]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/teamplay.qc
experimental new team selection code (should not favor red any more)
[divverent/nexuiz.git] / data / qcsrc / server / teamplay.qc
1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
3
4 // client counts for each team
5 float c1, c2, c3, c4;
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
8
9 float audit_teams_time;
10
11 float IsTeamBalanceForced()
12 {
13         if(intermission_running)
14                 return 0; // no rebalancing whatsoever please
15         if(!teams_matter)
16                 return 0;
17         if(cvar("g_campaign"))
18                 return 0;
19         if(!cvar("g_balance_teams_force"))
20                 return -1;
21         return 1;
22 }
23
24 void TeamchangeFrags(entity e)
25 {
26         PlayerScore_Clear(e);
27 }
28
29 vector TeamColor(float teem)
30 {
31         switch(teem)
32         {
33                 case COLOR_TEAM1:
34                         return '1 0.0625 0.0625';
35                 case COLOR_TEAM2:
36                         return '0.0625 0.0625 1';
37                 case COLOR_TEAM3:
38                         return '1 1 0.0625';
39                 case COLOR_TEAM4:
40                         return '1 0.0625 1';
41                 default:
42                         return '1 1 1';
43         }
44 }
45
46 string TeamName(float t)
47 {
48         return strcat(Team_ColorName(t), " Team");
49 }
50 string ColoredTeamName(float t)
51 {
52         return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
53 }
54 string TeamNoName(float t)
55 {
56         // fixme: Search for team entities and get their .netname's!
57         if(t == 1)
58                 return "Red Team";
59         if(t == 2)
60                 return "Blue Team";
61         if(t == 3)
62                 return "Yellow Team";
63         if(t == 4)
64                 return "Pink Team";
65         return "Neutral Team";
66 }
67
68 void dom_init();
69 void ctf_init();
70 void runematch_init();
71 void tdm_init();
72 void nb_init();
73 void entcs_init();
74
75 void LogTeamchange(entity pl)
76 {
77         string str;
78         if(!cvar("sv_eventlog"))
79                 return;
80         if(pl.playerid < 1)
81                 return;
82         str = strcat(":team:", ftos(pl.playerid), ":");
83         str = strcat(str, ftos(pl.team));
84         GameLogEcho(str);
85 }
86
87 void WriteGameCvars()
88 {
89         cvar_set("g_dm", ftos(g_dm));
90         cvar_set("g_tdm", ftos(g_tdm));
91         cvar_set("g_domination", ftos(g_domination));
92         cvar_set("g_ctf", ftos(g_ctf));
93         cvar_set("g_runematch", ftos(g_runematch));
94         cvar_set("g_lms", ftos(g_lms));
95         cvar_set("g_arena", ftos(g_arena));
96         cvar_set("g_keyhunt", ftos(g_keyhunt));
97         cvar_set("g_assault", ftos(g_assault));
98         cvar_set("g_onslaught", ftos(g_onslaught));
99         cvar_set("g_race", ftos(g_race));
100         cvar_set("g_nexball", ftos(g_nexball));
101         cvar_set("g_cts", ftos(g_cts));
102 }
103
104 void ReadGameCvars()
105 {
106         float found;
107         float prev;
108         float i;
109
110         found = 0;
111         prev = cvar("gamecfg");
112         for(i = 0; i < 2; ++i)
113         {
114                 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
115                 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
116                 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
117                 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
118                 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
119                 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
120                 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
121                 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
122                 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
123                 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
124                 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
125                 found += (g_nexball = (!found && (prev != GAME_NEXBALL) && cvar("g_nexball")));
126                 found += (g_cts = (!found && (prev != GAME_CTS) && cvar("g_cts")));
127
128                 if(found)
129                         break;
130
131                 prev = -1; // second attempt takes place WITHOUT prev set
132         }
133
134         if(!found)
135                 g_dm = 1;
136
137         if(g_dm && cvar("deathmatch_force_teamplay"))
138         {
139                 g_dm = 0;
140                 g_tdm = 1;
141         }
142
143         teams_matter = 0;
144 }
145
146 void default_delayedinit()
147 {
148         if(!scores_initialized)
149                 ScoreRules_generic();
150 }
151
152 void ActivateTeamplay()
153 {
154         float teamplay_default;
155         teamplay_default = cvar("teamplay_default");
156
157         if(teamplay_default)
158                 teamplay = teamplay_default;
159         else
160                 teamplay = 3;
161         cvar_set("teamplay", ftos(teamplay));
162
163         teams_matter = 1;
164 }
165
166 void InitGameplayMode()
167 {
168         float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
169
170         qualifying_override = -1;
171
172         VoteReset();
173
174         teams_matter = 0;
175         cvar_set("teamplay", "0");
176
177         // make sure only ONE type is selected
178         ReadGameCvars();
179         WriteGameCvars();
180
181         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
182         get_mi_min_max(1);
183         world.mins = mi_min;
184         world.maxs = mi_max;
185
186         MapInfo_LoadMapSettings(mapname);
187
188         if not(cvar_value_issafe(world.fog))
189         {
190                 print("The current map contains a potentially harmful fog setting, ignored\n");
191                 world.fog = string_null;
192         }
193         if(MapInfo_Map_fog != "")
194                 if(MapInfo_Map_fog == "none")
195                         world.fog = string_null;
196                 else
197                         world.fog = strzone(MapInfo_Map_fog);
198         clientstuff = strzone(MapInfo_Map_clientstuff);
199
200         MapInfo_ClearTemps();
201
202         // in case mapinfo switched the type
203         ReadGameCvars();
204
205         // set both here, gamemode can override it later
206         timelimit_override = cvar("timelimit_override");
207         fraglimit_override = cvar("fraglimit_override");
208         leadlimit_override = cvar("leadlimit_override");
209
210         if(g_dm)
211         {
212                 game = GAME_DEATHMATCH;
213                 gamemode_name = "Deathmatch";
214         }
215
216         if(g_tdm)
217         {
218                 game = GAME_TEAM_DEATHMATCH;
219                 gamemode_name = "Team Deathmatch";
220                 ActivateTeamplay();
221                 tdm_init();
222         }
223
224         if(g_domination)
225         {
226                 game = GAME_DOMINATION;
227                 gamemode_name = "Domination";
228                 ActivateTeamplay();
229                 fraglimit_override = cvar("g_domination_point_limit");
230                 leadlimit_override = cvar("g_domination_point_leadlimit");
231                 dom_init();
232         }
233
234         if(g_ctf)
235         {
236                 game = GAME_CTF;
237                 gamemode_name = "Capture the Flag";
238                 ActivateTeamplay();
239                 if(cvar("g_campaign"))
240                         g_ctf_win_mode = 2;
241                 else
242                         g_ctf_win_mode = cvar("g_ctf_win_mode");
243                 g_ctf_ignore_frags = cvar("g_ctf_ignore_frags");
244                 if(g_ctf_win_mode == 2)
245                 {
246                         fraglimit_override = cvar("g_ctf_capture_limit");
247                         leadlimit_override = cvar("g_ctf_capture_leadlimit");
248                 }
249                 else
250                 {
251                         fraglimit_override = cvar("capturelimit_override");
252                         leadlimit_override = cvar("captureleadlimit_override");
253                 }
254                 ctf_init();
255         }
256
257         if(g_runematch)
258         {
259                 game = GAME_RUNEMATCH;
260                 gamemode_name = "Rune Match";
261                 if(cvar("deathmatch_force_teamplay"))
262                         ActivateTeamplay();
263                 fraglimit_override = cvar("g_runematch_point_limit");
264                 leadlimit_override = cvar("g_runematch_point_leadlimit");
265                 runematch_init();
266         }
267
268         if(g_lms)
269         {
270                 game = GAME_LMS;
271                 gamemode_name = "Last Man Standing";
272                 fraglimit_override = cvar("g_lms_lives_override");
273                 leadlimit_override = 0; // not supported by LMS
274                 if(fraglimit_override == 0)
275                         fraglimit_override = -1;
276                 lms_lowest_lives = 9999;
277                 lms_next_place = 0;
278                 ScoreRules_lms();
279         }
280
281         if(g_arena)
282         {
283                 game = GAME_ARENA;
284                 gamemode_name = "Arena";
285                 fraglimit_override = cvar("g_arena_point_limit");
286                 leadlimit_override = cvar("g_arena_point_leadlimit");
287                 maxspawned = cvar("g_arena_maxspawned");
288                 if(maxspawned < 2)
289                         maxspawned = 2;
290                 arena_roundbased = cvar("g_arena_roundbased");
291         }
292
293         if(g_keyhunt)
294         {
295                 game = GAME_KEYHUNT;
296                 gamemode_name = "Key Hunt";
297                 ActivateTeamplay();
298                 fraglimit_override = cvar("g_keyhunt_point_limit");
299                 leadlimit_override = cvar("g_keyhunt_point_leadlimit");
300                 kh_init();
301         }
302
303         if(g_assault)
304         {
305                 game = GAME_ASSAULT;
306                 gamemode_name = "Assault";
307                 ActivateTeamplay();
308                 ScoreRules_assault();
309         }
310
311         if(g_onslaught)
312         {
313                 game = GAME_ONSLAUGHT;
314                 gamemode_name = "Onslaught";
315                 ActivateTeamplay();
316         }
317
318         if(g_race)
319         {
320                 game = GAME_RACE;
321                 gamemode_name = "Race";
322
323                 if(cvar("g_race_teams"))
324                 {
325                         ActivateTeamplay();
326                         race_teams = bound(2, cvar("g_race_teams"), 4);
327                 }
328                 else
329                         race_teams = 0;
330
331                 qualifying_override = cvar("g_race_qualifying_timelimit_override");
332                 fraglimit_override = cvar("g_race_laps_limit");
333                 leadlimit_override = 0; // currently not supported by race
334         }
335
336         if(g_cts)
337         {
338                 game = GAME_CTS;
339                 gamemode_name = "CTS";
340                 g_race_qualifying = 1;
341                 fraglimit_override = 0;
342                 leadlimit_override = 0;
343         }
344
345         if(g_nexball)
346         {
347                 game = GAME_NEXBALL;
348                 gamemode_name = "Nexball";
349                 fraglimit_override = cvar("g_nexball_goallimit");
350                 leadlimit_override = cvar("g_nexball_goalleadlimit");
351                 ActivateTeamplay();
352                 nb_init();
353         }
354
355         if(teams_matter)
356                 entcs_init();
357
358         // save it (for the next startup)
359         cvar_set("gamecfg", ftos(game));
360
361         cache_mutatormsg = strzone("");
362         cache_lastmutatormsg = strzone("");
363
364         // enforce the server's universal frag/time limits
365         if(!cvar("g_campaign"))
366         {
367                 if(fraglimit_override >= 0)
368                         cvar_set("fraglimit", ftos(fraglimit_override));
369                 if(timelimit_override >= 0)
370                         cvar_set("timelimit", ftos(timelimit_override));
371                 if(leadlimit_override >= 0)
372                         cvar_set("leadlimit", ftos(leadlimit_override));
373                 if(qualifying_override >= 0)
374                         cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
375         }
376
377         if(g_race)
378         {
379                 // we need to find out the correct value for g_race_qualifying
380                 if(cvar("g_campaign"))
381                 {
382                         g_race_qualifying = 1;
383                 }
384                 else if(!cvar("g_campaign") && cvar("g_race_qualifying_timelimit") > 0)
385                 {
386                         g_race_qualifying = 2;
387                         race_fraglimit = cvar("fraglimit");
388                         race_leadlimit = cvar("leadlimit");
389                         race_timelimit = cvar("timelimit");
390                         cvar_set("fraglimit", "0");
391                         cvar_set("leadlimit", "0");
392                         cvar_set("timelimit", cvar_string("g_race_qualifying_timelimit"));
393                 }
394                 else
395                         g_race_qualifying = 0;
396         }
397
398         if(g_race || g_cts)
399         {
400                 if(g_race_qualifying)
401                         independent_players = 1;
402
403                 ScoreRules_race();
404         }
405
406         InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
407 }
408
409 string GetClientVersionMessage() {
410         local string versionmsg;
411         if (self.version_mismatch) {
412                 if(self.version < cvar("gameversion")) {
413                         versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
414                 } else {
415                         versionmsg = "^3This server is using an outdated Nexuiz version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
416                 }
417         } else {
418                 versionmsg = "^2client version and server version are compatible.^8";
419         }
420         return versionmsg;
421 }
422
423
424 void PrintWelcomeMessage(entity pl)
425 {
426         string s, modifications, motd;
427
428         if(self.cvar_scr_centertime == 0) return;
429
430         if(cvar("g_campaign"))
431         {
432                 if(self.classname == "player" && !self.BUTTON_INFO)
433                         return;
434         }
435         else
436         {
437                 if((time - self.jointime) > cvar("welcome_message_time") && !self.BUTTON_INFO)
438                         return;
439         }
440
441         if( !(timeoutStatus >= 1) ) { //really print the WelcomeMessage to the player every frame when timeout-seconds are shown or the game is restarted, to make sure that the shown number is accurate
442                 if(self.welcomemessage_time > time) return;
443                 self.welcomemessage_time = time + max(0.5, self.cvar_scr_centertime * 0.6);
444         }
445
446         if(cvar("g_campaign"))
447         {
448                 centerprint(pl, campaign_message);
449                 return;
450         }
451
452 //TODO GreEn`mArine: make the timeout-messages clientside as well (just like the ready restart countdown)!
453         if(!self.BUTTON_INFO)
454         {
455                 // TODO get rid of this too
456                 local string specString;
457                 specString = NEWLINES;
458                 //if(time < game_starttime) //also show the countdown when being a spectator
459                 //      specString = strcat(specString, "\n\n^1Game starts in ", ftos(ceil(game_starttime - time)), " seconds^7");
460                 //else
461                 if (timeoutStatus != 0)
462                         specString = strcat(specString, "\n\n", getTimeoutText(1));
463                 else
464                 {
465                         if(self.classname == "player")
466                                 return;
467                         goto normal;
468                 }
469                 return centerprint_atprio(self, CENTERPRIO_SPAM, specString);
470         }
471
472 :normal
473         modifications = "";
474         if(g_minstagib)
475                 modifications = strcat(modifications, ", MinstaGib");
476         if(g_nixnex)
477                 modifications = strcat(modifications, ", NixNex");
478         if(g_weaponarena)
479         {
480                 if(g_weaponarena_random)
481                         modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
482                 else
483                         modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
484         }
485         if(cvar("g_start_weapon_laser") == 0)
486                 modifications = strcat(modifications, ", No start weapons");
487         if(cvar("sv_gravity") < 800)
488                 modifications = strcat(modifications, ", Low gravity");
489         if(g_cloaked)
490                 modifications = strcat(modifications, ", Cloaked");
491         if(g_footsteps)
492                 modifications = strcat(modifications, ", Steps");
493         if(g_grappling_hook)
494                 modifications = strcat(modifications, ", Hook");
495         if(g_laserguided_missile)
496                 modifications = strcat(modifications, ", LG missiles");
497         if(g_midair)
498                 modifications = strcat(modifications, ", Midair");
499         if(g_vampire)
500                 modifications = strcat(modifications, ", Vampire");
501         if(g_pinata)
502                 modifications = strcat(modifications, ", Pinata");
503         if(g_weapon_stay)
504                 modifications = strcat(modifications, ", Weapons stay");
505         if(g_bloodloss > 0)
506                 modifications = strcat(modifications, ", Bloodloss");
507         if(g_jetpack)
508                 modifications = strcat(modifications, ", Jet pack");
509         modifications = substring(modifications, 2, strlen(modifications) - 2);
510
511         local string versionmessage;
512         versionmessage = GetClientVersionMessage();
513
514         s = strcat(s, NEWLINES, "This is Nexuiz ", cvar_string("g_nexuizversion"), "\n", versionmessage);
515         s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
516
517         if(modifications != "")
518                 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
519
520         if(timeoutStatus != 0)
521                 s = strcat(s, "\n\n", getTimeoutText(1));
522
523         if (g_grappling_hook)
524                 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
525
526         if(cache_lastmutatormsg != cvar_string("g_mutatormsg"))
527         {
528                 if(cache_lastmutatormsg)
529                         strunzone(cache_lastmutatormsg);
530                 if(cache_mutatormsg)
531                         strunzone(cache_mutatormsg);
532                 cache_lastmutatormsg = strzone(cvar_string("g_mutatormsg"));
533                 cache_mutatormsg = strzone(cache_lastmutatormsg);
534         }
535
536         if (cache_mutatormsg != "") {
537                 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
538         }
539
540         motd = cvar_string("sv_motd");
541         if (motd != "") {
542                 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
543         }
544         s = strcat(s, "\n");
545
546         centerprint(pl, s);
547 }
548
549
550 void SetPlayerColors(entity pl, float _color)
551 {
552         /*string s;
553         s = ftos(cl);
554         stuffcmd(pl, strcat("color ", s, " ", s, "\n")  );
555         pl.team = cl + 1;
556         //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
557         pl.clientcolors = 16*cl + cl;*/
558
559         float pants, shirt;
560         pants = _color & 0x0F;
561         shirt = _color & 0xF0;
562
563
564         if(teams_matter) {
565                 setcolor(pl, 16*pants + pants);
566         } else {
567                 setcolor(pl, shirt + pants);
568         }
569 }
570
571 void SetPlayerTeam(entity pl, float t, float s, float noprint)
572 {
573         float _color;
574
575         if(t == 4)
576                 _color = COLOR_TEAM4 - 1;
577         else if(t == 3)
578                 _color = COLOR_TEAM3 - 1;
579         else if(t == 2)
580                 _color = COLOR_TEAM2 - 1;
581         else
582                 _color = COLOR_TEAM1 - 1;
583
584         SetPlayerColors(pl,_color);
585
586         if(!noprint && t != s)
587         {
588                 //bprint(pl.netname, " has changed to ", TeamNoName(t), "\n");
589                 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
590         }
591
592         if(t != s)
593                 LogTeamchange(pl);
594 }
595
596 // set c1...c4 to show what teams are allowed
597 void CheckAllowedTeams (entity for_whom)
598 {
599         float dm;
600         entity head;
601         string teament_name;
602
603         c1 = c2 = c3 = c4 = -1;
604         cb1 = cb2 = cb3 = cb4 = 0;
605
606         if(g_onslaught)
607         {
608                 // onslaught is special
609                 head = findchain(classname, "onslaught_generator");
610                 while (head)
611                 {
612                         if (head.team == COLOR_TEAM1) c1 = 0;
613                         if (head.team == COLOR_TEAM2) c2 = 0;
614                         if (head.team == COLOR_TEAM3) c3 = 0;
615                         if (head.team == COLOR_TEAM4) c4 = 0;
616                         head = head.chain;
617                 }
618         }
619         else if(g_domination)
620                 teament_name = "dom_team";
621         else if(g_ctf)
622                 teament_name = "ctf_team";
623         else if(g_tdm)
624                 teament_name = "tdm_team";
625         else if(g_nexball)
626                 teament_name = "nexball_team";
627         else if(g_assault)
628                 c1 = c2 = 0; // Assault always has 2 teams
629         else
630         {
631                 // cover anything else by treating it like tdm with no teams spawned
632                 if(g_keyhunt)
633                         dm = kh_teams;
634                 else if(g_race)
635                         dm = race_teams;
636                 else
637                         dm = 2;
638
639                 if(dm >= 4)
640                         c1 = c2 = c3 = c4 = 0;
641                 else if(dm >= 3)
642                         c1 = c2 = c3 = 0;
643                 else
644                         c1 = c2 = 0;
645         }
646
647         // find out what teams are allowed if necessary
648         if(teament_name)
649         {
650                 head = find(world, classname, teament_name);
651                 while(head)
652                 {
653                         if(!(g_domination && head.netname == ""))
654                         {
655                                 if(head.team == COLOR_TEAM1)
656                                         c1 = 0;
657                                 else if(head.team == COLOR_TEAM2)
658                                         c2 = 0;
659                                 else if(head.team == COLOR_TEAM3)
660                                         c3 = 0;
661                                 else if(head.team == COLOR_TEAM4)
662                                         c4 = 0;
663                         }
664                         head = find(head, classname, teament_name);
665                 }
666         }
667
668         // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
669         if(c3==-1&&c4==-1)
670         if(cvar("bot_vs_human") && for_whom)
671         {
672                 if(cvar("bot_vs_human") > 0)
673                 {
674                         // bots are all blue
675                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
676                                 c1 = c3 = c4 = -1;
677                         else
678                                 c2 = -1;
679                 }
680                 else
681                 {
682                         // bots are all red
683                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
684                                 c2 = c3 = c4 = -1;
685                         else
686                                 c1 = -1;
687                 }
688         }
689 }
690
691 float PlayerValue(entity p)
692 {
693         if(IsTeamBalanceForced() == 1)
694                 return 1;
695         return 1;
696 }
697
698 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
699 // teams that are allowed will now have their player counts stored in c1...c4
700 void GetTeamCounts(entity ignore)
701 {
702         entity head;
703         float value, bvalue;
704         // now count how many players are on each team already
705
706         // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
707         // also remember the lowest-scoring player
708
709         FOR_EACH_PLAYER(head)
710         {
711                 if(head != ignore)// && head.netname != "")
712                 {
713                         value = PlayerValue(head);
714                         if(clienttype(head) == CLIENTTYPE_BOT)
715                                 bvalue = value;
716                         else
717                                 bvalue = 0;
718                         if(head.team == COLOR_TEAM1)
719                         {
720                                 if(c1 >= 0)
721                                 {
722                                         c1 = c1 + value;
723                                         cb1 = cb1 + bvalue;
724                                 }
725                         }
726                         if(head.team == COLOR_TEAM2)
727                         {
728                                 if(c2 >= 0)
729                                 {
730                                         c2 = c2 + value;
731                                         cb2 = cb2 + bvalue;
732                                 }
733                         }
734                         if(head.team == COLOR_TEAM3)
735                         {
736                                 if(c3 >= 0)
737                                 {
738                                         c3 = c3 + value;
739                                         cb3 = cb3 + bvalue;
740                                 }
741                         }
742                         if(head.team == COLOR_TEAM4)
743                         {
744                                 if(c4 >= 0)
745                                 {
746                                         c4 = c4 + value;
747                                         cb4 = cb4 + bvalue;
748                                 }
749                         }
750                 }
751         }
752 }
753
754 // returns # of smallest team (1, 2, 3, 4)
755 // NOTE: Assumes CheckAllowedTeams has already been called!
756 float FindSmallestTeam(entity pl, float ignore_pl)
757 {
758         float totalteams, balance_type, maxc;
759         totalteams = 0;
760
761         // find out what teams are available
762         //CheckAllowedTeams();
763
764         // make sure there are at least 2 teams to join
765         if(c1 >= 0)
766                 totalteams = totalteams + 1;
767         if(c2 >= 0)
768                 totalteams = totalteams + 1;
769         if(c3 >= 0)
770                 totalteams = totalteams + 1;
771         if(c4 >= 0)
772                 totalteams = totalteams + 1;
773
774         if(cvar("bot_vs_human"))
775                 totalteams += 1;
776
777         if(totalteams <= 1)
778         {
779                 if(g_domination)
780                         error("Too few teams available for domination\n");
781                 else if(g_ctf)
782                         error("Too few teams available for ctf\n");
783                 else if(g_keyhunt)
784                         error("Too few teams available for key hunt\n");
785                 else
786                         error("Too few teams available for team deathmatch\n");
787         }
788
789         // count how many players are in each team
790         if(ignore_pl)
791                 GetTeamCounts(pl);
792         else
793                 GetTeamCounts(world);
794
795         // c1...c4 now have counts of each team
796         // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
797
798         // 2 gives priority to what team you're already on, 1 goes in order
799         // 2 doesn't seem to work though...
800         balance_type = 1;
801
802         if(bots_would_leave)
803         //if(pl.classname != "player")
804         if(clienttype(pl) != CLIENTTYPE_BOT)
805         {
806                 c1 -= cb1 * 255.0/256.0;
807                 c2 -= cb2 * 255.0/256.0;
808                 c3 -= cb3 * 255.0/256.0;
809                 c4 -= cb4 * 255.0/256.0;
810         }
811         maxc = max4(c1, c2, c3, c4);
812
813         RandomSelection_Init();
814         if(balance_type == 1)
815         {
816                 // 1: use team count, then score (note: can only use 8 significant bits of score)
817                 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
818                 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
819                 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
820                 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
821         }
822         else if(balance_type == 2)
823         {
824                 // 1: use team count, if equal prefer own team
825                 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
826                 if(c2 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
827                 if(c3 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
828                 if(c4 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
829         }
830         else if(balance_type == 3)
831         {
832                 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
833                 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
834                 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
835                 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
836                 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
837         }
838         return RandomSelection_chosen_float;
839 }
840
841 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
842 {
843         float smallest, selectedteam;
844
845         // don't join a team if we're not playing a team game
846         if(!teams_matter)
847                 return 0;
848
849         // find out what teams are available
850         CheckAllowedTeams(pl);
851
852         // if we don't care what team he ends up on, put him on whatever team he entered as.
853         // if he's not on a valid team, then let other code put him on the smallest team
854         if(!forcebestteam)
855         {
856                 if(     c1 >= 0 && pl.team == COLOR_TEAM1)
857                         selectedteam = pl.team;
858                 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
859                         selectedteam = pl.team;
860                 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
861                         selectedteam = pl.team;
862                 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
863                         selectedteam = pl.team;
864                 else
865                         selectedteam = -1;
866                 if(selectedteam > 0)
867                 {
868                         if(!only_return_best)
869                         {
870                                 SetPlayerColors(pl, selectedteam - 1);
871                                 LogTeamchange(pl);
872                         }
873                         return selectedteam;
874                 }
875                 // otherwise end up on the smallest team (handled below)
876         }
877
878         smallest = FindSmallestTeam(pl, TRUE);
879
880
881         if(!only_return_best)
882         {
883                 TeamchangeFrags(self);
884                 if(smallest == 1)
885                 {
886                         SetPlayerColors(pl, COLOR_TEAM1 - 1);
887                 }
888                 else if(smallest == 2)
889                 {
890                         SetPlayerColors(pl, COLOR_TEAM2 - 1);
891                 }
892                 else if(smallest == 3)
893                 {
894                         SetPlayerColors(pl, COLOR_TEAM3 - 1);
895                 }
896                 else if(smallest == 4)
897                 {
898                         SetPlayerColors(pl, COLOR_TEAM4 - 1);
899                 }
900                 else
901                 {
902                         error("smallest team: invalid team\n");
903                 }
904                 LogTeamchange(pl);
905                 if(pl.deadflag == DEAD_NO)
906                         Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
907         }
908
909         return smallest;
910 }
911
912 //void() ctf_playerchanged;
913 void SV_ChangeTeam(float _color)
914 {
915         float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
916
917         // in normal deathmatch we can just apply the color and we're done
918         if(!teams_matter) {
919                 SetPlayerColors(self, _color);
920                 return;
921         }
922
923         scolor = self.clientcolors & 0x0F;
924         dcolor = _color & 0x0F;
925
926         if(scolor == COLOR_TEAM1 - 1)
927                 steam = 1;
928         else if(scolor == COLOR_TEAM2 - 1)
929                 steam = 2;
930         else if(scolor == COLOR_TEAM3 - 1)
931                 steam = 3;
932         else // if(scolor == COLOR_TEAM4 - 1)
933                 steam = 4;
934         if(dcolor == COLOR_TEAM1 - 1)
935                 dteam = 1;
936         else if(dcolor == COLOR_TEAM2 - 1)
937                 dteam = 2;
938         else if(dcolor == COLOR_TEAM3 - 1)
939                 dteam = 3;
940         else // if(dcolor == COLOR_TEAM4 - 1)
941                 dteam = 4;
942
943         CheckAllowedTeams(self);
944
945         if(dteam == 1 && c1 < 0) dteam = 4;
946         if(dteam == 4 && c4 < 0) dteam = 3;
947         if(dteam == 3 && c3 < 0) dteam = 2;
948         if(dteam == 2 && c2 < 0) dteam = 1;
949
950         // not changing teams
951         if(scolor == dcolor)
952         {
953                 //bprint("same team change\n");
954                 SetPlayerTeam(self, dteam, steam, TRUE);
955                 return;
956         }
957
958         if(cvar("g_campaign"))
959         {
960                 sprint(self, "Team changes not allowed\n");
961                 return; // changing teams is not allowed
962         }
963
964         if(cvar("g_changeteam_banned") && self.wasplayer)
965         {
966                 sprint(self, "Team changes not allowed\n");
967                 return;
968         }
969
970         if(cvar("g_balance_teams_prevent_imbalance"))
971         {
972                 // only allow changing to a smaller or equal size team
973
974                 // find out what teams are available
975                 //CheckAllowedTeams();
976                 // count how many players on each team
977                 GetTeamCounts(world);
978
979                 // get desired team
980                 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
981                 {
982                         dcount = c1;
983                         dbotcount = cb1;
984                 }
985                 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
986                 {
987                         dcount = c2;
988                         dbotcount = cb2;
989                 }
990                 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
991                 {
992                         dcount = c3;
993                         dbotcount = cb3;
994                 }
995                 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
996                 {
997                         dcount = c4;
998                         dbotcount = cb4;
999                 }
1000                 else
1001                 {
1002                         sprint(self, "Cannot change to an invalid team\n");
1003
1004                         return;
1005                 }
1006
1007                 // get starting team
1008                 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1009                         scount = c1;
1010                 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1011                         scount = c2;
1012                 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1013                         scount = c3;
1014                 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1015                         scount = c4;
1016
1017                 if(scount) // started at a valid, nonempty team
1018                 {
1019                         // check if we're trying to change to a larger team that doens't have bots to swap with
1020                         if(dcount >= scount && dbotcount <= 0)
1021                         {
1022                                 sprint(self, "Cannot change to a larger team\n");
1023                                 return; // can't change to a larger team
1024                         }
1025                 }
1026         }
1027
1028 //      bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1029
1030         if(self.classname == "player" && steam != dteam)
1031         {
1032                 // reduce frags during a team change
1033                 TeamchangeFrags(self);
1034         }
1035
1036         SetPlayerTeam(self, dteam, steam, FALSE);
1037
1038         if(self.classname == "player" && steam != dteam)
1039         {
1040                 // kill player when changing teams
1041                 if(self.deadflag == DEAD_NO)
1042                         Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1043         }
1044         //ctf_playerchanged();
1045 }
1046
1047 void ShufflePlayerOutOfTeam (float source_team)
1048 {
1049         float smallestteam, smallestteam_count, steam;
1050         float lowest_bot_score, lowest_player_score;
1051         entity head, lowest_bot, lowest_player, selected;
1052
1053         smallestteam = 0;
1054         smallestteam_count = 999999999;
1055
1056         if(c1 >= 0 && c1 < smallestteam_count)
1057         {
1058                 smallestteam = 1;
1059                 smallestteam_count = c1;
1060         }
1061         if(c2 >= 0 && c2 < smallestteam_count)
1062         {
1063                 smallestteam = 2;
1064                 smallestteam_count = c2;
1065         }
1066         if(c3 >= 0 && c3 < smallestteam_count)
1067         {
1068                 smallestteam = 3;
1069                 smallestteam_count = c3;
1070         }
1071         if(c4 >= 0 && c4 < smallestteam_count)
1072         {
1073                 smallestteam = 4;
1074                 smallestteam_count = c4;
1075         }
1076
1077         if(!smallestteam)
1078         {
1079                 bprint("warning: no smallest team\n");
1080                 return;
1081         }
1082
1083         if(source_team == 1)
1084                 steam = COLOR_TEAM1;
1085         else if(source_team == 2)
1086                 steam = COLOR_TEAM2;
1087         else if(source_team == 3)
1088                 steam = COLOR_TEAM3;
1089         else if(source_team == 4)
1090                 steam = COLOR_TEAM4;
1091
1092         lowest_bot = world;
1093         lowest_bot_score = 999999999;
1094         lowest_player = world;
1095         lowest_player_score = 999999999;
1096
1097         // find the lowest-scoring player & bot of that team
1098         FOR_EACH_PLAYER(head)
1099         {
1100                 if(head.team == steam)
1101                 {
1102                         if(head.isbot)
1103                         {
1104                                 if(head.totalfrags < lowest_bot_score)
1105                                 {
1106                                         lowest_bot = head;
1107                                         lowest_bot_score = head.totalfrags;
1108                                 }
1109                         }
1110                         else
1111                         {
1112                                 if(head.totalfrags < lowest_player_score)
1113                                 {
1114                                         lowest_player = head;
1115                                         lowest_player_score = head.totalfrags;
1116                                 }
1117                         }
1118                 }
1119         }
1120
1121         // prefers to move a bot...
1122         if(lowest_bot != world)
1123                 selected = lowest_bot;
1124         // but it will move a player if it has to
1125         else
1126                 selected = lowest_player;
1127         // don't do anything if it couldn't find anyone
1128         if(!selected)
1129         {
1130                 bprint("warning: couldn't find a player to move from team\n");
1131                 return;
1132         }
1133
1134         // smallest team gains a member
1135         if(smallestteam == 1)
1136         {
1137                 c1 = c1 + 1;
1138         }
1139         else if(smallestteam == 2)
1140         {
1141                 c2 = c2 + 1;
1142         }
1143         else if(smallestteam == 3)
1144         {
1145                 c3 = c3 + 1;
1146         }
1147         else if(smallestteam == 4)
1148         {
1149                 c4 = c4 + 1;
1150         }
1151         else
1152         {
1153                 bprint("warning: destination team invalid\n");
1154                 return;
1155         }
1156         // source team loses a member
1157         if(source_team == 1)
1158         {
1159                 c1 = c1 + 1;
1160         }
1161         else if(source_team == 2)
1162         {
1163                 c2 = c2 + 2;
1164         }
1165         else if(source_team == 3)
1166         {
1167                 c3 = c3 + 3;
1168         }
1169         else if(source_team == 4)
1170         {
1171                 c4 = c4 + 4;
1172         }
1173         else
1174         {
1175                 bprint("warning: source team invalid\n");
1176                 return;
1177         }
1178
1179         // move the player to the new team
1180         TeamchangeFrags(selected);
1181         SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1182
1183         if(selected.deadflag == DEAD_NO)
1184                 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1185         centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1186 }
1187
1188 void CauseRebalance(float source_team, float howmany_toomany)
1189 {
1190         if(IsTeamBalanceForced() == 1)
1191         {
1192                 bprint("Rebalancing Teams\n");
1193                 ShufflePlayerOutOfTeam(source_team);
1194         }
1195 }
1196
1197 // part of g_balance_teams_force
1198 // occasionally perform an audit of the teams to make
1199 // sure they're more or less balanced in player count.
1200 void AuditTeams()
1201 {
1202         float numplayers, numteams, smallest, toomany;
1203         float balance;
1204         balance = IsTeamBalanceForced();
1205         if(balance == 0)
1206                 return;
1207
1208         if(audit_teams_time > time)
1209                 return;
1210
1211         audit_teams_time = time + 4 + random();
1212
1213 //      bprint("Auditing teams\n");
1214
1215         CheckAllowedTeams(world);
1216         GetTeamCounts(world);
1217
1218
1219         numteams = numplayers = smallest = 0;
1220         if(c1 >= 0)
1221         {
1222                 numteams = numteams + 1;
1223                 numplayers = numplayers + c1;
1224                 smallest = c1;
1225         }
1226         if(c2 >= 0)
1227         {
1228                 numteams = numteams + 1;
1229                 numplayers = numplayers + c2;
1230                 if(c2 < smallest)
1231                         smallest = c2;
1232         }
1233         if(c3 >= 0)
1234         {
1235                 numteams = numteams + 1;
1236                 numplayers = numplayers + c3;
1237                 if(c3 < smallest)
1238                         smallest = c3;
1239         }
1240         if(c4 >= 0)
1241         {
1242                 numteams = numteams + 1;
1243                 numplayers = numplayers + c4;
1244                 if(c4 < smallest)
1245                         smallest = c4;
1246         }
1247
1248         if(numplayers <= 0)
1249                 return; // no players to move around
1250         if(numteams < 2)
1251                 return; // don't bother shuffling if for some reason there aren't any teams
1252
1253         toomany = smallest + 1;
1254
1255         if(c1 && c1 > toomany)
1256                 CauseRebalance(1, c1 - toomany);
1257         if(c2 && c2 > toomany)
1258                 CauseRebalance(2, c2 - toomany);
1259         if(c3 && c3 > toomany)
1260                 CauseRebalance(3, c3 - toomany);
1261         if(c4 && c4 > toomany)
1262                 CauseRebalance(4, c4 - toomany);
1263
1264         // if teams are still unbalanced, balance them further in the next audit,
1265         // which will happen sooner (keep doing rapid audits until things are in order)
1266         audit_teams_time = time + 0.7 + random()*0.3;
1267 }
1268
1269 // code from here on is just to support maps that don't have team entities
1270 void tdm_spawnteam (string teamname, float teamcolor)
1271 {
1272         local entity e;
1273         e = spawn();
1274         e.classname = "tdm_team";
1275         e.netname = teamname;
1276         e.cnt = teamcolor;
1277         e.team = e.cnt + 1;
1278 };
1279
1280 // spawn some default teams if the map is not set up for tdm
1281 void tdm_spawnteams()
1282 {
1283         float numteams;
1284
1285         numteams = cvar("g_tdm_teams_override");
1286         if(numteams < 2)
1287                 numteams = cvar("g_tdm_teams");
1288         numteams = bound(2, numteams, 4);
1289
1290         tdm_spawnteam("Red", COLOR_TEAM1-1);
1291         tdm_spawnteam("Blue", COLOR_TEAM2-1);
1292         if(numteams >= 3)
1293                 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1294         if(numteams >= 4)
1295                 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1296 };
1297
1298 void tdm_delayedinit()
1299 {
1300         // if no teams are found, spawn defaults
1301         if (find(world, classname, "tdm_team") == world)
1302                 tdm_spawnteams();
1303 };
1304
1305 void tdm_init()
1306 {
1307         InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);
1308 };