1 void WarpZoneLib_MoveOutOfSolid_Expand(entity e, vector by)
4 tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
7 if (trace_fraction < 1)
10 // adjust origin in the other direction...
11 setorigin(e,e.origin - by * (1 - trace_fraction));
15 float WarpZoneLib_MoveOutOfSolid(entity e)
20 traceline(o, o, MOVE_WORLDONLY, e);
24 tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
25 if (!trace_startsolid)
32 WarpZoneLib_MoveOutOfSolid_Expand(e, '1 0 0' * m0_x);
34 WarpZoneLib_MoveOutOfSolid_Expand(e, '1 0 0' * m1_x);
36 WarpZoneLib_MoveOutOfSolid_Expand(e, '0 1 0' * m0_y);
38 WarpZoneLib_MoveOutOfSolid_Expand(e, '0 1 0' * m1_y);
40 WarpZoneLib_MoveOutOfSolid_Expand(e, '0 0 1' * m0_z);
42 WarpZoneLib_MoveOutOfSolid_Expand(e, '0 0 1' * m1_z);
44 setorigin(e, e.origin);
46 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e);