1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 float audit_teams_time;
11 float IsTeamBalanceForced()
13 if(intermission_running)
14 return 0; // no rebalancing whatsoever please
17 if(cvar("g_campaign"))
19 if(!cvar("g_balance_teams_force"))
24 void TeamchangeFrags(entity e)
29 vector TeamColor(float teem)
34 return '1 0.0625 0.0625';
36 return '0.0625 0.0625 1';
46 string TeamName(float t)
48 return strcat(Team_ColorName(t), " Team");
50 string ColoredTeamName(float t)
52 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
54 string TeamNoName(float t)
56 // fixme: Search for team entities and get their .netname's!
65 return "Neutral Team";
70 void runematch_init();
75 void LogTeamchange(float player_id, float team_number, float type)
77 if(!cvar("sv_eventlog"))
83 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
88 cvar_set("g_dm", ftos(g_dm));
89 cvar_set("g_tdm", ftos(g_tdm));
90 cvar_set("g_domination", ftos(g_domination));
91 cvar_set("g_ctf", ftos(g_ctf));
92 cvar_set("g_runematch", ftos(g_runematch));
93 cvar_set("g_lms", ftos(g_lms));
94 cvar_set("g_arena", ftos(g_arena));
95 cvar_set("g_ca", ftos(g_ca));
96 cvar_set("g_keyhunt", ftos(g_keyhunt));
97 cvar_set("g_assault", ftos(g_assault));
98 cvar_set("g_onslaught", ftos(g_onslaught));
99 cvar_set("g_race", ftos(g_race));
100 cvar_set("g_nexball", ftos(g_nexball));
101 cvar_set("g_cts", ftos(g_cts));
111 prev = cvar("gamecfg");
112 for(i = 0; i < 2; ++i)
114 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
115 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
116 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
117 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
118 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
119 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
120 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
121 found += (g_ca = (!found && (prev != GAME_CA) && cvar("g_ca")));
122 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
123 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
124 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
125 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
126 found += (g_nexball = (!found && (prev != GAME_NEXBALL) && cvar("g_nexball")));
127 found += (g_cts = (!found && (prev != GAME_CTS) && cvar("g_cts")));
132 prev = -1; // second attempt takes place WITHOUT prev set
138 if(g_dm && cvar("deathmatch_force_teamplay"))
147 void default_delayedinit()
149 if(!scores_initialized)
150 ScoreRules_generic();
153 void ActivateTeamplay()
155 float teamplay_default;
156 teamplay_default = cvar("teamplay_default");
159 teamplay = teamplay_default;
162 cvar_set("teamplay", ftos(teamplay));
167 void InitGameplayMode()
169 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
171 qualifying_override = -1;
176 cvar_set("teamplay", "0");
178 // make sure only ONE type is selected
182 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
187 MapInfo_LoadMapSettings(mapname);
189 if not(cvar_value_issafe(world.fog))
191 print("The current map contains a potentially harmful fog setting, ignored\n");
192 world.fog = string_null;
194 if(MapInfo_Map_fog != "")
195 if(MapInfo_Map_fog == "none")
196 world.fog = string_null;
198 world.fog = strzone(MapInfo_Map_fog);
199 clientstuff = strzone(MapInfo_Map_clientstuff);
201 MapInfo_ClearTemps();
203 // in case mapinfo switched the type
206 // set both here, gamemode can override it later
207 timelimit_override = cvar("timelimit_override");
208 fraglimit_override = cvar("fraglimit_override");
209 leadlimit_override = cvar("leadlimit_override");
213 game = GAME_DEATHMATCH;
214 gamemode_name = "Deathmatch";
219 game = GAME_TEAM_DEATHMATCH;
220 gamemode_name = "Team Deathmatch";
223 if(cvar("g_tdm_team_spawns"))
224 have_team_spawns = -1; // request team spawns
229 game = GAME_DOMINATION;
230 gamemode_name = "Domination";
232 fraglimit_override = cvar("g_domination_point_limit");
233 leadlimit_override = cvar("g_domination_point_leadlimit");
235 have_team_spawns = -1; // request team spawns
241 gamemode_name = "Capture the Flag";
243 if(cvar("g_campaign"))
246 g_ctf_win_mode = cvar("g_ctf_win_mode");
247 g_ctf_ignore_frags = cvar("g_ctf_ignore_frags");
248 if(g_ctf_win_mode == 2)
250 fraglimit_override = cvar("g_ctf_capture_limit");
251 leadlimit_override = cvar("g_ctf_capture_leadlimit");
255 fraglimit_override = cvar("capturelimit_override");
256 leadlimit_override = cvar("captureleadlimit_override");
259 have_team_spawns = -1; // request team spawns
264 game = GAME_RUNEMATCH;
265 gamemode_name = "Rune Match";
266 if(cvar("deathmatch_force_teamplay"))
268 fraglimit_override = cvar("g_runematch_point_limit");
269 leadlimit_override = cvar("g_runematch_point_leadlimit");
276 gamemode_name = "Last Man Standing";
277 fraglimit_override = cvar("g_lms_lives_override");
278 leadlimit_override = 0; // not supported by LMS
279 if(fraglimit_override == 0)
280 fraglimit_override = -1;
281 lms_lowest_lives = 9999;
289 gamemode_name = "Arena";
290 fraglimit_override = cvar("g_arena_point_limit");
291 leadlimit_override = cvar("g_arena_point_leadlimit");
292 maxspawned = cvar("g_arena_maxspawned");
295 arena_roundbased = cvar("g_arena_roundbased");
301 gamemode_name = "Clan Arena";
303 fraglimit_override = cvar("g_ca_point_limit");
304 leadlimit_override = cvar("g_ca_point_leadlimit");
309 gamemode_name = "Key Hunt";
311 fraglimit_override = cvar("g_keyhunt_point_limit");
312 leadlimit_override = cvar("g_keyhunt_point_leadlimit");
319 gamemode_name = "Assault";
321 ScoreRules_assault();
322 have_team_spawns = -1; // request team spawns
327 game = GAME_ONSLAUGHT;
328 gamemode_name = "Onslaught";
330 have_team_spawns = -1; // request team spawns
336 gamemode_name = "Race";
338 if(cvar("g_race_teams"))
341 race_teams = bound(2, cvar("g_race_teams"), 4);
342 have_team_spawns = -1; // request team spawns
347 qualifying_override = cvar("g_race_qualifying_timelimit_override");
348 fraglimit_override = cvar("g_race_laps_limit");
349 leadlimit_override = 0; // currently not supported by race
355 gamemode_name = "CTS";
356 g_race_qualifying = 1;
357 fraglimit_override = 0;
358 leadlimit_override = 0;
364 gamemode_name = "Nexball";
365 fraglimit_override = cvar("g_nexball_goallimit");
366 leadlimit_override = cvar("g_nexball_goalleadlimit");
369 have_team_spawns = -1; // request team spawns
375 // save it (for the next startup)
376 cvar_set("gamecfg", ftos(game));
378 cache_mutatormsg = strzone("");
379 cache_lastmutatormsg = strzone("");
381 // enforce the server's universal frag/time limits
382 if(!cvar("g_campaign"))
384 if(fraglimit_override >= 0)
385 cvar_set("fraglimit", ftos(fraglimit_override));
386 if(timelimit_override >= 0)
387 cvar_set("timelimit", ftos(timelimit_override));
388 if(leadlimit_override >= 0)
389 cvar_set("leadlimit", ftos(leadlimit_override));
390 if(qualifying_override >= 0)
391 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
396 // we need to find out the correct value for g_race_qualifying
397 if(cvar("g_campaign"))
399 g_race_qualifying = 1;
401 else if(!cvar("g_campaign") && cvar("g_race_qualifying_timelimit") > 0)
403 g_race_qualifying = 2;
404 race_fraglimit = cvar("fraglimit");
405 race_leadlimit = cvar("leadlimit");
406 race_timelimit = cvar("timelimit");
407 cvar_set("fraglimit", "0");
408 cvar_set("leadlimit", "0");
409 cvar_set("timelimit", cvar_string("g_race_qualifying_timelimit"));
412 g_race_qualifying = 0;
417 if(g_race_qualifying)
418 independent_players = 1;
423 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
426 string GetClientVersionMessage() {
427 local string versionmsg;
428 if (self.version_mismatch) {
429 if(self.version < cvar("gameversion")) {
430 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
432 versionmsg = "^3This server is using an outdated Nexuiz version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
435 versionmsg = "^2client version and server version are compatible.^8";
441 void PrintWelcomeMessage(entity pl)
443 string s, modifications, motd;
445 if(self.cvar_scr_centertime == 0) return;
447 if(cvar("g_campaign"))
449 if(self.classname == "player" && !self.BUTTON_INFO)
454 if((time - self.jointime) > cvar("welcome_message_time") && !self.BUTTON_INFO)
458 if( !(timeoutStatus >= 1) ) { //really print the WelcomeMessage to the player every frame when timeout-seconds are shown or the game is restarted, to make sure that the shown number is accurate
459 if(self.welcomemessage_time > time) return;
460 self.welcomemessage_time = time + max(0.5, self.cvar_scr_centertime * 0.6);
463 if(cvar("g_campaign"))
465 centerprint(pl, campaign_message);
469 //TODO GreEn`mArine: make the timeout-messages clientside as well (just like the ready restart countdown)!
470 if(!self.BUTTON_INFO)
472 // TODO get rid of this too
473 local string specString;
474 specString = NEWLINES;
475 //if(time < game_starttime) //also show the countdown when being a spectator
476 // specString = strcat(specString, "\n\n^1Game starts in ", ftos(ceil(game_starttime - time)), " seconds^7");
478 if (timeoutStatus != 0)
479 specString = strcat(specString, "\n\n", getTimeoutText(1));
482 if(self.classname == "player")
486 return centerprint_atprio(self, CENTERPRIO_SPAM, specString);
492 modifications = strcat(modifications, ", MinstaGib");
494 modifications = strcat(modifications, ", NixNex");
497 if(g_weaponarena_random)
498 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
500 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
502 if(cvar("g_start_weapon_laser") == 0)
503 modifications = strcat(modifications, ", No start weapons");
504 if(cvar("sv_gravity") < 800)
505 modifications = strcat(modifications, ", Low gravity");
507 modifications = strcat(modifications, ", Cloaked");
509 modifications = strcat(modifications, ", Steps");
511 modifications = strcat(modifications, ", Hook");
512 if(g_laserguided_missile)
513 modifications = strcat(modifications, ", LG missiles");
515 modifications = strcat(modifications, ", Midair");
517 modifications = strcat(modifications, ", Vampire");
519 modifications = strcat(modifications, ", Pinata");
521 modifications = strcat(modifications, ", Weapons stay");
523 modifications = strcat(modifications, ", Bloodloss");
525 modifications = strcat(modifications, ", Jet pack");
526 modifications = substring(modifications, 2, strlen(modifications) - 2);
528 local string versionmessage;
529 versionmessage = GetClientVersionMessage();
531 s = strcat(s, NEWLINES, "This is Nexuiz ", cvar_string("g_nexuizversion"), "\n", versionmessage);
532 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
534 if(modifications != "")
535 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
537 if(timeoutStatus != 0)
538 s = strcat(s, "\n\n", getTimeoutText(1));
540 if (g_grappling_hook)
541 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
543 if(cache_lastmutatormsg != cvar_string("g_mutatormsg"))
545 if(cache_lastmutatormsg)
546 strunzone(cache_lastmutatormsg);
548 strunzone(cache_mutatormsg);
549 cache_lastmutatormsg = strzone(cvar_string("g_mutatormsg"));
550 cache_mutatormsg = strzone(cache_lastmutatormsg);
553 if (cache_mutatormsg != "") {
554 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
557 motd = cvar_string("sv_motd");
559 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
567 void SetPlayerColors(entity pl, float _color)
571 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
573 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
574 pl.clientcolors = 16*cl + cl;*/
577 pants = _color & 0x0F;
578 shirt = _color & 0xF0;
582 setcolor(pl, 16*pants + pants);
584 setcolor(pl, shirt + pants);
588 void SetPlayerTeam(entity pl, float t, float s, float noprint)
593 _color = COLOR_TEAM4 - 1;
595 _color = COLOR_TEAM3 - 1;
597 _color = COLOR_TEAM2 - 1;
599 _color = COLOR_TEAM1 - 1;
601 SetPlayerColors(pl,_color);
604 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
607 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
612 // set c1...c4 to show what teams are allowed
613 void CheckAllowedTeams (entity for_whom)
619 c1 = c2 = c3 = c4 = -1;
620 cb1 = cb2 = cb3 = cb4 = 0;
624 // onslaught is special
625 head = findchain(classname, "onslaught_generator");
628 if (head.team == COLOR_TEAM1) c1 = 0;
629 if (head.team == COLOR_TEAM2) c2 = 0;
630 if (head.team == COLOR_TEAM3) c3 = 0;
631 if (head.team == COLOR_TEAM4) c4 = 0;
635 else if(g_domination)
636 teament_name = "dom_team";
638 teament_name = "ctf_team";
640 teament_name = "tdm_team";
642 teament_name = "nexball_team";
644 c1 = c2 = 0; // Assault always has 2 teams
647 // cover anything else by treating it like tdm with no teams spawned
656 c1 = c2 = c3 = c4 = 0;
663 // find out what teams are allowed if necessary
666 head = find(world, classname, teament_name);
669 if(!(g_domination && head.netname == ""))
671 if(head.team == COLOR_TEAM1)
673 else if(head.team == COLOR_TEAM2)
675 else if(head.team == COLOR_TEAM3)
677 else if(head.team == COLOR_TEAM4)
680 head = find(head, classname, teament_name);
684 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
686 if(cvar("bot_vs_human") && for_whom)
688 if(cvar("bot_vs_human") > 0)
691 if(clienttype(for_whom) == CLIENTTYPE_BOT)
699 if(clienttype(for_whom) == CLIENTTYPE_BOT)
707 float PlayerValue(entity p)
709 if(IsTeamBalanceForced() == 1)
714 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
715 // teams that are allowed will now have their player counts stored in c1...c4
716 void GetTeamCounts(entity ignore)
720 // now count how many players are on each team already
722 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
723 // also remember the lowest-scoring player
725 FOR_EACH_PLAYER(head)
727 if(head != ignore)// && head.netname != "")
729 value = PlayerValue(head);
730 if(clienttype(head) == CLIENTTYPE_BOT)
734 if(head.team == COLOR_TEAM1)
742 if(head.team == COLOR_TEAM2)
750 if(head.team == COLOR_TEAM3)
758 if(head.team == COLOR_TEAM4)
770 // returns # of smallest team (1, 2, 3, 4)
771 // NOTE: Assumes CheckAllowedTeams has already been called!
772 float FindSmallestTeam(entity pl, float ignore_pl)
774 float totalteams, balance_type, maxc;
777 // find out what teams are available
778 //CheckAllowedTeams();
780 // make sure there are at least 2 teams to join
782 totalteams = totalteams + 1;
784 totalteams = totalteams + 1;
786 totalteams = totalteams + 1;
788 totalteams = totalteams + 1;
790 if(cvar("bot_vs_human"))
796 error("Too few teams available for domination\n");
798 error("Too few teams available for ctf\n");
800 error("Too few teams available for key hunt\n");
802 error("Too few teams available for team deathmatch\n");
805 // count how many players are in each team
809 GetTeamCounts(world);
811 // c1...c4 now have counts of each team
812 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
814 // 2 gives priority to what team you're already on, 1 goes in order
815 // 2 doesn't seem to work though...
819 //if(pl.classname != "player")
820 if(clienttype(pl) != CLIENTTYPE_BOT)
822 c1 -= cb1 * 255.0/256.0;
823 c2 -= cb2 * 255.0/256.0;
824 c3 -= cb3 * 255.0/256.0;
825 c4 -= cb4 * 255.0/256.0;
827 maxc = max4(c1, c2, c3, c4);
829 RandomSelection_Init();
830 if(balance_type == 1)
832 // 1: use team count, then score (note: can only use 8 significant bits of score)
833 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
834 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
835 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
836 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
838 else if(balance_type == 2)
840 // 1: use team count, if equal prefer own team
841 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
842 if(c2 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
843 if(c3 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
844 if(c4 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
846 else if(balance_type == 3)
848 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
849 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
850 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
851 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
852 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
854 return RandomSelection_chosen_float;
857 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
859 float smallest, selectedteam;
861 // don't join a team if we're not playing a team game
865 // find out what teams are available
866 CheckAllowedTeams(pl);
868 // if we don't care what team he ends up on, put him on whatever team he entered as.
869 // if he's not on a valid team, then let other code put him on the smallest team
872 if( c1 >= 0 && pl.team == COLOR_TEAM1)
873 selectedteam = pl.team;
874 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
875 selectedteam = pl.team;
876 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
877 selectedteam = pl.team;
878 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
879 selectedteam = pl.team;
885 if(!only_return_best)
887 SetPlayerColors(pl, selectedteam - 1);
889 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
890 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
891 LogTeamchange(pl.playerid, pl.team, 99);
895 // otherwise end up on the smallest team (handled below)
898 smallest = FindSmallestTeam(pl, TRUE);
900 if(!only_return_best)
902 TeamchangeFrags(self);
905 SetPlayerColors(pl, COLOR_TEAM1 - 1);
907 else if(smallest == 2)
909 SetPlayerColors(pl, COLOR_TEAM2 - 1);
911 else if(smallest == 3)
913 SetPlayerColors(pl, COLOR_TEAM3 - 1);
915 else if(smallest == 4)
917 SetPlayerColors(pl, COLOR_TEAM4 - 1);
921 error("smallest team: invalid team\n");
924 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
926 if(pl.deadflag == DEAD_NO)
927 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
933 //void() ctf_playerchanged;
934 void SV_ChangeTeam(float _color)
936 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
938 // in normal deathmatch we can just apply the color and we're done
940 SetPlayerColors(self, _color);
944 scolor = self.clientcolors & 0x0F;
945 dcolor = _color & 0x0F;
947 if(scolor == COLOR_TEAM1 - 1)
949 else if(scolor == COLOR_TEAM2 - 1)
951 else if(scolor == COLOR_TEAM3 - 1)
953 else // if(scolor == COLOR_TEAM4 - 1)
955 if(dcolor == COLOR_TEAM1 - 1)
957 else if(dcolor == COLOR_TEAM2 - 1)
959 else if(dcolor == COLOR_TEAM3 - 1)
961 else // if(dcolor == COLOR_TEAM4 - 1)
964 CheckAllowedTeams(self);
966 if(dteam == 1 && c1 < 0) dteam = 4;
967 if(dteam == 4 && c4 < 0) dteam = 3;
968 if(dteam == 3 && c3 < 0) dteam = 2;
969 if(dteam == 2 && c2 < 0) dteam = 1;
971 // not changing teams
974 //bprint("same team change\n");
975 SetPlayerTeam(self, dteam, steam, TRUE);
979 if((cvar("g_campaign")) || (cvar("g_changeteam_banned") && self.wasplayer)) {
980 sprint(self, "Team changes not allowed\n");
981 return; // changing teams is not allowed
984 if(cvar("g_balance_teams_prevent_imbalance"))
986 // only allow changing to a smaller or equal size team
988 // find out what teams are available
989 //CheckAllowedTeams();
990 // count how many players on each team
991 GetTeamCounts(world);
994 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
999 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
1004 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
1009 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
1016 sprint(self, "Cannot change to an invalid team\n");
1021 // get starting team
1022 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1024 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1026 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1028 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1031 if(scount) // started at a valid, nonempty team
1033 // check if we're trying to change to a larger team that doens't have bots to swap with
1034 if(dcount >= scount && dbotcount <= 0)
1036 sprint(self, "Cannot change to a larger team\n");
1037 return; // can't change to a larger team
1042 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1044 if(self.classname == "player" && steam != dteam)
1046 // reduce frags during a team change
1047 TeamchangeFrags(self);
1050 SetPlayerTeam(self, dteam, steam, FALSE);
1052 if(self.classname == "player" && steam != dteam)
1054 // kill player when changing teams
1055 if(self.deadflag == DEAD_NO)
1056 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1058 //ctf_playerchanged();
1061 void ShufflePlayerOutOfTeam (float source_team)
1063 float smallestteam, smallestteam_count, steam;
1064 float lowest_bot_score, lowest_player_score;
1065 entity head, lowest_bot, lowest_player, selected;
1068 smallestteam_count = 999999999;
1070 if(c1 >= 0 && c1 < smallestteam_count)
1073 smallestteam_count = c1;
1075 if(c2 >= 0 && c2 < smallestteam_count)
1078 smallestteam_count = c2;
1080 if(c3 >= 0 && c3 < smallestteam_count)
1083 smallestteam_count = c3;
1085 if(c4 >= 0 && c4 < smallestteam_count)
1088 smallestteam_count = c4;
1093 bprint("warning: no smallest team\n");
1097 if(source_team == 1)
1098 steam = COLOR_TEAM1;
1099 else if(source_team == 2)
1100 steam = COLOR_TEAM2;
1101 else if(source_team == 3)
1102 steam = COLOR_TEAM3;
1103 else if(source_team == 4)
1104 steam = COLOR_TEAM4;
1107 lowest_bot_score = 999999999;
1108 lowest_player = world;
1109 lowest_player_score = 999999999;
1111 // find the lowest-scoring player & bot of that team
1112 FOR_EACH_PLAYER(head)
1114 if(head.team == steam)
1118 if(head.totalfrags < lowest_bot_score)
1121 lowest_bot_score = head.totalfrags;
1126 if(head.totalfrags < lowest_player_score)
1128 lowest_player = head;
1129 lowest_player_score = head.totalfrags;
1135 // prefers to move a bot...
1136 if(lowest_bot != world)
1137 selected = lowest_bot;
1138 // but it will move a player if it has to
1140 selected = lowest_player;
1141 // don't do anything if it couldn't find anyone
1144 bprint("warning: couldn't find a player to move from team\n");
1148 // smallest team gains a member
1149 if(smallestteam == 1)
1153 else if(smallestteam == 2)
1157 else if(smallestteam == 3)
1161 else if(smallestteam == 4)
1167 bprint("warning: destination team invalid\n");
1170 // source team loses a member
1171 if(source_team == 1)
1175 else if(source_team == 2)
1179 else if(source_team == 3)
1183 else if(source_team == 4)
1189 bprint("warning: source team invalid\n");
1193 // move the player to the new team
1194 TeamchangeFrags(selected);
1195 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1197 if(selected.deadflag == DEAD_NO)
1198 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1199 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1202 void CauseRebalance(float source_team, float howmany_toomany)
1204 if(IsTeamBalanceForced() == 1)
1206 bprint("Rebalancing Teams\n");
1207 ShufflePlayerOutOfTeam(source_team);
1211 // part of g_balance_teams_force
1212 // occasionally perform an audit of the teams to make
1213 // sure they're more or less balanced in player count.
1216 float numplayers, numteams, smallest, toomany;
1218 balance = IsTeamBalanceForced();
1222 if(audit_teams_time > time)
1225 audit_teams_time = time + 4 + random();
1227 // bprint("Auditing teams\n");
1229 CheckAllowedTeams(world);
1230 GetTeamCounts(world);
1233 numteams = numplayers = smallest = 0;
1236 numteams = numteams + 1;
1237 numplayers = numplayers + c1;
1242 numteams = numteams + 1;
1243 numplayers = numplayers + c2;
1249 numteams = numteams + 1;
1250 numplayers = numplayers + c3;
1256 numteams = numteams + 1;
1257 numplayers = numplayers + c4;
1263 return; // no players to move around
1265 return; // don't bother shuffling if for some reason there aren't any teams
1267 toomany = smallest + 1;
1269 if(c1 && c1 > toomany)
1270 CauseRebalance(1, c1 - toomany);
1271 if(c2 && c2 > toomany)
1272 CauseRebalance(2, c2 - toomany);
1273 if(c3 && c3 > toomany)
1274 CauseRebalance(3, c3 - toomany);
1275 if(c4 && c4 > toomany)
1276 CauseRebalance(4, c4 - toomany);
1278 // if teams are still unbalanced, balance them further in the next audit,
1279 // which will happen sooner (keep doing rapid audits until things are in order)
1280 audit_teams_time = time + 0.7 + random()*0.3;
1283 // code from here on is just to support maps that don't have team entities
1284 void tdm_spawnteam (string teamname, float teamcolor)
1288 e.classname = "tdm_team";
1289 e.netname = teamname;
1294 // spawn some default teams if the map is not set up for tdm
1295 void tdm_spawnteams()
1299 numteams = cvar("g_tdm_teams_override");
1301 numteams = cvar("g_tdm_teams");
1302 numteams = bound(2, numteams, 4);
1304 tdm_spawnteam("Red", COLOR_TEAM1-1);
1305 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1307 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1309 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1312 void tdm_delayedinit()
1314 // if no teams are found, spawn defaults
1315 if (find(world, classname, "tdm_team") == world)
1321 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);