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1 .float portal_id;
2 .entity porto_current;
3 .vector porto_v_angle; // holds "held" view angles
4 .float porto_v_angle_held;
5 .vector right_vector;
6
7 void W_Porto_Success (void)
8 {
9         if(self.owner == world)
10         {
11                 objerror("Cannot succeed successfully: no owner\n");
12                 return;
13         }
14
15         self.owner.porto_current = world;
16         remove(self);
17 }
18
19 float W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo);
20 void W_Porto_Fail (float failhard)
21 {
22         if(self.owner == world)
23         {
24                 objerror("Cannot fail successfully: no owner\n");
25                 return;
26         }
27
28         // no portals here!
29         Portal_ClearWithID(self.owner, self.portal_id);
30         self.owner.porto_current = world;
31
32         if(!failhard && !(self.owner.weapons & WEPBIT_PORTO))
33         {
34                 setsize (self, '-16 -16 0', '16 16 32');
35                 setorigin(self, self.origin + trace_plane_normal);
36                 if(move_out_of_solid(self))
37                 {
38                         self.flags = FL_ITEM;
39                         self.velocity = trigger_push_calculatevelocity(self.origin, self.owner, 128);
40                         tracetoss(self, self);
41                         if(vlen(trace_endpos - self.owner.origin) < 128)
42                         {
43                                 W_ThrowNewWeapon(self.owner, WEP_PORTO, 0, self.origin, self.velocity);
44                                 centerprint(self.owner, "^1Portal deployment failed.\n\n^2Catch it to try again!");
45                         }
46                 }
47         }
48         remove(self);
49 }
50
51 void W_Porto_Think (void)
52 {
53         trace_plane_normal = '0 0 0';
54         if(self.owner.playerid != self.playerid)
55                 remove(self);
56         else
57                 W_Porto_Fail(0);
58 }
59
60 void W_Porto_Touch (void)
61 {
62         vector norm;
63
64         if(other.classname == "portal")
65                 return; // handled by the portal
66
67         norm = trace_plane_normal;
68         if(trace_ent.movetype == MOVETYPE_WALK)
69         {
70                 traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * PL_MIN_z, MOVE_NORMAL, self);
71                 if(trace_fraction >= 1)
72                         return;
73                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
74                         return;
75                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
76                         return;
77         }
78
79         if(self.owner.playerid != self.playerid)
80         {
81                 sound(self, CHAN_PROJECTILE, "porto/unsupported.ogg", VOL_BASE, ATTN_NORM);
82                 remove(self);
83         }
84         else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
85         {
86                 sound(self, CHAN_PROJECTILE, "porto/bounce.ogg", VOL_BASE, ATTN_NORM);
87                 // just reflect
88                 self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * trace_plane_normal);
89                 self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * trace_plane_normal));
90         }
91         else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
92         {
93                 sound(self, CHAN_PROJECTILE, "porto/unsupported.ogg", VOL_BASE, ATTN_NORM);
94                 W_Porto_Fail(0);
95         }
96         else if(self.effects & EF_RED)
97         {
98                 self.effects += EF_BLUE - EF_RED;
99                 if(Portal_SpawnInPortalAtTrace(self.owner, self.right_vector, self.portal_id))
100                 {
101                         sound(self, CHAN_PROJECTILE, "porto/create.ogg", VOL_BASE, ATTN_NORM);
102                         trace_plane_normal = norm;
103                         centerprint(self.owner, "^1In^7-portal created.\n");
104                         self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * norm);
105                         self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * norm));
106                 }
107                 else
108                 {
109                         sound(self, CHAN_PROJECTILE, "porto/unsupported.ogg", VOL_BASE, ATTN_NORM);
110                         trace_plane_normal = norm;
111                         W_Porto_Fail(0);
112                 }
113         }
114         else
115         {
116                 if(Portal_SpawnOutPortalAtTrace(self.owner, self.right_vector, self.portal_id))
117                 {
118                         sound(self, CHAN_PROJECTILE, "porto/create.ogg", VOL_BASE, ATTN_NORM);
119                         trace_plane_normal = norm;
120                         centerprint(self.owner, "^4Out^7-portal created.\n");
121                         W_Porto_Success();
122                 }
123                 else
124                 {
125                         sound(self, CHAN_PROJECTILE, "porto/unsupported.ogg", VOL_BASE, ATTN_NORM);
126                         W_Porto_Fail(0);
127                 }
128         }
129
130 }
131
132 void W_Porto_Attack (void)
133 {
134         local entity gren;
135
136         if not(self.items & IT_UNLIMITED_AMMO)
137                 self.weapons = self.weapons - (self.weapons & WEPBIT_PORTO);
138         W_SetupShot (self, '0 0 0', FALSE, 4, "porto/fire.ogg");
139
140         //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
141
142         gren = spawn ();
143         gren.owner = self;
144         gren.classname = "porto";
145         gren.bot_dodge = TRUE;
146         gren.bot_dodgerating = 200;
147         gren.movetype = MOVETYPE_BOUNCEMISSILE;
148         gren.solid = SOLID_BBOX;
149         gren.effects = EF_LOWPRECISION | EF_RED | EF_ADDITIVE;
150         gren.scale = 4;
151         gren.modelflags = MF_GRENADE;
152         setmodel(gren, "models/grenademodel.md3"); // precision set above
153         setsize(gren, '0 0 0', '0 0 0');
154         setorigin(gren, w_shotorg);
155
156         gren.nextthink = time + cvar("g_balance_porto_primary_lifetime");
157         gren.think = W_Porto_Think;
158         gren.touch = W_Porto_Touch;
159         gren.velocity = w_shotdir * cvar("g_balance_porto_primary_speed");
160         if(self.items & IT_STRENGTH)
161                 gren.velocity = gren.velocity * cvar("g_balance_powerup_strength_force");
162         W_SetupProjectileVelocity(gren);
163
164         gren.angles = vectoangles (gren.velocity);
165         gren.flags = FL_PROJECTILE;
166
167         gren.portal_id = time;
168         self.porto_current = gren;
169         gren.playerid = self.playerid;
170         fixedmakevectors(vectoangles(gren.velocity));
171         gren.right_vector = v_right;
172
173         gren.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
174 }
175
176 void spawnfunc_weapon_porto (void)
177 {
178         weapon_defaultspawnfunc(WEP_PORTO);
179 }
180
181 float w_porto(float req)
182 {
183         vector v_angle_save;
184
185         if (req == WR_AIM)
186         {
187                 self.BUTTON_ATCK = FALSE;
188                 self.BUTTON_ATCK2 = FALSE;
189                 if(bot_aim(cvar("g_balance_porto_primary_speed"), 0, cvar("g_balance_grenadelauncher_primary_lifetime"), FALSE))
190                         self.BUTTON_ATCK = TRUE;
191         }
192         else if (req == WR_THINK)
193         {
194                 if(self.porto_v_angle_held)
195                 {
196                         if(!self.BUTTON_ATCK2)
197                         {
198                                 msg_entity = self;
199                                 WRITESPECTATABLE_MSG_ONE_VARNAME(dummy1, {
200                                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
201                                         WriteByte(MSG_ONE, TE_CSQC_HOLDANGLES);
202                                         WriteByte(MSG_ONE, WEP_PORTO);
203                                         WriteByte(MSG_ONE, 0);
204                                 });
205                                 self.porto_v_angle_held = 0;
206                         }
207                 }
208                 else
209                 {
210                         if(self.BUTTON_ATCK2)
211                         {
212                                 self.porto_v_angle = self.v_angle;
213                                 msg_entity = self;
214                                 WRITESPECTATABLE_MSG_ONE_VARNAME(dummy2, {
215                                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
216                                         WriteByte(MSG_ONE, TE_CSQC_HOLDANGLES);
217                                         WriteByte(MSG_ONE, WEP_PORTO);
218                                         WriteByte(MSG_ONE, 1);
219                                         WriteCoord(MSG_ONE, self.v_angle_x);
220                                         WriteCoord(MSG_ONE, self.v_angle_y);
221                                 });
222                                 self.porto_v_angle_held = 1;
223                         }
224                 }
225                 v_angle_save = self.v_angle;
226                 if(self.porto_v_angle_held)
227                         makevectors(self.porto_v_angle); // override the previously set angles
228
229                 if (self.BUTTON_ATCK)
230                 if (!self.porto_current)
231                 if (!self.porto_forbidden)
232                 if (weapon_prepareattack(0, cvar("g_balance_porto_primary_refire")))
233                 {
234                         W_Porto_Attack();
235                         weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_porto_primary_animtime"), w_ready);
236                 }
237         }
238         else if (req == WR_PRECACHE)
239         {
240                 precache_model ("models/grenademodel.md3");
241                 precache_model ("models/weapons/g_porto.md3");
242                 precache_model ("models/weapons/v_porto.md3");
243                 precache_model ("models/weapons/w_porto.zym");
244                 precache_model ("models/portal.md3");
245                 precache_sound ("porto/bounce.ogg");
246                 precache_sound ("porto/create.ogg");
247                 precache_sound ("porto/expire.ogg");
248                 precache_sound ("porto/explode.ogg");
249                 precache_sound ("porto/fire.ogg");
250                 precache_sound ("porto/unsupported.ogg");
251         }
252         else if (req == WR_SETUP)
253                 weapon_setup(WEP_PORTO);
254         else if (req == WR_SUICIDEMESSAGE)
255                 w_deathtypestring = "did the impossible";
256         else if (req == WR_KILLMESSAGE)
257                 w_deathtypestring = "felt # doing the impossible";
258         return TRUE;
259 };