e6grate2_flr_b.tga\r
118         surfaceparm trans\r
119         surfaceparm nomarks\r
120         surfaceparm metalsteps\r
121         cull none\r
122         {\r
123                 map textures/evil6_floors/e6grate2_flr_b.tga\r
124                 alphafunc GE128\r
125                 depthwrite\r
126         }\r
127         {\r
128                 map $lightmap\r
129                 depthfunc equal\r
130                 blendfunc filter\r
131         }\r
132 }\r
133 \r
134 textures/evil6_floors/e6launchcfloor_s\r
135 {\r
136         qer_editorimage textures/evil6_floors/e6launchcfloor.tga\r
137         q3map_lightimage textures/evil6_floors/e6launchcfloor_glow.tga\r
138         q3map_surfacelight 400\r
139         surfaceparm nomarks\r
140         {\r
141                 map textures/evil6_floors/e6launchcfloor.tga\r
142         }\r
143         {\r
144                 map $lightmap\r
145                 blendfunc filter\r
146         }\r
147         {\r
148                 map textures/evil6_floors/e6launchcfloor_glow.tga\r
149                 blendfunc add\r
150                 rgbgen wave sin .5 .8 0 1.5\r
151         }\r
152         {\r
153                 clampmap textures/evil6_floors/e6launchcfloor_fx.tga\r
154                 blendfunc add\r
155                 tcMod stretch sin 1.2 .9 0 1.5\r
156                 rgbGen wave square .5 .5 .25 1.5\r
157         }\r
158 }\r
159 \r
160 textures/evil6_floors/e6launchengine_s\r
161 {\r
162         qer_editorimage textures/evil6_floors/e6launchengine.tga\r
163         q3map_lightimage textures/evil6_floors/e6launchengine_glow.tga\r
164         q3map_surfacelight 400\r
165         surfaceparm nomarks\r
166         {\r
167                 map textures/evil6_floors/e6launchengine.tga\r
168         }\r
169         {\r
170                 map $lightmap\r
171                 blendfunc filter\r
172         }\r
173         {\r
174                 map textures/evil6_floors/e6launchengine_glow.tga\r
175                 blendfunc add\r
176                 rgbgen wave sin .5 .8 0 1.5\r
177         }\r
178         {\r
179                 clampmap textures/evil6_floors/e6launchengine_fx.tga\r
180                 blendfunc add\r
181                 tcMod stretch sin 1.2 .9 0 1.5\r
182                 rgbGen wave square .5 .5 .25 1.5\r
183         }\r
184 }\r
185 \r
186 textures/evil6_floors/e6launchlfloor_s\r
187 {\r
188         qer_editorimage textures/evil6_floors/e6launchlfloor.tga\r
189         q3map_lightimage textures/evil6_floors/e6launchlfloor_glow.tga\r
190         q3map_surfacelight 400\r
191         surfaceparm nomarks\r
192         {\r
193                 map textures/evil6_floors/e6launchlfloor.tga\r
194         }\r
195         {\r
196                 map $lightmap\r
197                 blendfunc filter\r
198         }\r
199         {\r
200                 map textures/evil6_floors/e6launchlfloor_glow.tga\r
201                 blendfunc add\r
202                 rgbgen wave sin .5 .8 0 1.5\r
203         }\r
204         {\r
205                 clampmap textures/evil6_floors/e6launchlfloor_fx.tga\r
206                 blendfunc add\r
207                 tcMod stretch sin 1.2 .9 0 1.5\r
208                 rgbGen wave square .5 .5 .25 1.5\r
209         }\r
210 }\r
211 \r
212 textures/evil6_floors/e6tekmtlrflr_h_full_slow\r
213 {\r
214         qer_editorimage textures/evil6_floors/e6tekmtlrflr_h.tga\r
215         {\r
216                 map textures/evil6_floors/e6tekmtlrflr_h.tga\r
217         }\r
218         {\r
219                 map $lightmap\r
220                 blendfunc filter\r
221         }\r
222         {\r
223                 map textures/evil6_floors/e6tekmtlrflr_h_glow.tga\r
224                 rgbgen wave sin .5 .5 0 .2\r
225                 blendfunc add\r
226         }\r
227 }\r
228 \r
229 textures/evil6_floors/e6tekmtlrflr_h_small_noisy_fast\r
230 {\r
231         qer_editorimage textures/evil6_floors/e6tekmtlrflr_h.tga\r
232         {\r
233                 map textures/evil6_floors/e6tekmtlrflr_h.tga\r
234         }\r
235         {\r
236                 map $lightmap\r
237                 blendfunc filter\r
238         }\r
239         {\r
240                 map textures/evil6_floors/e6tekmtlrflr_h_glow.tga\r
241                 rgbgen wave noise .9 .2 0 4\r
242                 blendfunc add\r
243         }\r
244 }\r
245 \r
246 textures/evil6_floors/e6xgratebasic_b_s\r
247 {\r
248         qer_editorimage textures/evil6_floors/e6xgratebasic_b.tga\r
249         surfaceparm trans\r
250         surfaceparm nomarks\r
251         surfaceparm metalsteps\r
252         cull none\r
253         {\r
254                 map textures/evil6_floors/e6xgratebasic_b.tga\r
255                 alphafunc GE128\r
256                 depthwrite\r
257         }\r
258         {\r
259                 map $lightmap\r
260                 depthfunc equal\r
261                 blendfunc filter\r
262         }\r
263 }\r
264 \r
265 textures/evil6_floors/e6xgratebasic_s\r
266 {\r
267         qer_editorimage textures/evil6_floors/e6xgratebasic.tga\r
268         surfaceparm trans\r
269         surfaceparm nomarks\r
270         surfaceparm metalsteps\r
271         cull none\r
272         {\r
273                 map textures/evil6_floors/e6xgratebasic.tga\r
274                 alphafunc GE128\r
275                 depthwrite\r
276         }\r
277         {\r
278                 map $lightmap\r
279                 depthfunc equal\r
280                 blendfunc filter\r
281         }\r
282 }