1 void info_player_start (void)
3 self.classname = "info_player_deathmatch";
6 void info_player_deathmatch (void)
10 float spawn_goodspots, spawn_badspots;
11 entity Spawn_ClassifyPoints(entity firstspot, entity playerlist, float mindist, float goodspotnum, float badspotnum)
13 local entity spot, player;
15 local string spotname;
26 if (vlen(player.origin - spot.origin) < 100)
28 player = player.chain;
32 if (spawn_goodspots >= badspotnum)
34 spawn_badspots = spawn_badspots + 1;
38 if (spawn_goodspots >= goodspotnum)
40 spawn_goodspots = spawn_goodspots + 1;
44 if(self.team == 5)//4)
45 spotname = "info_player_team1";
46 if(self.team == 14)//13)
47 spotname = "info_player_team2";
48 if(self.team == 10)//9)
49 spotname = "info_player_team3";
50 if(self.team == 13)//12)
51 spotname = "info_player_team4";
52 spot = find(spot, classname, spotname);
55 spot = find(spot, classname, "info_player_deathmatch");
60 entity Spawn_FurthestPoint(entity firstspot, entity playerlist)
62 local entity best, spot, player;
63 local float bestrating, rating;
65 bestrating = -1000000;
74 rating = min(rating, vlen(player.origin - spot.origin));
75 player = player.chain;
77 rating = rating + random() * 16;
78 if (bestrating < rating)
83 spot = find(spot, classname, "info_player_deathmatch");
92 Finds a point to respawn
95 entity SelectSpawnPoint (float anypoint)
97 local entity spot, firstspot, playerlist;
100 spot = find (world, classname, "testplayerstart");
104 spotname = "info_player_deathmatch";
106 if(!anypoint && cvar("g_ctf") )
108 if(self.team == 5)//4)
109 spotname = "info_player_team1";
110 if(self.team == 14)//13)
111 spotname = "info_player_team2";
112 if(self.team == 10)//9)
113 spotname = "info_player_team3";
114 if(self.team == 13)//12)
115 spotname = "info_player_team4";
118 playerlist = findchain(classname, "player");
119 firstspot = find(world, classname, spotname);
120 Spawn_ClassifyPoints(firstspot, playerlist, 100, 1000000, 1000000);
121 // first check if there are ANY good spots
122 if (spawn_goodspots > 0)
124 // good spots exist, there is 50/50 chance of choosing a random good
125 // spot or the furthest spot
126 // (this means that roughly every other spawn will be furthest, so you
127 // usually won't get fragged at spawn twice in a row)
129 spot = Spawn_ClassifyPoints(firstspot, playerlist, 100, min(floor(random() * spawn_goodspots), spawn_goodspots - 1), 1000000);
131 spot = Spawn_FurthestPoint(firstspot, playerlist);
135 // no good spots exist, pick a random bad spot
136 spot = Spawn_ClassifyPoints(firstspot, playerlist, 100, 1000000, min(floor(random() * spawn_badspots), spawn_badspots - 1));
141 error ("PutClientInServer: no start points on level");
142 else // try again with deathmatch spots
143 spot = SelectSpawnPoint(TRUE);
153 Checks if the argument string can be a valid playermodel.
154 Returns a valid one in doubt.
157 string CheckPlayerModel(string plyermodel) {
158 if( substring(plyermodel,0,14) != "models/player/") plyermodel = "models/player/marine.zym";
160 /* Possible Fixme: Check if server can open the model?
161 This would kill custom models, however. */
170 putting a client as observer in the server
173 void PutObserverInServer (void)
176 spot = SelectSpawnPoint (FALSE);
177 RemoveGrapplingHook(self); // Wazat's Grappling Hook
179 if(self.frags == 0 && cvar("g_lms"))
180 bprint (strcat("^4", self.netname, "^4 has no more lives left\n"));
181 else if(self.killcount != -666)
182 bprint (strcat("^4", self.netname, "^4 is spectating now\n"));
184 self.classname = "observer";
186 self.takedamage = DAMAGE_NO;
187 self.solid = SOLID_NOT;
188 self.movetype = MOVETYPE_NOCLIP;
189 self.flags = FL_NOTARGET;
190 self.armorvalue = 666;
192 self.armorvalue = cvar("g_balance_armor_start");
193 self.pauserotarmor_finished = 0;
194 self.pauserothealth_finished = 0;
195 self.pauseregen_finished = 0;
196 self.damageforcescale = 0;
205 self.pain_finished = 0;
206 self.strength_finished = 0;
207 self.invincible_finished = 0;
209 self.vote_finished = 0;
210 self.think = SUB_Null;
214 self.deadflag = DEAD_NO;
215 self.angles = spot.angles;
217 self.fixangle = TRUE;
219 self.view_ofs = PL_VIEW_OFS;
220 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
221 self.oldorigin = self.origin;
226 self.weaponmodel = "";
227 self.weaponframe = 0;
228 self.weaponentity = world;
229 self.killcount = -666;
232 //stuffcmd(self, "set viewsize 120 \n");
233 // bprint (strcat("^4", self.netname, "^4 is spectating now\n"));
241 Called when a client spawns in the server
244 void PutClientInServer (void)
246 if(clienttype(self) == CLIENTTYPE_BOT)
248 self.classname = "player";
251 // player is dead and becomes observer
252 if(cvar("g_lms") && self.frags < 1)
253 self.classname = "observer";
255 if(self.classname == "player") {
258 spot = SelectSpawnPoint (FALSE);
260 RemoveGrapplingHook(self); // Wazat's Grappling Hook
262 self.classname = "player";
263 self.iscreature = TRUE;
264 self.movetype = MOVETYPE_WALK;
265 self.solid = SOLID_SLIDEBOX;
266 self.flags = FL_CLIENT;
267 self.takedamage = DAMAGE_AIM;
269 self.health = cvar("g_balance_health_start");
270 self.armorvalue = cvar("g_balance_armor_start");
271 self.pauserotarmor_finished = time + 10;
272 self.pauserothealth_finished = time + 10;
273 self.pauseregen_finished = 0;
274 self.damageforcescale = 2;
283 self.pain_finished = 0;
284 self.strength_finished = 0;
285 self.invincible_finished = 0;
287 //self.speed_finished = 0;
288 //self.slowmo_finished = 0;
289 self.vote_finished = 0;
290 // players have no think function
291 self.think = SUB_Null;
298 self.deadflag = DEAD_NO;
300 self.angles = spot.angles;
302 self.angles_z = 0; // never spawn tilted even if the spot says to
303 self.fixangle = TRUE; // turn this way immediately
304 self.velocity = '0 0 0';
305 self.avelocity = '0 0 0';
306 self.punchangle = '0 0 0';
307 self.punchvector = '0 0 0';
308 self.oldvelocity = self.velocity;
312 if(cvar("sv_defaultcharacter") == 1) {
313 local string defaultmodel;
314 defaultmodel = CheckPlayerModel(cvar_string("sv_defaultplayermodel"));
316 precache_model (defaultmodel);
317 setmodel (self, defaultmodel);
318 self.skin = stof(cvar_string("sv_defaultplayerskin"));
320 self.playermodel = CheckPlayerModel(self.playermodel);
322 precache_model (self.playermodel);
323 setmodel (self, self.playermodel);
324 self.skin = stof(self.playerskin);
329 self.view_ofs = PL_VIEW_OFS;
330 setsize (self, PL_MIN, PL_MAX);
331 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
332 // don't reset back to last position, even if new position is stuck in solid
333 self.oldorigin = self.origin;
337 self.ammo_shells = cvar("g_lms_start_ammo_shells");
338 self.ammo_nails = cvar("g_lms_start_ammo_nails");
339 self.ammo_rockets = cvar("g_lms_start_ammo_rockets");
340 self.ammo_cells = cvar("g_lms_start_ammo_cells");
342 else if (cvar("g_use_ammunition")) {
343 self.ammo_shells = cvar("g_start_ammo_shells");
344 self.ammo_nails = cvar("g_start_ammo_nails");
345 self.ammo_rockets = cvar("g_start_ammo_rockets");
346 self.ammo_cells = cvar("g_start_ammo_cells");
348 self.ammo_shells = 999;
349 self.ammo_nails = 999;
350 self.ammo_rockets = 999;
351 self.ammo_cells = 999;
355 if (cvar("g_start_weapon_laser") || cvar("g_lms"))
357 self.items = self.items | IT_LASER;
358 self.switchweapon = WEP_LASER;
360 if (cvar("g_start_weapon_shotgun") || cvar("g_lms"))
362 self.items = self.items | IT_SHOTGUN;
363 self.switchweapon = WEP_SHOTGUN;
365 if (cvar("g_start_weapon_uzi") || cvar("g_lms"))
367 self.items = self.items | IT_UZI;
368 self.switchweapon = WEP_UZI;
370 if (cvar("g_start_weapon_grenadelauncher") || cvar("g_lms"))
372 self.items = self.items | IT_GRENADE_LAUNCHER;
373 self.switchweapon = WEP_GRENADE_LAUNCHER;
375 if (cvar("g_start_weapon_electro") || cvar("g_lms"))
377 self.items = self.items | IT_ELECTRO;
378 self.switchweapon = WEP_ELECTRO;
380 if (cvar("g_start_weapon_crylink") || cvar("g_lms"))
382 self.items = self.items | IT_CRYLINK;
383 self.switchweapon = WEP_CRYLINK;
385 if (cvar("g_start_weapon_nex") || cvar("g_lms"))
387 self.items = self.items | IT_NEX;
388 self.switchweapon = WEP_NEX;
390 if (cvar("g_start_weapon_hagar") || cvar("g_lms"))
392 self.items = self.items | IT_HAGAR;
393 self.switchweapon = WEP_HAGAR;
395 if (cvar("g_start_weapon_rocketlauncher") || cvar("g_lms"))
397 self.items = self.items | IT_ROCKET_LAUNCHER;
398 self.switchweapon = WEP_ROCKET_LAUNCHER;
401 if(cvar("g_instagib"))
404 self.switchweapon = WEP_NEX;
405 self.ammo_cells = 999;
408 if(cvar("g_rocketarena"))
410 self.items = IT_ROCKET_LAUNCHER;
411 self.switchweapon = WEP_ROCKET_LAUNCHER;
412 self.ammo_rockets = 999;
415 if(cvar("g_minstagib"))
420 self.switchweapon = WEP_NEX;
421 self.ammo_cells = cvar("g_minstagib_ammo_start");
423 self.jump_interval = time;
426 self.event_damage = PlayerDamage;
428 self.statdraintime = time + 5;
429 self.button0 = self.button1 = self.button2 = self.button3 = 0;
431 if(self.killcount == -666) {
436 self.cnt = WEP_LASER;
442 CL_SpawnWeaponentity();
444 //stuffcmd(self, "chase_active 0");
445 //stuffcmd(self, "set viewsize $tmpviewsize \n");
446 } else if(self.classname == "observer") {
447 PutObserverInServer ();
456 void SetNewParms (void)
466 void SetChangeParms (void)
475 Called when a client types 'kill' in the console
478 void ClientKill (void)
480 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
487 Called when a client connects to the server
490 string ColoredTeamName(float t);
491 //void dom_player_join_team(entity pl);
492 void ClientConnect (void)
494 self.classname = "player_joining";
496 //if(cvar("g_domination"))
497 // dom_player_join_team(self);
499 //JoinBestTeam(self, FALSE);
500 if(cvar("teamplay") && self.version == cvar("g_nexuizversion_major")) stuffcmd(self,"menu_showteamselect\n");
503 if(cvar("sv_spectate") == 1 && !cvar("g_lms")) {
504 self.classname = "observer";
506 self.classname = "player";
509 //stuffcmd(self, "set tmpviewsize $viewsize \n");
511 bprint ("^4",self.netname);
512 bprint ("^4 connected");
514 if(cvar("g_domination") || cvar("g_ctf"))
516 bprint(" and joined the ");
517 bprint(ColoredTeamName(self.team));
522 self.welcomemessage_time = time + cvar("welcome_message_time");
523 self.welcomemessage_time2 = 0;
525 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
526 // send prediction settings to the client
527 stuffcmd(self, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
528 stuffcmd(self, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
529 stuffcmd(self, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
530 stuffcmd(self, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
531 stuffcmd(self, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
532 stuffcmd(self, strcat("cl_movement_jumpvelocity ", ftos(cvar("g_balance_jumpheight")), "\n"));
533 stuffcmd(self, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
534 stuffcmd(self, strcat("cl_movement_edgefriction 0\n"));
535 // Wazat's grappling hook
536 SetGrappleHookBindings();
538 // get autoswitch state from player
539 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1; cmd autoswitch $1\"\n");
540 stuffcmd(self, "cmd autoswitch $cl_autoswitch\n");
542 // get version info from player
543 stuffcmd(self, "cmd clientversion $g_nexuizversion_major\n");
545 // set cvar for team scoreboard
547 stuffcmd(self, "set teamplay 1\n");
549 stuffcmd(self, "set teamplay 0\n");
553 self.frags = cvar("fraglimit");
554 // no fraglimit was set, so player gets 999 lives
558 // disallow player to join after the worst player has lost g_lms_last_join lives
559 // if "g_lms_join_anytime" new players spawn with same amount of lives as the worst active player
560 if((cvar("fraglimit") - cvar("g_lms_last_join")) > lms_lowest_lives && !cvar("g_lms_join_anytime"))
565 else if(cvar("fraglimit") > lms_lowest_lives)
567 self.frags = lms_lowest_lives;
571 if(clienttype(self) != CLIENTTYPE_BOT)
579 Called when a client disconnects from the server
582 .entity chatbubbleentity;
583 .entity teambubbleentity;
584 void ClientDisconnect (void)
586 bprint ("^4",self.netname);
587 bprint ("^4 disconnected\n");
589 if (self.chatbubbleentity)
591 remove (self.chatbubbleentity);
592 self.chatbubbleentity = world;
595 if (self.teambubbleentity)
597 remove (self.teambubbleentity);
598 self.teambubbleentity = world;
602 // decrease player count for lms
603 // if(clienttype(self) != CLIENTTYPE_BOT) // WHY?! bots are equally clients, let them be!
605 // player was dead, decrease dead count
606 if(cvar("g_lms") && self.frags < 1)
608 //stuffcmd(self, "set viewsize $tmpviewsize \n");
612 void() ChatBubbleThink =
614 self.nextthink = time;
615 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
620 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
621 if (self.owner.buttonchat && !self.owner.deadflag)
622 self.model = self.mdl;
627 void() UpdateChatBubble =
629 if (!self.modelindex)
631 // spawn a chatbubble entity if needed
632 if (!self.chatbubbleentity)
634 self.chatbubbleentity = spawn();
635 self.chatbubbleentity.owner = self;
636 self.chatbubbleentity.exteriormodeltoclient = self;
637 self.chatbubbleentity.think = ChatBubbleThink;
638 self.chatbubbleentity.nextthink = time;
639 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr");
640 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
641 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
642 self.chatbubbleentity.model = "";
647 void() TeamBubbleThink =
649 self.nextthink = time;
650 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
655 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
656 if (self.owner.buttonchat || self.owner.deadflag)
659 self.model = self.mdl;
663 .float() customizeentityforclient;
664 float() ChatBubble_customizeentityforclient = {return (self.owner.team == other.team && other.killcount > -666);};
666 void() UpdateTeamBubble =
668 if (!self.modelindex || !cvar("teamplay"))
670 // spawn a teambubble entity if needed
671 if (!self.teambubbleentity && cvar("teamplay"))
673 self.teambubbleentity = spawn();
674 self.teambubbleentity.owner = self;
675 self.teambubbleentity.exteriormodeltoclient = self;
676 self.teambubbleentity.think = TeamBubbleThink;
677 self.teambubbleentity.nextthink = time;
678 setmodel(self.teambubbleentity, "models/misc/teambubble.spr");
679 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
680 setorigin(self.teambubbleentity, self.teambubbleentity.origin + '0 0 15' + self.maxs_z * '0 0 1');
681 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
682 self.teambubbleentity.mdl = self.teambubbleentity.model;
683 self.teambubbleentity.model = self.teambubbleentity.mdl;
684 self.teambubbleentity.customizeentityforclient = ChatBubble_customizeentityforclient;
688 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
689 // added to the model skins
690 /*void() UpdateColorModHack =
693 c = self.clientcolors & 15;
694 // LordHavoc: only bothering to support white, green, red, yellow, blue
695 if (teamplay == 0) self.colormod = '0 0 0';
696 else if (c == 0) self.colormod = '1.00 1.00 1.00';
697 else if (c == 3) self.colormod = '0.10 1.73 0.10';
698 else if (c == 4) self.colormod = '1.73 0.10 0.10';
699 else if (c == 12) self.colormod = '1.22 1.22 0.10';
700 else if (c == 13) self.colormod = '0.10 0.10 1.73';
701 else self.colormod = '1 1 1';
704 void UpdatePlayerColors () {
705 if(self.weaponentity) {
706 self.weaponentity.colormap = self.colormap;
707 self.exteriorweaponentity.colormap = self.colormap;
714 When you press the jump key
717 void PlayerJump (void)
721 mjumpheight = cvar("g_balance_jumpheight");
722 if (self.waterlevel >= 2)
724 if (self.watertype == CONTENT_WATER)
725 self.velocity_z = 200;
726 else if (self.watertype == CONTENT_SLIME)
727 self.velocity_z = 80;
729 self.velocity_z = 50;
735 if (!(self.flags & FL_ONGROUND))
738 if (!(self.flags & FL_JUMPRELEASED))
741 if(cvar("g_runematch"))
743 if(self.runes & RUNE_SPEED)
745 if(self.runes & CURSE_SLOW)
746 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_combo_jumpheight");
748 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
750 else if(self.runes & CURSE_SLOW)
752 mjumpheight = mjumpheight * cvar("g_balance_curse_slow_jumpheight");
756 if(cvar("g_minstagib") && (self.items & IT_INVINCIBLE))
758 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
761 self.velocity_z = self.velocity_z + mjumpheight;
762 self.oldvelocity_z = self.velocity_z;
764 self.flags = self.flags - FL_ONGROUND;
765 self.flags = self.flags - FL_JUMPRELEASED;
768 void() CheckWaterJump =
770 local vector start, end;
772 // check for a jump-out-of-water
773 makevectors (self.angles);
775 start_z = start_z + 8;
777 normalize(v_forward);
778 end = start + v_forward*24;
779 traceline (start, end, TRUE, self);
780 if (trace_fraction < 1)
782 start_z = start_z + self.maxs_z - 8;
783 end = start + v_forward*24;
784 self.movedir = trace_plane_normal * -50;
785 traceline (start, end, TRUE, self);
786 if (trace_fraction == 1)
787 { // open at eye level
788 self.flags = self.flags | FL_WATERJUMP;
789 self.velocity_z = 225;
790 self.flags = self.flags - (self.flags & FL_JUMPRELEASED);
791 self.teleport_time = time + 2; // safety net
804 void player_powerups (void)
806 if (cvar("g_minstagib"))
808 self.effects = EF_FULLBRIGHT;
809 if (self.items & IT_STRENGTH)
811 if (time > self.strength_finished)
814 self.exteriorweaponentity.alpha = 1;
815 self.items = self.items - (self.items & IT_STRENGTH);
816 sprint(self, "^3Invisibility has worn off\n");
821 if (time < self.strength_finished)
823 self.alpha = cvar("g_minstagib_invis_alpha");
824 self.exteriorweaponentity.alpha = cvar("g_minstagib_invis_alpha");
825 self.items = self.items | IT_STRENGTH;
826 sprint(self, "^3You are invisible\n");
830 if (self.items & IT_INVINCIBLE)
832 if (time > self.invincible_finished)
834 self.items = self.items - (self.items & IT_INVINCIBLE);
835 sprint(self, "^3Speed has worn off\n");
840 if (time < self.invincible_finished)
842 self.items = self.items | IT_INVINCIBLE;
843 sprint(self, "^3You are on speed\n");
849 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
850 if (self.items & IT_STRENGTH)
852 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
853 if (time > self.strength_finished)
855 self.items = self.items - (self.items & IT_STRENGTH);
856 sprint(self, "^3Strength has worn off\n");
861 if (time < self.strength_finished)
863 self.items = self.items | IT_STRENGTH;
864 sprint(self, "^3Strength infuses your weapons with devestating power\n");
867 if (self.items & IT_INVINCIBLE)
869 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
870 if (time > self.invincible_finished)
872 self.items = self.items - (self.items & IT_INVINCIBLE);
873 sprint(self, "^3Shield has worn off\n");
878 if (time < self.invincible_finished)
880 self.items = self.items | IT_INVINCIBLE;
881 sprint(self, "^3Shield surrounds you\n");
885 if (cvar("g_fullbrightplayers"))
886 self.effects = EF_FULLBRIGHT;
890 void player_regen (void)
892 float maxh, maxa, max_mod, regen_mod, rot_mod;
893 maxh = cvar("g_balance_health_stable");
894 maxa = cvar("g_balance_armor_stable");
896 if (cvar("g_minstagib"))
903 if(cvar("g_runematch"))
905 max_mod = regen_mod = rot_mod = 1;
906 if (self.runes & RUNE_REGEN)
908 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
910 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
911 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
915 regen_mod = cvar("g_balance_rune_regen_regenrate");
916 max_mod = cvar("g_balance_rune_regen_hpmod");
919 else if (self.runes & CURSE_VENOM)
921 max_mod = cvar("g_balance_curse_venom_hpmod");
922 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
923 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
925 rot_mod = cvar("g_balance_curse_venom_rotrate");
926 //if (!self.runes & RUNE_REGEN)
927 // rot_mod = cvar("g_balance_curse_venom_rotrate");
929 maxh = maxh * max_mod;
930 //maxa = maxa * max_mod;
932 if (time > self.pauserotarmor_finished)
934 if (self.armorvalue > maxa)
935 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
937 if (time > self.pauserothealth_finished)
939 if (self.health > maxh)
940 self.health = bound(0, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime, 1000);
942 if (time > self.pauseregen_finished)
944 if (self.health < maxh)
945 self.health = bound(0, self.health + (maxh- self.health) * regen_mod*cvar("g_balance_health_regen") * frametime, 1000);
946 if (self.armorvalue < maxa)
947 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime, 1000);
952 if (time > self.pauserothealth_finished)
953 if (self.health > maxh)
954 self.health = bound(0, self.health + (maxh - self.health) * cvar("g_balance_health_rot") * frametime, 1000);
955 if (time > self.pauserotarmor_finished)
956 if (self.armorvalue > maxa)
957 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
958 if (time > self.pauseregen_finished)
960 if (self.health < maxh)
961 self.health = bound(0, self.health + (maxh- self.health) * cvar("g_balance_health_regen") * frametime, 1000);
962 if (self.armorvalue < maxa)
963 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime, 1000);
969 ======================
970 spectate mode routines
971 ======================
973 void SpectateCopy(entity spectatee) {
974 self.armortype = spectatee.armortype;
975 self.armorvalue = spectatee.armorvalue;
976 self.currentammo = spectatee.currentammo;
977 self.effects = spectatee.effects;
978 self.health = spectatee.health;
980 self.items = spectatee.items;
981 self.punchangle = spectatee.punchangle;
982 self.view_ofs = spectatee.view_ofs;
983 self.v_angle = spectatee.v_angle;
984 self.viewzoom = spectatee.viewzoom;
985 setorigin(self, spectatee.origin);
986 setsize(self, spectatee.mins, spectatee.maxs);
989 void SpectateUpdate() {
990 if (self != self.enemy) {
991 SpectateCopy(self.enemy);
993 WriteByte(MSG_ONE, SVC_SETANGLE);
994 WriteAngle(MSG_ONE, self.enemy.v_angle_x);
995 WriteAngle(MSG_ONE, self.enemy.v_angle_y);
996 WriteAngle(MSG_ONE, self.enemy.v_angle_z);
1000 float SpectateNext() {
1001 other = find(self.enemy, classname, "player");
1003 other = find(other, classname, "player");
1008 if(self.enemy.classname == "player") {
1010 WriteByte(MSG_ONE, SVC_SETVIEW);
1011 WriteEntity(MSG_ONE, self.enemy);
1012 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1024 Called every frame for each client before the physics are run
1027 void PlayerPreThink (void)
1029 if(self.classname == "player") {
1030 local vector m1, m2;
1034 // if(self.netname == "Wazat")
1035 // bprint(strcat(self.classname, "\n"));
1037 CheckRules_Player();
1039 if (intermission_running)
1041 IntermissionThink (); // otherwise a button could be missed between
1042 return; // the think tics
1045 if (self.deadflag != DEAD_NO)
1049 if (self.deadflag == DEAD_DYING)
1051 if (time > self.dead_time)
1052 self.deadflag = DEAD_DEAD;
1054 else if (self.deadflag == DEAD_DEAD)
1056 if (!self.button0 && !self.button2 && !self.button3)
1057 self.deadflag = DEAD_RESPAWNABLE;
1059 else if (self.deadflag == DEAD_RESPAWNABLE)
1066 cvar("g_forced_respawn"))
1077 self.view_ofs = PL_CROUCH_VIEW_OFS;
1078 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
1085 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
1086 if (!trace_startsolid)
1088 self.crouch = FALSE;
1089 self.view_ofs = PL_VIEW_OFS;
1090 setsize (self, PL_MIN, PL_MAX);
1095 if(cvar("sv_defaultcharacter") == 1) {
1096 local string defaultmodel;
1097 defaultmodel = CheckPlayerModel(cvar_string("sv_defaultplayermodel"));
1099 if (defaultmodel != self.model)
1103 precache_model (defaultmodel);
1104 setmodel (self, defaultmodel);
1105 setsize (self, m1, m2);
1108 if (self.skin != stof(cvar_string("sv_defaultplayerskin")))
1109 self.skin = stof(cvar_string("sv_defaultplayerskin"));
1111 if (self.playermodel != self.model)
1113 self.playermodel = CheckPlayerModel(self.playermodel);
1116 precache_model (self.playermodel);
1117 setmodel (self, self.playermodel);
1118 setsize (self, m1, m2);
1121 if (self.skin != stof(self.playerskin))
1122 self.skin = stof(self.playerskin);
1124 // Savage: Check for nameless players
1125 if (strlen(self.netname) < 1) {
1126 self.netname = "Player";
1127 stuffcmd(self, "name Player\n");
1130 GrapplingHookFrame();
1134 if (self.button4 || (self.weapon == WEP_NEX && self.button3))
1136 if (cvar("g_minstagib") && self.button3)
1138 if (self.jump_interval <= (time + 0.1))
1140 self.jump_interval = time + 1;
1141 weapon_doattack(laser_check, laser_check, W_Laser_Attack);
1144 else if (self.viewzoom > 0.4)
1145 self.viewzoom = max (0.4, self.viewzoom - frametime * 2);
1147 else if (self.viewzoom < 1.0)
1148 self.viewzoom = min (1.0, self.viewzoom + frametime);
1154 self.flags = self.flags | FL_JUMPRELEASED;
1160 //self.angles_y=self.v_angle_y + 90; // temp
1162 if (self.waterlevel == 2)
1165 //if (TetrisPreFrame()) return;
1166 } else if(self.classname == "observer") {
1168 if (self.flags & FL_JUMPRELEASED) {
1169 if (self.button2 && self.version == cvar("g_nexuizversion_major")) {
1170 if(!cvar("teamplay")) {
1171 self.flags = self.flags & !FL_JUMPRELEASED;
1172 self.classname = "player";
1174 bprint (strcat("^4", self.netname, "^4 is playing now\n"));
1175 PutClientInServer();
1176 centerprint(self,"");
1179 self.flags = self.flags & !FL_JUMPRELEASED;
1180 stuffcmd(self,"menu_showteamselect\n");
1183 } else if(self.button0 && self.version == cvar("g_nexuizversion_major")) {
1184 self.flags = self.flags & !FL_JUMPRELEASED;
1185 if(SpectateNext() == 1) {
1186 self.classname = "spectator";
1190 if (!(self.button0 || self.button2)) {
1191 self.flags = self.flags | FL_JUMPRELEASED;
1194 if(cvar("g_lms") && self.frags == 0)
1195 centerprint(self, "\n\n\n^1You have no more lives left\nwait for next round\n\n\n^7press attack to spectate other players");
1196 else if(cvar("g_lms") && self.frags == -1)
1197 centerprint(self, "\n\n\n^1Match has already begun\nwait for next round\n\n\n^7press attack to spectate other players");
1199 PrintWelcomeMessage(self);
1200 //centerprint(self, "\n\n\npress jump to play\npress attack to spectate other players");
1201 } else if(self.classname == "spectator") {
1203 if (self.flags & FL_JUMPRELEASED) {
1205 self.flags = self.flags & !FL_JUMPRELEASED;
1206 if(SpectateNext() == 1) {
1207 self.classname = "spectator";
1209 self.classname = "observer";
1211 WriteByte(MSG_ONE, SVC_SETVIEW);
1212 WriteEntity(MSG_ONE, self);
1213 PutClientInServer();
1215 } else if (self.button3) {
1216 self.flags = self.flags & !FL_JUMPRELEASED;
1217 self.classname = "observer";
1219 WriteByte(MSG_ONE, SVC_SETVIEW);
1220 WriteEntity(MSG_ONE, self);
1221 PutClientInServer();
1226 if (!(self.button0 || self.button3)) {
1227 self.flags = self.flags | FL_JUMPRELEASED;
1230 centerprint(self, strcat("spectating ", self.enemy.netname, "\n\n\n^7press attack for next player\npress attack2 for free fly mode"));
1240 Called every frame for each client after the physics are run
1243 void PlayerPostThink (void)
1245 if(self.classname == "player") {
1246 CheckRules_Player();
1249 UpdatePlayerColors();
1250 if (self.deadflag == DEAD_NO)
1253 if (intermission_running)
1254 return; // intermission or finale
1256 //PrintWelcomeMessage(self);
1257 //if (TetrisPostFrame()) return;
1258 } else if (self.classname == "observer") {
1260 } else if (self.classname == "spectator") {