1 .vector warpzone_origin;
2 .vector warpzone_transform;
5 vector WarpZoneLib_BoxTouchesBrush_mins;
6 vector WarpZoneLib_BoxTouchesBrush_maxs;
7 entity WarpZoneLib_BoxTouchesBrush_ent;
8 entity WarpZoneLib_BoxTouchesBrush_ignore;
9 float WarpZoneLib_BoxTouchesBrush_Recurse()
15 tracebox('0 0 0', WarpZoneLib_BoxTouchesBrush_mins, WarpZoneLib_BoxTouchesBrush_maxs, '0 0 0', MOVE_NOMONSTERS, WarpZoneLib_BoxTouchesBrush_ignore);
17 if (trace_networkentity)
19 dprint("hit a network ent, cannot continue WarpZoneLib_BoxTouchesBrush\n");
20 // we cannot continue, as a player blocks us...
27 if (trace_ent == WarpZoneLib_BoxTouchesBrush_ent)
35 f = WarpZoneLib_BoxTouchesBrush_Recurse();
41 float WarpZoneLib_BoxTouchesBrush(vector mi, vector ma, entity e, entity ig)
50 WarpZoneLib_BoxTouchesBrush_mins = mi;
51 WarpZoneLib_BoxTouchesBrush_maxs = ma;
52 WarpZoneLib_BoxTouchesBrush_ent = e;
53 WarpZoneLib_BoxTouchesBrush_ignore = ig;
54 f = WarpZoneLib_BoxTouchesBrush_Recurse();
60 entity WarpZone_Find(vector mi, vector ma)
62 // if we are near any warpzone planes - MOVE AWAY (work around nearclip)
64 for(e = world; (e = find(e, classname, "trigger_warpzone")); )
65 if(WarpZoneLib_BoxTouchesBrush(mi, ma, e, world))
70 void WarpZone_MakeAllSolid()
73 for(e = world; (e = find(e, classname, "trigger_warpzone")); )
77 void WarpZone_MakeAllOther()
80 for(e = world; (e = find(e, classname, "trigger_warpzone")); )
81 e.solid = SOLID_TRIGGER;
84 void WarpZone_TraceBox(vector org, vector mi, vector ma, vector end, float nomonsters, entity forent)
90 WarpZone_MakeAllSolid();
95 tracebox(org, mi, ma, end, nomonsters, forent);
97 sol = trace_startsolid;
98 if(trace_fraction >= 1)
100 frac = trace_fraction = frac + (1 - frac) * trace_fraction;
101 if(trace_ent.classname != "trigger_warpzone")
103 // we hit a warpzone... so, let's perform the trace after the warp again
104 org = WarpZone_TransformOrigin(trace_ent, trace_endpos);
105 end = WarpZone_TransformOrigin(trace_ent, end);
107 WarpZone_MakeAllOther();
108 WarpZone_trace_endpos = o0 + (e0 - o0) * trace_fraction;
111 void WarpZone_TraceLine(vector org, vector end, float nomonsters, entity forent)
113 WarpZone_TraceBox(org, '0 0 0', '0 0 0', end, nomonsters, forent);
116 void WarpZone_TrailParticles(entity own, float eff, vector org, vector end)
119 WarpZone_MakeAllSolid();
124 traceline(org, end, MOVE_NOMONSTERS, world);
126 sol = trace_startsolid;
127 //print(vtos(org), " to ", vtos(trace_endpos), "\n");
128 trailparticles(own, eff, org, trace_endpos);
129 if(trace_fraction >= 1)
131 if(trace_ent.classname != "trigger_warpzone")
133 // we hit a warpzone... so, let's perform the trace after the warp again
134 org = WarpZone_TransformOrigin(trace_ent, trace_endpos);
135 end = WarpZone_TransformOrigin(trace_ent, end);
137 WarpZone_MakeAllOther();
140 vector WarpZone_TransformOrigin(entity wz, vector v)
142 return wz.enemy.warpzone_origin + AnglesTransform_Apply(wz.warpzone_transform, v - wz.warpzone_origin);
145 vector WarpZone_TransformVelocity(entity wz, vector v)
147 return AnglesTransform_Apply(wz.warpzone_transform, v);
150 vector WarpZone_TransformAngles(entity wz, vector v)
152 return AnglesTransform_ApplyToAngles(wz.warpzone_transform, v);
155 vector WarpZone_TransformVAngles(entity wz, vector ang)
162 ang = AnglesTransform_ApplyToVAngles(wz.warpzone_transform, ang);
163 ang = AnglesTransform_Normalize(ang, TRUE);
164 ang = AnglesTransform_CancelRoll(ang);