1 ..entity owned_by_field;
7 .float(entity) waypointsprite_visible_for_player;
9 void WaypointSprite_UpdateSprites(entity e, string m1, string m2, string m3)
28 void WaypointSprite_UpdateOrigin(entity e, vector o)
37 void WaypointSprite_UpdateRule(entity e, float t, float r)
39 // no check, as this is never called without doing an actual change (usually only once)
45 void WaypointSprite_UpdateTeamRadar(entity e, float icon, vector col)
47 // no check, as this is never called without doing an actual change (usually only once)
48 e.cnt = (icon & 0x7F) | (e.cnt & 0x80);
53 void WaypointSprite_Ping(entity e)
55 // ALWAYS sends (this causes a radar circle), thus no check
60 void WaypointSprite_FadeOutIn(entity e, float t)
65 e.teleport_time = time + t;
67 else if(t < (e.teleport_time - time))
69 // accelerate the waypoint's dying
71 // (e.teleport_time - time) / wp.health stays
72 // e.teleport_time = time + fadetime
73 float current_fadetime;
74 current_fadetime = e.teleport_time - time;
75 e.teleport_time = time + t;
76 e.health = e.health * t / current_fadetime;
82 float waypointsprite_limitedrange, waypointsprite_deployed_lifetime, waypointsprite_deadlifetime;
83 void WaypointSprite_Init()
85 waypointsprite_limitedrange = cvar("g_waypointsprite_limitedrange");
86 waypointsprite_deployed_lifetime = cvar("g_waypointsprite_deployed_lifetime");
87 waypointsprite_deadlifetime = cvar("g_waypointsprite_deadlifetime");
89 void WaypointSprite_InitClient(entity e)
93 void WaypointSprite_Kill(entity wp)
98 wp.owner.(wp.owned_by_field) = world;
102 void WaypointSprite_Disown(entity wp, float fadetime)
106 if(wp.classname != "sprite_waypoint")
108 backtrace("Trying to disown a non-waypointsprite");
113 if(wp.exteriormodeltoclient == wp.owner)
114 wp.exteriormodeltoclient = world;
115 wp.owner.(wp.owned_by_field) = world;
118 WaypointSprite_FadeOutIn(wp, fadetime);
122 void WaypointSprite_Think()
130 if(time >= self.teleport_time)
134 if(self.exteriormodeltoclient)
135 WaypointSprite_UpdateOrigin(self, self.exteriormodeltoclient.origin + self.view_ofs);
138 WaypointSprite_Kill(self);
140 self.nextthink = time; // WHY?!?
143 float WaypointSprite_visible_for_player(entity e)
145 // personal waypoints
147 if(self.enemy != other)
151 if(self.team && self.rule == SPRITERULE_DEFAULT)
153 if(self.team != other.team)
155 if(other.classname != "player")
162 float WaypointSprite_Customize()
164 // this is not in SendEntity because it shall run every frame, not just every update
166 return self.waypointsprite_visible_for_player(other);
169 float WaypointSprite_SendEntity(entity to, float sendflags)
171 WriteByte(MSG_ENTITY, ENT_CLIENT_WAYPOINT);
172 WriteByte(MSG_ENTITY, sendflags);
176 WriteCoord(MSG_ENTITY, self.origin_x);
177 WriteCoord(MSG_ENTITY, self.origin_y);
178 WriteCoord(MSG_ENTITY, self.origin_z);
183 WriteByte(MSG_ENTITY, self.team);
184 WriteByte(MSG_ENTITY, self.rule);
188 WriteString(MSG_ENTITY, self.model1);
191 WriteString(MSG_ENTITY, self.model2);
194 WriteString(MSG_ENTITY, self.model3);
198 WriteCoord(MSG_ENTITY, self.health);
199 WriteCoord(MSG_ENTITY, self.teleport_time);
200 WriteShort(MSG_ENTITY, self.max_health); // maxdist
205 if(self.exteriormodeltoclient == to)
207 WriteByte(MSG_ENTITY, f);
212 WriteByte(MSG_ENTITY, self.cnt); // icon on radar
213 WriteByte(MSG_ENTITY, self.colormod_x * 255.0);
214 WriteByte(MSG_ENTITY, self.colormod_y * 255.0);
215 WriteByte(MSG_ENTITY, self.colormod_z * 255.0);
221 void WaypointSprite_Reset()
223 // if a WP wants to time out, let it time out immediately; other WPs ought to be reset/killed by their owners
225 if(self.health) // there was there before: || g_keyhunt, do we really need this?
226 WaypointSprite_Kill(self);
229 entity WaypointSprite_Spawn(
230 string spr, // sprite
231 float lifetime, float maxdistance, // lifetime, max distance
232 entity ref, vector ofs, // position
233 entity showto, float t, // show to whom? Use a flag to indicate a team
234 entity own, .entity ownfield, // remove when own gets killed
235 float hideable // true when it should be controlled by cl_hidewaypoints
240 wp.classname = "sprite_waypoint";
241 wp.teleport_time = time + lifetime;
242 wp.health = lifetime;
243 wp.exteriormodeltoclient = ref;
251 wp.currentammo = hideable;
255 remove(own.ownfield);
257 wp.owned_by_field = ownfield;
259 wp.max_health = maxdistance;
260 wp.think = WaypointSprite_Think;
263 wp.customizeentityforclient = WaypointSprite_Customize;
264 wp.waypointsprite_visible_for_player = WaypointSprite_visible_for_player;
265 wp.reset2 = WaypointSprite_Reset;
266 Net_LinkEntity(wp, FALSE, 0, WaypointSprite_SendEntity);
270 entity WaypointSprite_SpawnFixed(
277 return WaypointSprite_Spawn(spr, 0, 0, world, ofs, world, 0, own, ownfield, TRUE);
280 .entity waypointsprite_deployed_fixed;
281 entity WaypointSprite_DeployFixed(
287 float t, maxdistance;
293 maxdistance = waypointsprite_limitedrange;
296 return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, world, ofs, world, t, self, waypointsprite_deployed_fixed, FALSE);
299 .entity waypointsprite_deployed_personal;
300 entity WaypointSprite_DeployPersonal(
305 return WaypointSprite_Spawn(spr, 0, 0, world, ofs, world, 0, self, waypointsprite_deployed_personal, FALSE);
308 .entity waypointsprite_attached;
309 .entity waypointsprite_attachedforcarrier;
310 entity WaypointSprite_Attach(
315 float t, maxdistance;
316 if(self.waypointsprite_attachedforcarrier)
317 return world; // can't attach to FC
323 maxdistance = waypointsprite_limitedrange;
326 return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, self, '0 0 64', world, t, self, waypointsprite_attached, FALSE);
329 entity WaypointSprite_AttachCarrier(
334 WaypointSprite_Kill(carrier.waypointsprite_attached); // FC overrides attached
335 return WaypointSprite_Spawn(spr, 0, 0, carrier, '0 0 64', world, carrier.team, carrier, waypointsprite_attachedforcarrier, FALSE);
338 void WaypointSprite_DetachCarrier(entity carrier)
340 WaypointSprite_Disown(carrier.waypointsprite_attachedforcarrier, waypointsprite_deadlifetime);
343 void WaypointSprite_ClearPersonal()
345 WaypointSprite_Kill(self.waypointsprite_deployed_personal);
348 void WaypointSprite_ClearOwned()
350 WaypointSprite_Kill(self.waypointsprite_deployed_fixed);
351 WaypointSprite_Kill(self.waypointsprite_deployed_personal);
352 WaypointSprite_Kill(self.waypointsprite_attached);
355 void WaypointSprite_PlayerDead()
357 WaypointSprite_Disown(self.waypointsprite_attached, waypointsprite_deadlifetime);
358 WaypointSprite_DetachCarrier(self);
361 void WaypointSprite_PlayerGone()
363 WaypointSprite_Disown(self.waypointsprite_deployed_fixed, waypointsprite_deadlifetime);
364 WaypointSprite_Kill(self.waypointsprite_deployed_personal);
365 WaypointSprite_Disown(self.waypointsprite_attached, waypointsprite_deadlifetime);
366 WaypointSprite_DetachCarrier(self);