5 // Precache all player models
6 // Workaround for "invisible players"
7 precache_model("models/player/carni.zym");
8 precache_model("models/player/crash.zym");
9 precache_model("models/player/grunt.zym");
10 precache_model("models/player/headhunter.zym");
11 precache_model("models/player/insurrectionist.zym");
12 precache_model("models/player/jeandarc.zym");
13 precache_model("models/player/lurk.zym");
14 precache_model("models/player/lycanthrope.zym");
15 precache_model("models/player/marine.zym");
16 precache_model("models/player/nexus.zym");
17 precache_model("models/player/pyria.zym");
18 precache_model("models/player/shock.zym");
19 precache_model("models/player/skadi.zym");
20 precache_model("models/player/specop.zym");
21 precache_model("models/player/visitant.zym");
23 //precache_model ("progs/beam.mdl");
24 precache_model ("models/bullet.mdl");
25 precache_model ("models/casing_bronze.mdl");
26 precache_model ("models/casing_shell.mdl");
27 precache_model ("models/casing_steel.mdl");
28 precache_model ("models/ebomb.mdl");
29 precache_model ("models/elaser.mdl");
30 precache_model ("models/flash.md3");
31 precache_model ("models/gibs/bloodyskull.md3");
32 precache_model ("models/gibs/chunk.mdl");
33 precache_model ("models/gibs/eye.md3");
34 precache_model ("models/gibs/gib1.md3");
35 precache_model ("models/gibs/gib2.md3");
36 precache_model ("models/gibs/gib3.md3");
37 precache_model ("models/gibs/gib4.md3");
38 precache_model ("models/gibs/gib5.md3");
39 precache_model ("models/gibs/gib6.md3");
40 precache_model ("models/grenademodel.md3");
41 precache_model ("models/hagarmissile.mdl");
42 precache_model ("models/items/a_bullets.mdl");
43 precache_model ("models/items/a_cells.md3");
44 precache_model ("models/items/a_rockets.md3");
45 precache_model ("models/items/a_shells.md3");
46 precache_model ("models/items/g_a1.md3");
47 precache_model ("models/items/g_a25.md3");
48 precache_model ("models/items/g_h1.md3");
49 precache_model ("models/items/g_h25.md3");
50 precache_model ("models/items/g_h100.md3");
51 precache_model ("models/items/g_invincible.md3");
52 precache_model ("models/items/g_strength.md3");
53 precache_model ("models/laser.mdl");
54 precache_model ("models/misc/chatbubble.spr");
55 precache_model ("models/misc/teambubble.spr");
56 precache_model ("models/nexflash.md3");
57 precache_model ("models/plasma.mdl");
58 precache_model ("models/plasmatrail.mdl");
59 precache_model ("models/rocket.md3");
60 precache_model ("models/sprites/grenexpl.spr");
61 precache_model ("models/sprites/hagar.spr");
62 precache_model ("models/sprites/muzzleflash.spr32");
63 precache_model ("models/sprites/electrocombo.spr32");
64 //precache_model ("models/sprites/plasmahitwall.spr32");
65 //precache_model ("models/sprites/plasmashot.spr32");
66 precache_model ("models/sprites/rockexpl.spr");
67 precache_model ("models/tracer.mdl");
68 precache_model ("models/uziflash.md3");
69 precache_model ("models/weapons/g_crylink.md3");
70 precache_model ("models/weapons/g_electro.md3");
71 precache_model ("models/weapons/g_gl.md3");
72 precache_model ("models/weapons/g_hagar.md3");
73 precache_model ("models/weapons/g_nex.md3");
74 precache_model ("models/weapons/g_rl.md3");
75 precache_model ("models/weapons/g_shotgun.md3");
76 precache_model ("models/weapons/g_uzi.md3");
77 precache_model ("models/weapons/v_crylink.md3");
78 precache_model ("models/weapons/v_electro.md3");
79 precache_model ("models/weapons/v_gl.md3");
80 precache_model ("models/weapons/v_hagar.md3");
81 precache_model ("models/weapons/v_laser.md3");
82 precache_model ("models/weapons/v_nex.md3");
83 precache_model ("models/weapons/v_rl.md3");
84 precache_model ("models/weapons/v_shotgun.md3");
85 precache_model ("models/weapons/v_uzi.md3");
86 precache_model ("models/weapons/w_crylink.zym");
87 precache_model ("models/weapons/w_electro.zym");
88 precache_model ("models/weapons/w_gl.zym");
89 precache_model ("models/weapons/w_hagar.zym");
90 precache_model ("models/weapons/w_laser.zym");
91 precache_model ("models/weapons/w_nex.zym");
92 precache_model ("models/weapons/w_rl.zym");
93 precache_model ("models/weapons/w_shotgun.zym");
94 precache_model ("models/weapons/w_uzi.zym");
96 // laser for laser-guided weapons
97 precache_model ("models/laser_dot.mdl");
99 precache_sound ("misc/armor1.wav");
100 precache_sound ("misc/armor25.wav");
101 precache_sound ("misc/armorimpact.wav");
102 precache_sound ("misc/bodyimpact1.wav");
103 precache_sound ("misc/bodyimpact2.wav");
104 precache_sound ("misc/gib.wav");
105 precache_sound ("misc/gib_splat01.wav");
106 precache_sound ("misc/gib_splat02.wav");
107 precache_sound ("misc/gib_splat03.wav");
108 precache_sound ("misc/gib_splat04.wav");
109 //precache_sound ("misc/h2ohit.wav");
110 precache_sound ("misc/hit.wav");
111 precache_sound ("misc/footstep01.wav");
112 precache_sound ("misc/footstep02.wav");
113 precache_sound ("misc/footstep03.wav");
114 precache_sound ("misc/footstep04.wav");
115 precache_sound ("misc/footstep05.wav");
116 precache_sound ("misc/footstep06.wav");
117 precache_sound ("misc/hitground1.ogg");
118 precache_sound ("misc/hitground2.ogg");
119 precache_sound ("misc/hitground3.ogg");
120 precache_sound ("misc/hitground4.ogg");
121 precache_sound ("misc/itempickup.ogg");
122 precache_sound ("misc/itemrespawn.ogg");
123 precache_sound ("misc/jumppad.ogg");
124 precache_sound ("misc/mediumhealth.ogg");
125 precache_sound ("misc/megahealth.ogg");
126 precache_sound ("misc/minihealth.ogg");
127 precache_sound ("misc/powerup.ogg");
128 precache_sound ("misc/powerup_shield.ogg");
129 precache_sound ("misc/talk.wav");
130 precache_sound ("misc/teleport.ogg");
131 precache_sound ("plats/medplat1.wav");
132 precache_sound ("plats/medplat2.wav");
133 precache_sound ("player/lava.wav");
134 precache_sound ("player/slime.wav");
135 precache_sound ("weapons/crylink_fire.ogg");
136 precache_sound ("weapons/electro_bounce.ogg");
137 precache_sound ("weapons/electro_fire.ogg");
138 precache_sound ("weapons/electro_fire2.ogg");
139 precache_sound ("weapons/electro_fly.wav");
140 precache_sound ("weapons/electro_impact.ogg");
141 precache_sound ("weapons/electro_impact_combo.ogg");
142 precache_sound ("weapons/grenade_bounce.ogg");
143 precache_sound ("weapons/grenade_fire.ogg");
144 precache_sound ("weapons/grenade_impact.ogg");
145 precache_sound ("weapons/hagar_fire.ogg");
146 precache_sound ("weapons/hagexp1.ogg");
147 precache_sound ("weapons/hagexp2.ogg");
148 precache_sound ("weapons/hagexp3.ogg");
149 precache_sound ("weapons/hook_fire.ogg");
150 precache_sound ("weapons/hook_impact.ogg");
151 precache_sound ("weapons/lasergun_fire.ogg");
152 precache_sound ("weapons/laserimpact.ogg");
153 precache_sound ("weapons/nexfire.ogg");
154 precache_sound ("weapons/neximpact.ogg");
155 precache_sound ("weapons/ric1.ogg");
156 precache_sound ("weapons/ric2.ogg");
157 precache_sound ("weapons/ric3.ogg");
158 precache_sound ("weapons/rocket_fire.ogg");
159 precache_sound ("weapons/rocket_fly.wav");
160 precache_sound ("weapons/rocket_impact.ogg");
161 precache_sound ("weapons/shotgun_fire.ogg");
162 precache_sound ("weapons/tink1.ogg");
163 precache_sound ("weapons/uzi_fire.ogg");
164 precache_sound ("weapons/weapon_switch.ogg");
165 precache_sound ("weapons/weaponpickup.ogg");
166 precache_sound ("weapons/strength_fire.ogg");
168 //precache_sound ("announce/male/kill10.ogg");
169 //precache_sound ("announce/male/kill15.ogg");
170 //precache_sound ("announce/male/kill20.ogg");
171 //precache_sound ("announce/male/kill25.ogg");
172 //precache_sound ("announce/male/kill3.ogg");
173 //precache_sound ("announce/male/kill30.ogg");
174 //precache_sound ("announce/male/kill4.ogg");
175 //precache_sound ("announce/male/kill5.ogg");
176 //precache_sound ("announce/male/kill6.ogg");
177 //precache_sound ("announce/male/mapkill1.ogg");
178 //precache_sound ("announce/robotic/last_second_save.ogg");
179 //precache_sound ("announce/robotic/narrowly_averted.ogg");
180 //precache_sound ("minstagib/mockery.ogg");
182 // announcer sounds - male
183 precache_sound ("announcer/male/03kills.ogg");
184 precache_sound ("announcer/male/05kills.ogg");
185 precache_sound ("announcer/male/10kills.ogg");
186 precache_sound ("announcer/male/15kills.ogg");
187 precache_sound ("announcer/male/20kills.ogg");
188 precache_sound ("announcer/male/25kills.ogg");
189 precache_sound ("announcer/male/30kills.ogg");
190 precache_sound ("announcer/male/botlike.ogg");
191 precache_sound ("announcer/male/electrobitch.ogg");
192 precache_sound ("announcer/male/welcome.ogg");
193 precache_sound ("announcer/male/yoda.ogg");
195 // announcer sounds - robotic
196 precache_sound ("announcer/robotic/1fragleft.ogg");
197 precache_sound ("announcer/robotic/1minuteremains.ogg");
198 precache_sound ("announcer/robotic/2fragsleft.ogg");
199 precache_sound ("announcer/robotic/3fragsleft.ogg");
200 precache_sound ("announcer/robotic/lastsecond.ogg");
201 precache_sound ("announcer/robotic/narrowly.ogg");
203 // plays music for the level if there is any
206 precache_sound (self.noise);
207 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
213 // 1 FLICKER (first variety)
214 lightstyle(1, "mmnmmommommnonmmonqnmmo");
216 // 2 SLOW STRONG PULSE
217 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
219 // 3 CANDLE (first variety)
220 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
223 lightstyle(4, "mamamamamama");
226 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
228 // 6 FLICKER (second variety)
229 lightstyle(6, "nmonqnmomnmomomno");
231 // 7 CANDLE (second variety)
232 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
234 // 8 CANDLE (third variety)
235 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
237 // 9 SLOW STROBE (fourth variety)
238 lightstyle(9, "aaaaaaaazzzzzzzz");
240 // 10 FLUORESCENT FLICKER
241 lightstyle(10, "mmamammmmammamamaaamammma");
243 // 11 SLOW PULSE NOT FADE TO BLACK
244 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
246 // styles 32-62 are assigned by the light program for switchable lights
253 lms_lowest_lives = 0;
256 //if (cvar("g_domination"))
266 // reads and alters data/maplist.cfg (sliding it one line), and returns a
267 // strzoned string containing the next map
268 string() Nex_RotateMapList =
271 local string lNextMap;
272 local string lCurrentMap;
273 local string lBuffer;
275 lHandle = fopen( "maplist.cfg", FILE_READ );
278 // restart the current map if no other map is not found
279 return strzone( mapname );
282 // get the first line that will be moved to the end later
283 lCurrentMap = strzone( fgets( lHandle ) );
286 // restart the current map if no other map is not found
287 return strzone( mapname );
290 // now get the second line which is the map that should be loaded next
291 lBuffer = fgets( lHandle );
292 // if there isnt a second line, nothing needs to be rotated
295 strunzone( lCurrentMap );
296 // restart the current map if no other map is not found
297 return strzone( mapname );
300 // since lBuffer holds the next map, it is assigned to nextmap
301 lNextMap = strzone( lBuffer );
303 // since fgets uses its own buffer we need to move lBuffer to a tempstring
304 // before reading the next line (or lBuffer will be lost)
305 lBuffer = strcat( lBuffer );
307 // read in the rest of the list
311 lLine = fgets( lHandle );
316 lBuffer = strcat( lBuffer, "\n", lLine );
319 lBuffer = strcat( lBuffer, "\n", lCurrentMap );
321 // dismiss lCurrentmap now
322 strunzone( lCurrentMap );
324 // and close the file handle
327 // open the maplist for output this one
328 lHandle = fopen( "maplist.cfg", FILE_WRITE );
330 // this shouldnt happen!
331 // print a warning/error message
332 dprint( "Couldn't open ", "maplist.cfg", " for output!\n" );
334 strunzone( lNextMap );
336 // we return the currently running map
337 return strzone( mapname );
340 fputs( lHandle, lBuffer );
349 //local string nextmap;
350 //local float n, nummaps;
353 if (alreadychangedlevel)
355 alreadychangedlevel = TRUE;
357 // if an exit cfg is defined by exiting map, exec it.
358 exit_cfg = cvar_string("exit_cfg");
360 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
365 if (cvar("lastlevel"))
367 localcmd(strcat("set lastlevel 0\n"));
368 localcmd(strcat("togglemenu\n"));
370 else if (cvar("samelevel")) // if samelevel is set, stay on same level
372 localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
373 //changelevel (mapname);
378 local float lCurrent;
381 lSize = tokenize( cvar_string( "g_maplist" ) );
382 lCurrent = cvar( "g_maplist_index" );
384 lCurrent = lCurrent + 1;
385 if( lCurrent >= lSize ) {
389 cvar_set( "g_maplist_index", ftos( lCurrent ) );
392 localcmd(strcat("exec \"maps/", argv( lCurrent ), ".mapcfg\"\n"));
393 //changelevel( argv( lCurrent ) );
403 // restart current map if no cycle is found
404 nextmap = strzone(mapname);
405 fh = fopen("maplist.cfg", FILE_READ);
411 if (nextmap == mapname)
414 nextmap = strzone(line);
424 nextmap = strzone(line);
430 changelevel (nextmap);
431 strunzone(nextmap);*/
434 //nextmap = Nex_RotateMapList();
435 //changelevel (nextmap);
436 //strunzone (nextmap);
439 s = cvar_string("g_maplist");
440 nummaps = tokenize(s);
441 // if no map list, restart current one
448 if (argv(n) == mapname)
457 changelevel (nextmap);
467 When the player presses attack or jump, change to the next level
470 void() IntermissionThink =
472 if (time < intermission_exittime)
475 if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
485 Returns the entity to view from
489 entity() FindIntermission =
494 // look for info_intermission first
495 spot = find (world, classname, "info_intermission");
497 { // pick a random one
501 spot = find (spot, classname, "info_intermission");
503 spot = find (spot, classname, "info_intermission");
509 // then look for the start position
510 spot = find (world, classname, "info_player_start");
514 // testinfo_player_start is only found in regioned levels
515 spot = find (world, classname, "testplayerstart");
519 // then look for the start position
520 spot = find (world, classname, "info_player_deathmatch");
524 //objerror ("FindIntermission: no spot");
530 ===============================================================================
534 ===============================================================================
538 go to the next level for deathmatch
539 only called if a time or frag limit has expired
545 intermission_running = 1;
547 // enforce a wait time before allowing changelevel
548 intermission_exittime = time + 5;
550 WriteByte (MSG_ALL, SVC_CDTRACK);
551 WriteByte (MSG_ALL, 3);
552 WriteByte (MSG_ALL, 3);
554 //pos = FindIntermission ();
556 other = find (world, classname, "player");
557 while (other != world)
559 //other.nextthink = time + 0.5;
560 other.takedamage = DAMAGE_NO;
561 other.solid = SOLID_NOT;
562 other.movetype = MOVETYPE_NONE;
563 other.angles = other.v_angle;
564 other.angles_x = other.angles_x * -1;
568 other.modelindex = 0;
569 other.weaponentity = world; // remove weapon model
570 other.view_ofs = '0 0 0';
571 other.angles = other.v_angle = pos.mangle;
574 other.angles = other.v_angle = pos.angles;
575 other.v_angle_x = other.v_angle_x * -1;
577 other.fixangle = TRUE; // turn this way immediately
578 setorigin (other, pos.origin);
581 other = find (other, classname, "player");
584 WriteByte (MSG_ALL, SVC_INTERMISSION);
591 Exit deathmatch games upon conditions
594 void() CheckRules_Player =
596 local float fraglimit;
598 if (gameover) // someone else quit the game already
601 // fixme: don't check players; instead check dom_team and ctf_team entities
603 fraglimit = cvar("fraglimit");
605 if(!cvar("g_lms") && !(cvar("teamplay") && (cvar("deathmatch") || cvar("g_runematch"))))
607 if (fraglimit && self.frags >= fraglimit)
615 float checkrules_oneminutewarning;
616 float checkrules_leaderfrags;
617 entity checkrules_leader;
618 float tdm_max_score, tdm_old_score;
624 Exit deathmatch games upon conditions
627 void() CheckRules_World =
629 local float timelimit;
630 local float fraglimit;
631 local float checkrules_oldleaderfrags;
632 local entity checkrules_oldleader;
635 if (intermission_running)
636 if (time >= intermission_exittime + 60)
642 if (gameover) // someone else quit the game already
645 timelimit = cvar("timelimit") * 60;
646 fraglimit = cvar("fraglimit");
648 if (timelimit && time >= timelimit)
654 if (!checkrules_oneminutewarning && timelimit && time > timelimit - 60)
656 checkrules_oneminutewarning = TRUE;
657 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
660 // last man camping winning conditions
664 clients = player_count;// + bot_number + actualurrebots; // Whoever did this should read up on DP_SV_BOTCLIENT
666 if(lms_dead_count < 0)
669 // goto next map if only one player is alive or
670 // if there is only one player as spectator (could happen with g_lms_join_anytime 1)
671 if((clients > 1 && (clients - lms_dead_count) <= 1) ||
672 (clients == 1 && lms_dead_count == 1))
677 if(cvar("teamplay") && (cvar("deathmatch") || cvar("g_runematch")) && fraglimit)
679 team1_score = team2_score = team3_score = team4_score = 0;
681 head = findchain(classname, "player");
684 if(head.team == COLOR_TEAM1)
685 team1_score += head.frags;
686 else if(head.team == COLOR_TEAM2)
687 team2_score += head.frags;
688 else if(head.team == COLOR_TEAM3)
689 team3_score += head.frags;
690 else if(head.team == COLOR_TEAM4)
691 team4_score += head.frags;
695 tdm_old_score = tdm_max_score;
696 tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
698 if(tdm_max_score >= fraglimit)
701 if(tdm_max_score != tdm_old_score)
703 if(tdm_max_score == fraglimit - 1)
704 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
705 else if(tdm_max_score == fraglimit - 2)
706 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
707 else if(tdm_max_score == fraglimit - 3)
708 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
713 checkrules_oldleader = checkrules_leader;
714 checkrules_oldleaderfrags = checkrules_leaderfrags;
715 checkrules_leaderfrags = 0;
716 checkrules_leader = world;
717 head = findchain(classname, "player");
720 if (checkrules_leaderfrags < head.frags)
722 checkrules_leaderfrags = head.frags;
723 checkrules_leader = head;
727 if (checkrules_leaderfrags <= 0)
729 checkrules_leader = world;
730 checkrules_leaderfrags = 0;
732 checkrules_leaderfrags = floor(checkrules_leaderfrags);
733 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
735 if (checkrules_leaderfrags == fraglimit - 1)
736 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
737 else if (checkrules_leaderfrags == fraglimit - 2)
738 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
739 else if (checkrules_leaderfrags == fraglimit - 3)
740 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
742 // if (checkrules_leader != checkrules_oldleader)// && checkrules_leaderfrags > checkrules_oldleaderfrags)
743 // bprint("^1",checkrules_leader.netname, " has taken the lead with ", ftos(checkrules_leaderfrags), " frags\n");