1 .vector warpzone_transform;
2 void WarpZone_Read(float isnew)
7 self.enemy.classname = "warpzone_from";
9 self.classname = "warpzone_to";
10 self.origin_x = ReadCoord();
11 self.origin_y = ReadCoord();
12 self.origin_z = ReadCoord();
13 self.modelindex = ReadShort();
14 self.mins_x = ReadCoord();
15 self.mins_y = ReadCoord();
16 self.mins_z = ReadCoord();
17 self.maxs_x = ReadCoord();
18 self.maxs_y = ReadCoord();
19 self.maxs_z = ReadCoord();
20 self.enemy.oldorigin_x = ReadCoord();
21 self.enemy.oldorigin_y = ReadCoord();
22 self.enemy.oldorigin_z = ReadCoord();
23 self.enemy.avelocity_x = ReadCoord();
24 self.enemy.avelocity_y = ReadCoord();
25 self.enemy.avelocity_z = ReadCoord();
26 self.oldorigin_x = ReadCoord();
27 self.oldorigin_y = ReadCoord();
28 self.oldorigin_z = ReadCoord();
29 self.avelocity_x = ReadCoord();
30 self.avelocity_y = ReadCoord();
31 self.avelocity_z = ReadCoord();
33 self.avelocity = AnglesTransform_TurnDirectionFR(self.avelocity);
34 self.warpzone_transform = AnglesTransform_Divide(self.avelocity, self.enemy.avelocity);
36 self.flags = FL_CAMERA;
37 self.drawmask = MASK_NORMAL;
40 //setmodel(self, self.model);
41 setorigin(self, self.origin);
42 setsize(self, self.mins, self.maxs);
46 vector warpzone_saved_origin;
47 vector warpzone_saved_angles;
48 void WarpZone_FixView()
53 warpzone_saved_origin = warpzone_fixview_origin;
54 warpzone_saved_angles = warpzone_fixview_angles;
56 for(e = world; (e = find(e, classname, "warpzone_to")); )
58 if(WarpZoneLib_BoxTouchesBrush(warpzone_fixview_origin, warpzone_fixview_origin, e, world))
61 warpzone_fixview_origin = AnglesTransform_Apply(e.warpzone_transform, warpzone_fixview_origin - e.enemy.oldorigin) + e.oldorigin;
62 warpzone_fixview_angles = WarpZone_TransformVAngles(e.warpzone_transform, warpzone_fixview_angles);
67 // if we are near any warpzone planes - MOVE AWAY (work around nearclip)
69 for(e = world; (e = find(e, classname, "warpzone_to")); )
71 if(WarpZoneLib_BoxTouchesBrush(warpzone_fixview_origin - '1 1 1' * nearclip, warpzone_fixview_origin + '1 1 1' * nearclip, e, world))
73 fixedmakevectors(e.enemy.avelocity);
74 pd = (warpzone_fixview_origin - e.enemy.oldorigin) * v_forward;
75 if(pd >= 0 && pd < nearclip)
78 warpzone_fixview_origin = warpzone_fixview_origin + v_forward * (nearclip - pd);
79 pd = (warpzone_fixview_origin - e.enemy.oldorigin) * v_forward;
86 R_SetView(VF_ORIGIN, warpzone_fixview_origin);
87 R_SetView(VF_ANGLES, warpzone_fixview_angles);
90 void WarpZone_UnFixView()
94 warpzone_fixview_origin = warpzone_saved_origin;
95 warpzone_fixview_angles = warpzone_saved_angles;
96 R_SetView(VF_ORIGIN, warpzone_fixview_origin);
97 R_SetView(VF_ANGLES, warpzone_fixview_angles);