]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/t_teleporters.qc
fix portar
[divverent/nexuiz.git] / data / qcsrc / server / t_teleporters.qc
1 .entity pusher;
2 void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity)
3 {
4         entity head;
5         entity oldself;
6
7         sound (player, CHAN_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTN_NORM);
8         pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1);
9
10         makevectors (to_angles);
11         pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1);
12
13         // Relocate the player
14         // assuming to allows PL_MIN to PL_MAX box and some more
15         setorigin (player, to + '0 0 1' * (1 - player.mins_z - 24));
16         player.angles = to_angles;
17         player.fixangle = TRUE;
18         player.velocity = to_velocity;
19
20         if(player.classname == "player")
21         {
22                 RemoveGrapplingHook(player);
23
24                 // Kill anyone else in the teleporter box (NO MORE TDEATH)
25                 if(player.takedamage && player.deadflag == DEAD_NO && !g_race)
26                 {
27                         vector deathmin;
28                         vector deathmax;
29                         float deathradius;
30                         deathmin = player.absmin;
31                         deathmax = player.absmax;
32                         deathradius = max(vlen(deathmin), vlen(deathmax));
33                         for(head = findradius(player.origin, deathradius); head; head = head.chain)
34                                 if(head != player)
35                                         if(head.takedamage)
36                                                 if(boxesoverlap(deathmin, deathmax, head.absmin, head.absmax))
37                                                 {
38                                                         if ((player.classname == "player") && (player.health >= 1))
39                                                                 Damage (head, teleporter, player, 10000, DEATH_TELEFRAG, head.origin, '0 0 0');
40                                                         else if (player.health < 1) // corpses gib
41                                                                 Damage (head, teleporter, player, 10000, DEATH_TELEFRAG, head.origin, '0 0 0');
42                                                         else // dead bodies and monsters gib themselves instead of telefragging
43                                                                 Damage (player, teleporter, player, 10000, DEATH_TELEFRAG, player.origin, '0 0 0');
44                                                 }
45                 }
46
47                 // hide myself a tic
48                 player.effects = player.effects | EF_NODRAW;
49                 if (player.weaponentity) // misuse FL_FLY to avoid EF_NODRAW on viewmodel
50                         player.weaponentity.flags = player.weaponentity.flags | FL_FLY;
51                 player.teleport_time = time + cvar("sys_ticrate");
52
53                 // player no longer is on ground
54                 player.flags = player.flags - (player.flags & FL_ONGROUND);
55
56                 // reset tracking of oldvelocity for impact damage (sudden velocity changes)
57                 player.oldvelocity = player.velocity;
58
59                 // reset tracking of who pushed you into a hazard (for kill credit)
60                 if(teleporter.owner)
61                 {
62                         player.pusher = teleporter.owner;
63                         player.pushltime = time + cvar("g_maxpushtime");
64                 }
65                 else
66                 {
67                         player.pushltime = 0;
68                 }
69
70                 // stop player name display
71                 {
72                         oldself = self;
73                         self = player;
74                         ClearSelectedPlayer();
75                         self = oldself;
76                 }
77         }
78 }
79
80 void Teleport_Touch (void)
81 {
82         entity oldself;
83
84         if (other.health < 1)
85                 return;
86         if (!other.flags & FL_CLIENT)   // FIXME: Make missiles firable through the teleport too
87                 return;
88
89         EXACTTRIGGER_TOUCH;
90
91         makevectors(self.enemy.mangle);
92         TeleportPlayer(self, other, self.enemy.origin + '0 0 1' * (1 - other.mins_z - 24), self.enemy.mangle, v_forward * vlen(other.velocity));
93
94         if(self.enemy.target)
95         {
96                 oldself = self;
97                 activator = other;
98                 self = self.enemy;
99                 SUB_UseTargets();
100                 self = oldself;
101         }
102 }
103
104 void spawnfunc_info_teleport_destination (void)
105 {
106         self.mangle = self.angles;
107         self.angles = '0 0 0';
108
109         //setorigin (self, self.origin + '0 0 27');     // To fix a mappers' habit as old as Quake
110         setorigin (self, self.origin);
111
112         IFTARGETED
113         {
114         }
115         else
116                 objerror ("Teleport destination without a targetname");
117 }
118
119 void spawnfunc_misc_teleporter_dest (void)
120 {
121         spawnfunc_info_teleport_destination();
122 }
123
124 void spawnfunc_target_teleporter (void)
125 {
126         spawnfunc_info_teleport_destination();
127 }
128
129 void teleport_findtarget (void)
130 {
131         // now enable touch
132         self.touch = Teleport_Touch;
133
134         self.enemy = find (world, targetname, self.target);
135         if (!self.enemy)
136         {
137                 objerror ("Teleporter with nonexistant target");
138                 remove(self);
139                 return;
140         }
141
142         self.dest = self.enemy.origin;
143         waypoint_spawnforteleporter(self, self.dest, 0);
144 }
145
146 void spawnfunc_trigger_teleport (void)
147 {
148         self.angles = '0 0 0';
149
150         EXACTTRIGGER_INIT;
151
152         // this must be called to spawn the teleport waypoints for bots
153         InitializeEntity(self, teleport_findtarget, INITPRIO_FINDTARGET);
154
155         if (!self.target)
156                 objerror ("Teleporter with no target");
157 }