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improve waypointsprites for speccers
[divverent/nexuiz.git] / data / qcsrc / server / t_teleporters.qc
1 void trigger_teleport_use()
2 {
3         if(teams_matter)
4                 self.team = activator.team;
5 }
6
7 void tdeath(entity player, entity teleporter, entity telefragger, vector telefragmin, vector telefragmax)
8 {
9         entity head;
10         vector deathmin;
11         vector deathmax;
12         float deathradius;
13         deathmin = player.absmin;
14         deathmax = player.absmax;
15         if(telefragmin != telefragmax)
16         {
17                 if(deathmin_x > telefragmin_x) deathmin_x = telefragmin_x;
18                 if(deathmin_y > telefragmin_y) deathmin_y = telefragmin_y;
19                 if(deathmin_z > telefragmin_z) deathmin_z = telefragmin_z;
20                 if(deathmax_x < telefragmax_x) deathmax_x = telefragmax_x;
21                 if(deathmax_y < telefragmax_y) deathmax_y = telefragmax_y;
22                 if(deathmax_z < telefragmax_z) deathmax_z = telefragmax_z;
23         }
24         deathradius = max(vlen(deathmin), vlen(deathmax));
25         for(head = findradius(player.origin, deathradius); head; head = head.chain)
26                 if(head != player)
27                         if(head.takedamage)
28                                 if(boxesoverlap(deathmin, deathmax, head.absmin, head.absmax))
29                                 {
30                                         if ((player.classname == "player") && (player.health >= 1))
31                                                 Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG, head.origin, '0 0 0');
32                                         else if (telefragger.health < 1) // corpses gib
33                                                 Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG, head.origin, '0 0 0');
34                                         else // dead bodies and monsters gib themselves instead of telefragging
35                                                 Damage (telefragger, teleporter, telefragger, 10000, DEATH_TELEFRAG, telefragger.origin, '0 0 0');
36                                 }
37 }
38
39 void spawn_tdeath(vector v0, entity e, vector v)
40 {
41         tdeath(e, e, e, '0 0 0', '0 0 0');
42 }
43
44 .entity pusher;
45 void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax)
46 {
47         entity oldself;
48         entity telefragger;
49         vector from;
50
51         if(teleporter.owner)
52                 telefragger = teleporter.owner;
53         else
54                 telefragger = player;
55
56         makevectors (to_angles);
57
58         if(self.pushltime < time) // only show one teleport effect per teleporter per 0.2 seconds, for better fps
59         {
60                 sound (player, CHAN_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTN_NORM);
61                 pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1);
62                 pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1);
63                 self.pushltime = time + 0.2;
64         }
65
66         // Relocate the player
67         // assuming to allows PL_MIN to PL_MAX box and some more
68         from = player.origin;
69         setorigin (player, to);
70         player.angles = to_angles;
71         player.fixangle = TRUE;
72         player.velocity = to_velocity;
73         BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
74
75         UpdateCSQCProjectile(player);
76
77         if(player.classname == "player")
78         {
79                 if(player.takedamage && player.deadflag == DEAD_NO && !g_race)
80                         tdeath(player, teleporter, telefragger, telefragmin, telefragmax);
81
82                 // player no longer is on ground
83                 player.flags &~= FL_ONGROUND;
84
85                 // reset tracking of oldvelocity for impact damage (sudden velocity changes)
86                 player.oldvelocity = player.velocity;
87
88                 // reset tracking of who pushed you into a hazard (for kill credit)
89                 if(teleporter.owner)
90                 {
91                         player.pusher = teleporter.owner;
92                         player.pushltime = time + cvar("g_maxpushtime");
93                 }
94                 else
95                 {
96                         player.pushltime = 0;
97                 }
98
99                 // stop player name display
100                 {
101                         oldself = self;
102                         self = player;
103                         ClearSelectedPlayer();
104                         self = oldself;
105                 }
106         }
107 }
108
109 void Teleport_Touch (void)
110 {
111         entity oldself, e;
112
113         if (other.health < 1)
114                 return;
115         if (!other.flags & FL_CLIENT)   // FIXME: Make missiles firable through the teleport too
116                 return;
117
118         if(self.team)
119                 if((self.spawnflags & 4 == 0) == (self.team != other.team))
120                         return;
121
122         EXACTTRIGGER_TOUCH;
123
124         makevectors(self.enemy.mangle);
125
126         if(other.classname == "player")
127                 RemoveGrapplingHook(other);
128
129         if(self.enemy)
130         {
131                 e = self.enemy;
132         }
133         else
134         {
135                 RandomSelection_Init();
136                 for(e = world; (e = find(e, targetname, self.target)); )
137                 {
138                         if(e.cnt)
139                                 RandomSelection_Add(e, 0, e.cnt, 0);
140                         else
141                                 RandomSelection_Add(e, 0, 1, 0);
142                 }
143                 e = RandomSelection_chosen_ent;
144         }
145
146         if(!e)
147         {
148                 sprint(other, "Teleport destination vanished. Sorry... please complain to the mapper.\n");
149         }
150
151         TeleportPlayer(self, other, e.origin + '0 0 1' * (1 - other.mins_z - 24), e.mangle, v_forward * vlen(other.velocity), '0 0 0', '0 0 0');
152
153         if(e.target)
154         {
155                 oldself = self;
156                 activator = other;
157                 self = e;
158                 SUB_UseTargets();
159                 self = oldself;
160         }
161 }
162
163 void spawnfunc_info_teleport_destination (void)
164 {
165         self.classname = "info_teleport_destination";
166
167         self.mangle = self.angles;
168         self.angles = '0 0 0';
169
170         //setorigin (self, self.origin + '0 0 27');     // To fix a mappers' habit as old as Quake
171         setorigin (self, self.origin);
172
173         IFTARGETED
174         {
175         }
176         else
177                 objerror ("^3Teleport destination without a targetname");
178 }
179
180 void spawnfunc_misc_teleporter_dest (void)
181 {
182         spawnfunc_info_teleport_destination();
183 }
184
185 void spawnfunc_target_teleporter (void)
186 {
187         spawnfunc_info_teleport_destination();
188 }
189
190 void teleport_findtarget (void)
191 {
192         entity e;
193         float n;
194
195         n = 0;
196         for(e = world; (e = find(e, targetname, self.target)); )
197         {
198                 ++n;
199                 if(e.movetype == MOVETYPE_NONE)
200                         waypoint_spawnforteleporter(self, e.origin, 0);
201                 if(e.classname != "info_teleport_destination")
202                         print("^3MAPPER ERROR: teleporter does target an invalid teleport destination entity. Angles will not work.\n");
203         }
204
205         if(n == 0)
206         {
207                 // no dest!
208                 objerror ("Teleporter with nonexistant target");
209                 return;
210         }
211         else if(n == 1)
212         {
213                 // exactly one dest - bots love that
214                 self.enemy = find(e, targetname, self.target);
215                 self.dest = self.enemy.origin;
216         }
217         else
218         {
219                 // have to use random selection every single time
220                 self.enemy = world;
221         }
222
223         // now enable touch
224         self.touch = Teleport_Touch;
225 }
226
227 void spawnfunc_trigger_teleport (void)
228 {
229         self.angles = '0 0 0';
230
231         EXACTTRIGGER_INIT;
232
233         self.use = trigger_teleport_use;
234
235         // this must be called to spawn the teleport waypoints for bots
236         InitializeEntity(self, teleport_findtarget, INITPRIO_FINDTARGET);
237
238         if (!self.target)
239         {
240                 objerror ("Teleporter with no target");
241                 return;
242         }
243 }