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add missing commands to cvarfilter
[divverent/nexuiz.git] / data / qcsrc / server / sv_main.qc
1
2 void CreatureFrame (void)
3 {
4         local entity oldself;
5         local float dm;
6         oldself = self;
7         self = findfloat(world, iscreature, TRUE);
8         while (self)
9         {
10                 if (self.movetype != MOVETYPE_NOCLIP)
11                 {
12                         if (self.waterlevel)
13                         {
14                                 if (!(self.flags & FL_INWATER))
15                                 {
16                                         self.flags |= FL_INWATER;
17                                         self.dmgtime = 0;
18                                 }
19                                 if (self.waterlevel != WATERLEVEL_SUBMERGED)
20                                 {
21                                         if(self.air_finished < time + 9)
22                                                 PlayerSound(playersound_gasp, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
23                                         self.air_finished = time + 12;
24                                         self.dmg = 2;
25                                 }
26                                 else if (self.air_finished < time)
27                                 {       // drown!
28                                         if (!self.deadflag)
29                                         if (self.pain_finished < time)
30                                         {
31                                                 Damage (self, world, world, 5, DEATH_DROWN, self.origin, '0 0 0');
32                                                 self.pain_finished = time + 0.5;
33                                         }
34                                 }
35                                 if (self.dmgtime < time)
36                                 {
37                                         self.dmgtime = time + 0.1;
38                                         if (self.watertype == CONTENT_LAVA)
39                                         {
40                                                 if (self.watersound_finished < time)
41                                                 {
42                                                         self.watersound_finished = time + 0.5;
43                                                         sound (self, CHAN_PLAYER, "player/lava.wav", VOL_BASE, ATTN_NORM);
44                                                 }
45                                                 Damage (self, world, world, 6 * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
46                                         }
47                                         else if (self.watertype == CONTENT_SLIME)
48                                         {
49                                                 if (self.watersound_finished < time)
50                                                 {
51                                                         self.watersound_finished = time + 0.5;
52                                                         sound (self, CHAN_PLAYER, "player/slime.wav", VOL_BASE, ATTN_NORM);
53                                                 }
54                                                 Damage (self, world, world, 2 * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
55                                         }
56                                 }
57                         }
58                         else
59                         {
60                                 if (self.flags & FL_INWATER)
61                                 {
62                                         // play leave water sound
63                                         self.flags &~= FL_INWATER;
64                                         self.dmgtime = 0;
65                                 }
66                                 self.air_finished = time + 12;
67                                 self.dmg = 2;
68                         }
69                         // check for falling damage
70                         if(!self.hook.state)
71                         {
72                                 dm = vlen(self.oldvelocity) - vlen(self.velocity); // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
73                                 if (self.deadflag)
74                                         dm = (dm - cvar("g_balance_falldamage_deadminspeed")) * cvar("g_balance_falldamage_factor");
75                                 else
76                                         dm = min((dm - cvar("g_balance_falldamage_minspeed")) * cvar("g_balance_falldamage_factor"), cvar("g_balance_falldamage_maxdamage"));
77                                 if (dm > 0)
78                                 {
79                                         Damage (self, world, world, dm, DEATH_FALL, self.origin, '0 0 0');
80                                 }
81                                 else if(vlen(self.velocity) > 100000 && cvar("developer"))
82                                 {
83                                         dprint(strcat(self.netname, " became too fast, please investigate: ", vtos(self.spawnorigin), "\n"));
84                                         Damage (self, world, world, 50000, DEATH_SHOOTING_STAR, self.origin, '0 0 0');
85                                 }
86                         }
87
88                         // play stupid sounds
89                         if (g_footsteps)
90                         if (!gameover)
91                         if (self.flags & FL_ONGROUND)
92                         if (vlen(self.velocity) > sv_maxspeed * 0.6)
93                         if (!self.deadflag)
94                         if (time < self.lastground + 0.2)
95                         {
96                                 if((time > self.nextstep) || (time < (self.nextstep - 10.0)))
97                                 {
98                                         self.nextstep = time + 0.3 + random() * 0.1;
99                                         trace_dphitq3surfaceflags = 0;
100                                         tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 1', MOVE_NOMONSTERS, self);
101                                         /*
102                                         if(trace_fraction == 1)
103                                                 dprint("nohit\n");
104                                         else
105                                                 dprint(ftos(trace_dphitq3surfaceflags), "\n");
106                                         */
107                                         if not(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOSTEPS)
108                                         {
109                                                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_METALSTEPS)
110                                                         GlobalSound(globalsound_metalstep, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
111                                                 else
112                                                         GlobalSound(globalsound_step, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
113                                         }
114                                 }
115                         }
116                         self.oldvelocity = self.velocity;
117                 }
118                 self = findfloat(self, iscreature, TRUE);
119         }
120         self = oldself;
121 }
122
123
124 /*
125 =============
126 StartFrame
127
128 Called before each frame by the server
129 =============
130 */
131 void RuneMatchGivePoints();
132 float RedirectionThink();
133 entity SelectSpawnPoint (float anypoint);
134 void StartFrame (void)
135 {
136         remove = remove_unsafely; // not during spawning!
137         serverprevtime = servertime;
138         servertime = time;
139         serverframetime = frametime;
140
141 #ifdef PROFILING
142         if(time > client_cefc_accumulatortime + 1)
143         {
144                 float t, pp, c_seeing, c_seen;
145                 entity cl;
146                 t = client_cefc_accumulator / (time - client_cefc_accumulatortime);
147                 print("CEFC time: ", ftos(t * 1000), "ms; ");
148                 c_seeing = 0;
149                 c_seen = 0;
150                 FOR_EACH_CLIENT(cl)
151                 {
152                         if(clienttype(cl) == CLIENTTYPE_REAL)
153                                 ++c_seeing;
154                         if(cl.classname == "player")
155                                 ++c_seen;
156                 }
157                 print("CEFC calls per second: ", ftos(c_seeing * (c_seen - 1) / t), "; ");
158                 print("CEFC 100% load at: ", ftos(solve_quadratic(t, -t, -1) * '0 1 0'), "\n");
159
160                 client_cefc_accumulatortime = time;
161                 client_cefc_accumulator = 0;
162         }
163 #endif
164
165         dprint_load(); // load dprint status from cvar
166
167         entity e;
168         for(e = world; (e = findfloat(e, csqcprojectile_clientanimate, 1)); )
169                 CSQCProjectile_Check(e);
170
171         if(RedirectionThink())
172                 return;
173
174         UncustomizeEntitiesRun();
175         InitializeEntitiesRun();
176
177         sv_gravity = cvar("sv_gravity");
178         sv_maxairspeed = cvar("sv_maxairspeed");
179         sv_maxspeed = cvar ("sv_maxspeed");
180         sv_friction = cvar ("sv_friction");
181         sv_accelerate = cvar ("sv_accelerate");
182         sv_airaccelerate = cvar("sv_airaccelerate");
183         sv_airaccel_sideways_friction = cvar("sv_airaccel_sideways_friction");
184         sv_airaccel_qw = cvar("sv_airaccel_qw");
185         sv_stopspeed = cvar ("sv_stopspeed");
186         sv_airstopaccelerate = cvar("sv_airstopaccelerate");
187         sv_airstrafeaccelerate = cvar("sv_airstrafeaccelerate");
188         sv_maxairstrafespeed = cvar("sv_maxairstrafespeed");
189         sv_aircontrol = cvar("sv_aircontrol");
190         sv_warsowbunny_airforwardaccel = cvar("sv_warsowbunny_airforwardaccel");
191         sv_warsowbunny_accel = cvar("sv_warsowbunny_accel");
192         sv_warsowbunny_topspeed = cvar("sv_warsowbunny_topspeed");
193         sv_warsowbunny_turnaccel = cvar("sv_warsowbunny_turnaccel");
194         sv_warsowbunny_backtosideratio = cvar("sv_warsowbunny_backtosideratio");
195         teamplay = cvar ("teamplay");
196         sys_ticrate = cvar("sys_ticrate");
197
198         if (timeoutStatus == 1) // just before the timeout (when timeoutStatus will be 2)
199                 orig_slowmo = cvar("slowmo"); // slowmo will be restored after the timeout
200
201         if(teams_matter && !teamplay)
202                 teamplay = 3;
203         if(!teams_matter && teamplay)
204                 teamplay = 0;
205
206         skill = cvar("skill");
207
208         Spawnqueue_Check();
209
210         // if in warmup stage and limit for warmup is hit start match
211         if (inWarmupStage)
212         if ((g_warmup_limit > 0 && time >= g_warmup_limit)
213          || (g_warmup_limit == 0 && cvar("timelimit") != 0 && time >= cvar("timelimit") * 60))
214         {
215                 ReadyRestart();
216                 return;
217         }
218
219         CreatureFrame ();
220         CheckRules_World ();
221
222         AuditTeams();
223
224         RuneMatchGivePoints();
225         bot_serverframe();
226
227         if(cvar("spawn_debugview"))
228         {
229                 RandomSelection_Init();
230                 for(self = world; (self = find(self, classname, "player")); )
231                         RandomSelection_Add(self, 0, string_null, 1, 0);
232                 self = RandomSelection_chosen_ent;
233                 SelectSpawnPoint(0);
234         }
235
236         FOR_EACH_PLAYER(self)
237                 self.porto_forbidden = max(0, self.porto_forbidden - 1);
238 }
239
240 .vector originjitter;
241 .vector anglesjitter;
242 .float anglejitter;
243 .string gametypefilter;
244 .string cvarfilter;
245 void SV_OnEntityPreSpawnFunction()
246 {
247         if(self.gametypefilter != "")
248         if not(isGametypeInFilter(game, teams_matter, self.gametypefilter))
249         {
250                 remove(self);
251                 return;
252         }
253         if(self.cvarfilter != "")
254         {
255                 float n, i, o, inv;
256                 string s, k, v;
257                 inv = 0;
258
259                 s = self.cvarfilter;
260                 if(substring(s, 0, 1) == "+")
261                 {
262                         s = substring(s, 1, -1);
263                 }
264                 else if(substring(s, 0, 1) == "-")
265                 {
266                         inv = 1;
267                         s = substring(s, 1, -1);
268                 }
269
270                 n = tokenize(s);
271                 for(i = 0; i < n; ++i)
272                 {
273                         s = argv(i);
274                         // syntax:
275                         // var>x
276                         // var<x
277                         // var>=x
278                         // var<=x
279                         // var==x
280                         // var!=x
281                         // var===x
282                         // var!==x
283                         if((o = strstrofs(s, ">=", 0)) >= 0)
284                         {
285                                 k = substring(s, 0, o);
286                                 v = substring(s, o+2, -1);
287                                 if(cvar(k) < stof(v))
288                                         goto cvar_fail;
289                         }
290                         else if((o = strstrofs(s, "<=", 0)) >= 0)
291                         {
292                                 k = substring(s, 0, o);
293                                 v = substring(s, o+2, -1);
294                                 if(cvar(k) > stof(v))
295                                         goto cvar_fail;
296                         }
297                         else if((o = strstrofs(s, ">", 0)) >= 0)
298                         {
299                                 k = substring(s, 0, o);
300                                 v = substring(s, o+1, -1);
301                                 if(cvar(k) <= stof(v))
302                                         goto cvar_fail;
303                         }
304                         else if((o = strstrofs(s, "<", 0)) >= 0)
305                         {
306                                 k = substring(s, 0, o);
307                                 v = substring(s, o+1, -1);
308                                 if(cvar(k) >= stof(v))
309                                         goto cvar_fail;
310                         }
311                         else if((o = strstrofs(s, "==", 0)) >= 0)
312                         {
313                                 k = substring(s, 0, o);
314                                 v = substring(s, o+2, -1);
315                                 if(cvar(k) != stof(v))
316                                         goto cvar_fail;
317                         }
318                         else if((o = strstrofs(s, "!=", 0)) >= 0)
319                         {
320                                 k = substring(s, 0, o);
321                                 v = substring(s, o+2, -1);
322                                 if(cvar(k) == stof(v))
323                                         goto cvar_fail;
324                         }
325                         else if((o = strstrofs(s, "===", 0)) >= 0)
326                         {
327                                 k = substring(s, 0, o);
328                                 v = substring(s, o+2, -1);
329                                 if(cvar_string(k) != v)
330                                         goto cvar_fail;
331                         }
332                         else if((o = strstrofs(s, "!==", 0)) >= 0)
333                         {
334                                 k = substring(s, 0, o);
335                                 v = substring(s, o+2, -1);
336                                 if(cvar_string(k) == v)
337                                         goto cvar_fail;
338                         }
339                         else if(substring(s, 0, 1) == "!")
340                         {
341                                 k = substring(s, 1, -1);
342                                 if(cvar(k))
343                                         goto cvar_fail;
344                         }
345                         else
346                         {
347                                 k = s;
348                                 if not(cvar(k))
349                                         goto cvar_fail;
350                         }
351                 }
352                 inv = !inv;
353 :cvar_fail
354                 // now inv is 1 if we want to keep the item, and 0 if we want to get rid of it
355                 if not(inv)
356                 {
357                         //print("cvarfilter fail\n");
358                         remove(self);
359                         return;
360                 }
361         }
362
363         // support special -1 and -2 angle from radiant
364         if (self.angles == '0 -1 0')
365                 self.angles = '-90 0 0';
366         else if (self.angles == '0 -2 0')
367                 self.angles = '+90 0 0';
368
369         if(self.originjitter_x != 0)
370                 self.origin_x = self.origin_x + (random() * 2 - 1) * self.originjitter_x;
371         if(self.originjitter_y != 0)
372                 self.origin_y = self.origin_y + (random() * 2 - 1) * self.originjitter_y;
373         if(self.originjitter_z != 0)
374                 self.origin_z = self.origin_z + (random() * 2 - 1) * self.originjitter_z;
375         if(self.anglesjitter_x != 0)
376                 self.angles_x = self.angles_x + (random() * 2 - 1) * self.anglesjitter_x;
377         if(self.anglesjitter_y != 0)
378                 self.angles_y = self.angles_y + (random() * 2 - 1) * self.anglesjitter_y;
379         if(self.anglesjitter_z != 0)
380                 self.angles_z = self.angles_z + (random() * 2 - 1) * self.anglesjitter_z;
381         if(self.anglejitter != 0)
382                 self.angles_y = self.angles_y + (random() * 2 - 1) * self.anglejitter;
383 }