]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/sv_main.qc
fix the worst bugs in warmup
[divverent/nexuiz.git] / data / qcsrc / server / sv_main.qc
1
2 void CreatureFrame (void)
3 {
4         local entity oldself;
5         local float dm;
6         oldself = self;
7         self = findfloat(world, iscreature, TRUE);
8         while (self)
9         {
10                 if (self.movetype != MOVETYPE_NOCLIP)
11                 {
12                         if (self.waterlevel)
13                         {
14                                 if (!(self.flags & FL_INWATER))
15                                 {
16                                         self.flags = self.flags + FL_INWATER;
17                                         self.dmgtime = 0;
18                                 }
19                                 if (self.waterlevel != 3)
20                                 {
21                                         if(self.air_finished < time + 9)
22                                                 PlayerSound(playersound_gasp, CHAN_PLAYER, 0);
23                                         self.air_finished = time + 12;
24                                         self.dmg = 2;
25                                 }
26                                 else if (self.air_finished < time)
27                                 {       // drown!
28                                         if (!self.deadflag)
29                                         if (self.pain_finished < time)
30                                         {
31                                                 Damage (self, world, world, 5, DEATH_DROWN, self.origin, '0 0 0');
32                                                 self.pain_finished = time + 0.5;
33                                         }
34                                 }
35                                 if (self.dmgtime < time)
36                                 {
37                                         self.dmgtime = time + 0.1;
38                                         if (self.watertype == CONTENT_LAVA)
39                                         {
40                                                 if (self.watersound_finished < time)
41                                                 {
42                                                         self.watersound_finished = time + 0.5;
43                                                         sound (self, CHAN_PLAYER, "player/lava.wav", VOL_BASE, ATTN_NORM);
44                                                 }
45                                                 Damage (self, world, world, 6 * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
46                                         }
47                                         else if (self.watertype == CONTENT_SLIME)
48                                         {
49                                                 if (self.watersound_finished < time)
50                                                 {
51                                                         self.watersound_finished = time + 0.5;
52                                                         sound (self, CHAN_PLAYER, "player/slime.wav", VOL_BASE, ATTN_NORM);
53                                                 }
54                                                 Damage (self, world, world, 2 * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
55                                         }
56                                 }
57                         }
58                         else
59                         {
60                                 if (self.flags & FL_INWATER)
61                                 {
62                                         // play leave water sound
63                                         self.flags = self.flags - FL_INWATER;
64                                         self.dmgtime = 0;
65                                 }
66                                 self.air_finished = time + 12;
67                                 self.dmg = 2;
68                         }
69                         // check for falling damage
70                         if(!self.hook.state)
71                         {
72                                 dm = vlen(self.oldvelocity) - vlen(self.velocity); // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
73                                 if (self.deadflag)
74                                         dm = (dm - cvar("g_balance_falldamage_deadminspeed")) * cvar("g_balance_falldamage_factor");
75                                 else
76                                         dm = min((dm - cvar("g_balance_falldamage_minspeed")) * cvar("g_balance_falldamage_factor"), cvar("g_balance_falldamage_maxdamage"));
77                                 if (dm > 0)
78                                 {
79                                         Damage (self, world, world, dm, DEATH_FALL, self.origin, '0 0 0');
80                                 }
81                                 else if(vlen(self.velocity) > 100000 && cvar("developer"))
82                                 {
83                                         dprint(strcat(self.netname, " became too fast, please investigate: ", vtos(self.spawnorigin), "\n"));
84                                         Damage (self, world, world, 50000, DEATH_SHOOTING_STAR, self.origin, '0 0 0');
85                                 }
86                         }
87
88                         // play stupid sounds
89                         if (g_footsteps)
90                         if (!gameover)
91                         if (self.flags & FL_ONGROUND)
92                         if (vlen(self.velocity) > sv_maxspeed * 0.6)
93                         if (!self.deadflag)
94                         if (time < self.lastground + 0.2)
95                         {
96                                 if((time > self.nextstep) || (time < (self.nextstep - 10.0)))
97                                 {
98                                         self.nextstep = time + 0.3 + random() * 0.1;
99                                         trace_dphitq3surfaceflags = 0;
100                                         tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 1', MOVE_NOMONSTERS, self);
101                                         if(trace_fraction == 1)
102                                                 print("nohit\n");
103                                         else
104                                                 print(ftos(trace_dphitq3surfaceflags), "\n");
105                                         if not(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOSTEPS)
106                                         {
107                                                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_METALSTEPS)
108                                                         GlobalSound(globalsound_metalstep, CHAN_PLAYER, 0);
109                                                 else
110                                                         GlobalSound(globalsound_step, CHAN_PLAYER, 0);
111                                         }
112                                 }
113                         }
114                         self.oldvelocity = self.velocity;
115                 }
116                 self = findfloat(self, iscreature, TRUE);
117         }
118         self = oldself;
119 }
120
121
122 /*
123 =============
124 StartFrame
125
126 Called before each frame by the server
127 =============
128 */
129 void RuneMatchGivePoints();
130 float RedirectionThink();
131 entity SelectSpawnPoint (float anypoint);
132 void StartFrame (void)
133 {
134         dprint_load(); // load dprint status from cvar
135
136         if(RedirectionThink())
137                 return;
138
139         InitializeEntitiesRun();
140
141         sv_maxairspeed = cvar("sv_maxairspeed");
142         sv_maxspeed = cvar ("sv_maxspeed");
143         sv_friction = cvar ("sv_friction");
144         sv_accelerate = cvar ("sv_accelerate");
145         sv_airaccelerate = cvar("sv_airaccelerate");
146         sv_airaccel_sideways_friction = cvar("sv_airaccel_sideways_friction");
147         sv_airaccel_qw = cvar("sv_airaccel_qw");
148
149         sv_stopspeed = cvar ("sv_stopspeed");
150         teamplay = cvar ("teamplay");
151         skill = cvar("skill");
152
153         Spawnqueue_Check();
154
155         // if in warmup stage and limit for warmup is hit start match
156         if (inWarmupStage
157             && 0 < g_warmup_limit
158             && (time + RESTART_COUNTDOWN) >= g_warmup_limit)
159         {
160                 ReadyRestart();
161                 return;
162         }
163
164         CreatureFrame ();
165         CheckRules_World ();
166
167         AuditTeams();
168
169         RuneMatchGivePoints();
170         bot_serverframe();
171
172         if(cvar("spawn_debugview"))
173         {
174                 RandomSelection_Init();
175                 for(self = world; (self = find(self, classname, "player")); )
176                         RandomSelection_Add(self, 0, 1, 0);
177                 self = RandomSelection_chosen_ent;
178                 SelectSpawnPoint(0);
179         }
180 }