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menu: allow sensitivity up to 30
[divverent/nexuiz.git] / data / qcsrc / server / keyhunt.qh
1 float kh_teams;
2 float kh_tracking_enabled;
3 .entity kh_next, kh_prev;
4
5 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner);
6 void kh_Key_Attach(entity key);
7 void kh_Key_Detach(entity key);
8 void kh_Key_AssignTo(entity key, entity player);
9 void kh_Key_Spawn(entity initial_owner, float angle);
10 void kh_Key_Remove(entity key);
11 void kh_Key_Collect(entity key, entity player);
12 void kh_Key_DropAll(entity player, float suicide);
13 void kh_Key_Touch();
14 void kh_Key_Think();
15 void kh_WinnerTeam(float teem);
16 void kh_LoserTeam(float teem, entity lostkey);
17 void kh_FinishRound();
18 void kh_StartRound();
19 void kh_EnableTrackingDevice();
20 void kh_init();
21 void kh_finalize();
22 float kh_KeyCarrier_waypointsprite_for_player(entity e);
23 float kh_Key_waypointsprite_for_player(entity e);
24 void kh_setstatus();
25 float kh_HandleFrags(entity attacker, entity targ, float f);
26 float kh_Key_AllOwnedByWhichTeam();