]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/w_nex.qc
support for announcer/male/impressive and announcer/male/headshot ;)
[divverent/nexuiz.git] / data / qcsrc / server / w_nex.qc
1 void W_Nex_Attack (void)
2 {
3         float flying;
4         flying = IsFlying(self); // do this BEFORE to make the trace values from FireRailgunBullet last
5
6         W_SetupShot (self, '25 4 -4', TRUE, 5, "weapons/nexfire.wav");
7
8         yoda = 0;
9         FireRailgunBullet (w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, cvar("g_balance_nex_damage"), cvar("g_balance_nex_force"), WEP_NEX);
10
11         if(yoda && flying)
12                 announce(self, "announcer/male/yoda.ogg");
13
14         pointparticles(particleeffectnum("nex_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
15
16         // beam effect
17         trailparticles(world, particleeffectnum("nex_beam"), w_shotorg, trace_endpos);
18         // flash and burn the wall
19         if (trace_ent.solid == SOLID_BSP && !(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
20                 pointparticles(particleeffectnum("nex_impact"), trace_endpos - w_shotdir * 6, '0 0 0', 1);
21         // play a sound
22         soundat (self, trace_endpos, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
23
24         if not(self.items & IT_UNLIMITED_AMMO)
25         {
26                 self.ammo_cells = self.ammo_cells - cvar("g_balance_nex_ammo");
27         }
28 }
29
30 void spawnfunc_weapon_nex (void); // defined in t_items.qc
31
32 float w_nex(float req)
33 {
34         if (req == WR_AIM)
35                 self.BUTTON_ATCK = bot_aim(1000000, 0, 1, FALSE);
36         else if (req == WR_THINK)
37         {
38                 if (self.BUTTON_ATCK)
39                 {
40                         if (weapon_prepareattack(0, cvar("g_balance_nex_refire")))
41                         {
42                                 W_Nex_Attack();
43                                 weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_nex_animtime"), w_ready);
44                         }
45                 }
46         }
47         else if (req == WR_PRECACHE)
48         {
49                 precache_model ("models/nexflash.md3");
50                 precache_model ("models/weapons/g_nex.md3");
51                 precache_model ("models/weapons/v_nex.md3");
52                 precache_model ("models/weapons/w_nex.zym");
53                 precache_sound ("weapons/nexfire.wav");
54                 precache_sound ("weapons/neximpact.wav");
55         }
56         else if (req == WR_SETUP)
57                 weapon_setup(WEP_NEX);
58         else if (req == WR_CHECKAMMO1)
59                 return self.ammo_cells >= cvar("g_balance_nex_ammo");
60         else if (req == WR_CHECKAMMO2)
61                 return FALSE;
62         else if (req == WR_SUICIDEMESSAGE)
63                 w_deathtypestring = "did the impossible";
64         else if (req == WR_KILLMESSAGE)
65                 w_deathtypestring = "has been vaporized by";
66         return TRUE;
67 };