]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/keyhunt.qc
some missing files; g_race_qualifying is still broken (ignores fraglimit, no idea...
[divverent/nexuiz.git] / data / qcsrc / server / keyhunt.qc
1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
2
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
5 // #define KH_KEY_ATTACHMENT_DEBUG
6
7 #ifdef KH_PLAYER_USE_ATTACHMENT
8 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
9 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
10 vector KH_PLAYER_ATTACHMENT = '0 0 0';
11 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
12 string KH_PLAYER_ATTACHMENT_BONE = "";
13 #else
14 float KH_KEY_ZSHIFT = 22;
15 float KH_KEY_XYDIST = 24;
16 float KH_KEY_XYSPEED = 45;
17 #endif
18 float KH_KEY_WP_ZSHIFT = 20;
19
20 vector KH_KEY_MIN = '-10 -10 -46';
21 vector KH_KEY_MAX = '10 10 3';
22 float KH_KEY_BRIGHTNESS = 2;
23
24 string kh_Controller_Waitmsg;
25
26 // kh_state
27 //     bits 0-7: player's key status
28 //     bits 8-15: general key status
29 .float kh_state;
30 .float siren_time;  //  time delay the siren
31 //.float stuff_time;  //  time delay to stuffcmd a cvar
32
33 float test[17] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
34 //test[0] = status of dropped keys, test[1 - 16] = player #
35 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
36 //for(i = 0; i < maxplayers; ++i)
37 //      test[i] = "0";
38
39 float kh_Team_ByID(float t)
40 {
41         if(t == 0) return COLOR_TEAM1;
42         if(t == 1) return COLOR_TEAM2;
43         if(t == 2) return COLOR_TEAM3;
44         if(t == 3) return COLOR_TEAM4;
45         return 0;
46 }
47
48 entity kh_worldkeylist;
49 .entity kh_worldkeynext;
50 entity kh_controller;
51 float kh_tracking_enabled;
52 float kh_teams;
53 float kh_interferemsg_time, kh_interferemsg_team;
54 .entity kh_next, kh_prev; // linked list
55 .float kh_droptime;
56 .float kh_dropperteam;
57 .entity kh_previous_owner;
58 .float kh_previous_owner_playerid;
59
60 string kh_sound_capture = "sound/kh/capture.wav";
61 string kh_sound_destroy = "sound/kh/destroy.wav";
62 string kh_sound_drop = "sound/kh/drop.wav";
63 string kh_sound_collect = "sound/kh/collect.wav";
64 string kh_sound_alarm = "sound/kh/alarm.wav";  // the new siren/alarm
65
66 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
67 float kh_key_dropped, kh_key_carried;
68
69 float kh_GetCarrierSprite(float t, float e)  // runs all the time
70 {
71         if(t == e)           return kh_sprite_friend;
72         if(t == COLOR_TEAM1) return kh_sprite_red;
73         if(t == COLOR_TEAM2) return kh_sprite_blue;
74         if(t == COLOR_TEAM3) return kh_sprite_yellow;
75         if(t == COLOR_TEAM4) return kh_sprite_pink;
76         return 0;
77 }
78
79 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)  // runs occasionaly
80 {
81         kh_Controller_Thinkfunc = func;
82         kh_controller.cnt = t;
83         if(kh_Controller_Waitmsg != "")
84                 strunzone(kh_Controller_Waitmsg);
85         if(msg == "")
86                 kh_Controller_Waitmsg = "";
87         else
88                 kh_Controller_Waitmsg = strzone(msg);
89         if(t == 0)
90                 kh_controller.nextthink = time; // force
91 }
92
93 void kh_Controller_Think()  // called a lot
94 {
95         entity e;
96         if(intermission_running)
97                 return;
98         if(self.cnt > 0)
99         {
100                 if(kh_Controller_Waitmsg != "")
101                 {
102                         string s;
103                         if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
104                                 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
105                         else
106                                 s = kh_Controller_Waitmsg;
107
108                         //dprint(s, "\n");
109
110                         FOR_EACH_PLAYER(e)
111                                 if(clienttype(e) == CLIENTTYPE_REAL)
112                                         centerprint_atprio(e, CENTERPRIO_SPAM, s);
113                 }
114                 self.cnt -= 1;
115         }
116         else if(self.cnt == 0)
117         {
118                 self.cnt -= 1;
119                 kh_Controller_Thinkfunc();
120         }
121         self.nextthink = time + 1;
122 }
123
124 // frags f: take from cvar * f
125 // frags 0: no frags
126 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)  // update the score when a key is captured
127 {
128         string s;
129         if(intermission_running)
130                 return;
131         if(frags_player)
132                 UpdateFrags(player, frags_player);
133         if(key && key.owner && frags_owner)
134                 UpdateFrags(key.owner, frags_owner);
135         if(!cvar("sv_eventlog"))  //output extra info to the console or text file
136                 return;
137         s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
138         s = strcat(s, ":", ftos(frags_player));
139         if(key && key.owner)
140                 s = strcat(s, ":", ftos(key.owner.playerid));
141         else
142                 s = strcat(s, ":0");
143         s = strcat(s, ":", ftos(frags_owner), ":");
144         if(key)
145                 s = strcat(s, key.netname);
146         GameLogEcho(s, FALSE);
147 }
148
149 vector kh_AttachedOrigin(entity e)  // runs when a team captures the flag, it can run 2 or 3 times.
150 {
151         if(e.tag_entity)
152         {
153                 makevectors(e.tag_entity.angles);
154                 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
155         }
156         else
157                 return e.origin;
158 }
159
160 void kh_Key_Attach(entity key)  // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
161 {
162 #ifdef KH_PLAYER_USE_ATTACHMENT
163         entity first;
164         first = key.owner.kh_next;
165         if(key == first)
166         {
167                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
168                 if(key.kh_next)
169                 {
170                         setattachment(key.kh_next, key, "");
171                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
172                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
173                         key.kh_next.angles = '0 0 0';
174                 }
175                 else
176                         setorigin(key, KH_PLAYER_ATTACHMENT);
177                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
178         }
179         else
180         {
181                 setattachment(key, key.kh_prev, "");
182                 if(key.kh_next)
183                         setattachment(key.kh_next, key, "");
184                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
185                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
186                 key.angles = '0 0 0';
187         }
188 #else
189         setattachment(key, key.owner, "");
190         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT);  // fixing x, y in think
191         key.angles_y -= key.owner.angles_y;
192 #endif
193         key.flags = 0;
194         key.solid = SOLID_NOT;
195         key.movetype = MOVETYPE_NONE;
196         key.team = key.owner.team;
197         key.nextthink = time;
198         key.damageforcescale = 0;
199         key.modelindex = kh_key_carried;
200 }
201
202 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
203 {
204         float i;
205         i = test[key.owner.playerid];
206                 if(key.netname == "^1red key")
207                         i -= 1;
208                 if(key.netname == "^4blue key")
209                         i -= 2;
210                 if(key.netname == "^3yellow key")
211                         i -= 4;
212                 if(key.netname == "^6pink key")
213                         i -= 8;
214         test[key.owner.playerid] = i;
215
216         kh_show_temp();
217         if(key.owner)
218                 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
219         //key.owner.kh_state += test[key.owner.playerid];
220
221 #ifdef KH_PLAYER_USE_ATTACHMENT
222         entity first;
223         first = key.owner.kh_next;
224         if(key == first)
225         {
226                 if(key.kh_next)
227                 {
228                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
229                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
230                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
231                 }
232         }
233         else
234         {
235                 if(key.kh_next)
236                         setattachment(key.kh_next, key.kh_prev, "");
237                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
238         }
239         // in any case:
240         setattachment(key, world, "");
241         setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
242         key.angles = key.owner.angles;
243 #else
244         setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
245         setattachment(key, world, "");
246         key.angles_y += key.owner.angles_y;
247 #endif
248         key.aiment = world;
249         key.flags = FL_ITEM;
250         key.solid = SOLID_TRIGGER;
251         key.movetype = MOVETYPE_TOSS;
252         key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
253         key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
254         // let key.team stay
255         key.modelindex = kh_key_dropped;
256         key.kh_previous_owner = key.owner;
257         key.kh_previous_owner_playerid = key.owner.playerid;
258 }
259
260 void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
261 {
262         if(key.owner == player)
263                 return;
264
265         if(key.owner)
266         {
267                 kh_Key_Detach(key);
268
269                 // remove from linked list
270                 if(key.kh_next)
271                         key.kh_next.kh_prev = key.kh_prev;
272                 key.kh_prev.kh_next = key.kh_next;
273                 key.kh_next = world;
274                 key.kh_prev = world;
275
276                 if(key.owner.kh_next == world)
277                 {
278                         // No longer a key carrier
279                         WaypointSprite_DetachCarrier(key.owner);
280                 }
281         }
282
283         key.owner = player;
284
285         if(player)
286         {
287                 // insert into linked list
288                 key.kh_next = player.kh_next;
289                 key.kh_prev = player;
290                 player.kh_next = key;
291                 if(key.kh_next)
292                         key.kh_next.kh_prev = key;
293
294                 float i;
295                 i = test[key.owner.playerid];
296                         if(key.netname == "^1red key")
297                                 i += 1;
298                         if(key.netname == "^4blue key")
299                                 i += 2;
300                         if(key.netname == "^3yellow key")
301                                 i += 4;
302                         if(key.netname == "^6pink key")
303                                 i += 8;
304                 test[key.owner.playerid] = i;
305
306                 kh_Key_Attach(key);
307
308                 if(key.kh_next == world)
309                 {
310                         // player is now a key carrier
311                         WaypointSprite_AttachCarrier("", player);
312                         player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
313                         player.waypointsprite_attachedforcarrier.team = player.team;
314                 }
315         }
316         
317         // moved that here, also update if there's no player
318         kh_show_temp();
319         if(key.owner)
320                 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
321                 
322         key.pusher = world;
323 }
324
325 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
326 {
327         if(self.owner)
328                 return;
329         if(vlen(force) <= 0)
330                 return;
331         if(time > self.pushltime)
332                 if(attacker.classname == "player")
333                         self.team = attacker.team;
334 }
335
336 void kh_Key_Spawn(entity initial_owner, float angle)  // runs every time a new flag is created, ie after all the keys have been collected
337 {
338         entity key;
339         key = spawn();
340         key.classname = STR_ITEM_KH_KEY;
341         key.touch = kh_Key_Touch;
342         key.think = kh_Key_Think;
343         key.nextthink = time;
344         key.items = IT_KEY1 | IT_KEY2;
345         key.cnt = angle;
346         key.angles = '0 360 0' * random();
347         key.event_damage = kh_Key_Damage;
348         key.takedamage = DAMAGE_YES;
349         key.modelindex = kh_key_dropped;
350         key.model = "key";
351         key.kh_dropperteam = 0;
352         key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
353         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
354         key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
355
356         switch(initial_owner.team)
357         {
358                 case COLOR_TEAM1:
359                         key.netname = "^1red key";
360                         break;
361                 case COLOR_TEAM2:
362                         key.netname = "^4blue key";
363                         break;
364                 case COLOR_TEAM3:
365                         key.netname = "^3yellow key";
366                         break;
367                 case COLOR_TEAM4:
368                         key.netname = "^6pink key";
369                         break;
370                 default:
371                         key.netname = "NETGIER key";
372                         break;
373         }
374
375         // link into key list
376         key.kh_worldkeynext = kh_worldkeylist;
377         kh_worldkeylist = key;
378
379         centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n"));  // message to player at start of round
380
381         WaypointSprite_Spawn("", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
382         key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
383
384         kh_Key_AssignTo(key, initial_owner);
385 }
386
387 void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
388 {
389         entity o;
390         o = key.owner;
391         kh_Key_AssignTo(key, world);
392         if(o) // it was attached
393                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
394         else // it was dropped
395                 WaypointSprite_DetachCarrier(key);
396
397         // remove key from key list
398         if (kh_worldkeylist == key)
399                 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
400         else
401         {
402                 o = kh_worldkeylist;
403                 while (o)
404                 {
405                         if (o.kh_worldkeynext == key)
406                         {
407                                 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
408                                 break;
409                         }
410                         o = o.kh_worldkeynext;
411                 }
412         }
413
414         remove(key);
415 }
416
417 // -1 when no team completely owns all keys yet
418 float kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the keys are owned by the same team
419 {
420         entity key;
421         float teem;
422
423         teem = -1;
424         FOR_EACH_KH_KEY(key)
425         {
426                 if(!key.owner)
427                         return -1;
428                 if(teem == -1)
429                         teem = key.team;
430                 else if(teem != key.team)
431                         return -1;
432         }
433         return teem;
434 }
435
436 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
437 {
438         sound(player, CHAN_AUTO, kh_sound_collect, VOL_BASE, ATTN_NORM);
439
440         if(key.kh_dropperteam != player.team)
441         {
442                 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
443                 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
444         }
445         key.kh_dropperteam = 0;
446         bprint(player.netname, "^7 picked up the ", key.netname, "\n");
447
448         kh_Key_AssignTo(key, player); // this also updates .kh_state
449
450         if(kh_Key_AllOwnedByWhichTeam() != -1)
451         {
452                 kh_interferemsg_time = time + 0.2;
453                 kh_interferemsg_team = player.team;
454         }
455 }
456
457 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
458 {
459         entity key;
460         entity mypusher;
461         if(player.kh_next)
462         {
463                 mypusher = world;
464                 if(player.pusher)
465                         if(time < player.pushltime)
466                                 mypusher = player.pusher;
467                 while((key = player.kh_next))
468                 {
469                         kh_Scores_Event(player, key, "losekey", 0, 0);
470                         PlayerScore_Add(player, SP_KH_LOSSES, 1);
471                         bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
472                         kh_Key_AssignTo(key, world);
473                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
474                         key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
475                         key.pusher = mypusher;
476                         key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
477                         if(suicide)
478                                 key.kh_dropperteam = player.team;
479                 }
480                 sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
481         }
482 }
483
484 void kh_Key_Touch()  // runs many, many times when a key has been dropped and can be picked up
485 {
486         if(intermission_running)
487                 return;
488
489         if(self.owner) // already carried
490                 return;
491         if(other.classname != "player")
492                 return;
493         if(other.deadflag != DEAD_NO)
494                 return;
495         if(other == self.enemy)
496                 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
497                         return;  // you just dropped it!
498         kh_Key_Collect(self, other);
499 }
500
501 void kh_Key_Think()  // runs all the time
502 {
503         entity head;
504         //entity player;  // needed by FOR_EACH_PLAYER
505
506         if(intermission_running)
507                 return;
508         /*
509         if(time > self.stuff_time)
510         {
511                 FOR_EACH_PLAYER(player)
512                         player.kh_state = test[0]*256 + (player.kh_state&255);
513
514                 self.stuff_time = time + 1;  // repeat in 1 second
515         }
516         */
517
518 #ifdef KH_KEY_ATTACHMENT_DEBUG
519         if(self.kh_prev == self.owner)
520         {
521                 if(cvar_string("_angles") != "")
522                 {
523                         self.angles = stov(cvar_string("_angles"));
524                         self.origin = stov(cvar_string("_origin"));
525                 }
526         }
527 #endif
528
529         if(self.owner)
530         {
531 #ifndef KH_PLAYER_USE_ATTACHMENT
532                 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
533                 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
534 #endif
535
536                 if(self.owner.BUTTON_USE)
537                 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
538                 {
539                         self.owner.kh_droptime = time;
540                         self.kh_droptime = time;  // prevent collecting this one for some time
541                         self.enemy = self.owner;
542                         self.pusher = world;
543                         kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
544                         bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
545                         sound(self.owner, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
546                         makevectors(self.owner.v_angle);
547                         self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
548                         kh_Key_AssignTo(self, world);
549                         self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
550                         self.kh_dropperteam = self.team;
551                 }
552         }
553
554         // if in nodrop or time over, end the round
555         if(!self.owner)
556                 if(time > self.pain_finished)
557                         kh_LoserTeam(self.team, self);
558
559         if(self.owner)
560         if(kh_Key_AllOwnedByWhichTeam() != -1)
561         {
562                 if(self.siren_time < time)
563                 {
564                         sound(self.owner, CHAN_AUTO, kh_sound_alarm, VOL_BASE, ATTN_NORM);  // play a simple alarm
565                         self.siren_time = time + 2.5;  // repeat every 2.5 seconds
566                 }
567
568                 entity key;
569                 vector p;
570                 p = self.owner.origin;
571                 FOR_EACH_KH_KEY(key)
572                         if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
573                                 goto not_winning;
574                 kh_WinnerTeam(self.team);
575 :not_winning
576         }
577
578         if(kh_interferemsg_time && time > kh_interferemsg_time)
579         {
580                 kh_interferemsg_time = 0;
581                 FOR_EACH_PLAYER(head)
582                 {
583                         if(head.team == kh_interferemsg_team)
584                                 if(head.kh_next)
585                                         centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
586                                 else
587                                         centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
588                         else
589                                 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!\n"));
590                 }
591         }
592
593         self.nextthink = time + 0.05;
594 }
595
596 void kh_WinnerTeam(float teem)  // runs when a team wins
597 {
598         // all key carriers get some points
599         vector firstorigin, lastorigin, midpoint;
600         float first;
601         entity key;
602         float score;
603         score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
604         DistributeEvenly_Init(score, kh_teams);
605         // twice the score for 3 team games, three times the score for 4 team games!
606         // note: for a win by destroying the key, this should NOT be applied
607         FOR_EACH_KH_KEY(key)
608         {
609                 float f;
610                 f = DistributeEvenly_Get(1);
611                 kh_Scores_Event(key.owner, key, "capture", f, 0);
612                 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
613         }
614
615         first = TRUE;
616         FOR_EACH_KH_KEY(key)
617                 if(key.owner.kh_next == key)
618                 {
619                         if(!first)
620                                 bprint("^7, ");
621                         bprint(key.owner.netname);
622                         first = FALSE;
623                 }
624         bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
625
626         first = TRUE;
627         midpoint = '0 0 0';
628         FOR_EACH_KH_KEY(key)
629         {
630                 vector thisorigin;
631
632                 thisorigin = kh_AttachedOrigin(key);
633                 //dprint("Key origin: ", vtos(thisorigin), "\n");
634                 midpoint += thisorigin;
635
636                 if(!first)
637                         te_lightning2(world, lastorigin, thisorigin);
638                 lastorigin = thisorigin;
639                 if(first)
640                         firstorigin = thisorigin;
641                 first = FALSE;
642         }
643         if(kh_teams > 2)
644         {
645                 te_lightning2(world, lastorigin, firstorigin);
646         }
647         midpoint = midpoint * (1 / kh_teams);
648         te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
649
650         play2all(kh_sound_capture);
651         kh_FinishRound();
652 }
653
654 void kh_LoserTeam(float teem, entity lostkey)  // runs when a player pushes a flag carrier off the map
655 {
656         entity player, key, attacker;
657         float players;
658         float keys;
659         float f;
660
661         attacker = world;
662         if(lostkey.pusher)
663                 if(lostkey.pusher.team != teem)
664                         if(lostkey.pusher.classname == "player")
665                                 attacker = lostkey.pusher;
666
667         players = keys = 0;
668
669         if(attacker)
670         {
671                 if(lostkey.kh_previous_owner)
672                         kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push"));
673                         // don't actually GIVE him the -nn points, just log
674                 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
675                 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
676                 centerprint(attacker, "Your push is the best!\n\n\n");
677                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
678         }
679         else
680         {
681                 float of, fragsleft, i, j, thisteam;
682                 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
683
684                 FOR_EACH_PLAYER(player)
685                         if(player.team != teem)
686                                 ++players;
687
688                 FOR_EACH_KH_KEY(key)
689                         if(key.owner && key.team != teem)
690                                 ++keys;
691
692                 if(lostkey.kh_previous_owner)
693                         kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed"));
694                         // don't actually GIVE him the -nn points, just log
695
696                 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
697                         PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
698
699                 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
700
701                 FOR_EACH_KH_KEY(key)
702                         if(key.owner && key.team != teem)
703                         {
704                                 f = DistributeEvenly_Get(of);
705                                 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
706                         }
707
708                 fragsleft = DistributeEvenly_Get(players);
709
710                 // Now distribute these among all other teams...
711                 j = kh_teams - 1;
712                 for(i = 0; i < kh_teams; ++i)
713                 {
714                         thisteam = kh_Team_ByID(i);
715                         if(thisteam == teem) // bad boy, no cookie - this WILL happen
716                                 continue;
717
718                         players = 0;
719                         FOR_EACH_PLAYER(player)
720                                 if(player.team == thisteam)
721                                         ++players;
722
723                         DistributeEvenly_Init(fragsleft, j);
724                         fragsleft = DistributeEvenly_Get(j - 1);
725                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
726
727                         FOR_EACH_PLAYER(player)
728                                 if(player.team == thisteam)
729                                 {
730                                         f = DistributeEvenly_Get(1);
731                                         kh_Scores_Event(player, world, "destroyed", f, 0);
732                                 }
733
734                         --j;
735                 }
736
737                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
738         }
739         play2all(kh_sound_destroy);
740         te_tarexplosion(lostkey.origin);
741
742         kh_FinishRound();
743 }
744
745 void kh_FinishRound()  // runs when a team captures the keys
746 {
747         // prepare next round
748         kh_interferemsg_time = 0;
749         entity key;
750         FOR_EACH_KH_KEY(key)
751                 kh_Key_Remove(key);
752
753         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
754 }
755
756 string kh_CheckEnoughPlayers()  // checks enough player are present, runs after every completed round
757 {
758         float i, players, teem;
759         entity player;
760         string result;
761         result = "";
762
763         // find a random player per team
764         for(i = 0; i < kh_teams; ++i)
765         {
766                 teem = kh_Team_ByID(i);
767                 players = 0;
768                 FOR_EACH_PLAYER(player)
769                         if(player.deadflag == DEAD_NO)
770                                 if(!player.BUTTON_CHAT)
771                                         if(player.team == teem)
772                                                 ++players;
773                 if(players == 0)
774                 {
775                         if(result != "")
776                                 result = strcat(result, ", ");
777                         result = strcat(result, ColoredTeamName(teem));
778                 }
779         }
780         return result;
781 }
782
783 void kh_WaitForPlayers()  // delay start of the round until enough players are present
784 {
785         string teams_missing;
786         teams_missing = kh_CheckEnoughPlayers();
787         if(teams_missing == "")
788                 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
789         else
790                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
791 }
792
793 void kh_StartRound()  // runs at the start of each round
794 {
795         string teams_missing;
796         float i, players, teem;
797         entity player;
798
799         teams_missing = kh_CheckEnoughPlayers();
800         if(teams_missing != "")
801         {
802                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
803                 return;
804         }
805
806         FOR_EACH_PLAYER(player)
807                 if(clienttype(player) == CLIENTTYPE_REAL)
808                         centerprint_expire(player, CENTERPRIO_SPAM);
809
810         for(i = 0; i < kh_teams; ++i)
811         {
812                 teem = kh_Team_ByID(i);
813                 players = 0;
814                 entity my_player;
815                 FOR_EACH_PLAYER(player)
816                         if(player.deadflag == DEAD_NO)
817                                 if(!player.BUTTON_CHAT)
818                                         if(player.team == teem)
819                                         {
820                                                 ++players;
821                                                 if(random() * players <= 1)
822                                                         my_player = player;
823                                         }
824                 kh_Key_Spawn(my_player, 360 * i / kh_teams);
825                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
826                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
827         }
828
829         kh_tracking_enabled = FALSE;
830         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
831 }
832
833 void kh_setstatus()  // runs all the time
834 {
835         if(kh_teams)
836         {
837                 float kh_KEY;
838                 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST);  // the one impossible combination
839                 if(self.kh_next)
840                         self.items = self.items | kh_KEY;
841                 else
842                         self.items = self.items - (self.items & kh_KEY);
843         }
844 }
845
846 void kh_EnableTrackingDevice()  // runs after each round
847 {
848         entity player;
849
850         FOR_EACH_PLAYER(player)
851                 if(clienttype(player) == CLIENTTYPE_REAL)
852                         centerprint_expire(player, CENTERPRIO_SPAM);
853
854         kh_tracking_enabled = TRUE;
855 }
856
857 float kh_Key_waypointsprite_for_player(entity e) // ??
858 {
859         if(!kh_tracking_enabled)
860                 return 0;
861         if(!self.owner)
862                 return kh_sprite_dropped;
863         if(!self.owner.owner)
864                 return kh_sprite_dropped;
865         return 0;  // draw only when key is not owned
866 }
867
868 float kh_KeyCarrier_waypointsprite_for_player(entity e)  // runs all the time
869 {
870         if(e.classname != "player" || self.team != e.team)
871                 if(!kh_tracking_enabled)
872                         return 0;
873
874         // e is spectator? That's no team mate...
875         if(e.classname != "player")
876                 return kh_GetCarrierSprite(self.team, -1);
877
878         // e is no key carrier: simple case...
879         if(!e.kh_next)
880                 return kh_GetCarrierSprite(self.team, e.team);
881
882         // e is a key carrier: if any key is dropped or owned by another team, show
883         // the carrier sprite; otherwise show run here
884         if(kh_Key_AllOwnedByWhichTeam() == e.team)
885                 return kh_sprite_finish;
886
887         return kh_GetCarrierSprite(self.team, e.team);
888 }
889
890 float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the player score
891 {
892         if(attacker == targ)
893                 return f;
894
895         if(targ.kh_next)
896         {
897                 if(attacker.team == targ.team)
898                 {
899                         entity k;
900                         float nk;
901                         nk = 0;
902                         for(k = targ.kh_next; k != world; k = k.kh_next)
903                                 ++nk;
904                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
905                 }
906                 else
907                 {
908                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
909                         PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
910                         // the frag gets added later
911                 }
912         }
913
914         return f;
915 }
916
917 void kh_init()  // sets up th KH environment
918 {
919         precache_sound(kh_sound_capture);
920         precache_sound(kh_sound_destroy);
921         precache_sound(kh_sound_drop);
922         precache_sound(kh_sound_collect);
923         precache_sound(kh_sound_alarm);  // the new siren
924
925         precache_model("models/sprites/key-dropped.sp2");
926         precache_model("models/sprites/keycarrier-finish.sp2");
927         precache_model("models/sprites/keycarrier-friend.sp2");
928         precache_model("models/sprites/keycarrier-red.sp2");
929         precache_model("models/sprites/keycarrier-blue.sp2");
930         precache_model("models/sprites/keycarrier-yellow.sp2");
931         precache_model("models/sprites/keycarrier-pink.sp2");
932 #ifdef KH_PLAYER_USE_CARRIEDMODEL
933         precache_model("models/keyhunt/key-carried.md3");
934 #endif
935         precache_model("models/keyhunt/key.md3");
936
937         // setup variables
938         kh_teams = cvar("g_keyhunt_teams_override");
939         if(kh_teams < 2)
940                 kh_teams = cvar("g_keyhunt_teams");
941         kh_teams = bound(2, kh_teams, 4);
942
943         // make a KH entity for controlling the game
944         kh_controller = spawn();
945         kh_controller.think = kh_Controller_Think;
946         kh_Controller_SetThink(0, "", kh_WaitForPlayers);
947
948         setmodel(kh_controller, "models/keyhunt/key.md3");
949         kh_key_dropped = kh_controller.modelindex;
950         /*
951         dprint(vtos(kh_controller.mins));
952         dprint(vtos(kh_controller.maxs));
953         dprint("\n");
954         */
955 #ifdef KH_PLAYER_USE_CARRIEDMODEL
956         setmodel(kh_controller, "models/keyhunt/key-carried.md3");
957         kh_key_carried = kh_controller.modelindex;
958 #else
959         kh_key_carried = kh_key_dropped;
960 #endif
961         setmodel(kh_controller, "models/sprites/key-dropped.sp2");
962         kh_sprite_dropped = kh_controller.modelindex;
963         setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
964         kh_sprite_finish = kh_controller.modelindex;
965         setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
966         kh_sprite_friend = kh_controller.modelindex;
967         setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
968         kh_sprite_red = kh_controller.modelindex;
969         setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
970         kh_sprite_blue = kh_controller.modelindex;
971         setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
972         kh_sprite_pink = kh_controller.modelindex;
973         setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
974         kh_sprite_yellow = kh_controller.modelindex;
975         setmodel(kh_controller, "");
976
977         addstat(STAT_KH_KEYS, AS_INT, kh_state);
978
979         ScoreRules_kh(kh_teams);
980 }
981
982 void kh_finalize()
983 {
984         // to be called before intermission
985         kh_FinishRound();
986         remove(kh_controller);
987         kh_controller = world;
988 }
989
990 /**
991  * kh_show_temp originally by victim.
992  * changed it to use the kh_state stat var
993  * Updates the general key stat bits for each player
994  */
995 void kh_show_temp()
996 {
997         entity player;
998         float i, j;
999
1000         j = 0;  // reset/blank j
1001         for(i=1; i<17; ++i)  // replace 17 with cvar("maxplayers"); !!!!!!!!!
1002                 j += test[i];
1003
1004         test[0] = j;
1005
1006         j *= 256;
1007         FOR_EACH_PLAYER(player)
1008                 player.kh_state = j + (player.kh_state & 255); // update the general key bits
1009 }