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1 float GAME_DEATHMATCH           = 1;
2 float GAME_TEAM_DEATHMATCH      = 2;
3 float GAME_DOMINATION           = 3;
4 float GAME_CTF                  = 4;
5 float GAME_RUNEMATCH            = 5;
6 float GAME_LMS                  = 6;
7 float GAME_ARENA                = 7;
8
9 // client counts for each team
10 float c1, c2, c3, c4;
11 // # of bots on those teams
12 float cb1, cb2, cb3, cb4;
13
14 float g_domination, g_ctf, g_tdm;
15
16 float audit_teams_time;
17
18 float() IsTeamBalanceForced = {
19         if(cvar("g_campaign"))
20                 return FALSE;
21         if(!cvar("g_balance_teams_force"))
22                 return FALSE;
23         if(!cvar("teamplay"))
24                 return FALSE;
25         return TRUE;
26 }
27
28 void TeamchangeFrags(entity e)
29 {
30         if(e.classname == "player")
31         {
32                 // reduce frags during a team change
33                 DistributeFragsAmongTeam(e, (e.clientcolors & 0x0F) + 1, 1 - cvar("g_changeteam_fragtransfer") / 100);
34         }
35 }
36
37 string TeamName(float t)
38 {
39         // fixme: Search for team entities and get their .netname's!
40         if(t == COLOR_TEAM1)
41                 return "Red Team";
42         if(t == COLOR_TEAM2)
43                 return "Blue Team";
44         if(t == COLOR_TEAM3)
45                 return "Pink Team";
46         if(t == COLOR_TEAM4)
47                 return "Yellow Team";
48         return "Neutral Team";
49 }
50 string ColoredTeamName(float t)
51 {
52         // fixme: Search for team entities and get their .netname's!
53         if(t == COLOR_TEAM1)
54                 return "^1Red Team^7";
55         if(t == COLOR_TEAM2)
56                 return "^4Blue Team^7";
57         if(t == COLOR_TEAM3)
58                 return "^6Pink Team^7";
59         if(t == COLOR_TEAM4)
60                 return "^3Yellow Team^7";
61         return "Neutral Team";
62 }
63 string TeamNoName(float t)
64 {
65         // fixme: Search for team entities and get their .netname's!
66         if(t == 1)
67                 return "Red Team";
68         if(t == 2)
69                 return "Blue Team";
70         if(t == 3)
71                 return "Pink Team";
72         if(t == 4)
73                 return "Yellow Team";
74         return "Neutral Team";
75 }
76
77 void dom_init();
78 void ctf_init();
79 void runematch_init();
80 void tdm_init();
81
82 void(entity pl) LogTeamchange =
83 {
84         string str;
85         if(!cvar("sv_eventlog"))
86                 return;
87         if(pl.playerid < 1)
88                 return;
89         str = strcat(":team:", ftos(pl.playerid), ":");
90         str = strcat(str, ftos(pl.team));
91         GameLogEcho(str, FALSE);
92 }
93
94 void ResetGameCvars()
95 {
96         cvar_set("g_tdm", "0");
97         cvar_set("g_domination", "0");
98         cvar_set("g_ctf", "0");
99         cvar_set("g_runematch", "0");
100         cvar_set("g_lms", "0");
101         cvar_set("g_arena", "0");
102         cvar_set("teamplay", "0");
103 }
104
105 void ActivateTeamplay()
106 {
107         float teamplay_default;
108         teamplay_default = cvar("teamplay_default");
109
110         if(teamplay_default)
111                 cvar_set("teamplay", ftos(teamplay_default));
112         else
113                 cvar_set("teamplay", "3");
114 }
115
116 void InitGameplayMode()
117 {
118         float fraglimit_override, timelimit_override;
119
120         VoteReset();
121
122         game = cvar ("gamecfg");        // load game options
123
124         // game cvars get reset before map changes
125         // then map's cfg sets them as desired
126
127         // FIXME: also set a message or game mode name to print to players when the join
128
129         // set both here, gamemode can override it later
130         timelimit_override = cvar("timelimit_override");
131         fraglimit_override = cvar("fraglimit_override");
132
133         if(game == GAME_DOMINATION || cvar("g_domination"))
134         {
135                 ResetGameCvars();
136                 game = GAME_DOMINATION;
137                 cvar_set("g_domination", "1");
138
139                 ActivateTeamplay();
140
141                 fraglimit_override = cvar("g_domination_point_limit");
142
143                 gamemode_name = "Domination";
144                 teams_matter = 1;
145         }
146         else if(game == GAME_CTF || cvar("g_ctf"))
147         {
148                 ResetGameCvars();
149                 game = GAME_CTF;
150                 cvar_set("g_ctf", "1");
151
152                 ActivateTeamplay();
153
154                 fraglimit_override = cvar("g_ctf_capture_limit");
155
156                 gamemode_name = "Capture the Flag";
157                 teams_matter = 1;
158         }
159         else if((game == GAME_RUNEMATCH || cvar("g_runematch")) && !cvar("g_minstagib"))
160         {
161                 game = GAME_RUNEMATCH;
162                 cvar_set("g_runematch", "1");
163
164                 if(cvar("deathmatch_force_teamplay"))
165                         ActivateTeamplay();
166
167                 fraglimit_override = cvar("g_runematch_point_limit");
168
169                 gamemode_name = "Rune Match";
170                 if(cvar("teamplay"))
171                         teams_matter = 1;
172                 else
173                         teams_matter = 0;
174         }
175         else if(game == GAME_DEATHMATCH || game == GAME_TEAM_DEATHMATCH || cvar("g_tdm"))
176         {
177                 if(!cvar("deathmatch"))
178                         cvar_set("deathmatch", "1");
179
180
181                 if(game == GAME_TEAM_DEATHMATCH || cvar("g_tdm") || cvar("deathmatch_force_teamplay"))
182                 {
183                         ResetGameCvars();
184                         game = GAME_TEAM_DEATHMATCH;
185                         gamemode_name = "Team Deathmatch";
186                         ActivateTeamplay();
187                         teams_matter = 1;
188                         cvar_set("g_tdm", "1");
189                 }
190                 else
191                 {
192                         ResetGameCvars();
193                         game = GAME_DEATHMATCH;
194                         gamemode_name = "Deathmatch";
195                         teams_matter = 0;
196                 }
197
198                 fraglimit_override = cvar("fraglimit_override");
199         }
200         else if(game == GAME_LMS || cvar("g_lms"))
201         {
202                 ResetGameCvars();
203                 game = GAME_LMS;
204                 cvar_set("g_lms", "1");
205                 fraglimit_override = cvar("g_lms_lives_override");
206                 if(fraglimit_override == 0)
207                         fraglimit_override = -1;
208                 gamemode_name = "Last Man Standing";
209                 teams_matter = 0;
210                 lms_lowest_lives = 999;
211         }
212         else if(game == GAME_ARENA || cvar("g_arena"))
213         {
214                 ResetGameCvars();
215                 game = GAME_ARENA;
216                 cvar_set("g_arena", "1");
217                 fraglimit_override = cvar("g_arena_point_limit");
218                 maxspawned = cvar("g_arena_maxspawned");
219                 if(maxspawned < 2)
220                         maxspawned = 2;
221                 arena_roundbased = cvar("g_arena_roundbased");
222                 gamemode_name = "Arena";
223                 teams_matter = 0;
224         }
225         else
226         {
227                 // we can only assume...
228                 ResetGameCvars();
229                 gamemode_name = "Deathmatch";
230                 teams_matter = 0;
231         }
232 /*      else if(game == GAME_TEAM_DEATHMATCH)
233         {
234                 if(!cvar("deathmatch"))
235                         cvar_set("deathmatch", "1");
236
237                 //if(!cvar("teamplay"))
238                 //      cvar_set("teamplay", "3");
239                 ActivateTeamplay();
240
241                 fraglimit_override = cvar("fraglimit_override");
242         }*/
243
244         // enforce the server's universal frag/time limits
245         if(!cvar("g_campaign"))
246         {
247                 if(fraglimit_override >= 0)
248                         cvar_set("fraglimit", ftos(fraglimit_override));
249                 if(timelimit_override >= 0)
250                         cvar_set("timelimit", ftos(timelimit_override));
251         }
252
253         if (game == GAME_DOMINATION)//cvar("g_domination"))
254                 dom_init();
255         else if (game == GAME_CTF)//cvar("g_ctf"))
256                 ctf_init();
257         else if (game == GAME_RUNEMATCH)//cvar("g_runematch"))
258                 runematch_init();
259         else if (game == GAME_TEAM_DEATHMATCH)//cvar("g_runematch"))
260                 tdm_init();
261
262         // those mutators rule each other out
263         if(cvar("g_minstagib"))
264         {
265                 cvar_set("g_instagib", "0");
266                 cvar_set("g_rocketarena", "0");
267         }
268         if(cvar("g_instagib"))
269         {
270                 cvar_set("g_minstagib", "0");
271                 cvar_set("g_rocketarena", "0");
272         }
273         if(cvar("g_rocketarena"))
274         {
275                 cvar_set("g_instagib", "0");
276                 cvar_set("g_minstagib", "0");
277         }
278
279         registercvar("_motd", "");
280         registercvar("_mutatormsg", "");
281         cvar_set("_motd", wordwrap(cvar_string("sv_motd"), 50));
282         cvar_set("_mutatormsg", wordwrap(cvar_string("g_mutatormsg"), 50));
283
284         g_domination = cvar("g_domination");
285         g_ctf = cvar("g_ctf");
286         g_tdm = cvar("g_tdm");
287 }
288
289 string GetClientVersionMessage(float v) {
290         local string versionmsg;
291         if (v == 1) {
292                 versionmsg = "^1client is too old to get versioninfo.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nUPDATE!!! (http://www.nexuiz.com)^8";
293                 // either that or someone wants to be funny
294         } else if (v != cvar("gameversion")) {
295                 if(v < cvar("gameversion")) {
296                         versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
297                 } else {
298                         versionmsg = "^3This server is using an outdated Nexuiz version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
299                 }
300         } else {
301                 versionmsg = "^2client version and server version are compatible.^8";
302         }
303         return strzone(versionmsg);
304
305 }
306
307
308 void PrintWelcomeMessage(entity pl)
309 {
310         string s, mutator, modifications, padding;
311
312         /*if(self.welcomemessage_time > time)
313                 return;
314         self.welcomemessage_time = time + 0.8; */
315
316         if(self.cvar_scr_centertime == 0) return;
317         if(self.welcomemessage_time > time) return;
318         self.welcomemessage_time = time + self.cvar_scr_centertime * 0.6;
319
320         if(cvar("g_campaign"))
321         {
322                 centerprint(pl, campaign_message);
323                 return;
324         }
325
326         if(self.classname == "observer")
327         {
328                 if(cvar("g_lms") && self.frags <= 0 && self.frags > -666)
329                         return centerprint(self, strcat(newlines, "^1You have no more lives left\nwait for next round\n\n\n^7press attack to spectate other players"));
330                 else if(cvar("g_lms") && self.frags == -666)
331                         return centerprint(self, strcat(newlines, "^1Match has already begun\nwait for next round\n\n\n^7press attack to spectate other players"));
332         }
333         else if(self.classname == "spectator")
334         {
335                 if ((cvar("g_lms") && self.frags < 1) || cvar("g_arena"))
336                         return centerprint(self, strcat(newlines, "spectating ", self.enemy.netname, "\n\n\n^7press attack for next player\npress attack2 for free fly mode"));
337                 else
338                         return centerprint(self, strcat(newlines, "spectating ", self.enemy.netname, "\n\n\n^7press jump to play\n^7press attack for next player\npress attack2 for free fly mode"));
339         }
340
341
342         if(cvar("g_minstagib"))
343                 mutator = "^2Minstagib ^1";
344         else if(cvar("g_instagib"))
345                 mutator = "^2Instagib ^1";
346         else if(cvar("g_rocketarena"))
347                 mutator = "^2Rocketarena ^1";
348         else if(cvar("g_nixnex"))
349                 mutator = "^2No Items Nexuiz ^1";
350
351         if(cvar("g_midair")) {
352                 // to protect against unheedingly made changes
353                 if (modifications) {
354                         modifications = strcat(modifications, ", ");
355                 }
356                 modifications = "midair";
357         }
358         if(cvar("g_vampire")) {
359                 if (modifications) {
360                         modifications = strcat(modifications, ", ");
361                 }
362                 modifications = strcat(modifications, "vampire");
363         }
364         if(cvar("g_laserguided_missile")) {
365                 if (modifications) {
366                         modifications = strcat(modifications, ", ");
367                 }
368                 modifications = strcat(modifications, "laser-guided-missiles");
369         }
370
371         local string versionmessage;
372         versionmessage = GetClientVersionMessage(self.version);
373
374         s = strcat(s, newlines, "This is Nexuiz ", cvar_string("g_nexuizversion"), "\n", versionmessage);
375         s = strcat(s, "^8\n\nmatch type is ^1", mutator, gamemode_name, "^8\n");
376
377         if(modifications != "")
378                 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
379
380         if((self.classname == "observer" || self.classname == "spectator") && self.version == cvar("gameversion")) {
381                 if(!cvar("g_arena"))
382                         s = strcat(s,"^7\n\n\npress jump to play\npress attack to spectate other players\n\n");
383                 else if(player_count < 2 && arena_roundbased)
384                 {
385                         s = strcat(s, "\n\n\n^1waiting for second player to start match^7\n\n");
386                 }
387                 else
388                 {
389                         s = strcat(s, "\n\n\n");
390                         if(champion)
391                                 s = strcat(s, "^7current champion is: ", champion.netname, "\n\n");
392                         s = strcat(s,"^7press attack to spectate other players\n\n");
393                 }
394         }
395
396
397         s = strzone(s);
398
399         if (cvar("g_grappling_hook"))
400                 s = strcat(s, "\n\n^8grappling hook is enabled, press 'e' to use it\n");
401
402         if (cvar_string("_mutatormsg") != "") {
403                 s = strcat(s, "\n\n^8special gameplay tips: ^7", cvar_string("_mutatormsg"));
404         }
405
406         if (cvar_string("_motd") != "") {
407                 s = strcat(s, "\n\n^8MOTD: ^7", cvar_string("_motd"));
408         }
409
410         s = strcat(s, "\n");
411         if(cvar("fraglimit"))
412         {
413                 padding = "";
414                 if(cvar("timelimit"))
415                         padding = "        ";
416                         //        " minutes"
417                 s = strcat(s, "\n^8frag limit: ^7", cvar_string("fraglimit"), padding);
418         }
419         if(cvar("timelimit"))
420                 s = strcat(s, "\n^8time limit: ^7", cvar_string("timelimit"), " minutes");
421
422         s = strzone(s);
423
424         centerprint(pl, s);
425         //sprint(pl, s);
426
427         strunzone(s);
428 }
429
430
431 void SetPlayerColors(entity pl, float _color)
432 {
433         /*string s;
434         s = ftos(cl);
435         stuffcmd(pl, strcat("color ", s, " ", s, "\n")  );
436         pl.team = cl + 1;
437         //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
438         pl.clientcolors = 16*cl + cl;*/
439
440         float pants, shirt;
441         pants = _color & 0x0F;
442         shirt = _color & 0xF0;
443
444
445         if(teamplay) {
446                 setcolor(pl, 16*pants + pants);
447         } else {
448                 setcolor(pl, shirt + pants);
449         }
450 }
451
452 void SetPlayerTeam(entity pl, float t, float s, float noprint)
453 {
454         float _color;
455
456         if(t == 4)
457                 _color = COLOR_TEAM4 - 1;
458         else if(t == 3)
459                 _color = COLOR_TEAM3 - 1;
460         else if(t == 2)
461                 _color = COLOR_TEAM2 - 1;
462         else
463                 _color = COLOR_TEAM1 - 1;
464
465         SetPlayerColors(pl,_color);
466
467         if(!noprint && t != s)
468         {
469                 //bprint(strcat(pl.netname, " has changed to ", TeamNoName(t), "\n"));
470                 bprint(strcat(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n"));
471         }
472
473         if(t != s)
474                 LogTeamchange(pl);
475 }
476
477
478
479
480
481
482 // set c1...c4 to show what teams are allowed
483 void CheckAllowedTeams ()
484 {
485         string teament_name;
486         float dm;
487         entity head;
488
489 //      if(!dom && !ctf)
490 //              dm = 1;
491
492         c1 = c2 = c3 = c4 = -1;
493         cb1 = cb2 = cb3 = cb4 = 0;
494
495         if(g_domination)
496                 teament_name = "dom_team";
497         else if(g_ctf)
498                 teament_name = "ctf_team";
499         else if(g_tdm)
500                 teament_name = "tdm_team";
501         else
502         {
503                 // cover anything else by treating it like tdm with no teams spawned
504                 dm = cvar("g_tdm_teams");
505                 if(dm < 2)
506                         error("g_tdm_teams < 2, not enough teams to play team deathmatch\n");
507
508                 if(dm >= 4)
509                 {
510                         c1 = c2 = c3 = c4 = 0;
511                 }
512                 else if(dm >= 3)
513                 {
514                         c1 = c2 = c3 = 0;
515                 }
516                 else// if(dm >= 2)
517                 {
518                         c1 = c2 = 0;
519                 }
520                 return;
521         }
522
523         // first find out what teams are allowed
524         head = find(world, classname, teament_name);
525         while(head)
526         {
527                 if(!(g_domination && head.netname == ""))
528                 {
529                         if(head.team == COLOR_TEAM1)
530                         {
531                                 c1 = 0;
532                         }
533                         if(head.team == COLOR_TEAM2)
534                         {
535                                 c2 = 0;
536                         }
537                         if(head.team == COLOR_TEAM3)
538                         {
539                                 c3 = 0;
540                         }
541                         if(head.team == COLOR_TEAM4)
542                         {
543                                 c4 = 0;
544                         }
545                 }
546                 head = find(head, classname, teament_name);
547         }
548 }
549
550 float PlayerValue(entity p)
551 {
552         if(IsTeamBalanceForced())
553                 return 1;
554         return 1;
555 }
556
557 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
558 // teams that are allowed will now have their player counts stored in c1...c4
559 void GetTeamCounts(entity ignore)
560 {
561         entity head;
562         float value;
563         // now count how many players are on each team already
564
565         // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
566         // also remember the lowest-scoring player
567
568         head = find(world, classname, "player");
569         while(head)
570         {
571                 if(head != ignore)// && head.netname != "")
572                 {
573                         value = PlayerValue(head);
574                         if(head.team == COLOR_TEAM1)
575                         {
576                                 if(c1 >= 0)
577                                 {
578                                         c1 = c1 + value;
579                                         cb1 = cb1 + value;
580                                 }
581                         }
582                         if(head.team == COLOR_TEAM2)
583                         {
584                                 if(c2 >= 0)
585                                 {
586                                         c2 = c2 + value;
587                                         cb2 = cb2 + value;
588                                 }
589                         }
590                         if(head.team == COLOR_TEAM3)
591                         {
592                                 if(c3 >= 0)
593                                 {
594                                         c3 = c3 + value;
595                                         cb3 = cb3 + value;
596                                 }
597                         }
598                         if(head.team == COLOR_TEAM4)
599                         {
600                                 if(c4 >= 0)
601                                 {
602                                         c4 = c4 + value;
603                                         cb4 = cb4 + value;
604                                 }
605                         }
606                 }
607                 head = find(head, classname, "player");
608         }
609 }
610
611 // returns # of smallest team (1, 2, 3, 4)
612 // NOTE: Assumes CheckAllowedTeams has already been called!
613 float FindSmallestTeam(entity pl, float ignore_pl)
614 {
615         float totalteams, smallestteam, smallestteam_count, smallestteam_score, balance_type;
616         totalteams = 0;
617
618         // find out what teams are available
619         //CheckAllowedTeams();
620
621         // make sure there are at least 2 teams to join
622         if(c1 >= 0)
623                 totalteams = totalteams + 1;
624         if(c2 >= 0)
625                 totalteams = totalteams + 1;
626         if(c3 >= 0)
627                 totalteams = totalteams + 1;
628         if(c4 >= 0)
629                 totalteams = totalteams + 1;
630
631         if(totalteams <= 1)
632         {
633                 if(g_domination)
634                         error("Too few teams available for domination\n");
635                 else if(g_ctf)
636                         error("Too few teams available for ctf\n");
637                 else
638                         error("Too few teams available for team deathmatch\n");
639         }
640
641
642         // count how many players are in each team
643         if(ignore_pl)
644                 GetTeamCounts(pl);
645         else
646                 GetTeamCounts(world);
647
648         // c1...c4 now have counts of each team
649         // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
650
651         smallestteam = 0;
652         smallestteam_count = 999999999;
653         smallestteam_score = 999999999;
654
655         // 2 gives priority to what team you're already on, 1 goes in order
656         // 2 doesn't seem to work though...
657         balance_type = 1;
658
659         if(balance_type == 1)
660         {
661                 if(c1 >= 0 && (c1 < smallestteam_count || (c1 <= smallestteam_count && team1_score < smallestteam_score)))
662                 {
663                         smallestteam = 1;
664                         smallestteam_count = c1;
665                         smallestteam_score = team1_score;
666                 }
667                 if(c2 >= 0 && (c2 < smallestteam_count || (c2 <= smallestteam_count && team2_score < smallestteam_score)))
668                 {
669                         smallestteam = 2;
670                         smallestteam_count = c2;
671                         smallestteam_score = team2_score;
672                 }
673                 if(c3 >= 0 && (c3 < smallestteam_count || (c3 <= smallestteam_count && team3_score < smallestteam_score)))
674                 {
675                         smallestteam = 3;
676                         smallestteam_count = c3;
677                         smallestteam_score = team3_score;
678                 }
679                 if(c4 >= 0 && (c4 < smallestteam_count || (c4 <= smallestteam_count && team4_score < smallestteam_score)))
680                 {
681                         smallestteam = 4;
682                         smallestteam_count = c4;
683                         smallestteam_score = team4_score;
684                 }
685         }
686         else
687         {
688                 if(c1 >= 0 && (c1 < smallestteam_count ||
689                                         (c1 == smallestteam_count && self.team == COLOR_TEAM1) ) )
690                 {
691                         smallestteam = 1;
692                         smallestteam_count = c1;
693                 }
694                 if(c2 >= 0 && c2 < (c2 < smallestteam_count ||
695                                         (c2 == smallestteam_count && self.team == COLOR_TEAM2) ) )
696                 {
697                         smallestteam = 2;
698                         smallestteam_count = c2;
699                 }
700                 if(c3 >= 0 && c3 < (c3 < smallestteam_count ||
701                                         (c3 == smallestteam_count && self.team == COLOR_TEAM3) ) )
702                 {
703                         smallestteam = 3;
704                         smallestteam_count = c3;
705                 }
706                 if(c4 >= 0 && c4 < (c4 < smallestteam_count ||
707                                         (c4 == smallestteam_count && self.team == COLOR_TEAM4) ) )
708                 {
709                         smallestteam = 4;
710                         smallestteam_count = c4;
711                 }
712         }
713
714         return smallestteam;
715 }
716
717 float JoinBestTeam(entity pl, float only_return_best)
718 {
719         float smallest, selectedteam;
720
721         // don't join a team if we're not playing a team game
722         if(!cvar("teamplay") && !g_domination && !g_ctf)
723                 return 0;
724
725         // find out what teams are available
726         CheckAllowedTeams();
727
728         if(cvar("g_domination"))
729         {
730                 if(cvar("g_domination_default_teams") < 3)
731                         c3 = 999999999;
732                 if(cvar("g_domination_default_teams") < 4)
733                         c4 = 999999999;
734         }
735
736         // if we don't care what team he ends up on, put him on whatever team he entered as.
737         // if he's not on a valid team, then let other code put him on the smallest team
738         if(!cvar("g_campaign") && !cvar("g_balance_teams") && !cvar("g_balance_teams_force"))
739         {
740                 if(     c1 >= 0 && pl.team == COLOR_TEAM1)
741                         selectedteam = pl.team;
742                 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
743                         selectedteam = pl.team;
744                 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
745                         selectedteam = pl.team;
746                 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
747                         selectedteam = pl.team;
748                 else
749                         selectedteam = -1;
750                 if(selectedteam > 0)
751                 {
752                         if(!only_return_best)
753                         {
754                                 SetPlayerColors(pl, selectedteam - 1);
755                                 LogTeamchange(pl);
756                         }
757                         return selectedteam;
758                 }
759                 // otherwise end up on the smallest team (handled below)
760         }
761
762         smallest = FindSmallestTeam(pl, TRUE);
763
764
765         if(!only_return_best)
766         {
767                 TeamchangeFrags(self);
768                 if(smallest == 1)
769                 {
770                         SetPlayerColors(pl, COLOR_TEAM1 - 1);
771                 }
772                 else if(smallest == 2)
773                 {
774                         SetPlayerColors(pl, COLOR_TEAM2 - 1);
775                 }
776                 else if(smallest == 3)
777                 {
778                         SetPlayerColors(pl, COLOR_TEAM3 - 1);
779                 }
780                 else if(smallest == 4)
781                 {
782                         SetPlayerColors(pl, COLOR_TEAM4 - 1);
783                 }
784                 else
785                 {
786                         error("smallest team: invalid team\n");
787                 }
788                 LogTeamchange(pl);
789                 if(pl.deadflag == DEAD_NO)
790                         Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
791         }
792
793         return smallest;
794 }
795
796
797 void SV_ChangeTeam(float _color)
798 {
799         float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
800
801         // in normal deathmatch we can just apply the color and we're done
802         if(!cvar("teamplay")) {
803                 SetPlayerColors(self, _color);
804                 return;
805         }
806
807         scolor = self.clientcolors & 0x0F;
808         dcolor = _color & 0x0F;
809
810         if(scolor == COLOR_TEAM1 - 1)
811                 steam = 1;
812         else if(scolor == COLOR_TEAM2 - 1)
813                 steam = 2;
814         else if(scolor == COLOR_TEAM3 - 1)
815                 steam = 3;
816         else if(scolor == COLOR_TEAM4 - 1)
817                 steam = 4;
818         if(dcolor == COLOR_TEAM1 - 1)
819                 dteam = 1;
820         else if(dcolor == COLOR_TEAM2 - 1)
821                 dteam = 2;
822         else if(dcolor == COLOR_TEAM3 - 1)
823                 dteam = 3;
824         else if(dcolor == COLOR_TEAM4 - 1)
825                 dteam = 4;
826
827         // remap invalid teams in dom & ctf
828         /*
829         if(cvar("g_ctf") && dteam == 3)
830                 dteam = 2;
831         else if(cvar("g_ctf") && dteam == 4)
832                 dteam = 1;
833         else if((cvar("g_domination") && cvar("g_domination_default_teams") < 3) || (cvar("g_tdm") && cvar("g_tdm_teams") < 3))
834         {
835                 if(dteam == 3)
836                         dteam = 2;
837                 else if(dteam == 4)
838                         dteam = 1;
839         }
840         else if((cvar("g_domination") && cvar("g_domination_default_teams") < 4) || (cvar("g_tdm") && cvar("g_tdm_teams") < 4))
841         {
842                 if(dteam == 4)
843                         dteam = 1;
844         }
845         */
846
847         CheckAllowedTeams();
848         if(dteam == 3 && c3 < 0)
849                 dteam = 2;
850         if(dteam == 4 && c4 < 0)
851                 dteam = 1;
852
853         // not changing teams
854         if(scolor == dcolor)
855         {
856                 //bprint("same team change\n");
857                 SetPlayerTeam(self, dteam, steam, TRUE);
858                 return;
859         }
860
861         if(cvar("teamplay"))
862         {
863                 if(cvar("g_campaign") || cvar("g_changeteam_banned"))
864                 {
865                         sprint(self, "Team changes not allowed\n");
866                         return; // changing teams is not allowed
867                 }
868
869                 if(!cvar("g_campaign") && cvar("g_balance_teams_prevent_imbalance"))
870                 {
871                         // only allow changing to a smaller or equal size team
872
873                         // find out what teams are available
874                         CheckAllowedTeams();
875                         // count how many players on each team
876                         GetTeamCounts(world);
877
878                         // get desired team
879                         if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
880                         {
881                                 dcount = c1;
882                                 dbotcount = cb1;
883                         }
884                         else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
885                         {
886                                 dcount = c2;
887                                 dbotcount = cb2;
888                         }
889                         else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
890                         {
891                                 dcount = c3;
892                                 dbotcount = cb3;
893                         }
894                         else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
895                         {
896                                 dcount = c4;
897                                 dbotcount = cb4;
898                         }
899                         else
900                         {
901                                 sprint(self, "Cannot change to an invalid team\n");
902
903                                 return;
904                         }
905
906                         // get starting team
907                         if(steam == 1)//scolor == COLOR_TEAM1 - 1)
908                                 scount = c1;
909                         else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
910                                 scount = c2;
911                         else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
912                                 scount = c3;
913                         else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
914                                 scount = c4;
915
916                         if(scount) // started at a valid, nonempty team
917                         {
918                                 // check if we're trying to change to a larger team that doens't have bots to swap with
919                                 if(dcount >= scount && dbotcount <= 0)
920                                 {
921                                         sprint(self, "Cannot change to a larger team\n");
922                                         return; // can't change to a larger team
923                                 }
924                         }
925                 }
926         }
927
928 //      bprint(strcat("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n"));
929
930         if(cvar("teamplay") && self.classname == "player" && steam != dteam)
931         {
932                 // reduce frags during a team change
933                 TeamchangeFrags(self);
934         }
935
936         SetPlayerTeam(self, dteam, steam, FALSE);
937
938         if(cvar("teamplay") && self.classname == "player" && steam != dteam)
939         {
940                 // kill player when changing teams
941                 if(self.deadflag == DEAD_NO)
942                         Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
943         }
944 }
945
946 void ShufflePlayerOutOfTeam (float source_team)
947 {
948         float smallestteam, smallestteam_count, steam;
949         float lowest_bot_score, lowest_player_score;
950         entity head, lowest_bot, lowest_player, selected;
951         string m;
952
953         smallestteam = 0;
954         smallestteam_count = 999999999;
955
956         if(c1 >= 0 && c1 < smallestteam_count)
957         {
958                 smallestteam = 1;
959                 smallestteam_count = c1;
960         }
961         if(c2 >= 0 && c2 < smallestteam_count)
962         {
963                 smallestteam = 2;
964                 smallestteam_count = c2;
965         }
966         if(c3 >= 0 && c3 < smallestteam_count)
967         {
968                 smallestteam = 3;
969                 smallestteam_count = c3;
970         }
971         if(c4 >= 0 && c4 < smallestteam_count)
972         {
973                 smallestteam = 4;
974                 smallestteam_count = c4;
975         }
976
977         if(!smallestteam)
978         {
979                 bprint("warning: no smallest team\n");
980                 return;
981         }
982
983         if(source_team == 1)
984                 steam = COLOR_TEAM1;
985         else if(source_team == 2)
986                 steam = COLOR_TEAM2;
987         else if(source_team == 3)
988                 steam = COLOR_TEAM3;
989         else if(source_team == 4)
990                 steam = COLOR_TEAM4;
991
992         lowest_bot = world;
993         lowest_bot_score = 999999999;
994         lowest_player = world;
995         lowest_player_score = 999999999;
996
997         // find the lowest-scoring player & bot of that team
998         head = find(world, classname, "player");
999         while(head)
1000         {
1001                 if(head.team == steam)
1002                 {
1003                         if(head.isbot)
1004                         {
1005                                 if(head.frags < lowest_bot_score)
1006                                 {
1007                                         lowest_bot = head;
1008                                         lowest_bot_score = head.frags;
1009                                 }
1010                         }
1011                         else
1012                         {
1013                                 if(head.frags < lowest_player_score)
1014                                 {
1015                                         lowest_player = head;
1016                                         lowest_player_score = head.frags;
1017                                 }
1018                         }
1019                 }
1020                 head = find(head, classname, "player");
1021         }
1022
1023         // prefers to move a bot...
1024         if(lowest_bot != world)
1025                 selected = lowest_bot;
1026         // but it will move a player if it has to
1027         else
1028                 selected = lowest_player;
1029         // don't do anything if it couldn't find anyone
1030         if(!selected)
1031         {
1032                 bprint("warning: couldn't find a player to move from team\n");
1033                 return;
1034         }
1035
1036         // smallest team gains a member
1037         if(smallestteam == 1)
1038         {
1039                 c1 = c1 + 1;
1040         }
1041         else if(smallestteam == 2)
1042         {
1043                 c2 = c2 + 1;
1044         }
1045         else if(smallestteam == 3)
1046         {
1047                 c3 = c3 + 1;
1048         }
1049         else if(smallestteam == 4)
1050         {
1051                 c4 = c4 + 1;
1052         }
1053         else
1054         {
1055                 bprint("warning: destination team invalid\n");
1056                 return;
1057         }
1058         // source team loses a member
1059         if(source_team == 1)
1060         {
1061                 c1 = c1 + 1;
1062         }
1063         else if(source_team == 2)
1064         {
1065                 c2 = c2 + 2;
1066         }
1067         else if(source_team == 3)
1068         {
1069                 c3 = c3 + 3;
1070         }
1071         else if(source_team == 4)
1072         {
1073                 c4 = c4 + 4;
1074         }
1075         else
1076         {
1077                 bprint("warning: source team invalid\n");
1078                 return;
1079         }
1080
1081         // move the player to the new team
1082         TeamchangeFrags(selected);
1083         SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1084
1085         if(selected.deadflag == DEAD_NO)
1086                         Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1087         m = "You have been moved into a different team to improve team balance\nYou are now on: ";
1088         if (selected.team == 5)
1089                 m = strcat(m, "^1Red Team");
1090         else if (selected.team == 14)
1091                 m = strcat(m, "^4Blue Team");
1092         else if (selected.team == 10)
1093                 m = strcat(m, "^6Pink Team");
1094         else if (selected.team == 13)
1095                 m = strcat(m, "^3Yellow Team");
1096         centerprint(selected, m);
1097 }
1098
1099 // part of g_balance_teams_force
1100 // occasionally perform an audit of the teams to make
1101 // sure they're more or less balanced in player count.
1102 void AuditTeams()
1103 {
1104         float numplayers, numteams, average;
1105         if(!IsTeamBalanceForced())
1106                 return;
1107
1108         if(audit_teams_time > time)
1109                 return;
1110
1111         audit_teams_time = time + 4 + random();
1112
1113 //      bprint("Auditing teams\n");
1114
1115         CheckAllowedTeams();
1116         GetTeamCounts(world);
1117
1118
1119         numteams = numplayers = 0;
1120         if(c1 >= 0)
1121         {
1122                 numteams = numteams + 1;
1123                 numplayers = numplayers + c1;
1124         }
1125         if(c2 >= 0)
1126         {
1127                 numteams = numteams + 1;
1128                 numplayers = numplayers + c2;
1129         }
1130         if(c3 >= 0)
1131         {
1132                 numteams = numteams + 1;
1133                 numplayers = numplayers + c3;
1134         }
1135         if(c4 >= 0)
1136         {
1137                 numteams = numteams + 1;
1138                 numplayers = numplayers + c4;
1139         }
1140
1141         if(numplayers <= 0)
1142                 return; // no players to move around
1143         if(numteams < 2)
1144                 return; // don't bother shuffling if for some reason there aren't any teams
1145
1146         average = (numplayers / numteams) + 1;
1147
1148         if(average <= 0)
1149                 return; // that's weird...
1150
1151         if(c1 && c1 > average)
1152         {
1153                 bprint("Rebalancing Teams\n");
1154                 //bprint("Shuffle from team 1\n");
1155                 ShufflePlayerOutOfTeam(1);
1156         }
1157         if(c2 && c2 > average)
1158         {
1159                 bprint("Rebalancing Teams\n");
1160                 //bprint("Shuffle from team 2\n");
1161                 ShufflePlayerOutOfTeam(2);
1162         }
1163         if(c3 && c3 > average)
1164         {
1165                 bprint("Rebalancing Teams\n");
1166                 //bprint("Shuffle from team 3\n");
1167                 ShufflePlayerOutOfTeam(3);
1168         }
1169         if(c4 && c4 > average)
1170         {
1171                 bprint("Rebalancing Teams\n");
1172                 //bprint("Shuffle from team 4\n");
1173                 ShufflePlayerOutOfTeam(4);
1174         }
1175
1176         // if teams are still unbalanced, balance them further in the next audit,
1177         // which will happen sooner (keep doing rapid audits until things are in order)
1178         audit_teams_time = time + 0.7 + random()*0.3;
1179 }
1180
1181
1182
1183 /*void(entity e, float first) UpdateTeamScore =
1184 {
1185         clientno = e.FIXME;
1186         if(first)
1187         {
1188                 WriteByte (MSG_ALL, SVC_UPDATENAME);
1189                 WriteByte (MSG_ALL, clientno);
1190                 WriteString (MSG_ALL, e.netname);
1191
1192                 WriteByte (MSG_ALL, SVC_UPDATECOLORS);
1193                 WriteByte (MSG_ALL, clientno);
1194                 WriteByte (MSG_ALL, e.b_shirt * 16 + who.b_pants);
1195         }
1196
1197         WriteByte (MSG_ALL, SVC_UPDATEFRAGS);
1198         WriteByte (MSG_ALL, clientno);
1199         WriteShort (MSG_ALL, e.frags + 10000);
1200 };
1201
1202 */
1203
1204
1205 // code from here on is just to support maps that don't have team entities
1206 void tdm_spawnteam (string teamname, float teamcolor)
1207 {
1208         local entity e;
1209         e = spawn();
1210         e.classname = "tdm_team";
1211         e.netname = teamname;
1212         e.cnt = teamcolor;
1213         e.team = e.cnt + 1;
1214 };
1215
1216 // spawn some default teams if the map is not set up for tdm
1217 void() tdm_spawnteams =
1218 {
1219         float numteams;
1220
1221         numteams = cvar("g_tdm_teams");
1222
1223         tdm_spawnteam("Red", 4);
1224         tdm_spawnteam("Blue", 13);
1225 };
1226
1227 void() tdm_delayedinit =
1228 {
1229         self.think = SUB_Remove;
1230         self.nextthink = time;
1231         // if no teams are found, spawn defaults
1232         if (find(world, classname, "tdm_team") == world)
1233                 tdm_spawnteams();
1234 };
1235
1236 void() tdm_init =
1237 {
1238         local entity e;
1239         e = spawn();
1240         e.think = tdm_delayedinit;
1241         e.nextthink = time + 0.1;
1242 };
1243
1244