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cvar for enabling/disabling playerclips on a map (useful on eg defrag maps with ...
[divverent/nexuiz.git] / data / qcsrc / server / g_world.qc
1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
3 float world_initialized;
4
5 string GetMapname();
6 string GetGametype();
7 void GotoNextMap();
8 void ShuffleMaplist()
9 float() DoNextMapOverride;
10
11 void SetDefaultAlpha()
12 {
13         if(cvar("g_running_guns"))
14         {
15                 default_player_alpha = -1;
16                 default_weapon_alpha = +1;
17         }
18         else if(g_cloaked)
19         {
20                 default_player_alpha = cvar("g_balance_cloaked_alpha");
21                 default_weapon_alpha = default_player_alpha;
22         }
23         else
24         {
25                 default_player_alpha = cvar("g_player_alpha");
26                 if(default_player_alpha == 0)
27                         default_player_alpha = 1;
28                 default_weapon_alpha = default_player_alpha;
29         }
30 }
31
32 void fteqcc_testbugs()
33 {
34         float a, b;
35
36         if(!cvar("developer_fteqccbugs"))
37                 return;
38
39         dprint("*** fteqcc test: checking for bugs...\n");
40
41         a = 1;
42         b = 5;
43         if(sqrt(a) - sqrt(b - a) == 0)
44                 dprint("*** fteqcc test: found same-function-twice bug\n");
45         else
46                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
47
48         world.cnt = -10;
49         world.enemy = world;
50         world.enemy.cnt += 10;
51         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
52                 dprint("*** fteqcc test: found += bug\n");
53         else
54                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
55         world.cnt = 0;
56 }
57
58 /**
59  * Takes care of pausing and unpausing the game.
60  * Centerprints the information about an upcoming or active timeout to all active
61  * players. Also plays reminder sounds.
62  */
63 void timeoutHandler_Think() {
64         local string timeStr;
65         local entity plr;
66         if (timeoutStatus == 1) {
67                 if (remainingLeadTime > 0) {
68                         //centerprint the information to every player
69                         timeStr = getTimeoutText(0);
70                         FOR_EACH_REALCLIENT(plr) {
71                                 if(plr.classname == "player") {
72                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
73                                 }
74                         }
75                         remainingLeadTime -= 1;
76                         //think again in 1 second:
77                         self.nextthink = time + 1;
78                 }
79                 else {
80                         //now pause the game:
81                         timeoutStatus = 2;
82                         //reset all the flood variables
83                         FOR_EACH_CLIENT(plr) {
84                                 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
85                         }
86                         cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
87                         //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
88                         FOR_EACH_REALPLAYER(plr) {
89                                 plr.lastV_angle = plr.v_angle;
90                         }
91                         self.nextthink = time;
92                 }
93         }
94         else if (timeoutStatus == 2) {
95                 if (remainingTimeoutTime > 0) {
96                         timeStr = getTimeoutText(0);
97                         FOR_EACH_REALCLIENT(plr) {
98                                 if(plr.classname == "player") {
99                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
100                                 }
101                         }
102                         if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
103                                 play2all("announcer/robotic/prepareforbattle.wav");
104                         }
105                         remainingTimeoutTime -= 1;
106                         self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
107                 }
108                 else {
109                         //unpause the game again
110                         remainingTimeoutTime = timeoutStatus = 0;
111                         cvar_set("slowmo", ftos(orig_slowmo));
112                         //and unlock the fixed view again once there is no timeout active anymore
113                         FOR_EACH_REALPLAYER(plr) {
114                                 plr.fixangle = FALSE;
115                         }
116                         //get rid of the countdown message
117                         FOR_EACH_REALCLIENT(plr) {
118                                 if(plr.classname == "player") {
119                                         centerprint_atprio(plr, CENTERPRIO_SPAM, "");
120                                 }
121                         }
122                         remove(self);
123                         return;
124                 }
125
126         }
127         else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
128                 FOR_EACH_REALCLIENT(plr) {
129                         if(plr.classname == "player") {
130                                 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
131                         }
132                 }
133                 remove(self);
134                 return;
135         }
136 }
137
138 void GotoFirstMap()
139 {
140         float n;
141         if(cvar("_sv_init"))
142         {
143                 // cvar_set("_sv_init", "0");
144                 // we do NOT set this to 0 any more, so someone "accidentally" changing
145                 // to this "init" map on a dedicated server will cause no permanent
146                 // harm
147                 if(cvar("g_maplist_shuffle"))
148                         ShuffleMaplist();
149                 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
150                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
151
152                 MapInfo_Enumerate();
153                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
154
155                 if(!DoNextMapOverride())
156                         GotoNextMap();
157
158                 return;
159         }
160
161         if(time < 5)
162         {
163                 self.nextthink = time;
164         }
165         else
166         {
167                 self.nextthink = time + 1;
168                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
169         }
170 }
171
172 void cvar_changes_init()
173 {
174         float h;
175         string k, v, d;
176         float n, i;
177
178         if(cvar_changes)
179                 strunzone(cvar_changes);
180         cvar_changes = string_null;
181
182         h = buf_create();
183         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
184         n = buf_getsize(h);
185
186         for(i = 0; i < n; ++i)
187         {
188                 k = bufstr_get(h, i);
189
190 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
191 #define BADCVAR(p) if(k == p) continue
192                 // internal
193                 BADPREFIX("csqc_");
194                 BADPREFIX("cvar_check_");
195                 BADCVAR("gamecfg");
196                 BADCVAR("g_configversion");
197                 BADCVAR("g_maplist_index");
198                 BADCVAR("halflifebsp");
199
200                 // client
201                 BADPREFIX("cl_");
202                 BADPREFIX("con_");
203                 BADPREFIX("g_campaign");
204                 BADPREFIX("gl_");
205                 BADPREFIX("joy");
206                 BADPREFIX("menu_");
207                 BADPREFIX("net_slist_");
208                 BADPREFIX("r_");
209                 BADPREFIX("sbar_");
210                 BADPREFIX("scr_");
211                 BADPREFIX("userbind");
212                 BADPREFIX("v_");
213                 BADPREFIX("vid_");
214                 BADPREFIX("crosshair");
215                 BADCVAR("mod_q3bsp_lightmapmergepower");
216                 BADCVAR("mod_q3bsp_nolightmaps");
217
218                 // private
219                 BADPREFIX("g_ban_");
220                 BADPREFIX("g_chat_flood_");
221                 BADPREFIX("g_voice_flood_");
222                 BADPREFIX("rcon_");
223                 BADPREFIX("settemp_");
224                 BADPREFIX("sv_allowdownloads_");
225                 BADPREFIX("sv_autodemo");
226                 BADPREFIX("sv_curl_");
227                 BADPREFIX("sv_eventlog");
228                 BADPREFIX("sv_logscores_");
229                 BADPREFIX("sv_master");
230                 BADCVAR("g_banned_list");
231                 BADCVAR("log_dest_udp");
232                 BADCVAR("log_file");
233                 BADCVAR("net_address");
234                 BADCVAR("port");
235                 BADCVAR("savedgamecfg");
236                 BADCVAR("sv_heartbeatperoid");
237                 BADCVAR("sv_vote_master_password");
238                 BADCVAR("sys_colortranslation");
239                 BADCVAR("sys_specialcharactertranslation");
240                 BADCVAR("timestamps");
241
242                 // mapinfo
243                 BADCVAR("timelimit");
244                 BADCVAR("fraglimit");
245                 BADCVAR("g_arena");
246                 BADCVAR("g_ca");
247                 BADCVAR("g_assault");
248                 BADCVAR("g_ctf");
249                 BADCVAR("g_dm");
250                 BADCVAR("g_domination");
251                 BADCVAR("g_keyhunt");
252                 BADCVAR("g_keyhunt_teams");
253                 BADCVAR("g_onslaught");
254                 BADCVAR("g_race");
255                 BADCVAR("g_cts");
256                 BADCVAR("g_runematch");
257                 BADCVAR("g_tdm");
258                 BADCVAR("g_nexball");
259                 BADCVAR("teamplay");
260
261                 // long
262                 BADCVAR("hostname");
263                 BADCVAR("g_maplist");
264                 BADCVAR("g_maplist_mostrecent");
265                 BADCVAR("sv_motd");
266 #undef BADPREFIX
267 #undef BADCVAR
268
269                 v = cvar_string(k);
270                 d = cvar_defstring(k);
271                 if(v != d)
272                 {
273                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
274                         if(strlen(cvar_changes) > 16384)
275                         {
276                                 cvar_changes = "// too many settings have been changed to show them here\n";
277                                 break;
278                         }
279                 }
280         }
281         buf_del(h);
282         if(cvar_changes == "")
283                 cvar_changes = "// this server runs at default settings\n";
284         else
285                 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
286         cvar_changes = strzone(cvar_changes);
287 }
288
289 void detect_maptype()
290 {
291 #if 0
292         vector o, v;
293         float i;
294
295         for(;;)
296         {
297                 o = world.mins;
298                 o_x += random() * (world.maxs_x - world.mins_x);
299                 o_y += random() * (world.maxs_y - world.mins_y);
300                 o_z += random() * (world.maxs_z - world.mins_z);
301
302                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
303                 if(trace_fraction == 1)
304                         continue;
305
306                 v = trace_endpos;
307
308                 for(i = 0; i < 64; i += 4)
309                 {
310                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
311         if(trace_fraction == 1)
312                 continue;
313                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
314                 }
315
316                 break;
317         }
318 #endif
319 }
320
321 entity randomseed;
322 float RandomSeed_Send(entity to, float sf)
323 {
324         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
325         WriteShort(MSG_ENTITY, self.cnt);
326         return TRUE;
327 }
328 void RandomSeed_Think()
329 {
330         self.cnt = bound(0, floor(random() * 65536), 65535);
331         self.nextthink = time + 5;
332
333         self.SendFlags |= 1;
334 }
335 void RandomSeed_Spawn()
336 {
337         randomseed = spawn();
338         randomseed.think = RandomSeed_Think;
339         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
340
341         entity oldself;
342         oldself = self;
343         self = randomseed;
344         self.think(); // sets random seed and nextthink
345         self = oldself;
346 }
347
348 void spawnfunc___init_dedicated_server(void)
349 {
350         // handler for _init/_init map (only for dedicated server initialization)
351
352         world_initialized = -1; // don't complain
353         cvar = cvar_normal;
354         cvar_string = cvar_string_normal;
355         cvar_set = cvar_set_normal;
356         dprint_load(); // load dprint status from cvar
357
358         remove = remove_unsafely;
359
360         entity e;
361         e = spawn();
362         e.think = GotoFirstMap;
363         e.nextthink = time; // this is usually 1 at this point
364
365         e = spawn();
366         e.classname = "info_player_deathmatch"; // safeguard against player joining
367
368         self.classname = "worldspawn"; // safeguard against various stuff ;)
369
370         MapInfo_Enumerate();
371         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
372 }
373
374 void Map_MarkAsRecent(string m);
375 float world_already_spawned;
376 void RegisterWeapons();
377 void Nagger_Init();
378 void ClientInit_Spawn();
379 void WeaponStats_Init();
380 void WeaponStats_Shutdown();
381 void spawnfunc_worldspawn (void)
382 {
383         float fd, l, i, j, n;
384         string s, col;
385
386         cvar = cvar_normal;
387         cvar_string = cvar_string_normal;
388         cvar_set = cvar_set_normal;
389         dprint_load(); // load dprint status from cvar
390
391         if(world_already_spawned)
392                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
393         world_already_spawned = TRUE;
394
395         remove = remove_safely; // during spawning, watch what you remove!
396
397         check_unacceptable_compiler_bugs();
398
399         if(cvar_string("cvar_check_default") != "bypass")
400         {
401                 if(cvar_string("cvar_check_default") != CVAR_CHECK_DEFAULT)
402                         error("Config file mismatch! Please update defaultNexuiz.cfg to match the QuakeC code, and restart the engine!");
403
404                 if(cvar_string("cvar_check_balance") != CVAR_CHECK_BALANCE)
405                         error("Config file mismatch! Please update balance*.cfg to match the QuakeC code, and restart the engine!");
406         }
407
408         compressShortVector_init();
409
410         local entity head;
411         head = nextent(world);
412         maxclients = 0;
413         while(head)
414         {
415                 ++maxclients;
416                 head = nextent(head);
417         }
418
419         // needs to be done so early as they would still spawn
420         RegisterWeapons();
421
422         if(sv_cheats)
423                 ServerProgsDB = db_create();
424         else
425                 ServerProgsDB = db_load("server.db");
426
427         TemporaryDB = db_create();
428
429         /*
430         TODO sound pack system
431         // initialize sound pack system
432         soundpack = cvar_string("g_soundpack");
433         if(soundpack != "")
434                 soundpack = strcat(soundpack, "/");
435         soundpack = strzone(soundpack);
436         */
437
438         // 0 normal
439         lightstyle(0, "m");
440
441         // 1 FLICKER (first variety)
442         lightstyle(1, "mmnmmommommnonmmonqnmmo");
443
444         // 2 SLOW STRONG PULSE
445         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
446
447         // 3 CANDLE (first variety)
448         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
449
450         // 4 FAST STROBE
451         lightstyle(4, "mamamamamama");
452
453         // 5 GENTLE PULSE 1
454         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
455
456         // 6 FLICKER (second variety)
457         lightstyle(6, "nmonqnmomnmomomno");
458
459         // 7 CANDLE (second variety)
460         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
461
462         // 8 CANDLE (third variety)
463         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
464
465         // 9 SLOW STROBE (fourth variety)
466         lightstyle(9, "aaaaaaaazzzzzzzz");
467
468         // 10 FLUORESCENT FLICKER
469         lightstyle(10, "mmamammmmammamamaaamammma");
470
471         // 11 SLOW PULSE NOT FADE TO BLACK
472         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
473
474         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
475
476         // 63 testing
477         lightstyle(63, "a");
478
479         if(cvar("g_campaign"))
480                 CampaignPreInit();
481
482         Map_MarkAsRecent(mapname);
483
484         precache_model ("null"); // we need this one before InitGameplayMode
485         InitGameplayMode();
486         readlevelcvars();
487         GrappleHookInit();
488
489         player_count = 0;
490         bot_waypoints_for_items = cvar("g_waypoints_for_items");
491         if(bot_waypoints_for_items == 1)
492                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
493                         bot_waypoints_for_items = 0;
494
495         // for setting by mapinfo
496         q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
497         cvar_set("sv_q3acompat_machineshotgunswap", "0");
498
499         precache();
500
501         WaypointSprite_Init();
502
503         //if (g_domination)
504         //      dom_init();
505
506         GameLogInit(); // prepare everything
507         if(cvar("sv_eventlog"))
508         {
509                 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
510                 s = strcat(s, ftos(random()));
511                 matchid = strzone(s);
512
513                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
514                 s = ":gameinfo:mutators:LIST";
515                 if(cvar("g_grappling_hook"))
516                         s = strcat(s, ":grappling_hook");
517                 if(!cvar("g_use_ammunition"))
518                         s = strcat(s, ":no_use_ammunition");
519                 if(!cvar("g_pickup_items"))
520                         s = strcat(s, ":no_pickup_items");
521                 if(cvar_string("g_weaponarena") != "0")
522                         s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
523                 if(cvar("g_nixnex"))
524                         s = strcat(s, ":nixnex");
525                 if(cvar("g_vampire"))
526                         s = strcat(s, ":vampire");
527                 if(cvar("g_laserguided_missile"))
528                         s = strcat(s, ":laserguided_missile");
529                 if(cvar("g_norecoil"))
530                         s = strcat(s, ":norecoil");
531                 if(cvar("g_midair"))
532                         s = strcat(s, ":midair");
533                 if(cvar("g_minstagib"))
534                         s = strcat(s, ":minstagib");
535                 GameLogEcho(s);
536                 GameLogEcho(":gameinfo:end");
537         }
538         else
539                 matchid = strzone(ftos(random()));
540
541         cvar_set("nextmap", "");
542
543         SetDefaultAlpha();
544
545         if(cvar("g_campaign"))
546                 CampaignPostInit();
547
548         fteqcc_testbugs();
549
550         Ban_LoadBans();
551
552         MapInfo_Enumerate();
553         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
554
555         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
556         {
557                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
558                 if(fd != -1)
559                 {
560                         while((s = fgets(fd)))
561                         {
562                                 l = tokenize_console(s);
563                                 if(l < 2)
564                                         continue;
565                                 if(argv(0) == "cd")
566                                 {
567                                         print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
568                                         print("  cdtrack ", argv(2), "\n");
569                                 }
570                                 else if(argv(0) == "fog")
571                                 {
572                                         print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
573                                         print("  \"fog\" \"", s, "\"\n");
574                                 }
575                                 else if(argv(0) == "set")
576                                 {
577                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
578                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
579                                 }
580                                 else if(argv(0) != "//")
581                                 {
582                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
583                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
584                                 }
585                         }
586                         fclose(fd);
587                 }
588         }
589
590         WeaponStats_Init();
591
592         addstat(STAT_WEAPONS, AS_INT, weapons);
593         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
594         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
595         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
596         Nagger_Init();
597
598         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
599         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
600         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
601         addstat(STAT_FUEL, AS_INT, ammo_fuel);
602         addstat(STAT_DAMAGE_HITS, AS_INT, stat_hit);
603         addstat(STAT_DAMAGE_FIRED, AS_INT, stat_fired);
604         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
605         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
606         addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
607
608         next_pingtime = time + 5;
609         InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
610
611         detect_maptype();
612
613         lsmaps_reply = "^7Maps available: ";
614         for(i = 0, j = 0; i < MapInfo_count; ++i)
615         {
616                 if(MapInfo_Get_ByID(i))
617                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
618                         {
619                                 if(mod(i, 2))
620                                         col = "^2";
621                                 else
622                                         col = "^3";
623                                 ++j;
624                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
625                         }
626         }
627         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
628
629         maplist_reply = "^7Maps in list: ";
630         n = tokenize_console(cvar_string("g_maplist"));
631         for(i = 0, j = 0; i < n; ++i)
632         {
633                 if(MapInfo_CheckMap(argv(i)))
634                 {
635                         if(mod(j, 2))
636                                 col = "^2";
637                         else
638                                 col = "^3";
639                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
640                         ++j;
641                 }
642         }
643         maplist_reply = strzone(strcat(maplist_reply, "\n"));
644         MapInfo_ClearTemps();
645
646         records_reply = strzone(getrecords());
647
648         ClientInit_Spawn();
649         RandomSeed_Spawn();
650
651         localcmd("\n_sv_hook_gamestart ", GetGametype(), ";");
652
653         world_initialized = 1;
654 }
655
656 void spawnfunc_light (void)
657 {
658         //makestatic (self); // Who the f___ did that?
659         remove(self);
660 }
661
662 float TryFile( string pFilename )
663 {
664         local float lHandle;
665         dprint("TryFile(\"", pFilename, "\")\n");
666         lHandle = fopen( pFilename, FILE_READ );
667         if( lHandle != -1 ) {
668                 fclose( lHandle );
669                 return TRUE;
670         } else {
671                 return FALSE;
672         }
673 };
674
675 string GetGametype()
676 {
677         return GametypeNameFromType(game);
678 }
679
680 string getmapname_stored;
681 string GetMapname()
682 {
683         return mapname;
684 }
685
686 float Map_Count, Map_Current;
687 string Map_Current_Name;
688
689 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
690 float GetMaplistPosition()
691 {
692         float pos, idx;
693         string map;
694
695         map = GetMapname();
696         idx = cvar("g_maplist_index");
697
698         if(idx >= 0)
699                 if(idx < Map_Count)
700                         if(map == argv(idx))
701                                 return idx;
702
703         for(pos = 0; pos < Map_Count; ++pos)
704                 if(map == argv(pos))
705                         return pos;
706
707         // resume normal maplist rotation if current map is not in g_maplist
708         return idx;
709 }
710
711 float MapHasRightSize(string map)
712 {
713         float fh;
714         if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
715         if(cvar("g_maplist_check_waypoints"))
716         {
717                 dprint("checkwp "); dprint(map);
718                 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
719                 if(fh < 0)
720                 {
721                         dprint(": no waypoints\n");
722                         return FALSE;
723                 }
724                 dprint(": has waypoints\n");
725                 fclose(fh);
726         }
727
728         // open map size restriction file
729         dprint("opensize "); dprint(map);
730         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
731         if(fh >= 0)
732         {
733                 float mapmin, mapmax;
734                 dprint(": ok, ");
735                 mapmin = stof(fgets(fh));
736                 mapmax = stof(fgets(fh));
737                 fclose(fh);
738                 if(player_count < mapmin)
739                 {
740                         dprint("not enough\n");
741                         return FALSE;
742                 }
743                 if(player_count > mapmax)
744                 {
745                         dprint("too many\n");
746                         return FALSE;
747                 }
748                 dprint("right size\n");
749                 return TRUE;
750         }
751         dprint(": not found\n");
752         return TRUE;
753 }
754
755 string Map_Filename(float position)
756 {
757         return strcat("maps/", argv(position), ".bsp");
758 }
759
760 string strwords(string s, float w)
761 {
762         float endpos;
763         for(endpos = 0; w && endpos >= 0; --w)
764                 endpos = strstrofs(s, " ", endpos + 1);
765         if(endpos < 0)
766                 return s;
767         else
768                 return substring(s, 0, endpos);
769 }
770
771 float strhasword(string s, string w)
772 {
773         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
774 }
775
776 void Map_MarkAsRecent(string m)
777 {
778         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
779 }
780
781 float Map_IsRecent(string m)
782 {
783         return strhasword(cvar_string("g_maplist_mostrecent"), m);
784 }
785
786 float Map_Check(float position, float pass)
787 {
788         string filename;
789         string map_next;
790         map_next = argv(position);
791         if(pass <= 1)
792         {
793                 if(Map_IsRecent(map_next))
794                         return 0;
795         }
796         filename = Map_Filename(position);
797         if(MapInfo_CheckMap(map_next))
798         {
799                 if(pass == 2)
800                         return 1;
801                 if(MapHasRightSize(map_next))
802                         return 1;
803                 return 0;
804         }
805         else
806                 dprint( "Couldn't select '", filename, "'..\n" );
807
808         return 0;
809 }
810
811 void Map_Goto_SetStr(string nextmapname)
812 {
813         if(getmapname_stored != "")
814                 strunzone(getmapname_stored);
815         if(nextmapname == "")
816                 getmapname_stored = "";
817         else
818                 getmapname_stored = strzone(nextmapname);
819 }
820
821 void Map_Goto_SetFloat(float position)
822 {
823         cvar_set("g_maplist_index", ftos(position));
824         Map_Goto_SetStr(argv(position));
825 }
826
827 void GameResetCfg()
828 {
829         // settings persist, except...
830         localcmd("\nsettemp_restore\n");
831 };
832
833 void Map_Goto()
834 {
835         GameResetCfg();
836         MapInfo_LoadMap(getmapname_stored);
837 }
838
839 // return codes of map selectors:
840 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
841 //   -2 = permanent failure
842 float() MaplistMethod_Iterate = // usual method
843 {
844         float pass, i;
845
846         for(pass = 1; pass <= 2; ++pass)
847         {
848                 for(i = 1; i < Map_Count; ++i)
849                 {
850                         float mapindex;
851                         mapindex = mod(i + Map_Current, Map_Count);
852                         if(Map_Check(mapindex, pass))
853                                 return mapindex;
854                 }
855         }
856         return -1;
857 }
858
859 float() MaplistMethod_Repeat = // fallback method
860 {
861         if(Map_Check(Map_Current, 2))
862                 return Map_Current;
863         return -2;
864 }
865
866 float() MaplistMethod_Random = // random map selection
867 {
868         float i, imax;
869
870         imax = 42;
871
872         for(i = 0; i <= imax; ++i)
873         {
874                 float mapindex;
875                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
876                 if(Map_Check(mapindex, 1))
877                         return mapindex;
878         }
879         return -1;
880 }
881
882 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
883 // the exponent sets a bias on the map selection:
884 // the higher the exponent, the less likely "shortly repeated" same maps are
885 {
886         float i, j, imax, insertpos;
887
888         imax = 42;
889
890         for(i = 0; i <= imax; ++i)
891         {
892                 string newlist;
893
894                 // now reinsert this at another position
895                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
896                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
897                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
898                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
899
900                 // insert the current map there
901                 newlist = "";
902                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
903                         newlist = strcat(newlist, " ", argv(j));
904                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
905                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
906                         newlist = strcat(newlist, " ", argv(j));
907                 newlist = substring(newlist, 1, strlen(newlist) - 1);
908                 cvar_set("g_maplist", newlist);
909                 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
910
911                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
912                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
913                 if(Map_Check(Map_Current, 1))
914                         return Map_Current;
915         }
916         return -1;
917 }
918
919 void Maplist_Init()
920 {
921         Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
922         if(Map_Count == 0)
923         {
924                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
925                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
926                 if(cvar("g_maplist_shuffle"))
927                         ShuffleMaplist();
928                 localcmd("\nmenu_cmd sync\n");
929                 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
930         }
931         if(Map_Count == 0)
932                 error("empty maplist, cannot select a new map");
933         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
934
935         if(Map_Current_Name)
936                 strunzone(Map_Current_Name);
937         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
938         // this may or may not be correct, but who cares, in the worst case a map
939         // isn't chosen in the first pass that should have been
940 }
941
942 string GetNextMap()
943 {
944         float nextMap;
945
946         Maplist_Init();
947         nextMap = -1;
948
949         if(nextMap == -1)
950                 if(cvar("g_maplist_shuffle") > 0)
951                         nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
952
953         if(nextMap == -1)
954                 if(cvar("g_maplist_selectrandom"))
955                         nextMap = MaplistMethod_Random();
956
957         if(nextMap == -1)
958                 nextMap = MaplistMethod_Iterate();
959
960         if(nextMap == -1)
961                 nextMap = MaplistMethod_Repeat();
962
963         if(nextMap >= 0)
964         {
965                 Map_Goto_SetFloat(nextMap);
966                 return getmapname_stored;
967         }
968
969         return "";
970 };
971
972 float DoNextMapOverride()
973 {
974         if(cvar("g_campaign"))
975         {
976                 CampaignPostIntermission();
977                 alreadychangedlevel = TRUE;
978                 return TRUE;
979         }
980         if(cvar("quit_when_empty"))
981         {
982                 if(player_count <= currentbots)
983                 {
984                         localcmd("quit\n");
985                         alreadychangedlevel = TRUE;
986                         return TRUE;
987                 }
988         }
989         if(cvar_string("quit_and_redirect") != "")
990         {
991                 redirection_target = strzone(cvar_string("quit_and_redirect"));
992                 alreadychangedlevel = TRUE;
993                 return TRUE;
994         }
995         if (cvar("samelevel")) // if samelevel is set, stay on same level
996         {
997                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
998                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
999                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1000                 localcmd("restart\n");
1001                 //changelevel (mapname);
1002                 alreadychangedlevel = TRUE;
1003                 return TRUE;
1004         }
1005         if(cvar_string("nextmap") != "")
1006                 if(MapInfo_CheckMap(cvar_string("nextmap")))
1007                 {
1008                         Map_Goto_SetStr(cvar_string("nextmap"));
1009                         Map_Goto();
1010                         alreadychangedlevel = TRUE;
1011                         return TRUE;
1012                 }
1013         if(cvar("lastlevel"))
1014         {
1015                 GameResetCfg();
1016                 localcmd("set lastlevel 0\ntogglemenu\n");
1017                 alreadychangedlevel = TRUE;
1018                 return TRUE;
1019         }
1020         return FALSE;
1021 };
1022
1023 void GotoNextMap()
1024 {
1025         //local string nextmap;
1026         //local float n, nummaps;
1027         //local string s;
1028         if (alreadychangedlevel)
1029                 return;
1030         alreadychangedlevel = TRUE;
1031
1032         {
1033                 string nextMap;
1034                 float allowReset;
1035
1036                 for(allowReset = 1; allowReset >= 0; --allowReset)
1037                 {
1038                         nextMap = GetNextMap();
1039                         if(nextMap != "")
1040                                 break;
1041
1042                         if(allowReset)
1043                         {
1044                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1045                                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1046                                 if(cvar("g_maplist_shuffle"))
1047                                         ShuffleMaplist();
1048                                 localcmd("\nmenu_cmd sync\n");
1049                         }
1050                         else
1051                         {
1052                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1053                         }
1054                 }
1055                 Map_Goto();
1056         }
1057 };
1058
1059
1060 /*
1061 ============
1062 IntermissionThink
1063
1064 When the player presses attack or jump, change to the next level
1065 ============
1066 */
1067 .float autoscreenshot;
1068 void() MapVote_Start;
1069 void() MapVote_Think;
1070 float mapvote_initialized;
1071 void IntermissionThink()
1072 {
1073         FixIntermissionClient(self);
1074
1075         if(cvar("sv_autoscreenshot"))
1076         if(self.autoscreenshot > 0)
1077         if(time > self.autoscreenshot)
1078         {
1079                 self.autoscreenshot = -1;
1080                 if(clienttype(self) == CLIENTTYPE_REAL)
1081                         stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1082                 return;
1083         }
1084
1085         if (time < intermission_exittime)
1086                 return;
1087
1088         if(!mapvote_initialized)
1089                 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1090                         return;
1091
1092         MapVote_Start();
1093 };
1094
1095 /*
1096 ============
1097 FindIntermission
1098
1099 Returns the entity to view from
1100 ============
1101 */
1102 /*
1103 entity FindIntermission()
1104 {
1105         local   entity spot;
1106         local   float cyc;
1107
1108 // look for info_intermission first
1109         spot = find (world, classname, "info_intermission");
1110         if (spot)
1111         {       // pick a random one
1112                 cyc = random() * 4;
1113                 while (cyc > 1)
1114                 {
1115                         spot = find (spot, classname, "info_intermission");
1116                         if (!spot)
1117                                 spot = find (spot, classname, "info_intermission");
1118                         cyc = cyc - 1;
1119                 }
1120                 return spot;
1121         }
1122
1123 // then look for the start position
1124         spot = find (world, classname, "info_player_start");
1125         if (spot)
1126                 return spot;
1127
1128 // testinfo_player_start is only found in regioned levels
1129         spot = find (world, classname, "testplayerstart");
1130         if (spot)
1131                 return spot;
1132
1133 // then look for the start position
1134         spot = find (world, classname, "info_player_deathmatch");
1135         if (spot)
1136                 return spot;
1137
1138         //objerror ("FindIntermission: no spot");
1139         return world;
1140 };
1141 */
1142
1143 /*
1144 ===============================================================================
1145
1146 RULES
1147
1148 ===============================================================================
1149 */
1150
1151 void DumpStats(float final)
1152 {
1153         local float file;
1154         local string s;
1155         local float to_console;
1156         local float to_eventlog;
1157         local float to_file;
1158         local float i;
1159
1160         to_console = cvar("sv_logscores_console");
1161         to_eventlog = cvar("sv_eventlog");
1162         to_file = cvar("sv_logscores_file");
1163
1164         if(!final)
1165         {
1166                 to_console = TRUE; // always print printstats replies
1167                 to_eventlog = FALSE; // but never print them to the event log
1168         }
1169
1170         if(to_eventlog)
1171                 if(cvar("sv_eventlog_console"))
1172                         to_console = FALSE; // otherwise we get the output twice
1173
1174         if(final)
1175                 s = ":scores:";
1176         else
1177                 s = ":status:";
1178         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1179
1180         if(to_console)
1181                 print(s, "\n");
1182         if(to_eventlog)
1183                 GameLogEcho(s);
1184         if(to_file)
1185         {
1186                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1187                 if(file == -1)
1188                         to_file = FALSE;
1189                 else
1190                         fputs(file, strcat(s, "\n"));
1191         }
1192
1193         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1194         if(to_console)
1195                 print(s, "\n");
1196         if(to_eventlog)
1197                 GameLogEcho(s);
1198         if(to_file)
1199                 fputs(file, strcat(s, "\n"));
1200
1201         FOR_EACH_CLIENT(other)
1202         {
1203                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1204                 {
1205                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1206                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1207                         if(other.classname == "player" || g_arena || g_ca || g_lms)
1208                                 s = strcat(s, ftos(other.team), ":");
1209                         else
1210                                 s = strcat(s, "spectator:");
1211
1212                         if(to_console)
1213                                 print(s, other.netname, "\n");
1214                         if(to_eventlog)
1215                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1216                         if(to_file)
1217                                 fputs(file, strcat(s, other.netname, "\n"));
1218                 }
1219         }
1220
1221         if(teams_matter)
1222         {
1223                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1224                 if(to_console)
1225                         print(s, "\n");
1226                 if(to_eventlog)
1227                         GameLogEcho(s);
1228                 if(to_file)
1229                         fputs(file, strcat(s, "\n"));
1230
1231                 for(i = 1; i < 16; ++i)
1232                 {
1233                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1234                         s = strcat(s, ":", ftos(i));
1235                         if(to_console)
1236                                 print(s, "\n");
1237                         if(to_eventlog)
1238                                 GameLogEcho(s);
1239                         if(to_file)
1240                                 fputs(file, strcat(s, "\n"));
1241                 }
1242         }
1243
1244         if(to_console)
1245                 print(":end\n");
1246         if(to_eventlog)
1247                 GameLogEcho(":end");
1248         if(to_file)
1249         {
1250                 fputs(file, ":end\n");
1251                 fclose(file);
1252         }
1253 }
1254
1255 void FixIntermissionClient(entity e)
1256 {
1257         string s;
1258         if(!e.autoscreenshot) // initial call
1259         {
1260                 e.angles = e.v_angle;
1261                 e.angles_x = -e.angles_x;
1262                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1263                 e.health = -2342;
1264                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1265                 e.solid = SOLID_NOT;
1266                 e.movetype = MOVETYPE_NONE;
1267                 e.takedamage = DAMAGE_NO;
1268                 if(e.weaponentity)
1269                 {
1270                         e.weaponentity.effects = EF_NODRAW;
1271                         if (e.weaponentity.weaponentity)
1272                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1273                 }
1274                 if(clienttype(e) == CLIENTTYPE_REAL)
1275                 {
1276                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1277                         s = cvar_string("sv_intermission_cdtrack");
1278                         if(s != "")
1279                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1280                         msg_entity = e;
1281                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1282                 }
1283         }
1284
1285         //e.velocity = '0 0 0';
1286         //e.fixangle = TRUE;
1287
1288         // TODO halt weapon animation
1289 }
1290
1291
1292 /*
1293 go to the next level for deathmatch
1294 only called if a time or frag limit has expired
1295 */
1296 void NextLevel()
1297 {
1298         float i;
1299
1300         gameover = TRUE;
1301
1302         intermission_running = 1;
1303
1304 // enforce a wait time before allowing changelevel
1305         if(player_count > 0)
1306                 intermission_exittime = time + cvar("sv_mapchange_delay");
1307         else
1308                 intermission_exittime = -1;
1309
1310         /*
1311         WriteByte (MSG_ALL, SVC_CDTRACK);
1312         WriteByte (MSG_ALL, 3);
1313         WriteByte (MSG_ALL, 3);
1314         // done in FixIntermission
1315         */
1316
1317         //pos = FindIntermission ();
1318
1319         VoteReset();
1320
1321         DumpStats(TRUE);
1322
1323         if(cvar("sv_eventlog"))
1324                 GameLogEcho(":gameover");
1325
1326         GameLogClose();
1327
1328 // TO DO
1329
1330 // save the stats to a text file on the client
1331 // stuffcmd(other, log_stats "stats/file_name");
1332 // bprint stats
1333 // stuffcmd(other, log_stats "");
1334 // use a filename similar to the demo name
1335         // string file_name;
1336         // file_name = strcat("\nlog_file \"stats/", strftime(TRUE, "%Y-%m-%d_%H-%M"), "_", mapname, ".txt\"");  // open the log file
1337
1338 // write a stats parser for the menu
1339
1340         if(cvar("sv_accuracy_data_send")) {
1341                 string stats_to_send;
1342
1343                 FOR_EACH_CLIENT(other) {  // make the string to send
1344                         FixIntermissionClient(other);
1345
1346                         if(other.cvar_cl_accuracy_data_share) {
1347                                 stats_to_send = strcat(stats_to_send, ":hits:", other.netname);
1348
1349                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1350                                         stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_hit[i-1]));
1351
1352                                 stats_to_send = strcat(stats_to_send, "\n:fired:", other.netname);
1353
1354                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1355                                         stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_fired[i-1]));
1356
1357                                 stats_to_send = strcat(stats_to_send, "\n");
1358                         }
1359                 }
1360
1361                 FOR_EACH_REALCLIENT(other) {  // only spam humans
1362                         Score_NicePrint(other);  // print the score
1363
1364                         if(other.cvar_cl_accuracy_data_receive)  // send the stats string to all the willing clients
1365                                 bprint(stats_to_send);
1366                 }
1367         } else { // ye olde message
1368                 FOR_EACH_PLAYER(other) {
1369                         FixIntermissionClient(other);
1370
1371                         if(other.winning)
1372                                 bprint(other.netname, " ^7wins.\n");
1373                 }
1374         }
1375
1376         if(cvar("g_campaign"))
1377                 CampaignPreIntermission();
1378
1379         localcmd("\nsv_hook_gameend;");
1380 }
1381
1382 /*
1383 ============
1384 CheckRules_Player
1385
1386 Exit deathmatch games upon conditions
1387 ============
1388 */
1389 void CheckRules_Player()
1390 {
1391         if (gameover)   // someone else quit the game already
1392                 return;
1393
1394         if(self.deadflag == DEAD_NO)
1395                 self.play_time += frametime;
1396
1397         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1398         //   (div0: and that in CheckRules_World please)
1399 };
1400
1401 float checkrules_equality;
1402 float checkrules_suddendeathwarning;
1403 float checkrules_suddendeathend;
1404 float checkrules_overtimesadded; //how many overtimes have been already added
1405
1406 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1407 float WINNING_YES = 1; // winner found
1408 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1409 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1410
1411 float InitiateSuddenDeath()
1412 {
1413         // Check first whether normal overtimes could be added before initiating suddendeath mode
1414         // - for this timelimit_overtime needs to be >0 of course
1415         // - also check the winning condition calculated in the previous frame and only add normal overtime
1416         //   again, if at the point at which timelimit would be extended again, still no winner was found
1417         if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1418         {
1419                 return 1; // need to call InitiateOvertime later
1420         }
1421         else
1422         {
1423                 if(!checkrules_suddendeathend)
1424                 {
1425                         checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1426                         if(g_race && !g_race_qualifying)
1427                                 race_StartCompleting();
1428                 }
1429                 return 0;
1430         }
1431 }
1432
1433 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1434 {
1435         ++checkrules_overtimesadded;
1436         //add one more overtime by simply extending the timelimit
1437         float tl;
1438         tl = cvar("timelimit");
1439         tl += cvar("timelimit_overtime");
1440         cvar_set("timelimit", ftos(tl));
1441         string minutesPlural;
1442         if (cvar("timelimit_overtime") == 1)
1443                 minutesPlural = " ^3minute";
1444         else
1445                 minutesPlural = " ^3minutes";
1446
1447         bcenterprint(
1448                 strcat(
1449                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1450                         ftos(cvar("timelimit_overtime")),
1451                         minutesPlural,
1452                         " to the game!"
1453                 )
1454         );
1455 }
1456
1457 float GetWinningCode(float fraglimitreached, float equality)
1458 {
1459         if(equality)
1460                 if(fraglimitreached)
1461                         return WINNING_STARTSUDDENDEATHOVERTIME;
1462                 else
1463                         return WINNING_NEVER;
1464         else
1465                 if(fraglimitreached)
1466                         return WINNING_YES;
1467                 else
1468                         return WINNING_NO;
1469 }
1470
1471 // set the .winning flag for exactly those players with a given field value
1472 void SetWinners(.float field, float value)
1473 {
1474         entity head;
1475         FOR_EACH_PLAYER(head)
1476                 head.winning = (head.field == value);
1477 }
1478
1479 // set the .winning flag for those players with a given field value
1480 void AddWinners(.float field, float value)
1481 {
1482         entity head;
1483         FOR_EACH_PLAYER(head)
1484                 if(head.field == value)
1485                         head.winning = 1;
1486 }
1487
1488 // clear the .winning flags
1489 void ClearWinners(void)
1490 {
1491         entity head;
1492         FOR_EACH_PLAYER(head)
1493                 head.winning = 0;
1494 }
1495
1496 // Onslaught winning condition:
1497 // game terminates if only one team has a working generator (or none)
1498 float WinningCondition_Onslaught()
1499 {
1500         entity head;
1501         local float t1, t2, t3, t4;
1502
1503         WinningConditionHelper(); // set worldstatus
1504
1505         if(inWarmupStage)
1506                 return WINNING_NO;
1507
1508         // first check if the game has ended
1509         t1 = t2 = t3 = t4 = 0;
1510         head = find(world, classname, "onslaught_generator");
1511         while (head)
1512         {
1513                 if (head.health > 0)
1514                 {
1515                         if (head.team == COLOR_TEAM1) t1 = 1;
1516                         if (head.team == COLOR_TEAM2) t2 = 1;
1517                         if (head.team == COLOR_TEAM3) t3 = 1;
1518                         if (head.team == COLOR_TEAM4) t4 = 1;
1519                 }
1520                 head = find(head, classname, "onslaught_generator");
1521         }
1522         if (t1 + t2 + t3 + t4 < 2)
1523         {
1524                 // game over, only one team remains (or none)
1525                 ClearWinners();
1526                 if (t1) SetWinners(team, COLOR_TEAM1);
1527                 if (t2) SetWinners(team, COLOR_TEAM2);
1528                 if (t3) SetWinners(team, COLOR_TEAM3);
1529                 if (t4) SetWinners(team, COLOR_TEAM4);
1530                 dprint("Have a winner, ending game.\n");
1531                 return WINNING_YES;
1532         }
1533
1534         // Two or more teams remain
1535         return WINNING_NO;
1536 }
1537
1538 float LMS_NewPlayerLives()
1539 {
1540         float fl;
1541         fl = cvar("fraglimit");
1542         if(fl == 0)
1543                 fl = 999;
1544
1545         // first player has left the game for dying too much? Nobody else can get in.
1546         if(lms_lowest_lives < 1)
1547                 return 0;
1548
1549         if(!cvar("g_lms_join_anytime"))
1550                 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1551                         return 0;
1552
1553         return bound(1, lms_lowest_lives, fl);
1554 }
1555
1556 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1557 // they win. Otherwise the defending team wins once the timelimit passes.
1558 void assault_new_round();
1559 float WinningCondition_Assault()
1560 {
1561         local float status;
1562
1563         WinningConditionHelper(); // set worldstatus
1564
1565         status = WINNING_NO;
1566         // as the timelimit has not yet passed just assume the defending team will win
1567         if(assault_attacker_team == COLOR_TEAM1)
1568         {
1569                 SetWinners(team, COLOR_TEAM2);
1570         }
1571         else
1572         {
1573                 SetWinners(team, COLOR_TEAM1);
1574         }
1575
1576         local entity ent;
1577         ent = find(world, classname, "target_assault_roundend");
1578         if(ent)
1579         {
1580                 if(ent.winning) // round end has been triggered by attacking team
1581                 {
1582                         bprint("ASSAULT: round completed...\n");
1583                         SetWinners(team, assault_attacker_team);
1584
1585                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1586
1587                         if(ent.cnt == 1) // this was the second round
1588                         {
1589                                 status = WINNING_YES;
1590                         }
1591                         else
1592                         {
1593                                 local entity oldself;
1594                                 oldself = self;
1595                                 self = ent;
1596                                 assault_new_round();
1597                                 self = oldself;
1598                         }
1599                 }
1600         }
1601
1602         return status;
1603 }
1604
1605 // LMS winning condition: game terminates if and only if there's at most one
1606 // one player who's living lives. Top two scores being equal cancels the time
1607 // limit.
1608 float WinningCondition_LMS()
1609 {
1610         entity head, head2;
1611         float have_player;
1612         float have_players;
1613         float l;
1614
1615         have_player = FALSE;
1616         have_players = FALSE;
1617         l = LMS_NewPlayerLives();
1618
1619         head = find(world, classname, "player");
1620         if(head)
1621                 have_player = TRUE;
1622         head2 = find(head, classname, "player");
1623         if(head2)
1624                 have_players = TRUE;
1625
1626         if(have_player)
1627         {
1628                 // we have at least one player
1629                 if(have_players)
1630                 {
1631                         // two or more active players - continue with the game
1632                 }
1633                 else
1634                 {
1635                         // exactly one player?
1636
1637                         ClearWinners();
1638                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1639
1640                         if(l)
1641                         {
1642                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1643                                 return WINNING_NO;
1644                         }
1645                         else
1646                         {
1647                                 // a winner!
1648                                 // and assign him his first place
1649                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1650                                 return WINNING_YES;
1651                         }
1652                 }
1653         }
1654         else
1655         {
1656                 // nobody is playing at all...
1657                 if(l)
1658                 {
1659                         // wait for players...
1660                 }
1661                 else
1662                 {
1663                         // SNAFU (maybe a draw game?)
1664                         ClearWinners();
1665                         dprint("No players, ending game.\n");
1666                         return WINNING_YES;
1667                 }
1668         }
1669
1670         // When we get here, we have at least two players who are actually LIVING,
1671         // now check if the top two players have equal score.
1672         WinningConditionHelper();
1673
1674         ClearWinners();
1675         if(WinningConditionHelper_winner)
1676                 WinningConditionHelper_winner.winning = TRUE;
1677         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1678                 return WINNING_NEVER;
1679
1680         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1681         return WINNING_NO;
1682 }
1683
1684 void ShuffleMaplist()
1685 {
1686         cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1687 }
1688
1689 float leaderfrags;
1690 float WinningCondition_Scores(float limit, float leadlimit)
1691 {
1692         // TODO make everything use THIS winning condition (except LMS)
1693         WinningConditionHelper();
1694
1695         if(teams_matter)
1696         {
1697                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1698                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1699                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1700                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1701         }
1702
1703         ClearWinners();
1704         if(WinningConditionHelper_winner)
1705                 WinningConditionHelper_winner.winning = 1;
1706         if(WinningConditionHelper_winnerteam >= 0)
1707                 SetWinners(team, WinningConditionHelper_winnerteam);
1708
1709         if(WinningConditionHelper_lowerisbetter)
1710         {
1711                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1712                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1713                 limit = -limit;
1714         }
1715
1716         if(WinningConditionHelper_zeroisworst)
1717                 leadlimit = 0; // not supported in this mode
1718
1719         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1720         // these modes always score in increments of 1, thus this makes sense
1721         {
1722                 if(leaderfrags != WinningConditionHelper_topscore)
1723                 {
1724                         leaderfrags = WinningConditionHelper_topscore;
1725
1726                         if (limit)
1727                         if (leaderfrags == limit - 1)
1728                                 play2all("announcer/robotic/1fragleft.wav");
1729                         else if (leaderfrags == limit - 2)
1730                                 play2all("announcer/robotic/2fragsleft.wav");
1731                         else if (leaderfrags == limit - 3)
1732                                 play2all("announcer/robotic/3fragsleft.wav");
1733                 }
1734         }
1735
1736         return GetWinningCode(
1737                 WinningConditionHelper_topscore &&
1738                 (
1739                         (limit && (WinningConditionHelper_topscore >= limit))
1740                         ||
1741                         (leadlimit && (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit))
1742                 ),
1743                 WinningConditionHelper_equality
1744         );
1745 }
1746
1747 float WinningCondition_Race(float fraglimit)
1748 {
1749         float wc;
1750         entity p;
1751         float n, c;
1752
1753         n = 0;
1754         c = 0;
1755         FOR_EACH_PLAYER(p)
1756         {
1757                 ++n;
1758                 if(p.race_completed)
1759                         ++c;
1760         }
1761         if(n && (n == c))
1762                 return WINNING_YES;
1763         wc = WinningCondition_Scores(fraglimit, 0);
1764
1765         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1766         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1767         // do NOT support equality when the laps are all raced!
1768                 return WINNING_STARTSUDDENDEATHOVERTIME;
1769         else
1770                 return WINNING_NEVER;
1771         return wc;
1772 }
1773
1774 void ReadyRestart();
1775 float WinningCondition_QualifyingThenRace(float limit)
1776 {
1777         float wc;
1778         wc = WinningCondition_Scores(limit, 0);
1779
1780         // NEVER initiate overtime
1781         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1782         {
1783                 return WINNING_YES;
1784         }
1785
1786         return wc;
1787 }
1788
1789 float WinningCondition_RanOutOfSpawns()
1790 {
1791         entity head;
1792
1793         if(have_team_spawns <= 0)
1794                 return WINNING_NO;
1795
1796         if(!some_spawn_has_been_used)
1797                 return WINNING_NO;
1798
1799         team1_score = team2_score = team3_score = team4_score = 0;
1800
1801         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1802         {
1803                 if(head.team == COLOR_TEAM1)
1804                         team1_score = 1;
1805                 else if(head.team == COLOR_TEAM2)
1806                         team2_score = 1;
1807                 else if(head.team == COLOR_TEAM3)
1808                         team3_score = 1;
1809                 else if(head.team == COLOR_TEAM4)
1810                         team4_score = 1;
1811         }
1812
1813         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1814         {
1815                 if(head.team == COLOR_TEAM1)
1816                         team1_score = 1;
1817                 else if(head.team == COLOR_TEAM2)
1818                         team2_score = 1;
1819                 else if(head.team == COLOR_TEAM3)
1820                         team3_score = 1;
1821                 else if(head.team == COLOR_TEAM4)
1822                         team4_score = 1;
1823         }
1824
1825         ClearWinners();
1826         if(team1_score + team2_score + team3_score + team4_score == 0)
1827         {
1828                 checkrules_equality = TRUE;
1829                 return WINNING_YES;
1830         }
1831         else if(team1_score + team2_score + team3_score + team4_score == 1)
1832         {
1833                 float t, i;
1834                 if(team1_score) t = COLOR_TEAM1;
1835                 if(team2_score) t = COLOR_TEAM2;
1836                 if(team3_score) t = COLOR_TEAM3;
1837                 if(team4_score) t = COLOR_TEAM4;
1838                 CheckAllowedTeams(world);
1839                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1840                 {
1841                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1842                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1843                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1844                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1845                 }
1846
1847                 AddWinners(team, t);
1848                 return WINNING_YES;
1849         }
1850         else
1851                 return WINNING_NO;
1852 }
1853
1854 /*
1855 ============
1856 CheckRules_World
1857
1858 Exit deathmatch games upon conditions
1859 ============
1860 */
1861 void CheckRules_World()
1862 {
1863         float timelimit;
1864         float fraglimit;
1865         float leadlimit;
1866
1867         VoteThink();
1868         MapVote_Think();
1869
1870         SetDefaultAlpha();
1871
1872         /*
1873         MapVote_Think should now do that part
1874         if (intermission_running)
1875                 if (time >= intermission_exittime + 60)
1876                 {
1877                         if(!DoNextMapOverride())
1878                                 GotoNextMap();
1879                         return;
1880                 }
1881         */
1882
1883         if (gameover)   // someone else quit the game already
1884         {
1885                 if(player_count == 0) // Nobody there? Then let's go to the next map
1886                         MapVote_Start();
1887                         // this will actually check the player count in the next frame
1888                         // again, but this shouldn't hurt
1889                 return;
1890         }
1891
1892         timelimit = cvar("timelimit") * 60;
1893         fraglimit = cvar("fraglimit");
1894         leadlimit = cvar("leadlimit");
1895
1896         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1897         {
1898                 if(timelimit > 0)
1899                         timelimit = 0; // timelimit is not made for warmup
1900                 if(fraglimit > 0)
1901                         fraglimit = 0; // no fraglimit for now
1902                 leadlimit = 0; // no leadlimit for now
1903         }
1904
1905         if(g_onslaught)
1906                 timelimit = 0; // ONS has its own overtime rule
1907
1908         if(timelimit > 0)
1909         {
1910                 timelimit += game_starttime;
1911         }
1912         else if (timelimit < 0)
1913         {
1914                 // endmatch
1915                 NextLevel();
1916                 return;
1917         }
1918
1919         float wantovertime;
1920         wantovertime = 0;
1921
1922         if(checkrules_suddendeathend)
1923         {
1924                 if(!checkrules_suddendeathwarning)
1925                 {
1926                         checkrules_suddendeathwarning = TRUE;
1927                         if(g_race && !g_race_qualifying)
1928                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
1929                         else
1930                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1931                 }
1932         }
1933         else
1934         {
1935                 if (timelimit && time >= timelimit)
1936                 {
1937                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1938                         {
1939                                 float totalplayers;
1940                                 float playerswithlaps;
1941                                 float readyplayers;
1942                                 entity head;
1943                                 totalplayers = playerswithlaps = readyplayers = 0;
1944                                 FOR_EACH_PLAYER(head)
1945                                 {
1946                                         ++totalplayers;
1947                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1948                                                 ++playerswithlaps;
1949                                         if(head.ready)
1950                                                 ++readyplayers;
1951                                 }
1952
1953                                 // at least 2 of the players have completed a lap: start the RACE
1954                                 // otherwise, the players should end the qualifying on their own
1955                                 if(readyplayers || playerswithlaps >= 2)
1956                                 {
1957                                         checkrules_suddendeathend = 0;
1958                                         ReadyRestart(); // go to race
1959                                         return;
1960                                 }
1961                                 else
1962                                         wantovertime |= InitiateSuddenDeath();
1963                         }
1964                         else
1965                                 wantovertime |= InitiateSuddenDeath();
1966                 }
1967         }
1968
1969         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1970         {
1971                 NextLevel();
1972                 return;
1973         }
1974
1975         float checkrules_status;
1976         checkrules_status = WinningCondition_RanOutOfSpawns();
1977         if(checkrules_status == WINNING_YES)
1978         {
1979                 bprint("Hey! Someone ran out of spawns!\n");
1980         }
1981         else if(g_race && !g_race_qualifying && timelimit >= 0)
1982         {
1983                 checkrules_status = WinningCondition_Race(fraglimit);
1984                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
1985         }
1986         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
1987         {
1988                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
1989                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
1990         }
1991         else if(g_assault)
1992         {
1993                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
1994         }
1995         else if(g_lms)
1996         {
1997                 checkrules_status = WinningCondition_LMS();
1998         }
1999         else if (g_onslaught)
2000         {
2001                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2002         }
2003         else
2004         {
2005                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2006                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2007         }
2008
2009         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2010         {
2011                 checkrules_status = WINNING_NEVER;
2012                 checkrules_overtimesadded = -1;
2013                 wantovertime |= InitiateSuddenDeath();
2014         }
2015
2016         if(checkrules_status == WINNING_NEVER)
2017                 // equality cases! Nobody wins if the overtime ends in a draw.
2018                 ClearWinners();
2019
2020         if(wantovertime)
2021         {
2022                 if(checkrules_status == WINNING_NEVER)
2023                         InitiateOvertime();
2024                 else
2025                         checkrules_status = WINNING_YES;
2026         }
2027
2028         if(checkrules_suddendeathend)
2029                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2030                         checkrules_status = WINNING_YES;
2031
2032         if(checkrules_status == WINNING_YES)
2033         {
2034                 //print("WINNING\n");
2035                 NextLevel();
2036         }
2037 };
2038
2039 float mapvote_nextthink;
2040 float mapvote_initialized;
2041 float mapvote_keeptwotime;
2042 float mapvote_timeout;
2043 string mapvote_message;
2044 string mapvote_screenshot_dir;
2045
2046 float mapvote_count;
2047 float mapvote_count_real;
2048 string mapvote_maps[MAPVOTE_COUNT];
2049 float mapvote_maps_suggested[MAPVOTE_COUNT];
2050 string mapvote_suggestions[MAPVOTE_COUNT];
2051 float mapvote_suggestion_ptr;
2052 float mapvote_maxlen;
2053 float mapvote_voters;
2054 float mapvote_votes[MAPVOTE_COUNT];
2055 float mapvote_run;
2056 float mapvote_detail;
2057 float mapvote_abstain;
2058 .float mapvote;
2059
2060 void MapVote_ClearAllVotes()
2061 {
2062         FOR_EACH_CLIENT(other)
2063                 other.mapvote = 0;
2064 }
2065
2066 string MapVote_Suggest(string m)
2067 {
2068         float i;
2069         if(m == "")
2070                 return "That's not how to use this command.";
2071         if(!cvar("g_maplist_votable_suggestions"))
2072                 return "Suggestions are not accepted on this server.";
2073         if(mapvote_initialized)
2074                 return "Can't suggest - voting is already in progress!";
2075         m = MapInfo_FixName(m);
2076         if(!m)
2077                 return "The map you suggested is not available on this server.";
2078         if(!cvar("g_maplist_votable_suggestions_override_mostrecent"))
2079                 if(Map_IsRecent(m))
2080                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2081
2082         if(!MapInfo_CheckMap(m))
2083                 return "The map you suggested does not support the current game mode.";
2084         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2085                 if(mapvote_suggestions[i] == m)
2086                         return "This map was already suggested.";
2087         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2088         {
2089                 i = floor(random() * mapvote_suggestion_ptr);
2090         }
2091         else
2092         {
2093                 i = mapvote_suggestion_ptr;
2094                 mapvote_suggestion_ptr += 1;
2095         }
2096         if(mapvote_suggestions[i] != "")
2097                 strunzone(mapvote_suggestions[i]);
2098         mapvote_suggestions[i] = strzone(m);
2099         if(cvar("sv_eventlog"))
2100                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2101         return strcat("Suggestion of ", m, " accepted.");
2102 }
2103
2104 void MapVote_AddVotable(string nextMap, float isSuggestion)
2105 {
2106         float j;
2107         if(nextMap == "")
2108                 return;
2109         for(j = 0; j < mapvote_count; ++j)
2110                 if(mapvote_maps[j] == nextMap)
2111                         return;
2112         if(strlen(nextMap) > mapvote_maxlen)
2113                 mapvote_maxlen = strlen(nextMap);
2114         mapvote_maps[mapvote_count] = strzone(nextMap);
2115         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2116         mapvote_count += 1;
2117 }
2118
2119 void MapVote_Spawn();
2120 void MapVote_Init()
2121 {
2122         float i;
2123         float nmax, smax;
2124
2125         MapVote_ClearAllVotes();
2126
2127         mapvote_count = 0;
2128         mapvote_detail = !cvar("g_maplist_votable_nodetail");
2129         mapvote_abstain = cvar("g_maplist_votable_abstain");
2130
2131         if(mapvote_abstain)
2132                 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2133         else
2134                 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2135         smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2136
2137         if(mapvote_suggestion_ptr)
2138                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2139                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2140
2141         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2142                 MapVote_AddVotable(GetNextMap(), FALSE);
2143
2144         if(mapvote_count == 0)
2145         {
2146                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2147                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2148                 if(cvar("g_maplist_shuffle"))
2149                         ShuffleMaplist();
2150                 localcmd("\nmenu_cmd sync\n");
2151                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2152                         MapVote_AddVotable(GetNextMap(), FALSE);
2153         }
2154
2155         mapvote_count_real = mapvote_count;
2156         if(mapvote_abstain)
2157                 MapVote_AddVotable("don't care", 0);
2158
2159         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2160
2161         mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2162         mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2163         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2164                 mapvote_keeptwotime = 0;
2165         mapvote_message = "Choose a map and press its key!";
2166
2167         mapvote_screenshot_dir = cvar_string("g_maplist_votable_screenshot_dir");
2168         if(mapvote_screenshot_dir == "")
2169                 mapvote_screenshot_dir = "maps";
2170         mapvote_screenshot_dir = strzone(mapvote_screenshot_dir);
2171
2172         MapVote_Spawn();
2173 }
2174
2175 void MapVote_SendPicture(float id)
2176 {
2177         msg_entity = self;
2178         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2179         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2180         WriteByte(MSG_ONE, id);
2181         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dir, "/", mapvote_maps[id]), 3072);
2182 }
2183
2184 float GameCommand_MapVote(string cmd)
2185 {
2186         if(!intermission_running)
2187                 return FALSE;
2188
2189         if(cmd == "mv_getpic")
2190         {
2191                 MapVote_SendPicture(stof(argv(1)));
2192                 return TRUE;
2193         }
2194
2195         return FALSE;
2196 }
2197
2198 float MapVote_GetMapMask()
2199 {
2200         float mask, i, power;
2201         mask = 0;
2202         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2203                 if(mapvote_maps[i] != "")
2204                         mask |= power;
2205         return mask;
2206 }
2207
2208 entity mapvote_ent;
2209 float MapVote_SendEntity(entity to, float sf)
2210 {
2211         string mapfile, pakfile;
2212         float i, o;
2213
2214         if(sf & 1)
2215                 sf &~= 2; // if we send 1, we don't need to also send 2
2216
2217         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2218         WriteByte(MSG_ENTITY, sf);
2219
2220         if(sf & 1)
2221         {
2222                 // flag 1 == initialization
2223                 WriteString(MSG_ENTITY, mapvote_screenshot_dir);
2224                 WriteByte(MSG_ENTITY, mapvote_count);
2225                 WriteByte(MSG_ENTITY, mapvote_abstain);
2226                 WriteByte(MSG_ENTITY, mapvote_detail);
2227                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2228                 if(mapvote_count <= 8)
2229                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2230                 else
2231                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2232                 for(i = 0; i < mapvote_count; ++i)
2233                         if(mapvote_maps[i] != "")
2234                         {
2235                                 if(mapvote_abstain && i == mapvote_count - 1)
2236                                 {
2237                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2238                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2239                                 }
2240                                 else
2241                                 {
2242                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2243                                         mapfile = strcat(mapvote_screenshot_dir, "/", mapvote_maps[i]);
2244                                         pakfile = whichpack(strcat(mapfile, ".tga"));
2245                                         if(pakfile == "")
2246                                                 pakfile = whichpack(strcat(mapfile, ".jpg"));
2247                                         if(pakfile == "")
2248                                                 pakfile = whichpack(strcat(mapfile, ".png"));
2249                                         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2250                                                 pakfile = substring(pakfile, o, 999);
2251                                         WriteString(MSG_ENTITY, pakfile);
2252                                 }
2253                         }
2254         }
2255
2256         if(sf & 2)
2257         {
2258                 // flag 2 == update of mask
2259                 if(mapvote_count <= 8)
2260                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2261                 else
2262                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2263         }
2264
2265         if(sf & 4)
2266         {
2267                 if(mapvote_detail)
2268                         for(i = 0; i < mapvote_count; ++i)
2269                                 if(mapvote_maps[i] != "")
2270                                         WriteByte(MSG_ENTITY, mapvote_votes[i]);
2271
2272                 WriteByte(MSG_ENTITY, to.mapvote);
2273         }
2274
2275         return TRUE;
2276 }
2277
2278 void MapVote_Spawn()
2279 {
2280         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2281 }
2282
2283 void MapVote_TouchMask()
2284 {
2285         mapvote_ent.SendFlags |= 2;
2286 }
2287
2288 void MapVote_TouchVotes(entity voter)
2289 {
2290         mapvote_ent.SendFlags |= 4;
2291 }
2292
2293 float MapVote_Finished(float mappos)
2294 {
2295         string result;
2296         float i;
2297         float didntvote;
2298
2299         if(cvar("sv_eventlog"))
2300         {
2301                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2302                 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2303                 didntvote = mapvote_voters;
2304                 for(i = 0; i < mapvote_count; ++i)
2305                         if(mapvote_maps[i] != "")
2306                         {
2307                                 didntvote -= mapvote_votes[i];
2308                                 if(i != mappos)
2309                                 {
2310                                         result = strcat(result, ":", mapvote_maps[i]);
2311                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2312                                 }
2313                         }
2314                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2315
2316                 GameLogEcho(result);
2317                 if(mapvote_maps_suggested[mappos])
2318                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2319         }
2320
2321         FOR_EACH_REALCLIENT(other)
2322                 FixClientCvars(other);
2323
2324         Map_Goto_SetStr(mapvote_maps[mappos]);
2325         Map_Goto();
2326         alreadychangedlevel = TRUE;
2327         return TRUE;
2328 }
2329 void MapVote_CheckRules_1()
2330 {
2331         float i;
2332
2333         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2334         {
2335                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2336                 mapvote_votes[i] = 0;
2337         }
2338
2339         mapvote_voters = 0;
2340         FOR_EACH_REALCLIENT(other)
2341         {
2342                 ++mapvote_voters;
2343                 if(other.mapvote)
2344                 {
2345                         i = other.mapvote - 1;
2346                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2347                         mapvote_votes[i] = mapvote_votes[i] + 1;
2348                 }
2349         }
2350 }
2351
2352 float MapVote_CheckRules_2()
2353 {
2354         float i;
2355         float firstPlace, secondPlace;
2356         float firstPlaceVotes, secondPlaceVotes;
2357         float mapvote_voters_real;
2358         string result;
2359
2360         if(mapvote_count_real == 1)
2361                 return MapVote_Finished(0);
2362
2363         mapvote_voters_real = mapvote_voters;
2364         if(mapvote_abstain)
2365                 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2366
2367         RandomSelection_Init();
2368         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2369                 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2370         firstPlace = RandomSelection_chosen_float;
2371         firstPlaceVotes = RandomSelection_best_priority;
2372         //dprint("First place: ", ftos(firstPlace), "\n");
2373         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2374
2375         RandomSelection_Init();
2376         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2377                 if(i != firstPlace)
2378                         RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2379         secondPlace = RandomSelection_chosen_float;
2380         secondPlaceVotes = RandomSelection_best_priority;
2381         //dprint("Second place: ", ftos(secondPlace), "\n");
2382         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2383
2384         if(firstPlace == -1)
2385                 error("No first place in map vote... WTF?");
2386
2387         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2388                 return MapVote_Finished(firstPlace);
2389
2390         if(mapvote_keeptwotime)
2391                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2392                 {
2393                         float didntvote;
2394                         MapVote_TouchMask();
2395                         mapvote_message = "Now decide between the TOP TWO!";
2396                         mapvote_keeptwotime = 0;
2397                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2398                         result = strcat(result, ":", ftos(firstPlaceVotes));
2399                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2400                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2401                         didntvote = mapvote_voters;
2402                         for(i = 0; i < mapvote_count; ++i)
2403                                 if(mapvote_maps[i] != "")
2404                                 {
2405                                         didntvote -= mapvote_votes[i];
2406                                         if(i != firstPlace)
2407                                                 if(i != secondPlace)
2408                                                 {
2409                                                         result = strcat(result, ":", mapvote_maps[i]);
2410                                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2411                                                         if(i < mapvote_count_real)
2412                                                         {
2413                                                                 strunzone(mapvote_maps[i]);
2414                                                                 mapvote_maps[i] = "";
2415                                                         }
2416                                                 }
2417                                 }
2418                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2419                         if(cvar("sv_eventlog"))
2420                                 GameLogEcho(result);
2421                 }
2422
2423         return FALSE;
2424 }
2425 void MapVote_Tick()
2426 {
2427         float keeptwo;
2428         float totalvotes;
2429
2430         keeptwo = mapvote_keeptwotime;
2431         MapVote_CheckRules_1(); // count
2432         if(MapVote_CheckRules_2()) // decide
2433                 return;
2434
2435         totalvotes = 0;
2436         FOR_EACH_REALCLIENT(other)
2437         {
2438                 // hide scoreboard again
2439                 if(other.health != 2342)
2440                 {
2441                         other.health = 2342;
2442                         other.impulse = 0;
2443                         if(clienttype(other) == CLIENTTYPE_REAL)
2444                         {
2445                                 msg_entity = other;
2446                                 WriteByte(MSG_ONE, SVC_FINALE);
2447                                 WriteString(MSG_ONE, "");
2448                         }
2449                 }
2450
2451                 // clear possibly invalid votes
2452                 if(mapvote_maps[other.mapvote - 1] == "")
2453                         other.mapvote = 0;
2454                 // use impulses as new vote
2455                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2456                         if(mapvote_maps[other.impulse - 1] != "")
2457                         {
2458                                 other.mapvote = other.impulse;
2459                                 MapVote_TouchVotes(other);
2460                         }
2461                 other.impulse = 0;
2462
2463                 if(other.mapvote)
2464                         ++totalvotes;
2465         }
2466
2467         MapVote_CheckRules_1(); // just count
2468 }
2469 void MapVote_Start()
2470 {
2471         if(mapvote_run)
2472                 return;
2473
2474         MapInfo_Enumerate();
2475         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2476                 mapvote_run = TRUE;
2477 }
2478 void MapVote_Think()
2479 {
2480         if(!mapvote_run)
2481                 return;
2482
2483         if(alreadychangedlevel)
2484                 return;
2485
2486         if(time < mapvote_nextthink)
2487                 return;
2488         //dprint("tick\n");
2489
2490         mapvote_nextthink = time + 0.5;
2491
2492         if(!mapvote_initialized)
2493         {
2494                 if(cvar("rescan_pending") == 1)
2495                 {
2496                         cvar_set("rescan_pending", "2");
2497                         localcmd("fs_rescan\nrescan_pending 3\n");
2498                         return;
2499                 }
2500                 else if(cvar("rescan_pending") == 2)
2501                 {
2502                         return;
2503                 }
2504                 else if(cvar("rescan_pending") == 3)
2505                 {
2506                         // now build missing mapinfo files
2507                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2508                                 return;
2509
2510                         // we're done, start the timer
2511                         cvar_set("rescan_pending", "0");
2512                 }
2513
2514                 mapvote_initialized = TRUE;
2515                 if(DoNextMapOverride())
2516                         return;
2517                 if(!cvar("g_maplist_votable") || player_count <= 0)
2518                 {
2519                         GotoNextMap();
2520                         return;
2521                 }
2522                 MapVote_Init();
2523         }
2524
2525         MapVote_Tick();
2526 };
2527
2528 string GotoMap(string m)
2529 {
2530         if(!MapInfo_CheckMap(m))
2531                 return "The map you chose is not available on this server.";
2532         cvar_set("nextmap", m);
2533         cvar_set("timelimit", "-1");
2534         if(mapvote_initialized || alreadychangedlevel)
2535         {
2536                 if(DoNextMapOverride())
2537                         return "Map switch initiated.";
2538                 else
2539                         return "Hm... no. For some reason I like THIS map more.";
2540         }
2541         else
2542                 return "Map switch will happen after scoreboard.";
2543 }
2544
2545
2546 void EndFrame()
2547 {
2548         float altime;
2549         FOR_EACH_REALCLIENT(self)
2550         {
2551                 if(self.classname == "spectator")
2552                 {
2553                         if(self.enemy.typehitsound)
2554                                 play2(self, "misc/typehit.wav");
2555                         else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2556                                 play2(self, "misc/hit.wav");
2557                 }
2558                 else
2559                 {
2560                         if(self.typehitsound)
2561                                 play2(self, "misc/typehit.wav");
2562                         else if(self.hitsound && self.cvar_cl_hitsound)
2563                                 play2(self, "misc/hit.wav");
2564                 }
2565         }
2566         altime = time + frametime * (1 + cvar("g_antilag_nudge"));
2567         // add 1 frametime because after this, engine SV_Physics
2568         // increases time by a frametime and then networks the frame
2569         // add another frametime because client shows everything with
2570         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2571         // needed!
2572         FOR_EACH_CLIENT(self)
2573         {
2574                 self.hitsound = FALSE;
2575                 self.typehitsound = FALSE;
2576                 antilag_record(self, altime);
2577         }
2578 }
2579
2580
2581 /*
2582  * RedirectionThink:
2583  * returns TRUE if redirecting
2584  */
2585 float redirection_timeout;
2586 float redirection_nextthink;
2587 float RedirectionThink()
2588 {
2589         float clients_found;
2590
2591         if(redirection_target == "")
2592                 return FALSE;
2593
2594         if(!redirection_timeout)
2595         {
2596                 cvar_set("sv_public", "-2");
2597                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2598                 if(redirection_target == "self")
2599                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2600                 else
2601                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2602         }
2603
2604         if(time < redirection_nextthink)
2605                 return TRUE;
2606
2607         redirection_nextthink = time + 1;
2608
2609         clients_found = 0;
2610         FOR_EACH_REALCLIENT(self)
2611         {
2612                 print("Redirecting: sending connect command to ", self.netname, "\n");
2613                 if(redirection_target == "self")
2614                         stuffcmd(self, "\ndisconnect; reconnect\n");
2615                 else
2616                         stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2617                 ++clients_found;
2618         }
2619
2620         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2621
2622         if(time > redirection_timeout || clients_found == 0)
2623                 localcmd("\nwait; wait; wait; quit\n");
2624
2625         return TRUE;
2626 }
2627
2628 void RestoreGame()
2629 {
2630         // Loaded from a save game
2631         // some things then break, so let's work around them...
2632
2633         // Progs DB (capture records)
2634         if(sv_cheats)
2635                 ServerProgsDB = db_create();
2636         else
2637                 ServerProgsDB = db_load("server.db");
2638
2639         // Mapinfo
2640         MapInfo_Shutdown();
2641         MapInfo_Enumerate();
2642         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2643         WeaponStats_Init();
2644 }
2645
2646 void SV_Shutdown()
2647 {
2648         if(gameover > 1) // shutting down already?
2649                 return;
2650
2651         gameover = 2; // 2 = server shutting down
2652
2653         if(world_initialized > 0)
2654         {
2655                 world_initialized = 0;
2656                 print("Saving persistent data...\n");
2657                 Ban_SaveBans();
2658                 if(!sv_cheats)
2659                         db_save(ServerProgsDB, "server.db");
2660                 if(cvar("developer"))
2661                         db_save(TemporaryDB, "server-temp.db");
2662                 db_close(ServerProgsDB);
2663                 db_close(TemporaryDB);
2664                 print("done!\n");
2665                 // tell the bot system the game is ending now
2666                 bot_endgame();
2667
2668                 WeaponStats_Shutdown();
2669                 MapInfo_Shutdown();
2670         }
2671         else if(world_initialized == 0)
2672         {
2673                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2674         }
2675 }