]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/gamec/g_world.c
don't precache unused (high-poly) gibs
[divverent/nexuiz.git] / data / qcsrc / server / gamec / g_world.c
1
2 void worldspawn (void)
3 {
4
5         // Precache all player models
6         // Workaround for "invisible players"
7         precache_model("models/player/carni.zym");
8         precache_model("models/player/crash.zym");
9         precache_model("models/player/grunt.zym");
10         precache_model("models/player/headhunter.zym");
11         precache_model("models/player/insurrectionist.zym");
12         precache_model("models/player/jeandarc.zym");
13         precache_model("models/player/lurk.zym");
14         precache_model("models/player/lycanthrope.zym");
15         precache_model("models/player/marine.zym");
16         precache_model("models/player/nexus.zym");
17         precache_model("models/player/pyria.zym");
18         precache_model("models/player/shock.zym");
19         precache_model("models/player/skadi.zym");
20         precache_model("models/player/specop.zym");
21         precache_model("models/player/visitant.zym");
22
23         //precache_model ("progs/beam.mdl");
24         precache_model ("models/bullet.mdl");
25         precache_model ("models/casing_bronze.mdl");
26         precache_model ("models/casing_shell.mdl");
27         precache_model ("models/casing_steel.mdl");
28         precache_model ("models/ebomb.mdl");
29         precache_model ("models/elaser.mdl");
30         precache_model ("models/flash.md3");
31         precache_model ("models/gibs/bloodyskull.md3");
32         precache_model ("models/gibs/chunk.mdl");
33         precache_model ("models/gibs/eye.md3");
34         precache_model ("models/gibs/gib1.md3");
35         //precache_model ("models/gibs/gib2.md3");
36         //precache_model ("models/gibs/gib3.md3");
37         //precache_model ("models/gibs/gib4.md3");
38         precache_model ("models/gibs/gib5.md3");
39         //precache_model ("models/gibs/gib6.md3");
40         precache_model ("models/gibs/gib1.mdl");
41         precache_model ("models/gibs/gib2.mdl");
42         precache_model ("models/gibs/gib3.mdl");                
43         precache_model ("models/grenademodel.md3");
44         precache_model ("models/hagarmissile.mdl");
45         precache_model ("models/items/a_bullets.mdl");
46         precache_model ("models/items/a_cells.md3");
47         precache_model ("models/items/a_rockets.md3");
48         precache_model ("models/items/a_shells.md3");
49         precache_model ("models/items/g_a1.md3");
50         precache_model ("models/items/g_a25.md3");
51         precache_model ("models/items/g_h1.md3");
52         precache_model ("models/items/g_h25.md3");
53         precache_model ("models/items/g_h100.md3");
54         precache_model ("models/items/g_invincible.md3");
55         precache_model ("models/items/g_strength.md3");
56         precache_model ("models/laser.mdl");
57         precache_model ("models/misc/chatbubble.spr");
58         precache_model ("models/misc/teambubble.spr");
59         precache_model ("models/nexflash.md3");
60         precache_model ("models/plasma.mdl");
61         precache_model ("models/plasmatrail.mdl");
62         precache_model ("models/rocket.md3");
63         precache_model ("models/sprites/grenexpl.spr");
64         precache_model ("models/sprites/hagar.spr");
65         precache_model ("models/sprites/muzzleflash.spr32");
66         precache_model ("models/sprites/electrocombo.spr32");
67         //precache_model ("models/sprites/plasmahitwall.spr32");
68         //precache_model ("models/sprites/plasmashot.spr32");
69         precache_model ("models/sprites/rockexpl.spr");
70         precache_model ("models/tracer.mdl");
71         precache_model ("models/uziflash.md3");
72         precache_model ("models/weapons/g_crylink.md3");
73         precache_model ("models/weapons/g_electro.md3");
74         precache_model ("models/weapons/g_gl.md3");
75         precache_model ("models/weapons/g_hagar.md3");
76         precache_model ("models/weapons/g_nex.md3");
77         precache_model ("models/weapons/g_rl.md3");
78         precache_model ("models/weapons/g_shotgun.md3");
79         precache_model ("models/weapons/g_uzi.md3");
80         precache_model ("models/weapons/v_crylink.md3");
81         precache_model ("models/weapons/v_electro.md3");
82         precache_model ("models/weapons/v_gl.md3");
83         precache_model ("models/weapons/v_hagar.md3");
84         precache_model ("models/weapons/v_laser.md3");
85         precache_model ("models/weapons/v_nex.md3");
86         precache_model ("models/weapons/v_rl.md3");
87         precache_model ("models/weapons/v_shotgun.md3");
88         precache_model ("models/weapons/v_uzi.md3");
89         precache_model ("models/weapons/w_crylink.zym");
90         precache_model ("models/weapons/w_electro.zym");
91         precache_model ("models/weapons/w_gl.zym");
92         precache_model ("models/weapons/w_hagar.zym");
93         precache_model ("models/weapons/w_laser.zym");
94         precache_model ("models/weapons/w_nex.zym");
95         precache_model ("models/weapons/w_rl.zym");
96         precache_model ("models/weapons/w_shotgun.zym");
97         precache_model ("models/weapons/w_uzi.zym");
98
99         // laser for laser-guided weapons
100         precache_model ("models/laser_dot.mdl");
101
102         precache_sound ("misc/armor1.wav");
103         precache_sound ("misc/armor25.wav");
104         precache_sound ("misc/armorimpact.wav");
105         precache_sound ("misc/bodyimpact1.wav");
106         precache_sound ("misc/bodyimpact2.wav");
107         precache_sound ("misc/gib.wav");
108         precache_sound ("misc/gib_splat01.wav");
109         precache_sound ("misc/gib_splat02.wav");
110         precache_sound ("misc/gib_splat03.wav");
111         precache_sound ("misc/gib_splat04.wav");
112         //precache_sound ("misc/h2ohit.wav");
113         precache_sound ("misc/hit.wav");
114         precache_sound ("misc/footstep01.wav");
115         precache_sound ("misc/footstep02.wav");
116         precache_sound ("misc/footstep03.wav");
117         precache_sound ("misc/footstep04.wav");
118         precache_sound ("misc/footstep05.wav");
119         precache_sound ("misc/footstep06.wav");
120         precache_sound ("misc/hitground1.ogg");
121         precache_sound ("misc/hitground2.ogg");
122         precache_sound ("misc/hitground3.ogg");
123         precache_sound ("misc/hitground4.ogg");
124         precache_sound ("misc/itempickup.ogg");
125         precache_sound ("misc/itemrespawn.ogg");
126         precache_sound ("misc/jumppad.ogg");
127         precache_sound ("misc/mediumhealth.ogg");
128         precache_sound ("misc/megahealth.ogg");
129         precache_sound ("misc/minihealth.ogg");
130         precache_sound ("misc/powerup.ogg");
131         precache_sound ("misc/powerup_shield.ogg");
132         precache_sound ("misc/talk.wav");
133         precache_sound ("misc/teleport.ogg");
134         precache_sound ("plats/medplat1.wav");
135         precache_sound ("plats/medplat2.wav");
136         precache_sound ("player/lava.wav");
137         precache_sound ("player/slime.wav");
138         precache_sound ("weapons/crylink_fire.ogg");
139         precache_sound ("weapons/electro_bounce.ogg");
140         precache_sound ("weapons/electro_fire.ogg");
141         precache_sound ("weapons/electro_fire2.ogg");
142         precache_sound ("weapons/electro_fly.wav");
143         precache_sound ("weapons/electro_impact.ogg");
144         precache_sound ("weapons/electro_impact_combo.ogg");
145         precache_sound ("weapons/grenade_bounce.ogg");
146         precache_sound ("weapons/grenade_fire.ogg");
147         precache_sound ("weapons/grenade_impact.ogg");
148         precache_sound ("weapons/hagar_fire.ogg");
149         precache_sound ("weapons/hagexp1.ogg");
150         precache_sound ("weapons/hagexp2.ogg");
151         precache_sound ("weapons/hagexp3.ogg");
152         precache_sound ("weapons/hook_fire.ogg");
153         precache_sound ("weapons/hook_impact.ogg");
154         precache_sound ("weapons/lasergun_fire.ogg");
155         precache_sound ("weapons/laserimpact.ogg");
156         precache_sound ("weapons/nexfire.ogg");
157         precache_sound ("weapons/neximpact.ogg");
158         precache_sound ("weapons/ric1.ogg");
159         precache_sound ("weapons/ric2.ogg");
160         precache_sound ("weapons/ric3.ogg");
161         precache_sound ("weapons/rocket_fire.ogg");
162         precache_sound ("weapons/rocket_fly.wav");
163         precache_sound ("weapons/rocket_impact.ogg");
164         precache_sound ("weapons/shotgun_fire.ogg");
165         precache_sound ("weapons/tink1.ogg");
166         precache_sound ("weapons/uzi_fire.ogg");
167         precache_sound ("weapons/weapon_switch.ogg");
168         precache_sound ("weapons/weaponpickup.ogg");
169         precache_sound ("weapons/strength_fire.ogg");
170
171         //precache_sound ("announce/male/kill10.ogg");
172         //precache_sound ("announce/male/kill15.ogg");
173         //precache_sound ("announce/male/kill20.ogg");
174         //precache_sound ("announce/male/kill25.ogg");
175         //precache_sound ("announce/male/kill3.ogg");
176         //precache_sound ("announce/male/kill30.ogg");
177         //precache_sound ("announce/male/kill4.ogg");
178         //precache_sound ("announce/male/kill5.ogg");
179         //precache_sound ("announce/male/kill6.ogg");
180         //precache_sound ("announce/male/mapkill1.ogg");
181         //precache_sound ("announce/robotic/last_second_save.ogg");
182         //precache_sound ("announce/robotic/narrowly_averted.ogg");
183         //precache_sound ("minstagib/mockery.ogg");
184
185         // announcer sounds - male
186         precache_sound ("announcer/male/03kills.ogg");
187         precache_sound ("announcer/male/05kills.ogg");
188         precache_sound ("announcer/male/10kills.ogg");
189         precache_sound ("announcer/male/15kills.ogg");
190         precache_sound ("announcer/male/20kills.ogg");
191         precache_sound ("announcer/male/25kills.ogg");
192         precache_sound ("announcer/male/30kills.ogg");
193         precache_sound ("announcer/male/botlike.ogg");
194         precache_sound ("announcer/male/electrobitch.ogg");
195         precache_sound ("announcer/male/welcome.ogg");
196         precache_sound ("announcer/male/yoda.ogg");
197
198         // announcer sounds - robotic
199         precache_sound ("announcer/robotic/1fragleft.ogg");
200         precache_sound ("announcer/robotic/1minuteremains.ogg");
201         precache_sound ("announcer/robotic/2fragsleft.ogg");
202         precache_sound ("announcer/robotic/3fragsleft.ogg");
203         precache_sound ("announcer/robotic/lastsecond.ogg");
204         precache_sound ("announcer/robotic/narrowly.ogg");
205
206         // plays music for the level if there is any
207         if (self.noise)
208         {
209                 precache_sound (self.noise);
210                 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
211         }
212
213                 // 0 normal
214         lightstyle(0, "m");
215
216         // 1 FLICKER (first variety)
217         lightstyle(1, "mmnmmommommnonmmonqnmmo");
218
219         // 2 SLOW STRONG PULSE
220         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
221
222         // 3 CANDLE (first variety)
223         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
224
225         // 4 FAST STROBE
226         lightstyle(4, "mamamamamama");
227
228         // 5 GENTLE PULSE 1
229         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
230
231         // 6 FLICKER (second variety)
232         lightstyle(6, "nmonqnmomnmomomno");
233
234         // 7 CANDLE (second variety)
235         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
236
237         // 8 CANDLE (third variety)
238         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
239
240         // 9 SLOW STROBE (fourth variety)
241         lightstyle(9, "aaaaaaaazzzzzzzz");
242
243         // 10 FLUORESCENT FLICKER
244         lightstyle(10, "mmamammmmammamamaaamammma");
245
246         // 11 SLOW PULSE NOT FADE TO BLACK
247         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
248
249         // styles 32-62 are assigned by the light program for switchable lights
250
251         // 63 testing
252         lightstyle(63, "a");
253
254         player_count = 0;
255         lms_dead_count = 0;
256         lms_lowest_lives = 0;
257
258         InitGameplayMode();
259         //if (cvar("g_domination"))
260         //      dom_init();
261
262         // Urrebot setting
263         urrebots_navopt = cvar("urrebots_navopt");
264 }
265
266 void light (void)
267 {
268         makestatic (self);
269 }
270
271 float( string pFilename ) TryFile =
272 {
273         local float lHandle;
274         dprint("TryFile(\"", pFilename, "\")\n");
275         lHandle = fopen( pFilename, FILE_READ );
276         if( lHandle != -1 ) {
277                 fclose( lHandle );
278                 return TRUE;
279         } else {
280                 return FALSE;
281         }
282 };
283
284 void() GotoNextMap =
285 {
286         //local string nextmap;
287         //local float n, nummaps;
288         //local string s;
289         string exit_cfg;
290         if (alreadychangedlevel)
291                 return;
292         alreadychangedlevel = TRUE;
293         if (cvar("samelevel")) // if samelevel is set, stay on same level
294         {
295                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
296                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
297                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
298                 localcmd("restart\n");
299                 //changelevel (mapname);
300                 return;
301         }
302
303         // if an exit cfg is defined by exiting map, exec it.
304         exit_cfg = cvar_string("exit_cfg");
305         if(exit_cfg != "")
306                 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
307
308         ResetGameCvars();
309
310
311         if (cvar("lastlevel"))
312         {
313                 localcmd(strcat("set lastlevel 0\n"));
314                 localcmd(strcat("togglemenu\n"));
315         }
316         else
317         {
318                 // method 0
319                 local float lCurrent;
320                 local float lSize;
321                 local float lOldCurrent;
322                 local float pass;
323
324                 pass = 0;
325                 while (pass < 2)
326                 {
327                         pass = pass + 1;
328                         local string temp;
329                         temp = cvar_string( "g_maplist" );
330                         dprint("g_maplist is ", temp, "\n");
331                         lSize = tokenize( temp );
332                         lCurrent = cvar( "g_maplist_index" );
333                         lOldCurrent = lCurrent;
334                         dprint(ftos(lOldCurrent), " / ", ftos(lSize), " (start)\n");
335                         while( 1 ) {
336                                 local string lFilename;
337
338                                 lCurrent = lCurrent + 1;
339                                 dprint(ftos(lCurrent), " / ", ftos(lSize), "\n");
340                                 if( lCurrent >= lSize ) {
341                                         lCurrent = 0;
342                                 }
343                                 if( lOldCurrent == lCurrent ) {
344                                         // we couldn't find a valid map at all
345                                         if (pass == 1)
346                                         {
347                                                 bprint( "Maplist is bad/messed up. Not one good mapcfg can be found in it!  Resetting it to default map list.\n" );
348                                                 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
349                                                 // let the loop restart with the default list now
350                                         }
351                                         else
352                                         {
353                                                 bprint( "Both g_maplist and g_maplist_defaultlist are messed up!  complain to developers!\n" );
354                                                 localcmd( "disconnect\n" );
355                                         }
356                                         break;
357                                 }
358
359                                 cvar_set( "g_maplist_index", ftos( lCurrent ) );
360
361                                 lFilename = strcat( "maps/", argv( lCurrent ), ".mapcfg" );
362                                 if( TryFile( lFilename ) ) {
363                                         localcmd(strcat("exec \"", lFilename ,"\"\n"));
364                                         pass = 2; // exit the outer loop
365                                         break;
366                                 } else {
367                                         dprint( "Couldn't find '", lFilename, "'..\n" );
368                                 }
369                                 //changelevel( argv( lCurrent ) );
370                         }
371                 }
372
373                 /*
374                 // method 1
375
376                 //local entity pos;
377                 local float fh;
378                 local string line;
379
380                 // restart current map if no cycle is found
381                 nextmap = strzone(mapname);
382                 fh = fopen("maplist.cfg", FILE_READ);
383                 if (fh >= 0)
384                 {
385                         while (1)
386                         {
387                                 line = fgets(fh);
388                                 if (nextmap == mapname)
389                                 {
390                                         strunzone(nextmap);
391                                         nextmap = strzone(line);
392                                 }
393                                 if (!line)
394                                         break;
395                                 if (line == mapname)
396                                 {
397                                         line = fgets(fh);
398                                         if (!line)
399                                                 break;
400                                         strunzone(nextmap);
401                                         nextmap = strzone(line);
402                                         break;
403                                 }
404                         }
405                         fclose(fh);
406                 }
407                 changelevel (nextmap);
408                 strunzone(nextmap);*/
409
410                 // method 3
411                 /*
412                 s = cvar_string("g_maplist");
413                 nummaps = tokenize(s);
414                 // if no map list, restart current one
415                 nextmap = mapname;
416                 if (nummaps >= 1)
417                 {
418                         n = 0;
419                         while (n < nummaps)
420                         {
421                                 if (argv(n) == mapname)
422                                         break;
423                                 n = n + 1;
424                         }
425                         n = n + 1;
426                         if (n >= nummaps)
427                                 n = 0;
428                         nextmap = argv(n);
429                 }
430                 changelevel (nextmap);
431                 */
432         }
433 };
434
435
436 /*
437 ============
438 IntermissionThink
439
440 When the player presses attack or jump, change to the next level
441 ============
442 */
443 void() IntermissionThink =
444 {
445         if (time < intermission_exittime)
446                 return;
447
448         if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
449                 return;
450
451         GotoNextMap ();
452 };
453
454 /*
455 ============
456 FindIntermission
457
458 Returns the entity to view from
459 ============
460 */
461 /*
462 entity() FindIntermission =
463 {
464         local   entity spot;
465         local   float cyc;
466
467 // look for info_intermission first
468         spot = find (world, classname, "info_intermission");
469         if (spot)
470         {       // pick a random one
471                 cyc = random() * 4;
472                 while (cyc > 1)
473                 {
474                         spot = find (spot, classname, "info_intermission");
475                         if (!spot)
476                                 spot = find (spot, classname, "info_intermission");
477                         cyc = cyc - 1;
478                 }
479                 return spot;
480         }
481
482 // then look for the start position
483         spot = find (world, classname, "info_player_start");
484         if (spot)
485                 return spot;
486
487 // testinfo_player_start is only found in regioned levels
488         spot = find (world, classname, "testplayerstart");
489         if (spot)
490                 return spot;
491
492 // then look for the start position
493         spot = find (world, classname, "info_player_deathmatch");
494         if (spot)
495                 return spot;
496
497         //objerror ("FindIntermission: no spot");
498         return world;
499 };
500 */
501
502 /*
503 ===============================================================================
504
505 RULES
506
507 ===============================================================================
508 */
509
510 void() DumpStats =
511 {
512         local float file, now;
513         local string gametype, s;
514
515         if(cvar("_printstats"))
516                 cvar_set("_printstats", "0");
517         else if(!gameover)
518                 return;
519
520         now = time;
521
522         if (cvar("g_tdm"))
523                 gametype = "tdm";
524         else if (cvar("g_ctf"))
525                 gametype = "ctf";
526         else if (cvar("g_domination"))
527                 gametype = "dom";
528         else if (cvar("g_runematch"))
529                 gametype = "rune";
530         else
531                 gametype = "dm";
532
533         if(gameover)
534                 s = ":scores:";
535         else
536                 s = ":status:";
537
538         s = strcat(s, gametype, "_", mapname, ":", ftos(rint(now)), "\n");
539
540         if(cvar("sv_logscores_console"))
541                 localcmd(strcat("echo ", s));
542         if(cvar("sv_logscores_file"))
543         {
544                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
545                 fputs(file, s);
546         }
547
548         other = findchain(classname, "player");
549         while (other)
550         {
551                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
552                 {
553                         s = strcat(":player:", ftos(other.frags), ":");
554                         s = strcat(s, ftos(other.deaths), ":");
555                         s = strcat(s, ftos(rint(now - other.jointime)), ":");
556                         s = strcat(s, ftos(other.team), ":", other.netname, "\n");
557
558                         if(cvar("sv_logscores_console"))
559                                 localcmd(strcat("echo ", s));
560                         if(cvar("sv_logscores_file"))
561                                 fputs(file, s);
562                 }
563                 other = other.chain;
564         }
565
566         if(cvar("sv_logscores_console"))
567                 localcmd("echo :end\n");
568         if(cvar("sv_logscores_file"))
569         {
570                 fputs(file, ":end\n");
571                 fclose(file);
572         }
573 }
574
575
576 /*
577 go to the next level for deathmatch
578 only called if a time or frag limit has expired
579 */
580 void() NextLevel =
581 {
582         gameover = TRUE;
583
584         intermission_running = 1;
585
586 // enforce a wait time before allowing changelevel
587         intermission_exittime = time + cvar("sv_mapchange_delay");
588
589         WriteByte (MSG_ALL, SVC_CDTRACK);
590         WriteByte (MSG_ALL, 3);
591         WriteByte (MSG_ALL, 3);
592
593         //pos = FindIntermission ();
594
595         VoteReset();
596
597         DumpStats();
598
599         other = findchainflags(flags, FL_CLIENT);
600         while (other != world)
601         {
602                 //other.nextthink = time + 0.5;
603                 other.takedamage = DAMAGE_NO;
604                 other.solid = SOLID_NOT;
605                 other.movetype = MOVETYPE_NONE;
606                 other.angles = other.v_angle;
607                 other.angles_x = other.angles_x * -1;
608
609                 self = other;
610                 weapon_action(other.weapon, WR_IDLE);
611
612                 /*
613                 if (pos != world);
614                 {
615                         other.modelindex = 0;
616                         other.weaponentity = world; // remove weapon model
617                         other.view_ofs = '0 0 0';
618                         other.angles = other.v_angle = pos.mangle;
619                         if (!other.angles)
620                         {
621                                 other.angles = other.v_angle = pos.angles;
622                                 other.v_angle_x = other.v_angle_x * -1;
623                         }
624                         other.fixangle = TRUE;          // turn this way immediately
625                         setorigin (other, pos.origin);
626                 }
627                 */
628                 other = other.chain;
629         }
630
631         WriteByte (MSG_ALL, SVC_INTERMISSION);
632 };
633
634 /*
635 ============
636 CheckRules_Player
637
638 Exit deathmatch games upon conditions
639 ============
640 */
641 void() CheckRules_Player =
642 {
643         local float fraglimit;
644
645         if (gameover)   // someone else quit the game already
646                 return;
647
648         // fixme: don't check players; instead check dom_team and ctf_team entities
649
650         fraglimit = cvar("fraglimit");
651
652         if(!cvar("g_lms") && !(cvar("g_tdm") || (cvar("teamplay") && cvar("g_runematch"))))
653         {
654                 if (fraglimit && self.frags >= fraglimit)
655                 {
656                         NextLevel ();
657                         return;
658                 }
659         }
660 };
661
662 float checkrules_oneminutewarning;
663 float checkrules_leaderfrags;
664 entity checkrules_leader;
665 float tdm_max_score, tdm_old_score;
666
667 /*
668 ============
669 CheckRules_World
670
671 Exit deathmatch games upon conditions
672 ============
673 */
674 void() CheckRules_World =
675 {
676         local float timelimit;
677         local float fraglimit;
678         local float checkrules_oldleaderfrags;
679         local entity checkrules_oldleader;
680         local entity head;
681
682         VoteThink();
683
684         if (intermission_running)
685         if (time >= intermission_exittime + 60)
686         {
687                 GotoNextMap();
688                 return;
689         }
690
691         if (gameover)   // someone else quit the game already
692                 return;
693
694         DumpStats();
695
696         timelimit = cvar("timelimit") * 60;
697         fraglimit = cvar("fraglimit");
698
699         if (timelimit && time >= timelimit)
700         {
701                 NextLevel ();
702                 return;
703         }
704
705         if (!checkrules_oneminutewarning && timelimit && time > timelimit - 60)
706         {
707                 checkrules_oneminutewarning = TRUE;
708                 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
709         }
710
711         // last man camping winning conditions
712         if(cvar("g_lms"))
713         {
714                 if(lms_dead_count < 0)
715                         lms_dead_count = 0;
716
717                 // goto next map if only one player is alive or
718                 // if there is only one player as spectator (could happen with g_lms_join_anytime 1)
719                 if((player_count > 1 && (player_count - lms_dead_count) <= 1) ||
720                   (player_count == 1 && lms_dead_count == 1))
721                         NextLevel();
722                 return;
723         }
724
725         if((cvar("g_tdm") || (cvar("teamplay") && cvar("g_runematch"))) && fraglimit)
726         {
727                 team1_score = team2_score = team3_score = team4_score = 0;
728
729                 head = findchain(classname, "player");
730                 while (head)
731                 {
732                         if(head.team == COLOR_TEAM1)
733                                 team1_score += head.frags;
734                         else if(head.team == COLOR_TEAM2)
735                                 team2_score += head.frags;
736                         else if(head.team == COLOR_TEAM3)
737                                 team3_score += head.frags;
738                         else if(head.team == COLOR_TEAM4)
739                                 team4_score += head.frags;
740                         head = head.chain;
741                 }
742
743                 tdm_old_score = tdm_max_score;
744                 tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
745
746                 if(tdm_max_score >= fraglimit)
747                         NextLevel();
748
749                 if(!cvar("g_domination") && !cvar("g_runematch"))
750                 if(tdm_max_score != tdm_old_score)
751                 {
752                         if(tdm_max_score == fraglimit - 1)
753                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
754                         else if(tdm_max_score == fraglimit - 2)
755                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
756                         else if(tdm_max_score == fraglimit - 3)
757                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
758                 }
759                 return;
760         }
761
762         checkrules_oldleader = checkrules_leader;
763         checkrules_oldleaderfrags = checkrules_leaderfrags;
764         checkrules_leaderfrags = 0;
765         checkrules_leader = world;
766         head = findchain(classname, "player");
767         while (head)
768         {
769                 if (checkrules_leaderfrags < head.frags)
770                 {
771                         checkrules_leaderfrags = head.frags;
772                         checkrules_leader = head;
773                 }
774                 head = head.chain;
775         }
776         if (checkrules_leaderfrags <= 0)
777         {
778                 checkrules_leader = world;
779                 checkrules_leaderfrags = 0;
780         }
781         checkrules_leaderfrags = floor(checkrules_leaderfrags);
782
783         if (!cvar("g_domination") && !cvar("g_runematch"))
784         if (checkrules_leaderfrags != checkrules_oldleaderfrags)
785         {
786                 if (checkrules_leaderfrags == fraglimit - 1)
787                         sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
788                 else if (checkrules_leaderfrags == fraglimit - 2)
789                         sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
790                 else if (checkrules_leaderfrags == fraglimit - 3)
791                         sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
792         }
793 //      if (checkrules_leader != checkrules_oldleader)// && checkrules_leaderfrags > checkrules_oldleaderfrags)
794 //              bprint("^1",checkrules_leader.netname, " has taken the lead with ", ftos(checkrules_leaderfrags), " frags\n");
795 };