centerprints now are managed independently per line
[divverent/nexuiz.git] / data / qcsrc / server / t_quake3.qc
1 //***********************
2 //QUAKE 3 ENTITIES - So people can play quake3 maps with the nexuiz weapons
3 //***********************
4 void weapon_machinegun (void) {weapon_uzi();}
5 void weapon_plasmagun (void) {weapon_electro();}
6 void weapon_lightning (void) {weapon_crylink();}
7 void weapon_railgun (void) {weapon_nex();}
8 void weapon_bfg (void) {weapon_hagar();}
9 void item_slugs (void) {item_cells();}
10 void item_lightning (void) {item_cells();}
11 void item_armorshard (void) {item_armor1();}
12 void item_armorbody (void) {item_armor25();}
13 void item_armor_shard (void) {item_armor1();}
14 void item_armor_body (void) {item_armor25();}
15 void item_armor_combat (void) {item_armor25();}
16 void item_health_small (void) {item_health1();}
17 void item_health_large (void) {item_health25();}
18 void item_health_mega (void) {item_health100();}