]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/tturrets/units/turret_unit_phaser.qc
change "player" checks to "iscreature" checks so one can have e.g. crates that push...
[divverent/nexuiz.git] / data / qcsrc / server / tturrets / units / turret_unit_phaser.qc
1 void spawnfunc_turret_phaser();\r
2 void turret_phaser_dinit();\r
3 void turret_phaser_attack();\r
4 \r
5 .float fireflag;\r
6 \r
7 float turret_phaser_firecheck()\r
8 {\r
9     if (self.fireflag != 0) return 0;\r
10     return turret_stdproc_firecheck();\r
11 }\r
12 \r
13 void turret_phaser_postthink()\r
14 {\r
15     if (self.tur_head.frame == 0)\r
16         return;\r
17 \r
18     if (self.fireflag == 1)\r
19     {\r
20         if (self.tur_head.frame == 10)\r
21             self.tur_head.frame = 1;\r
22         else\r
23             self.tur_head.frame = self.tur_head.frame +1;\r
24     }\r
25     else if (self.fireflag == 2 )\r
26     {\r
27         self.tur_head.frame = self.tur_head.frame +1;\r
28         if (self.tur_head.frame == 15)\r
29         {\r
30             self.tur_head.frame = 0;\r
31             self.fireflag = 0;\r
32         }\r
33     }\r
34 }\r
35 \r
36 void beam_think()\r
37 {\r
38     if ((time > self.cnt)||(self.owner.deadflag != DEAD_NO))\r
39     {\r
40         self.owner.attack_finished_single = time + self.owner.shot_refire;\r
41         self.owner.fireflag = 2;\r
42         self.owner.tur_head.frame = 10;\r
43         sound (self, CHAN_PROJECTILE, "", 1, ATTN_NORM);\r
44         remove(self);\r
45         return;\r
46     }\r
47 \r
48     turret_do_updates(self.owner);\r
49 \r
50     if (time - self.shot_spread > 0)\r
51     {\r
52         self.shot_spread = time + 2;\r
53         sound (self, CHAN_VOICE, "turrets/phaser.ogg", 1, ATTN_NORM);\r
54     }\r
55 \r
56 \r
57     self.nextthink = time + self.ticrate;\r
58 \r
59     self.owner.attack_finished_single = time + frametime;\r
60     entity oldself;\r
61     oldself = self;\r
62     self = self.owner;\r
63     FireImoBeam (   self.tur_shotorg_updated,\r
64                     self.tur_shotorg_updated + self.tur_shotdir_updated * self.target_range_fire,\r
65                     '-1 -1 -1' * self.shot_radius,\r
66                     '1 1 1' * self.shot_radius,\r
67                     self.shot_force,\r
68                     oldself.shot_dmg,\r
69                     0.75,\r
70                     DEATH_TURRET);\r
71     self = oldself;\r
72     self.scale = vlen(self.owner.tur_shotorg_updated - trace_endpos) / 256;\r
73 \r
74 }\r
75 \r
76 void turret_phaser_attack()\r
77 {\r
78     entity beam;\r
79 \r
80     beam = spawn();\r
81     beam.ticrate = 0.1; //cvar("sys_ticrate");\r
82     setmodel(beam,"models/turrets/phaser_beam.md3");\r
83     beam.effects = EF_LOWPRECISION;\r
84     beam.solid = SOLID_NOT;\r
85     beam.think = beam_think;\r
86     beam.cnt = time + self.shot_speed;\r
87     beam.shot_spread = time + 2;\r
88     beam.nextthink = time;\r
89     beam.owner = self;\r
90     beam.shot_dmg = self.shot_dmg / (self.shot_speed / beam.ticrate);\r
91     beam.scale = self.target_range_fire / 256;\r
92     beam.movetype = MOVETYPE_NONE;\r
93     beam.enemy = self.enemy;\r
94     beam.bot_dodge = TRUE;\r
95     beam.bot_dodgerating = beam.shot_dmg;\r
96     sound (beam, CHAN_PROJECTILE, "turrets/phaser.ogg", 1, ATTN_NORM);\r
97     self.fireflag = 1;\r
98 \r
99     beam.attack_finished_single = self.attack_finished_single;\r
100     self.attack_finished_single = time; // + cvar("sys_ticrate");\r
101 \r
102     setattachment(beam,self.tur_head,"tag_fire");\r
103 \r
104     soundat (self, trace_endpos, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);\r
105 \r
106     if (self.tur_head.frame == 0)\r
107         self.tur_head.frame = 1;\r
108 }\r
109 \r
110 void turret_phaser_dinit()\r
111 {\r
112     if (self.netname == "")      self.netname  = "Phaser Cannon";\r
113 \r
114     self.turrcaps_flags = TFL_TURRCAPS_SNIPER|TFL_TURRCAPS_HITSCAN|TFL_TURRCAPS_PLAYERKILL;\r
115     self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE;\r
116     self.aim_flags = TFL_AIM_ZEASE | TFL_AIM_LEAD;\r
117 \r
118     if (turret_stdproc_init("phaser_std") == 0)\r
119     {\r
120         remove(self);\r
121         return;\r
122     }\r
123 \r
124     setmodel(self,"models/turrets/base.md3");\r
125     setmodel(self.tur_head,"models/turrets/phaser.md3");\r
126 \r
127     if (!turret_tag_setup(0))\r
128         dprint("Warning: Turret ",self.classname, " faild to initialize md3 tags\n");\r
129 \r
130     self.turret_firecheckfunc = turret_phaser_firecheck;\r
131     self.turret_firefunc  = turret_phaser_attack;\r
132     self.turret_postthink = turret_phaser_postthink;\r
133 \r
134 }\r
135 \r
136 /*QUAKED turret_phaser(0 .5 .8) ?\r
137 */\r
138 void spawnfunc_turret_phaser()\r
139 {\r
140     //precache_sound ("turrets/phaser.ogg");\r
141     //precache_model ("models/turrets/phaser.md3");\r
142     //precache_model ("models/turrets/phaser_beam.md3");\r
143     //precache_model ("models/turrets/base.md3");\r
144 \r
145     self.think = turret_phaser_dinit;\r
146     self.nextthink = time + 0.5;\r
147 }\r
148 \r