]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/keyhunt.qh
fix uneven scoring when key gets destroyed
[divverent/nexuiz.git] / data / qcsrc / server / keyhunt.qh
1 float kh_teams;
2 float kh_tracking_enabled;
3
4 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner);
5 void kh_Key_Attach(entity key);
6 void kh_Key_Detach(entity key);
7 void kh_Key_AssignTo(entity key, entity player);
8 void kh_Key_Spawn(entity initial_owner, float angle);
9 void kh_Key_Remove(entity key);
10 void kh_Key_Collect(entity key, entity player);
11 void kh_Key_DropAll(entity player);
12 void kh_Key_Touch();
13 void kh_Key_Think();
14 void kh_WinnerTeam(float teem);
15 void kh_LoserTeam(float teem, entity lostkey);
16 void kh_FinishRound();
17 void kh_StartRound();
18 void kh_EnableTrackingDevice();
19 void kh_init();
20 void kh_finalize();
21 float kh_KeyCarrier_waypointsprite_for_player(entity e);
22 float kh_Key_waypointsprite_for_player(entity e);
23 void kh_setstatus();
24 float kh_HandleFrags(entity attacker, entity targ, float f);
25 float kh_Key_AllOwnedByWhichTeam();