1 .float porto_grenade_id;
3 void W_Porto_Explode (void)
8 void W_Porto_Touch1 (void)
10 print(vtos(trace_plane_normal), "\n");
11 if(self.porto_grenade_id == 0)
13 self.porto_grenade_id = time;
14 if(!Portal_SpawnInPortalAtTrace(self.owner, self.velocity, self.porto_grenade_id))
19 Portal_SpawnOutPortalAtTrace(self.owner, self.velocity, self.porto_grenade_id);
24 void W_Porto_Attack (void)
28 if (cvar("g_use_ammunition"))
29 self.ammo_rockets = self.ammo_rockets - cvar("g_balance_porto_primary_ammo");
30 W_SetupShot (self, '0 0 0', FALSE, 4, "weapons/grenade_fire.wav");
32 //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
36 gren.classname = "porto";
37 gren.bot_dodge = TRUE;
38 gren.bot_dodgerating = 200;
39 gren.movetype = MOVETYPE_BOUNCEMISSILE;
40 gren.solid = SOLID_BBOX;
41 gren.effects = EF_LOWPRECISION;
42 gren.modelflags = MF_GRENADE;
43 setmodel(gren, "models/grenademodel.md3"); // precision set above
44 setsize(gren, '0 0 0', '0 0 0');
45 setorigin(gren, w_shotorg);
47 gren.nextthink = time + cvar("g_balance_porto_primary_lifetime");
48 gren.think = W_Porto_Explode;
49 gren.touch = W_Porto_Touch1;
50 gren.velocity = w_shotdir * cvar("g_balance_porto_primary_speed");
51 W_SetupProjectileVelocity(gren);
53 gren.angles = vectoangles (gren.velocity);
54 gren.flags = FL_PROJECTILE;
57 void W_Porto_Attack2 (void)
59 // nothing yet (maybe find the last one and detonate it?)
62 void spawnfunc_weapon_porto (void)
64 weapon_defaultspawnfunc(WEP_PORTO, 5000);
67 float w_porto(float req)
71 self.BUTTON_ATCK = FALSE;
72 self.BUTTON_ATCK2 = FALSE;
73 if(bot_aim(cvar("g_balance_porto_primary_speed"), 0, cvar("g_balance_grenadelauncher_primary_lifetime"), FALSE))
74 self.BUTTON_ATCK = TRUE;
76 else if (req == WR_THINK)
79 if (weapon_prepareattack(0, cvar("g_balance_porto_primary_refire")))
82 weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_porto_primary_animtime"), w_ready);
85 else if (req == WR_PRECACHE)
87 precache_model ("models/grenademodel.md3");
88 precache_model ("models/weapons/g_porto.md3");
89 precache_model ("models/weapons/v_porto.md3");
90 precache_model ("models/weapons/w_porto.zym");
91 precache_sound ("weapons/grenade_fire.wav");
93 else if (req == WR_SETUP)
94 weapon_setup(WEP_PORTO);
95 else if (req == WR_CHECKAMMO1)
96 return self.ammo_cells >= cvar("g_balance_porto_primary_ammo");
97 else if (req == WR_CHECKAMMO2)
99 else if (req == WR_SUICIDEMESSAGE)
100 w_deathtypestring = "did the impossible";
101 else if (req == WR_KILLMESSAGE)
102 w_deathtypestring = "felt # doing the impossible";
103 else if (req == WR_SPAWNFUNC)
104 spawnfunc_weapon_porto();