1 string STR_ITEM_KH_KEY = "item_kh_key";
2 #define FOR_EACH_KH_KEY(v) for(v = world; (v = find(v, classname, STR_ITEM_KH_KEY)); )
4 // #define KH_PLAYER_USE_ATTACHMENT
5 // #define KH_PLAYER_USE_CARRIEDMODEL
6 // #define KH_KEY_ATTACHMENT_DEBUG
8 #ifdef KH_PLAYER_USE_ATTACHMENT
9 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
10 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
11 vector KH_PLAYER_ATTACHMENT = '0 0 0';
12 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
13 string KH_PLAYER_ATTACHMENT_BONE = "";
15 float KH_KEY_ZSHIFT = 22;
16 float KH_KEY_XYDIST = 24;
17 float KH_KEY_XYSPEED = 45;
19 float KH_KEY_WP_ZSHIFT = 20;
21 vector KH_KEY_MIN = '-10 -10 -46';
22 vector KH_KEY_MAX = '10 10 3';
23 float KH_KEY_BRIGHTNESS = 2;
25 typedef void(void) kh_Think_t;
26 var kh_Think_t kh_Controller_Thinkfunc;
27 string kh_Controller_Waitmsg;
29 float kh_Team_ByID(float t)
31 if(t == 0) return COLOR_TEAM1;
32 if(t == 1) return COLOR_TEAM2;
33 if(t == 2) return COLOR_TEAM3;
34 if(t == 3) return COLOR_TEAM4;
39 float kh_tracking_enabled;
41 float kh_interferemsg_time, kh_interferemsg_team;
42 .entity kh_next, kh_prev; // linked list
44 .float kh_dropperteam;
45 .entity kh_previous_owner;
47 string kh_sound_capture = "sound/kh/capture.wav";
48 string kh_sound_destroy = "sound/kh/destroy.wav";
49 string kh_sound_drop = "sound/kh/drop.wav";
50 string kh_sound_collect = "sound/kh/collect.wav";
52 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
53 float kh_key_dropped, kh_key_carried;
55 float kh_GetCarrierSprite(float t, float e)
57 if(t == e) return kh_sprite_friend;
58 if(t == COLOR_TEAM1) return kh_sprite_red;
59 if(t == COLOR_TEAM2) return kh_sprite_blue;
60 if(t == COLOR_TEAM3) return kh_sprite_yellow;
61 if(t == COLOR_TEAM4) return kh_sprite_pink;
65 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
67 kh_Controller_Thinkfunc = func;
68 kh_controller.cnt = t;
69 if(kh_Controller_Waitmsg != "")
70 strunzone(kh_Controller_Waitmsg);
72 kh_Controller_Waitmsg = "";
74 kh_Controller_Waitmsg = strzone(msg);
76 kh_controller.nextthink = time; // force
79 void kh_Controller_Think()
82 if(intermission_running)
86 if(kh_Controller_Waitmsg != "")
89 if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
90 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
92 s = kh_Controller_Waitmsg;
97 if(clienttype(e) == CLIENTTYPE_REAL)
98 centerprint_atprio(e, CENTERPRIO_SPAM, s);
102 else if(self.cnt == 0)
105 kh_Controller_Thinkfunc();
107 self.nextthink = time + 1;
110 // frags f: take from cvar * f
112 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)
115 if(intermission_running)
118 UpdateFrags(player, frags_player);
119 if(key && key.owner && frags_owner)
120 UpdateFrags(key.owner, frags_owner);
121 if(!cvar("sv_eventlog"))
123 s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
124 s = strcat(s, ":", ftos(frags_player));
126 s = strcat(s, ":", ftos(key.owner.playerid));
129 s = strcat(s, ":", ftos(frags_owner), ":");
131 s = strcat(s, key.netname);
132 GameLogEcho(s, FALSE);
135 vector kh_AttachedOrigin(entity e)
139 makevectors(e.tag_entity.angles);
140 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
146 void kh_Key_Attach(entity key)
148 #ifdef KH_PLAYER_USE_ATTACHMENT
150 first = key.owner.kh_next;
153 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
156 setattachment(key.kh_next, key, "");
157 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
158 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
159 key.kh_next.angles = '0 0 0';
162 setorigin(key, KH_PLAYER_ATTACHMENT);
163 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
167 setattachment(key, key.kh_prev, "");
169 setattachment(key.kh_next, key, "");
170 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
171 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
172 key.angles = '0 0 0';
175 setattachment(key, key.owner, "");
176 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
177 key.angles_y -= key.owner.angles_y;
180 key.solid = SOLID_NOT;
181 key.movetype = MOVETYPE_NONE;
182 key.team = key.owner.team;
183 key.nextthink = time;
184 key.damageforcescale = 0;
185 key.modelindex = kh_key_carried;
188 void kh_Key_Detach(entity key)
190 #ifdef KH_PLAYER_USE_ATTACHMENT
192 first = key.owner.kh_next;
197 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
198 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
199 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
205 setattachment(key.kh_next, key.kh_prev, "");
206 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
209 setattachment(key, world, "");
210 setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
211 key.angles = key.owner.angles;
213 setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
214 setattachment(key, world, "");
215 key.angles_y += key.owner.angles_y;
219 key.solid = SOLID_TRIGGER;
220 key.movetype = MOVETYPE_TOSS;
221 key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
222 key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
224 key.modelindex = kh_key_dropped;
225 key.kh_previous_owner = key.owner;
228 void kh_Key_AssignTo(entity key, entity player)
230 if(key.owner == player)
237 // remove from linked list
239 key.kh_next.kh_prev = key.kh_prev;
240 key.kh_prev.kh_next = key.kh_next;
244 if(key.owner.kh_next == world)
246 // No longer a key carrier
247 WaypointSprite_DetachCarrier(key.owner);
255 // insert into linked list
256 key.kh_next = player.kh_next;
257 key.kh_prev = player;
258 player.kh_next = key;
260 key.kh_next.kh_prev = key;
264 if(key.kh_next == world)
266 // player is now a key carrier
267 WaypointSprite_AttachCarrier("", player);
268 player.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_KeyCarrier_waypointsprite_for_player;
269 player.waypointsprite_attachedforcarrier.team = player.team;
276 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
282 if(time > self.pushltime)
283 if(attacker.classname == "player")
284 self.team = attacker.team;
287 vector kh_TeamColor(float teem)
292 return '1 0.0625 0.0625';
294 return '0.0625 0.0625 1';
304 void kh_Key_Spawn(entity initial_owner, float angle)
308 key.classname = STR_ITEM_KH_KEY;
309 key.touch = kh_Key_Touch;
310 key.think = kh_Key_Think;
311 key.nextthink = time;
312 key.items = IT_KEY1 | IT_KEY2;
314 key.angles = '0 360 0' * random();
315 key.event_damage = kh_Key_Damage;
316 key.modelindex = kh_key_dropped;
318 key.kh_dropperteam = 0;
319 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
320 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
321 key.colormod = kh_TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
323 switch(initial_owner.team)
326 key.netname = "^1red key";
329 key.netname = "^4blue key";
332 key.netname = "^3yellow key";
335 key.netname = "^6pink key";
338 key.netname = "NETGIER key";
342 sprint(initial_owner, strcat("You got the ^2", key.netname, "\n"));
344 WaypointSprite_Spawn("", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
345 key.waypointsprite_attachedforcarrier.waypointsprite_for_player = kh_Key_waypointsprite_for_player;
347 kh_Key_AssignTo(key, initial_owner);
350 void kh_Key_Remove(entity key)
354 kh_Key_AssignTo(key, world);
355 if(o) // it was attached
356 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
357 else // it was dropped
358 WaypointSprite_DetachCarrier(key);
363 // -1 when no team completely owns all keys yet
364 float kh_Key_AllOwnedByWhichTeam()
376 else if(teem != key.team)
382 void kh_Key_Collect(entity key, entity player)
384 sound(player, CHAN_AUTO, kh_sound_collect, 1, ATTN_NORM);
386 if(key.kh_dropperteam != player.team)
387 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
388 key.kh_dropperteam = 0;
389 bprint(player.netname, "^7 collected the ", key.netname, "\n");
390 kh_Key_AssignTo(key, player);
392 if(kh_Key_AllOwnedByWhichTeam() != -1)
394 kh_interferemsg_time = time + 0.2;
395 kh_interferemsg_team = player.team;
399 void kh_Key_DropAll(entity player, float suicide)
407 if(time < player.pushltime)
408 mypusher = player.pusher;
409 while((key = player.kh_next))
411 kh_Scores_Event(player, key, "losekey", 0, 0);
412 bprint(player.netname, "^7 lost the ", key.netname, "\n");
413 kh_Key_AssignTo(key, world);
414 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
415 key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
416 key.pusher = mypusher;
417 key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
419 key.kh_dropperteam = player.team;
421 sound(player, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
427 if(intermission_running)
430 if(self.owner) // already carried
432 if(other.classname != "player")
434 if(other.deadflag != DEAD_NO)
436 if(other == self.enemy)
437 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
438 return; // you just dropped it!
439 kh_Key_Collect(self, other);
446 if(intermission_running)
449 #ifdef KH_KEY_ATTACHMENT_DEBUG
450 if(self.kh_prev == self.owner)
452 if(cvar_string("_angles") != "")
454 self.angles = stov(cvar_string("_angles"));
455 self.origin = stov(cvar_string("_origin"));
462 #ifndef KH_PLAYER_USE_ATTACHMENT
463 makevectors('0 1 0' * (self.cnt + math_mod(time, 360) * KH_KEY_XYSPEED));
464 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
467 if(self.owner.buttonuse)
468 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
470 self.owner.kh_droptime = time;
471 self.kh_droptime = time; // prevent collecting this one for some time
472 self.enemy = self.owner;
474 kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
475 bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
476 sound(self.owner, CHAN_AUTO, kh_sound_drop, 1, ATTN_NORM);
477 makevectors(self.owner.v_angle);
478 self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
479 kh_Key_AssignTo(self, world);
480 self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
481 self.kh_dropperteam = self.team;
485 // if in nodrop or time over, end the round
487 if(time > self.pain_finished)
488 kh_LoserTeam(self.team, self);
491 if(kh_Key_AllOwnedByWhichTeam() != -1)
495 p = self.owner.origin;
497 if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
499 kh_WinnerTeam(self.team);
503 if(kh_interferemsg_time && time > kh_interferemsg_time)
505 kh_interferemsg_time = 0;
506 FOR_EACH_PLAYER(head)
508 if(head.team == kh_interferemsg_team)
510 centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
512 centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
514 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!\n"));
518 self.nextthink = time + 0.05;
521 void kh_WinnerTeam(float teem)
523 // all key carriers get some points
524 vector firstorigin, lastorigin, midpoint;
528 score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
529 DistributeEvenly_Init(score, kh_teams);
530 // twice the score for 3 team games, three times the score for 4 team games!
531 // note: for a win by destroying the key, this should NOT be applied
533 kh_Scores_Event(key.owner, key, "capture", DistributeEvenly_Get(1), 0);
537 if(key.owner.kh_next == key)
541 bprint(key.owner.netname);
544 bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
552 thisorigin = kh_AttachedOrigin(key);
553 //dprint("Key origin: ", vtos(thisorigin), "\n");
554 midpoint += thisorigin;
557 te_lightning2(world, lastorigin, thisorigin);
558 lastorigin = thisorigin;
560 firstorigin = thisorigin;
565 te_lightning2(world, lastorigin, firstorigin);
567 midpoint = midpoint * (1 / kh_teams);
568 te_customflash(midpoint, 1000, 1, kh_TeamColor(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
570 sound(world, CHAN_AUTO, kh_sound_capture, 1, ATTN_NONE);
574 void kh_LoserTeam(float teem, entity lostkey)
576 entity player, key, attacker;
582 if(lostkey.pusher.team != teem)
583 if(lostkey.pusher.classname == "player")
584 attacker = lostkey.pusher;
590 if(lostkey.kh_previous_owner)
591 kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push"));
592 // don't actually GIVE him the -nn points, just log
593 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
594 centerprint(attacker, "Your push is the best!\n\n\n");
595 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
599 float of, fragsleft, i, j, thisteam;
600 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
602 FOR_EACH_PLAYER(player)
603 if(player.team != teem)
607 if(key.owner && key.team != teem)
610 if(lostkey.kh_previous_owner)
611 kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed"));
612 // don't actually GIVE him the -nn points, just log
614 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
617 if(key.owner && key.team != teem)
618 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", DistributeEvenly_Get(of), 0);
620 fragsleft = DistributeEvenly_Get(players);
622 // Now distribute these among all other teams...
624 for(i = 0; i < kh_teams; ++i)
626 thisteam = kh_Team_ByID(i);
627 if(thisteam == teem) // bad boy, no cookie - this WILL happen
631 FOR_EACH_PLAYER(player)
632 if(player.team == thisteam)
635 DistributeEvenly_Init(fragsleft, j);
636 fragsleft = DistributeEvenly_Get(j - 1);
637 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
639 FOR_EACH_PLAYER(player)
640 if(player.team == thisteam)
641 kh_Scores_Event(player, world, "destroyed", DistributeEvenly_Get(1), 0);
646 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
648 sound(world, CHAN_AUTO, kh_sound_destroy, 1, ATTN_NONE);
649 te_tarexplosion(lostkey.origin);
654 void kh_FinishRound()
656 // prepare next round
657 kh_interferemsg_time = 0;
662 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
665 string kh_CheckEnoughPlayers()
667 float i, players, teem;
672 // find a random player per team
673 for(i = 0; i < kh_teams; ++i)
675 teem = kh_Team_ByID(i);
677 FOR_EACH_PLAYER(player)
678 if(player.deadflag == DEAD_NO)
679 if(!player.buttonchat)
680 if(player.team == teem)
685 result = strcat(result, ", ");
686 result = strcat(result, ColoredTeamName(teem));
692 void kh_WaitForPlayers()
694 string teams_missing;
695 teams_missing = kh_CheckEnoughPlayers();
696 if(teams_missing == "")
697 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
699 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
704 string teams_missing;
705 float i, players, teem;
708 teams_missing = kh_CheckEnoughPlayers();
709 if(teams_missing != "")
711 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
715 FOR_EACH_PLAYER(player)
716 if(clienttype(player) == CLIENTTYPE_REAL)
717 centerprint_expire(player, CENTERPRIO_SPAM);
719 for(i = 0; i < kh_teams; ++i)
721 teem = kh_Team_ByID(i);
724 FOR_EACH_PLAYER(player)
725 if(player.deadflag == DEAD_NO)
726 if(!player.buttonchat)
727 if(player.team == teem)
730 if(random() * players <= 1)
733 kh_Key_Spawn(my_player, 360 * i / kh_teams);
734 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
735 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
738 kh_tracking_enabled = FALSE;
739 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
747 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
749 self.items = self.items | kh_KEY;
751 self.items = self.items - (self.items & kh_KEY);
755 void kh_EnableTrackingDevice()
759 FOR_EACH_PLAYER(player)
760 if(clienttype(player) == CLIENTTYPE_REAL)
761 centerprint_expire(player, CENTERPRIO_SPAM);
763 kh_tracking_enabled = TRUE;
766 float kh_Key_waypointsprite_for_player(entity e)
768 if(!kh_tracking_enabled)
771 return kh_sprite_dropped;
772 if(!self.owner.owner)
773 return kh_sprite_dropped;
774 return 0; // draw only when key is not owned
777 float kh_KeyCarrier_waypointsprite_for_player(entity e)
779 if(e.classname != "player" || self.team != e.team)
780 if(!kh_tracking_enabled)
783 // e is spectator? That's no team mate...
784 if(e.classname != "player")
785 return kh_GetCarrierSprite(self.team, -1);
787 // e is no key carrier: simple case...
789 return kh_GetCarrierSprite(self.team, e.team);
791 // e is a key carrier: if any key is dropped or owned by another team, show
792 // the carrier sprite; otherwise show run here
793 if(kh_Key_AllOwnedByWhichTeam() == e.team)
794 return kh_sprite_finish;
796 return kh_GetCarrierSprite(self.team, e.team);
799 float kh_HandleFrags(entity attacker, entity targ, float f)
806 if(attacker.team == targ.team)
811 for(k = targ.kh_next; k != world; k = k.kh_next)
813 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
817 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
826 precache_sound(kh_sound_capture);
827 precache_sound(kh_sound_destroy);
828 precache_sound(kh_sound_drop);
829 precache_sound(kh_sound_collect);
831 precache_model("models/sprites/key-dropped.sp2");
832 precache_model("models/sprites/keycarrier-finish.sp2");
833 precache_model("models/sprites/keycarrier-friend.sp2");
834 precache_model("models/sprites/keycarrier-red.sp2");
835 precache_model("models/sprites/keycarrier-blue.sp2");
836 precache_model("models/sprites/keycarrier-yellow.sp2");
837 precache_model("models/sprites/keycarrier-pink.sp2");
838 #ifdef KH_PLAYER_USE_CARRIEDMODEL
839 precache_model("models/keyhunt/key-carried.md3");
841 precache_model("models/keyhunt/key.md3");
844 kh_teams = cvar("g_keyhunt_teams_override");
846 kh_teams = cvar("g_keyhunt_teams");
847 kh_teams = bound(2, kh_teams, 4);
849 // make a KH entity for controlling the game
850 kh_controller = spawn();
851 kh_controller.think = kh_Controller_Think;
852 kh_Controller_SetThink(0, "", kh_WaitForPlayers);
854 setmodel(kh_controller, "models/keyhunt/key.md3");
855 kh_key_dropped = kh_controller.modelindex;
857 dprint(vtos(kh_controller.mins));
858 dprint(vtos(kh_controller.maxs));
861 #ifdef KH_PLAYER_USE_CARRIEDMODEL
862 setmodel(kh_controller, "models/keyhunt/key-carried.md3");
863 kh_key_carried = kh_controller.modelindex;
865 kh_key_carried = kh_key_dropped;
867 setmodel(kh_controller, "models/sprites/key-dropped.sp2");
868 kh_sprite_dropped = kh_controller.modelindex;
869 setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
870 kh_sprite_finish = kh_controller.modelindex;
871 setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
872 kh_sprite_friend = kh_controller.modelindex;
873 setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
874 kh_sprite_red = kh_controller.modelindex;
875 setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
876 kh_sprite_blue = kh_controller.modelindex;
877 setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
878 kh_sprite_pink = kh_controller.modelindex;
879 setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
880 kh_sprite_yellow = kh_controller.modelindex;
881 setmodel(kh_controller, "");
886 // to be called before intermission
888 remove(kh_controller);
889 kh_controller = world;